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Raindog's Rampage


Raindog

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Let's Rampage!


Yup, it that time again. I have been holding them for 11 years now. I have run over 15. This year will be an Infinity Event. Yes, there are will still be a Sword as the overall prize.

What is a Rampage?


A Rampage is a celebration of gaming goodness where community and sportsmanship is valued as much as winning. Traditionally, it is the celebration at the end of an Escalation League. Players gather, bring food and drinks, and play games. Somebody wins a sword and we all go out to for beer afterwards.


Each year, I select a charity to support. This year, I picked the Women's Shelter. It a homeless shelter downtown off Burnside and Second. I am asking players to bring food stuffs, cash donations, or hygiene products.

When Is this Event?


It is on Saturday, December 2nd. First Round is starts at 10 AM.


Where?


WoW, 717 SE Main Street, Portland, Oregon


How Many Games?


There will be four!



We will be playing until 7 PM, and then go get dinner and beer afterwards.


Points?


200.



Each player can have one list.

This is not an ITS event.

An 4 XP Spec-Op troop may be used!


Do I have to a painted army?


Nope. You can play Silver Surfer, but it certainly helps you win the sword if your faction is painted.
 

Price?


$7 for Ordo Warlords and Emperors,


$10 for Everybody Else


Prizes?
A Sword for the Winner! - Yup a Freakin' Sword!


And there will be other prizes.

Wait and See!


Best General. Best Sportsman. Best Painted. Wooden Spoon!

Number of Slots?


24 Players


Scenarios: TBA

Scoring:



Battle Scores:

40 points max

A major win is worth 5 points (a win by 5 points or more), a minor win is worth 3 points, and a tie is worth two points.

There will be a check list worth an additional 20 points and will be totaled after all four games.

Charity:

+10 points for bringing dry or canned food or clean bedding (sheets, blankets, pillows, sleeping bags, etc.)

Food:

+10 Points for Bringing Food to share.


+10 Points for Bringing Drinks to Share


+5 For bring the best snack!

*Determined by players’ vote. 


Painting

:+10 Points for playing a completely painted and based army.


+10 Points for having the best painted army.


+5 Points for having the best painted silhouette two model

.
+5 Points for the TAG, Bike, or Remote.

*Determined by players’ vote.
**Only armies painted by the player can participate.


Sportsmanship:

+10 Points for being voted the favorite player.



*The best sport is determined by player’s vote

**All ties is in placing for Sportsmanship, Generalship, and Painting will be decided by a Lieutenant duel.

Wooden Spoon

This year the Wooden Spoon will be determined by the player who has the lowest ratio of crits compared to their opponents.
 

Schedule

0900 Doors Open
0930 Check In
1000 Game One
1145 Lunch
1230 Game Two
1415 Game Three
1600 Vote for your favorite army, food, and drink.
1615 Game Four
1800 Tear Down
1830 Awards
1845 To the Pub


See you there!



Let me know if intend on playing.


Spots will go quickly.

Cheers,

RD
 

First Three Scenarios


1.

Mission: Doctor, Doctor.

Briefing: 

Your team has been sent to the Tech-Platform Exile-34. It is a Pan-O corporate concern with rumored dubious funding. Security is tight. Your job is to infiltrate the facility, steal data, and appropriate any portable prototype tech. 

On arrival, your insertion team finds the station unresponsive. Scans show station personnel down with minimal life signs.

Your new mission is to scan and heal as many of the staff as possible. Obtain whatever information you can to help you proceed with your mission. 

Set-Up:

7 Injured civilians are on the table. They will be placed in the zone that is 8 inches from each side of the center line. No civilian will be within four inches of another.  The civilians are prone and will be placed by the TO. 

The goal is to Forward Observe and heal as many of the civilians as possible. You may not target the civilians for any attacks.

Scoring: 4 Points for healing more civilians than your opponent.
               3 Points for FOing more civilians than your opponent.
               2 Points for killing more opposing doctors / paramedics than your opponent.
               1 Point for killing more opposing forward observers than your opponent.

Special Mission Rule: Any civilian that has been forward observed, may re-roll its PH roll for any doctoring or for use of the medi-kit, if the forward observing is on the same side.

*Palbots can help heal for scoring points in this scenario. 

2.

Mission: Move, Move, Move!

Briefing:
From your intel and info stolen from other sources, we have located the data bundles on the far side of the tech platform. Scans show opposing forces and security systems closing in on the bundle hubs. Move your team with all immediacy to the data sites. 

Set-Up:

This scenario is a variation of  the Frontline mission.

Scoring:

Every model that is 12"-24 inches from your table edge is worth one point.
Every model that is 24"-36" inches from your table edge is worth 2 points. 
Every model that is the opposing zone at the end of the game is worth 3 points.
Your Spec-OP adds a point for being in a scoring zone. 
 
*Infiltration, AD, and Mechanized Deployment units are encouraged!
** Scores will be not be traditional in this scenario. A Maximum value of 5 tournament points will be awarded for a major win. 

3.

Mission: Seize the Data

Briefing: 

Breach the data farm. Locate the data consoles. Download as much data as possible while preventing opposing forces from doing the same. 

Set-Up:

This scenario is a variation of  the Safe Area Mission. With consoles in each center of the four quadrants.

Downloading data from the console requires a short skill attack roll based on WIP. Only Specialist may attempt to download data. Hackers and Engineers may use a command token to re-roll failed attempts. 

Since the amount of information in the data farm is significant, the downloading process takes time. The opposing side stop a download and switch the feed to their servers. The  side that is downloading data at the end of the game counts as scoring.

Controlling a console requires having any friendly model in base to base contact. The model may not be in a marker state. 

Scoring:  

Hold the same number of quadrants as your opponent at the end of the game: 1 point
Hold more quadrants than your opponent at the end of the game:  2 points
Control a console at the end of the game: 1 point per each console\

*This means touching the console

Downloading a console at the end of the game:  1 point per each console.

**This per each individual Console.

 

*+ The baggage rule is used in this scenario. 


4. 

Mission:  Escape

Briefing:

Alert. Our doctors and bio-engineers have analyzed the data retrieved from the dead station personnel and the data downloads. A deadly nano cloud has breached the containment seals on several levels. The damage is spreading. Retreat to extraction points immediately.

Set-Up:

This scenario is a variation of Biotechvore. 

At the end of each turn, the nano clouds expands six inches from all four sides of the table. After turn two, the clouds has expanded 12 inches into the board. After turn three, the affected area is up to 18 inches into the table.

The cloud acts as a Low Visibility zone.

Models caught in the nano cloud at the end of the turn suffer a Damage 12 wound using the viral special ammunition rule. 

Along the table edge, on each end of the center line of table, is an escape hatch. An additional hatch is in the center of the table. The escape hatch opens automatically and allows up to four 25 mm bases or one 40+ mm base on it. A short order attack allows models to escape. One the model escapes. They score for victory points, but no longer generate orders. Models leaving the table via the hatch escape the nano cloud. 


Scoring:  

Have the same amount of points of models escape at the end of the game as your opponent. 1 point
Have more points of models escape at the end of the game than your opponent. 3 points
Have the same number of models escape: 1 point
Have a greater number of models escape than your opponent: 3 points 
Have more points alive on the table than your opponent at the end of the game as your opponent. 1 point
Have more points alive on the table than your opponent at the end of the game than your opponent. 2 points
Have your Spec- OP escape: 1 Point
Have your Lt. escape: 1 Point

 

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1. You can have a single list, not two.

2. This is not a limited insertion event, but if you take a single combat group, you will be safe from the strategic use of command tokens. 

3. No other ITS rules will be in place (Soldier of Fortune, Classified Decks, HVTs, Data Trackers, etc)

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11 hours ago, Raindog said:

2. This is not a limited insertion event, but if you take a single combat group, you will be safe from the strategic use of command tokens. 

Is this purposefully different from the ITS standard as only LI eliminates all the uses of strategic use while standard ITS just pops the -2 orders. 

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4 hours ago, Twinmasks said:

Are we going to get to see the 20pt checklist ahead of time or is it going to be a surprise?  I am cool with it either way, but knowing the list ahead of time just means I should wait on list generation 😅

It will looks like this: 

.5 Point each.........
______1. Break a fire team link.    
______2. Complete a turn without a model wounded. 
______3. Coup de Grace an unconscious model. 
______4. Crit a crit. 
______5. Discover a camo marker or an impersonator. 
______6. Dodge a Mine, Mad Trap, Drop Bear, or Crazy Koala. 
______7. Fail a re-roll, after a command token is used.
______8. Get Tabled.
______9. Have a Light Infantry Model Kill a Tag.
______10. Have model in the opposing deployment zone at the end of the game.  
______11. Have your Spec OP die in every game.
______12. Have your Spec Op live in every game.
______13. Heal a model with a doctor or paramedic.   
______14. Immobilize or Isolate an opposing model.   
______15. Kill a friendly model with a doctor or paramedic
______16. Kill a hacker with a hacker.  
______17. Kill an opposing model in close combat.
______18. Kill a model that is in suppressive fire.   
______19. Kill an alien (depending on force played).
______20. Kill an opposing Lt.  
______21. Kill an opposing model in  ARO .
______22.. Kill a religious troop 
______22. Kill the enemy Spec-Op.  
______23. Kill three models with one hit.
______24. Kill a TO model without using a MSV.
______25. Lay a mine, drop bear, or repeater.     
______26. Lose Initiative in every game. 
______27. Lose more models in the active phase, than your opponent. 
______28. Make Three armor rolls on the same model in one turn and have the model live.
______29. Place three enemy models into the null state with one order.
______30. Repair a remote or TAG with an Engineer.   
______31. Scavenge a model
______32. Spotlight or Forward Observe an opposing model. 
______33. Stay out of retreat due to the baggage rule. 
______34. Successfully Dodge Engage.
______35. Successfully throw any type of grenade. 
______36. Successfully change facing as a dodge.   
______37. Use supportware or hack through a repeater. 
______38. Win a Face to Face roll with a penalty of -9 or greater.
______40. Win Initiative and elect to go second.

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