fluger Posted October 19, 2017 Report Share Posted October 19, 2017 I'm seriously so pumped for codes Orks. Been fanboing about Klan abilities and such. Here's my ideas: Blood Axe: infantry get a 5" scout style move at the beginning of the game. Evil Sunz: can embark after melee, every vehicle slightly faster, maybe 1 or 2 inches. Goffs . Re roll 1s in melee Bad Moon: extra range on guns. Deathskullz: 6+ invul Snakebites: bonus to grits, maybe t3? Other ideas? 2 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted October 19, 2017 Report Share Posted October 19, 2017 I'm hoping for combined clans along with mono clan viability... maybe if you have representation from all clans in a detachment they keep their bonus or mono for a bonus... Set them apart in a way and support either a dedicated force or the fluff of true waaaghs Quote Link to comment Share on other sites More sharing options...
SPaceORK Posted October 19, 2017 Report Share Posted October 19, 2017 I would guess your going to get things similar to what we already see in the other codexs. Probably a double attack in fight phase or +1 attack on the charge. A -1 to hit at 12"+ Someone will get a 6+ fnp Also a +1 to advance and move with vehicles. 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted October 19, 2017 Report Share Posted October 19, 2017 Okay more fanboy... I want a strategem "The big red button" makes something go really fast like a vehicle gets to advance and charge with extra movement and gives extra attacks... I don't want extra round of combat for boyz they are good enough but I want some extra hurt with the vehicles! Quote Link to comment Share on other sites More sharing options...
SPaceORK Posted October 19, 2017 Report Share Posted October 19, 2017 28 minutes ago, VonVilkee said: Okay more fanboy... I want a strategem "The big red button" makes something go really fast like a vehicle gets to advance and charge with extra movement and gives extra attacks... I don't want extra round of combat for boyz they are good enough but I want some extra hurt with the vehicles! The extra movement for vehicles seems like a legit clan specific stratgem. Quote Link to comment Share on other sites More sharing options...
WestRider Posted October 19, 2017 Report Share Posted October 19, 2017 Goffs: +1 Attack and/or Strength on the Charge. Bad Moonz: Re-rolls somewhere, maybe Salamanders style. Warlord Trait lets you take an extra Relic. Blood Axes: Double bonus to Cover, maybe? Stratagem to "Infiltrate" and/or "Outflank". Evil Sunz: Extra movement for Bikes and Vehicles. Stratagem to Disembark after the Vehicle finishes its Move. Snakebites: 6+ "FNP" or re-roll 1s to Wound in Fight Phase. Weirdboyz get +1 on Psychic Tests. Deffskullz: Re-roll 1s to Hit in the Shooting Phase. Stratagem to improve their Sv or the Strength of their Weapons after destroying an Enemy Unit in CC. 2 Quote Link to comment Share on other sites More sharing options...
Frowbakk Posted October 19, 2017 Report Share Posted October 19, 2017 I haven't even got the Index: Xenos in order to do 'Roight Proppa Orkzesez' once the Codex comes out. However, given the lack of "Marine HQ on Bike' and other conversion-centric entries missing from the actual released Codexes so far, I might have to rethink that particular strateegery... On the other hand, I've still got that tote with three and a half (only partially built the one whose arms ended in a Mega Deathrolla) kitbashed Stompas from before the official kit came out, and am looking forward to spreading spores wherever i Waaagh soon. But given the decade between the 3rd Ed Ork Codex and their next official release, I'm not exactly holding my breath for when it'll come out. I'll keep building Rogue Trader Rhinos into Repressors for my Sisters and kitbashing Age of Sigmar Stormfallen into Grey Knights/Thunder Warriors (hey, the iconography works, alright....) until then. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 19, 2017 Report Share Posted October 19, 2017 15 minutes ago, Frowbakk said: But given the decade between the 3rd Ed Ork Codex and their next official release, I'm not exactly holding my breath for when it'll come out. True, but that Third ed codex was awesome (and so much more fun to make models for than any later books). And they had those looted infantry and vehicle rules that kept them closer to up to date even if their book was outdated. Additionally, they did add klan rules in a white dwarf/chapter approved update. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted October 19, 2017 Report Share Posted October 19, 2017 3rd was the best. Other than 9 oblits bubble wrapped with micrometers. Quote Link to comment Share on other sites More sharing options...
scottshoemaker Posted October 19, 2017 Report Share Posted October 19, 2017 19 hours ago, WestRider said: Evil Sunz: Extra movement for Bikes and Vehicles. Stratagem to Disembark after the Vehicle finishes its Move. This 1 Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted October 20, 2017 Report Share Posted October 20, 2017 All I want is a way to make a Trukk based army effective. Boyz and Trukks, all day. 1 2 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted October 20, 2017 Report Share Posted October 20, 2017 1 hour ago, PourSpelur said: All I want is a way to make a Trukk based army effective. Boyz and Trukks, all day. Oooh a strategem to allow evil suns boys to fight in the fight phase while embarked on a trukk! 2 1 Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted October 20, 2017 Report Share Posted October 20, 2017 Fixed! Trukks and Boys was my re-introduction to 40k. Eventually shelved them because it just wasn't fun to have the deck stacked so bad. Give me a reason to dust em off and line em up like Mad Max please! Quote Link to comment Share on other sites More sharing options...
Guest Posted October 20, 2017 Report Share Posted October 20, 2017 I know it won't happen, but I really want to see 3rd ed lootas and looted wagons come back to 40k. For those that don't know, the Lootas were ork boyz that could take upgrade options from a SM infantry unit or IG (now AM) infantry unit. So you could have orks with sniper rifles or missile launchers from scout marines, and so forth. Looted vehicles in 3rd allowed you to take a SM or IG vehicle, reduce it's BS to 2, and treat it as an Ork vehicle in all other respects. I used to run meganobz in a Looted Land Raider and it was awesome. Same points as the higher BS version, but it was still awesome. Both were 0-1 units, unless you had a certain klan in the later released white dwarf/chapter approved. Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted October 25, 2017 Report Share Posted October 25, 2017 Give em a rule where they can lob artillery into melee and I'll pee my pants in joy. 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted October 26, 2017 Report Share Posted October 26, 2017 2 hours ago, PourSpelur said: Give em a rule where they can lob artillery into melee and I'll pee my pants in joy. Target two locked units in the same combat (One must be friendly) and resolve a full set of shots against each unit! YES Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted October 26, 2017 Report Share Posted October 26, 2017 Could even break Ork units into "castes". Boyz can shoot into Grot melee, Nobz can shoot into Boyz and Grots in melee. Gives awesome gameplay options while keeping Ork fluff. In old Fantasy, wasn't there a mechanic where higher castes ignored lower castes breaking because Hur Hur Hur, I new dem weedy gits waz gunna run. 3 Quote Link to comment Share on other sites More sharing options...
Frowbakk Posted October 26, 2017 Report Share Posted October 26, 2017 I recall Skaven had a rule like that with Skavenslaves,which I used to good effect around the time everyone else was Great Horned Rat and Plague Monk obsessed. I also miss the Looted Vehicle rules, but keep the theme going with a Looted Wagon made from a Rhino (and wooden planks nailed over the holes by the Snakebites using the thing. 1 Quote Link to comment Share on other sites More sharing options...
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