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Chapter Approved Previews - Land Raider, Apoc, Missions,etc


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Are you ready for Chapter Approved?

Chapter Approved is your essential gaming supplement, packed with new missions, rules and even hobby tips designed to make your games of Warhammer 40,000 as awesome as they can possibly be. You’ll find the creative, experimental spirit of classic Warhammer publications like Rogue Trader and the previous incarnation of Chapter Approved combined with the polish and streamlining you’ve come to expect from the latest edition of Warhammer 40,000. We’ll be previewing just some of what you can expect to find in your copy throughout this week, starting with a look at the return of a much-loved feature from Rogue Trader – vehicle design rules!

Converting is a great part of the Warhammer 40,000 hobby. While our miniatures cover a vast swathe of the 41st Millennium, there’s huge scope for more, and converting models – or even writing their own datasheets – allows hobbyists to recreate some of the lesser-known aspects of the background and express their creativity. This is celebrated in Chapter Approved, which features rules for designing your own Land Raiders.

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The Land Raider is one of the most customisable Warhammer 40,000 kits, thanks to five “hard points” that fit a range of Space Marine vehicle weaponry. As such, we decided that the Land Raider would be the perfect candidate for our first set of vehicle design rules.

Designing a Land Raider is simple. Each Land Raider has a main armament that determines its total transport capacity; hurricane bolters, for instance, give you 16 transport slots, while lascannons give you 10. From there, you’re able to choose a range of secondary armaments, from even more sponson weapons, to secondary abilities such as frag assault launchers. From a Chaos Titan-killer bristling with lascannons, to a Space Wolves assault vehicle armed with both helfrost and inferno cannons, there’s a huge range of possibilities available.

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What’s best about these rules is that they’re just guidelines, aimed at providing a strong base for you to build on with conversions of your own. The beauty of open play is the variety and experimentation it allows, and perhaps you could apply these rules to Predators or even Tyranid bio-beasts.

You’ll be able to pre-order Chapter Approved (and start designing your own Land Raiders) on Saturday the 25th – in the meantime, pick up a Land Raider here.

The post Get Ready for Chapter Approved: Designing your own Land Raiders appeared first on Warhammer Community.

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24 minutes ago, WestRider said:

I want to know if that's a Chaos (Titan-killer) or (Chaos Titan)-killer that they're talking about up there.

I think Chaos Titan.

24 minutes ago, WestRider said:

And if they do have Chaos Rules, I'm really hoping they have Hades Autocannon as an option.

That will be in the Imperial Armor edition.

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3 minutes ago, SPaceORK said:

Since this is for open play and not matched, isn't this something we could have already done?

I mean if I just wanna put 5 heavy bolters on a land raider, I can just ask my opponent if they are ok with it and house rule it, right?

For casual play? Sure.

For organized play? Ask the organizer.

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4 minutes ago, paxmiles said:

For casual play? Sure.

For organized play? Ask the organizer.

This still doesn't allow for it in organized play... It's just a official way to may your own badass landraider. Which I like by the way! It's cool. My head is already thinking about  quad hurricane bolters n such. But did chapter approved need to cost $5 more because of it? Ehh...

6 minutes ago, InfestedKerrigan said:

Remember when people said that about super heavies?

No. Super heavies always ("always" being since I started in 4th) had set rules with wargear and such. And no one ever asked if they could play or minded playing against them.

 

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5 minutes ago, InfestedKerrigan said:

No, he's saying that the non ITC events utilizing the +1 to going first from CA should allow VDR from CA.

Except, as far as we know, the +1 to going first from CA is for Matched Play and the VDR is for Open Play. I anticipate ITC accepting every change from CA that is for Matched Play but probably none of them for Open Play. Since, you know, that's exactly why there is a difference between the two.

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hmm. The +1 to first turn is only for the MP missions in CA. Not for general matched play. 

"One of the things we’ve had the most feedback about is about which player gets the first turn in these missions. Barring a sneaky Seize the Initiative roll, the current feeling is that the present method is a bit too reliable, and some players are developing armies and strategies to exploit this. We’ve taken this feedback on board and changed how you determine who gets the first turn in every one of the new matched play missions presented in Chapter Approved:"

"These new missions do not replace the matched play missions in the Warhammer 40,000 rulebook, they supplement them, allowing you to choose the style of mission rules you enjoy playing the most."

evidently. we will see. supposedly

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If the LR custom rules are actually balanced, I wouldn't be surprised if ITC adopts them. And Land Raiders are really, really expensive in this edition (comparable with baneblade chasis super heavies for cost...). 

But if GW doesn't put in the effort to balance them, I wouldn't expect to see them in casual or compeditive play. 

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40kChapApp-Nov18-Banner-v2.jpg

Are you ready for Chapter Approved?

Chapter Approved is your essential gaming supplement, packed with new missions, rules and even hobby tips designed to make your games of Warhammer 40,000 as awesome as they possibly can be. You’ll find the creative, experimental spirit of classic Warhammer publications like Rogue Trader and the previous incarnation of Chapter Approved, combined with the polish and streamline you’ve come to expect from the latest edition of Warhammer 40,000. We’ll be previewing just some of what you can expect to find in your copy throughout this week, today covering the return of Apocalypse….

In Chapter Approved, Apocalypse is back, featuring rules and scenarios for playing your biggest battles ever. Apocalypse games are focused on epic moments, grand narratives, and fun, while accommodating armies that can run into the tens of thousands of points. The toolset in the book is a flexible and robust base from which you could build countless scenarios. We like the rules for multi-board games; perhaps one table could have a clutch of Deathstrikes waiting to fire as a team of desperate Pathfinders try to stop them before they annihilate the Ta’unar Supremacy Armour on another.

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The Apocalypse missions are similarly awesome. Our favourite is Exterminatus, set during the death of a world while viral bombardments, cyclonic torpedoes and orbital lasers tear apart the very planet your warriors stand on.

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It’s not just about the games themselves – Chapter Approved is full of advice on organising your Apocalypse games. As anyone who’s tried to run a club can attest to, organising a pack of Warhammer fans has a lot in common with trying to herd cats. Thankfully, you’ll find tips for planning your games, picking a place and even using a gamemaster or umpire to make sure everything runs smoothly.

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With Apocalypse in Chapter Approved, you’re free to plan and play games you’ll remember for years afterwards; the epic, gaming-group spanning combats that every hobbyist remembers fondly. If you’ve ever wanted to play war on the scale it’s depicted in your favourite Black Library novels and art, or just fancy finding out how many Ork Boyz you need to take down a Warlord Titan, Apocalypse is for you – and it’s only a small slice of what you’ll find in Chapter Approved. Come back tomorrow, when we’ll be looking at some of the 24 new missions included in the supplement.

The post Get Ready for Chapter Approved: Apocalypse Returns appeared first on Warhammer Community.

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40kChapApp-Nov18-Banner-v2.jpg

Are you ready for Chapter Approved?

Chapter Approved is your essential gaming supplement, packed with new missions, rules and even hobby tips designed to make your games of Warhammer 40,000 as awesome as they possibly can be. You’ll find the creative, experimental spirit of classic Warhammer publications like Rogue Trader and the previous incarnation of Chapter Approved combined with the polish and streamlining you’ve come to expect from the latest edition of Warhammer 40,000. We’ll be previewing just some of what you can expect to find in your copy throughout this week, continuing with a look at some of the new missions. 

The lifeblood of Warhammer 40,000 is missions. How you build an army and write a list is one thing, but every Warhammer 40,000 mission throws new challenges your way and forces you to rethink trusted strategies in the face of new obstacles and objectives.

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In Chapter Approved, you’ll find 24 missions aimed at every kind of gamer, perfect for keeping your Warhammer 40,000 games feeling fresh. 12 of these missions are based on Stronghold Assault and Planetstrike (six each). We’ll be getting into these further as we discuss campaigns, but each of these narrative focused missions is great for a one-off game. All-out Attack is one of the most thematic, simulating a desperate assault against seemingly overwhelming forces as enemy units come back on a 4+ when destroyed! This is a great way to add a truly epic scale to your games of Warhammer 40,000 even if you don’t have a massive army.

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As well as narrative, there are 12 new missions for matched play games – 6 Eternal War missions and 6 Maelstrom of War missions. These completely change the way you’ll approach matched play, and are set to present new challenges when writing effective lists. Ascension, for example, is a three-objective mission with a twist – you’ll need to use your characters to score as opposed to your infantry!

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Roving Patrol, on the other hand, forces each player to split their army into 3 and randomly select a starting force from them, with the rest arriving as reinforcements. This considerably neuters the power of armies that rely on powerful first-turn attacks and provides an unusual puzzle for generals to solve. Do you try to balance each starting force, or concentrate your most powerful units in one for a chance to overwhelm your opponent early on?

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Whatever missions you play first, you’ll be able to get hours of games of Chapter Approved – and that’s before you even get into the wealth of content elsewhere in the book! Come back tomorrow when we’ll be looking at one of the most exciting features in the book – expanded rules for 11 factions currently without a codex, including stratagems, warlord traits and relics…

The post Get Ready Chapter Approved: New Missions appeared first on Warhammer Community.

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