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Sailing the SEVENS Seas! - OFCC Friday Blood Bowl Sevens tournament!

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Due to demand, the Ordo Fanaticus Club Challenge and Ordo Bowl will be holding a three round Blood Bowl Sevens tournament on Friday August 24th 2018! That's right, participating in Sailing the SEVENS Seas gets you even more Blood Bowl action the evening before Ordo Bowl II: Southstorm Slaughter. The event will be ran by experienced Blood Bowl Sevens tournament organizer David Burroughs @Patriarch of Sigmar of the Everett Blood Bowl league. The rounds begin at 7pm, and are expected to go until 11pm or so. 

https://www.thenaf.net/wp-content/uploads/2016/07/NAF_BB7s.pdf

 TEAM CREATION 

  • Teams may be purchased using 600,000gp

  • Skill pack: two regular skills for non-stunty teams, 1 regular and 1 double or two regular skills for stunty teams; Leader and Pro prohibited (a player may only be given ONE additional skill)

  • Wandering Apothecaries, Babes, Igor, Bribes, Mercenaries, and Halfling Chefs are all allowed for purchase as normal

  • Teams may be selected from any of the 24+2 races in Blood Bowl Living Rulebook 6, Blood Bowl DZ2 and Teams of Legend

  • Teams must be purchase between seven and eleven players; a team will only field seven players at a time

  • Only 4 “specialist” players (meaning any player whose availability is less than 0-12) may be selected.

  • Sevens teams are not very well-trained or reliable; team rerolls cost double their listed cost; for example, a reroll for a human team would cost 100,000gp

 DETAILS 

  • When - Friday August 24th 2018; registration 6:30pm, first game at 7pm
  • Where - In the main OFCC ballroom at the Hilton Vancouver; look for the Blood Bowl stand
  • How much - $10 per person (Click below for tickets)
  • Who - Anyone!
  • Awards - Sailing the Sevens Seas Champion, Second Place, Favorite Opponent, Players' Choice, Most TD's, Most Casualties

 

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48 minutes ago, MexicanNinja said:

So, being new to this.  How does the skills work?  Do I just pick 2 skills from season 1 and/or season 2 and give them to any player I want?

Great question! The answer is ‘kinda’. You must make sure the skill is from an acceptable category for the player type. For example, a Human Blitzer can choose from General and Strength. You could give two Human Blitzers Mighty Blow, one Blitzer Guard and the other Mighty Blow, and so on. The skill must be from a category they can normally choose from. The exception being Stunty teams, who have some ability to select doubles. An example of a double would be a Goblin team Troll taking Block.

Does that help, @MexicanNinja? Feel free to post your sample roster here, and we can help. I plan on posting my Dark Elf roster soon.

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Here's the roster:

Rusti Knukelz

Black orc blocker, orc Blitzer w/tackle, orc Blitzer w/tackle, troll, orc lineman x4, 3 cheer leaders, 2 fan factor.

Why the cheer leaders and fan factor?  Well, that's how you make your first appearance...the crowd roaring and the cheer leaders cheering!

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SO, since my Ogres are already painted and I have a ton of other stuff to paint for OFCC...

Ogre (Pass)
Ogre (Break Tackle)
Ogre
6 Runts
Apo
1 Fan Factor

Pass seems like an odd choice, but I kinda like it... might be better to take something like Sure Hands or Block though. Could also drop the 3rd Ogre for a RR, although that only leaves me with 1 guy on the bench.

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1 hour ago, Andrewgeddon said:

SO, since my Ogres are already painted and I have a ton of other stuff to paint for OFCC...

Ogre (Pass)
Ogre (Break Tackle)
Ogre
6 Runts
Apo
1 Fan Factor

Pass seems like an odd choice, but I kinda like it... might be better to take something like Sure Hands or Block though. Could also drop the 3rd Ogre for a RR, although that only leaves me with 1 guy on the bench.

Yeah man, I think Block or something similar is better than Pass. Remember that you only fumble a TTM on a one, so on a 2+ the Snotling is going flying. I do question if two Snotlings are needed in reserves. @Burk, whaddaya' think?

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1 hour ago, Andrewgeddon said:

SO, since my Ogres are already painted and I have a ton of other stuff to paint for OFCC...

Ogre (Pass)
Ogre (Break Tackle)
Ogre
6 Runts
Apo
1 Fan Factor

Pass seems like an odd choice, but I kinda like it... might be better to take something like Sure Hands or Block though. Could also drop the 3rd Ogre for a RR, although that only leaves me with 1 guy on the bench.

Ogres over re-rolls every time in 7s (keep in mind I have a strong aversion to any rerolls in 7s so I may be a tad biased)

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44 minutes ago, Weav said:

Yeah man, I think Block or something similar is better than Pass. Remember that you only fumble a TTM on a one, so on a 2+ the Snotling is going flying. I do question if two Snotlings are needed in reserves. @Burk, whaddaya' think?

Maybe I'll go Sure Hands instead then. 

2 Snotlings might not be needed, but what else is there to spend the money on? More staff?

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