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Ish

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Everything posted by Ish

  1. Well, this is GW we’re talking about. They have the long term memory of a particularly dimwitted goldfish… So you can’t expect them to remember they’ve previously published multiple games in 8 mm and 6 mm scale and currently have two in that scale on the market right now. Which they mention by name in this very article. So this is a “new scale” for them. Somehow. The article says that stuff from the current Adeptus Titanicus and Aeronautica Imperialis games are compatible with this new one. Both of those games are nominally 8 mm scale whereas the old Epic 40000 / Space Marine / Adeptus Titanicus games were nominally 6 mm… Of course, GW has never been particularly good at actually having anything be to scale with whatever scale they claim the game is. (And I fully expect the community at large to just rock with old Epic models anyway.)
  2. I’ve always used movement trays, making it very easy to keep the ranks together. Plus the use of neoprene mats instead of more naturally textured boards as seen in these photos (those are the dream, but for some reason my spouse and kids want “normal living room furniture” and “a dining room table” in the house). Having said that, Oathmark isn’t overly fussy about precisely placing your minis. If your units frontage and flanks are the appropriate size give or take a few millimeters, that’s good enough. If a particular bit of scenery, like a tree root or a low-lying rock gets in the way of precise placement (and yet isn’t something so prominent it ought to be considered Terrain-Terrain) then either move that bit or skoosh the miniature a bit. This isn’t r/WarhammerCompetitive, no one is going to be analyzing the position of your mini down to the micrometer.
  3. Mold lines? Nah, that’s just the bead from when the astech welded that bit of armor plating back onto the chassis after it took a direct hit from an AC-5 round at point blank.
  4. Having played a whole two games of 10th Edition so far, I have to admit I’m pretty happy with it. They’ve fixed most of my “infrastructure” complaints about 9th (too many stratagems, too many subsystems, needing nine supplemental books to play one game) and the overall “mechanical” design of the edition seems sound. I think AdMech needs a total rewrite, fixed unit sizes are annoying, meltaguns seem bizarrely bad at actually hurting tanks, and a few other quibbles here and there… But nothing too glaringly bad with any of it. (Except AdMech. [ insert sad toaster noises .wav ]) The real test, of course, will be if they can stick to this design for the remainder of the edition.
  5. One of us. One of us. Welcome to the wonderful world of itty-bitty, grim and gritty, toy soldiers. Let’s begin by stating the obvious, there’s a ton of overlap between Ordo club members and people who play WH40k at Guardian. Like, the Venn diagram might not be a circle, but there’s a lot of overlap. Ordo is a very friendly place for new players, returning players, and salty old grognards. Especially with the launch of a brand new edition as we’re all learning how things work. The staff at Guardian Games are great and so are most of the regulars that attend their WH40k nights. However, Guardian’s WH40k league also has a small number of… shall we say, intensely competitive players. Guys that seem to treat every game as if they were on the final match at the championship table at AdeptiCon or the LVO. You said you had a background in CCGs, so you probably know the type. Again, this isn’t the typical WH40k player at Guardian. But it is a fair few of them and even the players that aren’t That Guy do tend to be more serious, especially if they’re a few months out from a big tournament in which case they’re probably treating game night as practice sessions. Mind you, some of the Ordo members can be intensely competitive too. But the default expectation is different. I’d say the average WH40k night player at Ordo is looking for a relaxed casual game, the average WH40k night player at Guardian is looking for a tougher, competitive game. Ordo’s clubhouse is also virtually around the corner from Guardian. Like, it’s a five minute walk. So that’s cool.
  6. Oh, sure, they give me rules for Forge World units the morning after I play.
  7. I leave work at 5:00 (give or take), but the clubhouse is less than ten minutes away.
  8. I’d be up for either 1,000 Points or a Combat Patrol game.
  9. Bit of thread necromancy, but this Goonhammer article seems relevant to your slimy interests.
  10. I can probably learn to live with it, but a few units probably need to have their unit sizes adjusted. For example, Custodes Wardens are purchased in either a 3- or 6-man size… But the box has five models. So if you buy one box, you’re left with two models you can’t use; Two boxes gives you two units (3 and 6) or three units (3/3/3) with one extra man; Three boxes yields three units (6/6/3); and if you want the maximum possible three units all at full size you need four boxes and will be left with two extra men.
  11. Assuming no radical changes in the upcoming Forge World points, my Adeptus Custodes army seems to have gone down in cost almost across the board. Dawneagle Bikers have had their stats decreased a bit (losing a pip of Toughness and getting their shooting reduced in effectiveness) and their points have gone up. But they were ridiculously underpriced and overpowered in the last two editions and I seem to be the only Talons of the Emperor player who didn’t spam them. So I’m cool with this. I think I might have to break my “no new models this edition” pledge and at least buy a Blade Champion. A box of Wardens seems like a good idea too, but that’s a larger expense and larger painting project than just one hero.
  12. They did it. They “AoS-ized” the unit sizes. GW’s “if it’s not in the box, it’s not in the rules” design ethos has reached apotheosis.
  13. On my brief initial skim on the train ride to work, Space Orks are looking mighty nice this edition (barring a radical change in point values from what they have now).
  14. Despite having been aware of BattleTech for most of my nerdy life, I only decided to do a deep dive into this past year.
  15. I look forward to, one day, blowing them to itty-bitty bitz and salvaging whatever doesn’t get atomized. I suppose that means actually painting my damn ‘mechs…
  16. Well, most of the indices for most of the factions are now live. Gentlemen and un-gentleladies, you may commence complaining.
  17. Ambient temperature is one factor… So is humidity.
  18. There have been six leaked units for the Adeptus Custodes. Plus three units given full datacard previews in GW’s official channel… and of those, one of the previewed ones is identical to two of the non-leaked/non-previewed ones except for the weapon. And they officially previewed those weapons. So that’s eleven units where we know what the rules will be. There are only twenty non-Forge World units in the entire range at present. Two of which are being removed from the game. Oh! Almost forgot! The Land Raider and Contemptor Dread were previewed with one of the Space Marine articles and our rules for those units can be assumed to be either identical or nearly so. So that’s thirteen out of eighteen.
  19. …and it’ll all be up on Wahapedia by August 1st. 😄
  20. This was a design model I fully expected given the formatting of last couple editions of WH40k and AOS. Tournament point values will no doubt be published in some sort of “Generals’ Handbook” type supplement. This lets them print rules for units (in codices, indices, cards, etc.) and not have to reprint them multiple times during the edition’s life cycle. They can shunt that off into a supplement for tournament play, which can be updated/replaced annually (or even quarterly).
  21. Keep in mind the next edition of WH40k drops in, like, three weeks.
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