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Found 72 results

  1. Hello everyone! As a follow up to our biggest annual event, we are having a meeting and inviting anyone interested in attending. We will be discussing all OFCC related topics including: Reports from each of our elected officials Recaps about each event Any disciplinary issues that need to be addressed The Future of OFCC All members of the public can attend. Please come join us and let us hear your thoughts! For the Good of the Order @TheBeninator @Weav @MikhailLenin @evil_bryan @Patriarch of Sigmar @Raindog @deadwing34
  2. VonVilkee

    Quick update!

    We won the Marshall Johnson award again! Came 5th overall I think...
  3. DisruptiveConduct

    2018 OFCC Friday 40K 2v2 Event - K.A.O.

    2018 OFCC 40K Friday 2v2 3 Round Event – K.A.O. Welcome everyone! This event will be like no other you have attended! Well, maybe it will a little bit, but nothing is original anymore, right? What: 2 Player vs. 2 Player, 3 Round Event When: Friday, August 24, 2018 @ 3PM until 9PM Where: OFCC – Hilton Downtown Vancouver, WA Who: You will need a teammate. Mandatory. If you do not have one, show up anyway and see who else did the same. Maybe you will forge an alliance on the spot. I will start a thread to assist with the making of alliances before the event. So buy your tickets now! Why: To throw some dice and get a sweet prize on Friday of OFCC. Cost: $20 for OF Champions and $25 for Non-champions Needed: 4 copies of your list, gaming equipment, appreciation for teamwork Army Composition: 1000 points of sweet, sweet, Narrative, Unbound, no detachment, whatever you want, goodness per teammate I want fluff justifications for the most insane combinations. You need to have fun with this. Go classic Battalion because that is fun too. Or bring something you do not usually bring. Single Model armies are more than welcome. CLARIFICATION: If you built a detachment, you get all the benefits of a detachment including CPs. If you built Unbound, then you have no detachments and thus no CPs. Sorry for the confusion everyone! Event Specific Rules: · Your army is your army. · You have your own Warlord. Nominate a CHARACTER. Required keyword. · Your psychic powers can only buff your army. They are allowed to debuff your teammate’s army. · For the purposes of the Fight Phase, teammates are considered as one and will need to pick a single unit to Fight first. · 6x4 tables with FAQ Tactical Reserves rules in effect. Painting and Basing Requirements: · All models within OFCC armies must be fully painted and based · Painting must include 3+ colors · Effort must be made to transform or replace the bare plastic base · Models that fail to meet the event minimum cannot be used during the event Missions: · All three missions will be a secret until Day of Event. Show up on Friday ready to do battle. Awards: · Best Sports · Best Painting · Best Overall will be taking home the prize! I will be adding more details so please stay tuned to this page. Ask any questions. Tell me what you think. For the Good of the Order!
  4. 2018 The Ninth Age OFCC Hello fellow wargamers. I am happy to announce to you the 2018 OFCC T9A event in Vancouver Washington on August 25th and 26th! This event will contain massive monsters, hordes of minions, hardened generals, and epic battles. Here are some links that you may find useful: Tickets: http://www.ordofanaticus.com/store/product/46-2018-ofcc-9th-age-event-sat-and-sun/ Tournament Packet: (OFCC 2018 in my signature) T9A Rules: https://www.the-ninth-age.com/filebase/index.php?file/478/ Facebook Page: https://www.facebook.com/groups/245271142649834/ Never played T9A before? The Ninth Age (T9A) is a rank & file fantasy wargame inspired by the world of Warhammer Fantasy. The rules play very similar to WHFB 8th edition, and all armies are still compatible with T9A. The game has various rules changes to help clarify rules, speed up game play, and balance out some of the uber powerful units of old. Additionally, T9A has brought in new ideas, concepts, unit designs, and special rules to help spice up the experience. The best part about T9A is that you have freedom to use whatever models from whichever company you wish. Finally, all the rules are, and will remain, free! Event Structure: This event is a singles event utilising Swiss style match-ups. Initial matchups will be determined randomly. Every round will have a new deployment type, a new secondary objective, and a new special rule. Scoring will be based on official T9A scoring from the rulebook. We will do our best to make sure you get to play people you have never played before to make this an event to remember! Event Rules: At OFCC we want to provide you with a great wargaming experience. In order to ensure this, we ask of our players to bring a good attitude, to have good sportsmanship, and to relax and have a good time! Being a premiere event, we require all armies to have a minimum of 3-colours for all models, and at least some form of basing (no black plastic please). If you are crunched for time and are worried you will not be ready in time please let me know ASAP, life happens :D. We will be using the 0.204.2 BETA rulebook and all associated armybooks and paths of magic associated. If you are interested in bringing a home-brew army from one of the various home-brew projects in The Ninth Age, let me know and we will figure something out. Awards: Outside of the obvious award of having a great time in an awesome event, we will be competing for 3 main trophies. Best General: This will be determined by the highest cumulative BP scoring player through the 5 game series Best Painted: This will be determined by your peers, with a scoring system of it's own Best Sportsmanship: Quite literally THE BEST prize of all. Best Sportsmanship will be determined through a combination of individual match scores (you score your opponent) and favourite opponent badges (an extra badge for making someones day). This is probably the hardest prize to achieve as it requires you to not only play a good match for your opponent, but to take bad rolls and losses well, and to also be humble about good rolls and crushing victories. A special prize goes to the winner of our Haiku contest, see tournament packet for details. Lists: This tournament is a 4500 point tournament following the list building guidelines for each army-book. You are expected to bring a printed list for yourself and for each of your opponents (6 in total). For other details, check out the packet or join us on the thread. Hope to see you there!
  5. The Ordo Fanaticus Club Challenge is fast approaching! This year the event will OFCC will be held from Friday, August 24 thru August 26, at the Hilton located at 301 W 6th Street in downtown Vancouver, Washington. The Club Challenge will feature two Infinity Events. This year’s event is the Rampage. Initially, I wanted a team challenge, but there is not the demand. Instead, this will be a individual, narrative event. Players will be able to use two single, 200 point, limited insertion lists. A single 12 point Spec Op is needed with each list. All models need to be painted to a three color minimum. Scoring will be based on sportsmanship, painting, achievements, and theme. Infinity is a cooperative game system. We want everybody to have a great time and will be awarding points for sportsmanship with each game. We are playing with toy soldiers. Let’s have fun! The Infinity Team Challenge is not an ITS, but we will count wins and losses and well as a a check list of achievements. Each player will be given a list of goals. There are over thirty. You can only score them once. It may be impossible to reach them all. Try your best to complete them all during your five games. Number of Players: 30! This can increase if sales demand it: Days: This is a 2 Day Event Points: 200, two lists, and a 12 point spec op. Scoring: 

Battle Scores: (55 points max) A major win is worth 5 points (a win by 5 points or more), a minor win is worth 3 points, and a tie is worth 1 point. There will be a check list worth an additional 40 points and will be totaled after all five games. Painting: Players will vote for their favorite army 5 Points per first place vote. 1 Point per second place vote. Sports: (50 points max) Players will vote for their favorite opponent 10 Points per first place vote. 5 Points per second place vote. Theme: (20 Points Max) Geeky Shirt: 10 Points Prize Pool Giveaway: 10 Points Scenarios 1. Mission: High Ground Briefing: Your team has been sent to the Tech-Platform Exile-34. It is a Pan-O corporate concern with rumored dubious funding. Security is tight. Your job is to infiltrate the facility, steal data, and appropriate any portable prototype tech. Reach high ground and scan the area to a make a threat assessment. Scoring: The side with the model on the highest piece of terrain at the end of the game outside the player's own deployment zone wins. To score the full points for the win, the opposing player may have no models outside his deployment area higher than ground level. Special Mission Rule: *All models must start the game on ground level outside their deployment zone. **Models in a null or marker state do not count for scoring. 2. Mission: Doctor, Doctor. Briefing: On arrival, your insertion team finds the station unresponsive. Scans show station personnel down with minimal life signs. Your new mission is to scan and heal as many of the staff as possible. Obtain whatever information you can to help you proceed with your mission. Set-Up: 7 Injured civilians are on the table. They will be placed in the zone that is 8 inches from each side of the center line. No civilian will be within four inches of another. The civilians are prone and will be placed by the TO. The goal is to Forward Observe and heal as many of the civilians as possible. You may not target the civilians for any attacks. Scoring: 4 Points for healing more civilians than your opponent. 3 Points for FOing more civilians than your opponent. 2 Points for killing more opposing doctors / paramedics than your opponent. 1 Point for killing more opposing forward observers than your opponent. Special Mission Rule: Any civilian that has been forward observed, may re-roll its PH roll for any doctoring or for use of the medi-kit, if the forward observing is on the same side. *Palbots can help heal for scoring points in this scenario. 3. Mission: Move, Move, Move! Briefing: From your intel and info stolen from other sources, we have located the data bundles on the far side of the tech platform. Scans show opposing forces and security systems closing in on the bundle hubs. Move your team with all immediacy to the data sites. Set-Up: This scenario is a variation of the Frontline mission. Scoring: Every model that is 12"-24 inches from your table edge is worth one point. Every model that is 24"-36" inches from your table edge is worth 2 points. Every model that is the opposing zone at the end of the game is worth 3 points. Your Spec-OP adds a point for being in a scoring zone. *Infiltration, AD, and Mechanized Deployment units are encouraged! ** Scores will be not be traditional in this scenario. A Maximum value of 5 tournament points will be awarded for a major win. 4. Mission: Seize the Data Briefing: Breach the data farm. Locate the data consoles. Download as much data as possible while preventing opposing forces from doing the same. Set-Up: This scenario is a variation of the Safe Area Mission. With consoles in each center of the four quadrants. Downloading data from the console requires a short skill attack roll based on WIP. Only Specialist may attempt to download data. Hackers and Engineers may use a command token to re-roll failed attempts. Since the amount of information in the data farm is significant, the downloading process takes time. The opposing side stop a download and switch the feed to their servers. The side that is downloading data at the end of the game counts as scoring. Controlling a console requires having any friendly model in base to base contact. The model may not be in a marker state. Scoring: Hold the same number of quadrants as your opponent at the end of the game: 1 point Hold more quadrants than your opponent at the end of the game: 2 points Control a console at the end of the game: 1 point per each console. *This means touching the console. Downloading a console at the end of the game: 1 point per each console. **This per each individual Console. *+ The baggage rule is used in this scenario. 5. Mission: Escape Briefing: Alert. Our doctors and bio-engineers have analyzed the data retrieved from the dead station personnel and the data downloads. A deadly nano cloud has breached the containment seals on several levels. The damage is spreading. Retreat to extraction points immediately. Set-Up: This scenario is a variation of Biotechvore. At the end of each turn, the nano clouds expands six inches from all four sides of the table. After turn two, the clouds has expanded 12 inches into the board. After turn three, the affected area is up to 18 inches into the table. The cloud acts as a Low Visibility zone. Models caught in the nano cloud at the end of the turn suffer a Damage 12 wound using the viral special ammunition rule. Along the table edge, on each end of the center line of table, is an escape hatch. An additional hatch is in the center of the table. The escape hatch opens automatically and allows up to four 25 mm bases or one 40+ mm base on it. A short order attack allows models to escape. One the model escapes. They score for victory points, but no longer generate orders. Models leaving the table via the hatch escape the nano cloud. Scoring: Have the same amount of points of models escape at the end of the game as your opponent. 1 point Have more points of models escape at the end of the game than your opponent. 3 points Have the same number of models escape: 1 point Have a greater number of models escape than your opponent: 3 points Have more points alive on the table than your opponent at the end of the game as your opponent. 1 point Have more points alive on the table than your opponent at the end of the game than your opponent. 2 points Have your Spec- OP escape: 1 Point Have your Lt. escape: 1 Point OFCC Checklist OFCC 2018 Schedule
  6. This year shows us how cool things come out of OFCC. It inspires so many of us in different ways. Check out some of the goodies our members created to celebrate this event. All swag shown will be at our merch table all weekend long, Friday thru Sunday, 9AM - 6PM. The mugs and shotglasses are available in the store for preorder. See you there soon!
  7. Okay guys! Excite new development this year at OFCC. We have.....parking! Free parking, in fact. EDIT: I spoke to the hotel staff. This lot is intended for Day Use event participants. This lot is not patrolled at night and the hotel wants guests to pay for parking at the hotel. Sorry for any confusion. Find me at the admin table if you want to chat about it. After using the loading zone, located in front of the event space doors, if you drive just past the official Hilton Parking Garage, you will see this sign. Follow this sign and you will find our gated parking lot! Whoohoo! Traffic going through Portland on I5 North is not the best. If you can detour around to 205, give that a shot. Cannot wait for the festivities to begin! For the Good of the Order!
  8. Hello there all you hammers! I would like to introduce our team, Just the Dickel! We are @DisruptiveConduct - Khan @Dark Trainer - Matt @Atomic - Marshall @MOONEY - David We will be using this thread to post our lists. Talk about match ups. Design our team display boards. Smack talk other teams. All the good stuff! Join us in our road to OFCC!
  9. There will be a Warhammer Underworlds Shadespire 3 round event at OFCC this year and I hope everyone that is playing this fantastic, fast paced, tactical game can make it out to play. Rules and information for the event: -Ticket purchase link: -Tournament will take place at OFCC on Friday August 24th 2018 starting at 1pm (end time roughly 7pm). -We will use the standard matched play rules from the core rules, meaning that each round you will play the same opponent for up to 3 games. As soon as one player wins 2 games the round is over. We will be playing 3 rounds. -Each round will be 90 to 120 min, so potentially 30 to 40 min per game (we will most likely play things a little loose on game times to allow people to finish up). -Each player must use the same Warband and deck build throughout the tournament. All players must submit a desk list and upload it to the app (this can be as simple as a picture of all of your cards). -Players must use the appropriate miniatures represented on their fighter cards. Minor conversions are acceptable but they still must be easily identifiable as the miniatures represented on their fighter cards. -All Warbands must be fully painted and based per standard OFCC guidelines. -All players are required to bring their own warband, decks, dice, tokens and game boards. -Beta rules for relics will be in place. -People are free to use any boards and cards that have been released. -I will be using Best Coast Pairings (bestcoastpairings.com) for all player pairings. Its helpful if you already have a profile setup before the event but not necessary. -There will be prizes for placement, best painted warband and sportsmanship. Prize support is a follows: gift certificates to Geeks and Games in Oregon City, Shadespire token boxes and various official GW token sets/alternate art Warbands cards (see below for images of all prizes). Other Links: Facebook Event Link: https://www.facebook.com/events/1622556014526621/ Best Coast Pairings Event Link: https://www.bestcoastpairings.com/eventlanding/95q44qh5 OFCC Link: http://www.ofccgaming.com/
  10. Hello there ordo! Corey "Von" Wilke captain of the team here to spoil all the things about our team. Well maybe not everything, let's call it everything I'm enthused enough to Swype into my phone and post... First off members Vonvilkee: duh I'm the captain Munkie: Kevin returning ofcc vet know him? You love him. Don't know him? Prepare to fall in love :P. Sugarlessllama: Will moved up here from Portland somehow this will be his first ofcc. Storiest story teller you will ever meet! non forum member Mike: this guy is a blast to play I love the way he naturally got with the goal of the event.
  11. Welcome to the Ordo Bowl II: Southstorm Slaughter resources thread. In this thread I will post regular updates and links to important documentation. If you want to follow the progress, please post a reply and activate the 'Notify me of replies' toggle on the lower left of your reply window. First, here are the different areas you can access for Ordo Bowl II: Southstorm Slaughter information: Ordo Fanaticus Web Store, Ordo Bowl II Products (to purchase your Ordo Bowl II: Southstorm Slaughter entry) Ordo Bowl on Facebook (please like our page) Ordo Bowl II: Southstorm Slaughter Facebook event page (please indicated going/interested/can't go) Ordo Bowl events site Ordo Bowl II: Southstorm Slaughter (SplashThat promotional site) OFCCGaming.com (for all things OFCC, including Ordo Bowl II) The NAF February 2017 Tournament Rules (Ordo Bowl II: Southstorm Slaughter is NAF and West Coast Grand Prix sanctioned) The NAF Additional Teams for Sanctioned Tournaments document Blood Bowl Teams of Legend Second, you want rules! In addition to being posted at https://southstormslaughter.splashthat.com/, they can be found here: Ordo Bowl II: Southstorm Slaughter is a two-day, resurrection style Blood Bowl tournament, swiss style. First games will be determined randomly, with the remaining games determined based on tournament points. For the first round only, we will do our best to pair players off against members that are outside of their home club. The tournament will run six total matches, with four games on Saturday, and two on Sunday. What to bring: Painted and based team with suitable models; a fully painted and based team is mandatory. Bringing an incomplete team will disqualify you from any and all awards, including the Ordo Bowl II championship. It's easy; bring a painted team! You are not required to paint your own team, just bring a painted and based team to play with. Skill rings or another appropriate way to identify skills/positions (mandatory) Block dice D6’s, D8, D12/16/20 3 copies of your team roster including skill purchases and inducements Re-roll, turn and score markers Pitch and dugouts will be provided Tournament Rules: Standard NAF Rules 2017 with the following exceptions: NO Wizards NO standard special play cards Teams will resurrect at the end of each games; no SPPs, injuries or any roster changes carry over between games Illegal Procedure will not be enforced Four minute time limit can be enforced by opponent Games will have a maximum length of two hours and thirty minutes Event organizers will announce regular time checks as a courtesy to players Players must agree on cocked die rules, and sharing dice at the start of the match (Ordo Bowl strongly encourages players to use one set of dice for the entire match) If there are any disagreements or rules disputes, tournament directors will be standing by to assist Teams with the ability to raise killed players will not be allowed to keep raised player on their roster past the game in which they are raised NO OVERTIME ALLOWED Team building: Players may choose from all 26 NAF Sanctioned Teams: Human & Orc (Rules found in the 2016 Blood Bowl boxed set) Dark Elf, Dwarf, Elf Union, High Elf, Nurgle, Skaven & Wood Elf (Rules found in the Death Zone: Season One gaming supplement) Amazon, Chaos Dwarf, Chaos Renegades, Chaos Chosen, Goblin, Halfling, Khemri Tomb Kings, Lizardmen, Norse, Necromantic Horror, Ogre, Shambling Undead, Underworld Denizens & Vampire (Rules found in the Blood Bowl Teams of Legend document) Slann (Rules found in The NAF 2/1/2017 Tournament Rules document) Daemons of Khorne, Bretonnians Teams get 1,200,000 gold pieces to construct their roster Star players can be purchased as part of a roster; A star player can be your 11th player A maximum of 2 star players may be taken (Brick Farth & Grotty count as 1 star player, but will fill 2 roster spots as per rules) In the case that opposing teams hire the same star, both teams will be allowed to use the player Please Note only Stars listed in the NAF document will be allowed for the tournament Teams must be built with a minimum of 11 players Teams can purchase re-rolls, apothecaries (if allowed), coaches, cheerleaders & fan factor Teams may also include bribes as part of the roster as per the standard inducement cost The only inducements available for purchase are star players (limit two; Brikfarth & Grotty and the Hightower twins count as one star player spot for this purpose; Grak & Crumbleberry, Black Gobbo, White Dwarf, and Josef Bugman are not allowed for purchase), Bloodwessier Babes, Master Chef (Only for Halflings), and Bribes. Skill Packs; choose one of the following packs for your team for the entirety of the event; you may only give a player one skill in addition to what they already are equipped with, and no skill may be acquired via skill pack more than twice (i..e., if you are playing dwarfs several players come with tackle, but you can still use your preferred skill pack to apply tackle to one or two players that do not start with that skill): A) Six normal skills B) Four normal & 1 double skill(s) C) Two normal and Two double skills Tournament Scoring: Win: three points Loss: zero points Tie: one points Tie-breakers: The first tie-breaker will be head to head record; the second tie-breaker winning percentage (victories divided by total games); the final tie-breaker will be Favorite Opponent voting, with preference given to the player with the most Favorite Opponent pins at the end of the event Stunty Cup: Stunty teams will play for their own cup while still participating in the main tournament Stunty teams include Goblins, Halflings, Lizardman (only when team build is all Skinks or plus a Kroxigor), Ogres and Underworld teams (without Skaven players). Star players can be added to a stunty team without disqualifying them from the Stunty Cup. The top two Stunty teams will be matched up in round six, and the winner will be the Stunty Cup champion, regardless of tournament points. More information to follow, stay tuned!
  12. Hilton Vancouver 301 W. 6th St. Vancouver, WA, 98660 Hotel Group Code: OFC for our special discount rate! Hello everyone! I wanted to take some time to put together a good informational post about our venue. Some of you might already be familiar and we are happy to see you returning. For all the new people coming through, this venue is the nicest place I have seen an OFCC happen. From the humble beginnings of the barn and the armory, the Hilton delivers comfort and luxury like no other! Map & Directions The Gaming Hall We booked the largest venue offered by the Hilton, The Heritage Ballroom. That’s 11,000 square feet dedicated to your gaming weekend. High pile carpets caress your feet as you stand across from your opponents (Yes, I played barefoot one year). 18 feet of ceiling space softens the roar of battle coming from across the hall. Brilliant dynamic lighting sets the mood and provides for a not-so-squinty Sunday morning. A dedicated entrance on the east side of the Hilton along with a section of 5 minute parking make loading your things into the hall fast and convenient. Parking Parking is not included in your room stay. The Hilton has parking in their secure garage for $18 per day. However, there are plenty of parking options for the weekend. Any public metered spot is available for free on the weekend. There is also a cheaper pay garage NE of the Hilton, the Park N’ Go located with an entrance off W 6th St. Feel free to use the 5 minute loading/unloading zone located off Columbia St to unload your army and bags into the hall. Please note, we will be using part of this area for loading/unloading of terrain and tables Sunday at 4PM. Local Attractions What venue would be complete without some cool stuff around it? The Downtown Vancouver area always delivers. Almost all of it walkable. · The Vancouver Farmers Market takes place every weekend morning across the street in Esther Short Park. · Esther Short Park will be hosting The 21st Annual Wine and Jazz Festival. · Loowit Brewing Company is right out the hall doors and across the street. They fill growlers! · Joe’s Crab Shack and its infamously long wait times is within walking distance and will provide Shark Bites by the tray full. · Take a tour of the new waterfront reconstruction built on top of the hollowed gaming grounds previously provided by the Red Lion at the Quay. · So many other restaurants, bars, and everything else all right next to a great gaming weekend. Please follow the steps below to get our discounted room rate before they are all gone! We have a limited amount of rooms available at this low price, so act fast. The room block closes on 8/16 and has the possibility of running out of rooms. We cannot wait to see you there! For the Good of the Order! Go to this link - http://www3.hilton.com/en/hotels/washington/hilton-vancouver-washington-PDXVAHH/index.html Click on "More Options" in the banner at the top. Now click on "Add special rate codes" to further extend the search options. In the "Group Code" field, enter "OFC". Now select your dates, August 24-26, and the number of people and click "Check Rooms & Rates". And BOOK YOUR ROOM!! It is that easy!! If you have any issues with receiving these rates or booking a room, please reach out to @evil_bryan or @DisruptiveConduct.
  13. Greetings, Ordoites! I am proud to announce the line up of events and the Heads of Gaming for the Ordo Fanaticus Club Challenge 2018! Warhammer 40k 2 Day Team Tournament - @evil_bryan Infinity 2 Day Tournament - @Raindog Ordo Bowl II 2 Day Tournament - @Weav The 9th Age Fantasy Battles 2 Day Tournament - @TheBeninator Age of Sigmar 2 Day Singles Tournament - @MikhailLenin Warhammer Underworlds: Shadespire 1 Day Tournament - @deadwing34 Infinity Friday Face-punch 1 Day Tournament - @Jay Warhammer 40K 2v2 Friday Event - K.A.O. - @DisruptiveConduct Blood Bowl 7's: Sailing the 7's Seas - @Patriarch of Sigmar I would like the community to give all the Heads of Gaming a big "Thank you!" for volunteering to run these events. While this is currently an extensive list of events, we can always add more. If you see this announcement and think "I can do that!", we'll then please send me a PM! or ninefinger! We would love to hear what you want to do with this gaming weekend. The Senate continues to plan and design the official schedule and other events (Pub Quiz, anyone?). We plan to have multiple terrain days and Senate meetings on our way to OFCC. Click the link for each event to be taken to the respective subforum that contains all the information you need to attend. Click here for a detailed schedule of all events For the Good of the Order!
  14. DisruptiveConduct

    7/14 Ordo Terrain Day @ WOW

    Ordo needs you. We need you. I need you. We need your hands and your sweat effort. We need you on terrain day. We need painters and people to assemble terrain. Feel you have no talent? We still need you. We will teach you. We need you for Terrain Day. Ordo is gearing up for the OFCC. We need anybody willing to help to come on Terrain Days to help touch up pieces of terrain, make repairs, help assemble MDF kits, and air brush terrain pieces. The more hands we have, the more we can get done. The more we accomplish, the better terrain we have for OFCC, game nights, and the rest of the satellite events. Please come and join us. For the Good of the Order!
  15. DisruptiveConduct

    OFCC 2018 Master Schedule

    Version 1.2

    58 downloads

    Detailed timeline for all events happening August 24-26, 2018 @ Vancouver Hilton, WA
  16. gilgamesh

    OFCC 2018 1 day Tournament

    Hope everyone saw the announcement. I will be hosting this years 2018 OFCC Kings of War Tournament. It is just a one day event on August 24th. 2000 point lists, event will have a high focus on sportsmanship. More details to follow. I wanted to post this to get a conversation going, as more details come out.
  17. DisruptiveConduct

    7/14 Ordo Terrain Day @ WOW

    until
    Come one, come all! We are continuing our exciting series of terrain days with another great work party. Check out the results of the past terrain days. Come be a part of something bigger than the individual.
  18. Time: 3 PM to 7 PM (we sometimes close later) Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs Cost: $5 for Ordo Members, $2 for Ordo Warlord Champions, FREE for Emperors! And as always, your first Game Night is FREE! Games we play: Infinity! Spring Infinity League will be in effect. New players welcome. All are welcome. We also have tables open for Blood Bowl, Necromunda, AoS, 40k, or whatever game you want to play. Although it is possible to find a pickup game at Game Night, it is much better to prearrange a game before coming down. Hope to see you there!
  19. Weav

    ***Did you know...?

    ⭐⭐⭐Did you know... The Southstorm Squids' original pitch was actually ten meters underwater? Back when the team was sourced from the local 'Fishman' population, the pitch was an aquatic nightmare for opponents. During the Storm of Chaos, nearly the entire Fishman population was levied into the Bretonnian conscription, and subsequently deceased at the hands of Chaos. The result? The Squids' management decided to bring the pitch above water to the now infamous Southstorm Schooner, and has drafted an all new, non-gilled, team of humans from the local pubs and colleges. Ordo Bowl II: Southstorm Slaughter 8/25-8/26 2018! Ordo Bowl on Facebook Ordo Bowl II: Southstorm Slaughter Facebook event page
  20. ...or just bring a friend :)
  21. HISTORY A long time ago, back when Games Workshop still ran Grand Tournaments, back in the infancy of Ordo, back in sixth Edition, WHFB players would flock to Seattle and play in the Pro-Football stadium. At the Grand Tournament, there were a lot of great people to meet and great armies to gaze on. The geek fest was palatable. There were two problems with the Grand Tournaments. First, this was well before the Internet created mega lists and offered tools and techniques to play against them. Player pools were smaller. Some gamers brought the models they had. Others brought honed lists that destroyed opponents. The Swiss System helped fix the inequity, but the first few games could be painful. Beat downs were inevitable and ugly. Second, for every 20 great guys, there was one person you would never ever want to play against. They were rude. They cheated. They made up rules. They would pick up bad dice rolls and claim they had rolled the opposite They would move models without measuring..... These players ruined the Grand Tournaments. But since there were so many cool guys, could we run our own event? Absolutely! We started in barn with a handful of clubs. It was called the NW Team Challenge. We made a hobby weekend. Jokes and painting and sportsmanship were valued more than winning. The Shop of Chop hosted the event. Ordo, the Z Games crew, and the WCP from Vancouver, B.C. played. It was a blast. The next year, thanks to Karl Gatke, we could expanded to an armory. The Da Mama's Boyz came, players came from Seattle and the Willamette Valley, and the team challenge became a proper event. We rated lists and tried to match armies with armies of equal toughness. Every year, a committee made of different members of clubs rated lists and made adjustments as books came out and editions changed. There were always hard restrictions. Items and units were banned: No Greater Daemons, No Dragons.... Magic levels were limited. There had never been Special Characters allowed. Captains were ambassadors of their clubs. Since the event was invitational, a captain vouched for his team and explained the nature of the event. After Club Challenges, players who were problematic were banned. In some cases, captains went so far to tell people on their teams, who were not banned, to grow up, chill out, and come back a few years later. Over the years clubs have folded, others have expanded, new clubs like the Black Sheep and Chop! have stepped in to fill the event with beautiful armies and Great Opponents. The Northwest Team Challenge has become the Ordo Fanaticus Club Challenge. We added sponsors. Later,we moved to a hotel, so we could all stay in one place and game for hours. In 2014, we combine the two events into one and made it a 4 day event with side events. The highest honor has always been sportsmanship. As long as Ordo runs the event, it will be a fun event featuring sportsmanship and balanced play. The Club Challenge is not for everyone, but fortunately, there are many large events. Some have heavy comp. Others don't. Pick the style of event you like. We run a team event where you can stand with your buddies and play people you look forward to each year.
  22. Hear Ye, Hear Ye!! Ordo Fanaticus is proud to announce the official dates for the 2018 Ordo Fanaticus Club Challenge! The weekend of August 24-26, we return to the Hilton Vancouver's 14,000 sq ft of gaming space to celebrate all of you who make this community great. Mark your calendar. Tell your spouses that their anniversary/birthday/childbirth will just have to wait for another weekend because you will be busy gaming with the best of the Pacific Northwest! Please keep an eye out for upcoming Head of Gaming (HoG) solicitations and further details as early as our next Senate meeting, October 28th at 1PM. If you have any questions or concerns, please send a PM to our newly appointed Gaming Czar, @DisruptiveConduct; You can also reach out to @ninefinger, @evil_bryan, or @Raindog. This year is going to be another fantastic gaming event. YOU make it so every year. We hope to have you there to make it even better than before! For the Good of the Order
  23. Friends, Ordites, Gamers, lend me your ears! On September 23rd at 1:00 PM, the Ordo Fanaticus Senate (our organizing committee) will be holding our annual elections. These determine the makeup of the Senate, as well as the Officers who will be responsible for various duties over the next year to ensure that both our club activities, and the Ordo Fanaticus Club Challenge (OFCC) actually HAPPEN. This is a PUBLIC meeting, and we invite all interested members of the club to attend and possibly stand for election! Did you attend this year's OFCC and think to yourself "This event rocks, I want to help"? Now's your chance! Get involved in your local club community, and help organize the next year's events! In addition, starting at 10:00AM and running until the meeting time, our Consul, evil_bryan and other Senators will be doing a general club cleanup, sprucing up the place a bit, and possibly even working on curating our terrain collection. Many hands make light work here. For the good of the Order! Exile Ordo Chaplain
  24. Raindog

    OFCC: Infinity Feedback

    Okay Lads and Ladies, The OFCC is done and dusted. I had a blast. I hope you did, too. I would like to know what worked, what you liked, and what to change. First, I like the table competition. I was entirely impressed at the level of quality for the tables. There was to like from every table. Second, I liked the small teams. It kept a feeling camaraderie as well as inclusion between teams. I liked the swag and give always from the Pins and Patches from the Pride of Rodina to Patchwork Merc's civilians to FUC's silhouettes. The narrative event made the event relaxed and friendly with a great feeling of sportsmanship. I did not have a bad game. Heck, I did not have a negative feeling from any game and I felt a positive attitude from the table around me. Finally, I liked the horse trading after prizes were given out, so people could get what they wanted. Concerns: 1: I know compared to other places, prizes are thin. I hope no one felted shorted in comparison to the big events like Twinfinity or Rumble on Route 66 or Arizona Armageddon. 2: I worried the booty chart made some spec ops too powerful and caused mismatches. Questions: 1: Did people like the scenarios? 2: Were team give always okay? 3: What would you like to see next year? Please give me constructive feedback, so the club can work to make the event better?
  25. Raindog

    Thank You All!

    This year's OFCC was a huge success. With 36 players it was the one of the largest events for Infinity on the west coast. Your tables and armies were amazing. Everyone was on a good mood. Thank you for helping tear down the event so quickly. Every member of the club was impressed by everything we did. I would like to thank George Spenser for all this hard work as the Head of Gaming. He has grown the event and invented the narrative scenarios. Next, I would like to thank the sponsors, Corvus Belli, Pride of Rodina, Fate & Fury Games, Darron Forbes, Battle Kiwi, and Marsbarn Designs. You are all generous and appreciated. Thanks to my opponents, Andy Brandt, Alex Sinkowski , Kyle Randolph, Ian Craick, and Cody Burkett for putting up will me . Finally, I would like to thank Justin Morgan and Evan Secan for being my second set of hands and diving into every task as well as rallying others. Their attitude, great swag, and display boards made my weekend effortless. Congratulations to: EMOJ FUC, Chris Matthews, Ian Craick, and Will Martinez for winning Best Overall. Uncle Vernon and the Haqqi-Slams, Evan Secan and Justin Morgan for winning the Marshal Johnson Award for Bests Sports. Make Infinity Great Again, Obadiah Hampton, Nate Kapke, and Adam Bienvenu for winning Best Painted! Weeaboo Wizard Van, Riley Nadeau, Tom Rolling, and Cody Burkett for winning the Achievements Award! and Joe Bumgarner and Pork Chop Express for having the Best Table. If you did not see it, it was a Big Trouble in Little China Table. I hope to see you all next year, at game night, or at your local event.
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