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barca

Battlefront Returns to the Eastern Front

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Lots to read, lots to anticipate (drool), and budget-busting goodness (releases) til the end of November:

                              "you will be shot, court-martialed and sent to the Russian-front!"  https://www.youtube.com/watch?v=V8p999FnZ7k

Eastern Front Live Launch Website - 4 pages of articles (so far) - https://launch.battlefront.co.nz/

Enemy at The Gates and Iron Cross Preorders https://flamesofwar.com/hobby.aspx?art_id=6152

Releases, at the bottom of the page, go out to Late November: https://flamesofwar.com/default.aspx

FWBX08 Stalingrad 2 player Starter Set - The Stalingrad Starter Set is a great way to join the fight and begin playing Flames Of War. This box contains 5 plastic tanks, the Flames Of War rule book and a Starter Guide to help you begin playing quickly - USD 35.00 https://flamesofwar.com/online_store.aspx?ProductID=8026

Soviet Steel - Soviet Tanks Preview - http://tanks.gf9games.com/Home/tabid/56/entryid/234/Default.aspx

as of 8/9:

Back to the Eastern Front - many pics, including the buildings!   http://bel-podcast.blogspot.com/2018/07/back-to-eastern-front.html
Draw Your Sabres – Cossacks Command Cards   http://btassault.wpengine.com/draw-your-sabres-cossacks-command-cards/
Enemy At The Gates Preview   http://btassault.wpengine.com/enemy-at-the-gates-preview/
Enemy At The Gates – Soviet Command Cards   http://btassault.wpengine.com/enemy-at-the-gates-soviet-command-cards/
For the Motherland – Soviet Infantry   http://btassault.wpengine.com/for-the-motherland-soviet-infantry/
Iron Cross Command Cards   http://btassault.wpengine.com/iron-cross-command-cards/
Iron Cross Preview   http://btassault.wpengine.com/iron-cross-preview/
Not One Step Back! – Soviet Armoured Lists from Enemy at the Gates   http://btassault.wpengine.com/not-one-step-back-soviet-armoured-lists-from-enemy-at-the-gates/
Panzer Marsch! Panzer units in Iron Cross   http://btassault.wpengine.com/panzer-marsch/
Rattenkrieg – City Fighting Rules in Flames of War   http://btassault.wpengine.com/rattenkrieg-city-fighting-rules-in-flames-of-war/
Urrah! – Soviet Infantry Formations in “Enemy at the Gates”   http://nodicenoglory.com/2018/07/25/urrah-soviet-infantry-formations-in-enemy-at-the-gates/
German Infantry Formations in Iron Cross!   http://nodicenoglory.com/2018/07/26/german-infantry-formations-in-iron-cross/
Soviet Tank Formations in Enemy at the Gates   http://nodicenoglory.com/2018/07/27/soviet-tank-formations-in-enemy-at-the-gates/
Iron Cross – The Tank Lists   http://nodicenoglory.com/2018/07/28/iron-cross-the-tank-lists/
Iron Cross Command Cards Preview   http://nodicenoglory.com/2018/07/29/iron-cross-command-cards-preview/
Enemy at the Gate Command Card Preview   http://nodicenoglory.com/2018/07/30/enemy-at-the-gate-command-card-preview/
Street Fighting   http://nodicenoglory.com/2018/08/03/street-fighting/#comment-352
No Dice No Glory Podcast    http://nodicenoglory.libsyn.com/
Eastern Front Live Launch Coming Soon   http://www.gf9.com/hobby.aspx?art_id=6159
In Good Spirits Podcast   http://www.ingoodspiritspodcast.com
Back to the Eastern Front   https://bel-podcast.blogspot.com/2018/07/back-to-eastern-front.html
From Stalingrad to Kursk   https://flamesofwar.com/Default.aspx?tabid=53&art_id=6153
BF Facebook   https://www.facebook.com/pg/BattlefrontMiniatures/notes/

added on 8/16:
HEROES OF THE SOVIET UNION http://btassault.wpengine.com/heroes-of-the-soviet-union/

added on 8/21:
The Square – An Enemy at the Gates City Fight AAR http://nodicenoglory.com/2018/08/13/the-square-an-enemy-at-the-gates-city-fight-aar/
“The Factory” AAR http://nodicenoglory.com/2018/08/10/the-factory-aar/

added 8/24:
FLAMES OF WAR: ENEMY AT THE GATES & IRON CROSS BOOK CHAT - August24 - Interview with BOW (Beasts Of War) https://youtu.be/nxEz4lI_OM0

added 8/30
Eastern Front Live Launch Website - 4 pages of articles - https://launch.battlefront.co.nz/
The Boulevard – An Iron Cross City Fight AAR http://nodicenoglory.com/2018/08/24/the-boulevard-an-iron-cross-city-fight-aar/
(Re)Construction of Stalingrad Continues... https://flamesofwar.com/hobby.aspx?art_id=6200

Added THU, 9/6:
Beasts Of War - Unboxing: Flames of War - Stalingrad Starter Set https://youtu.be/f2eZo4WTtSg
Blitz and Peaces - Stalingrad Terrain Part 1 https://youtu.be/5ZbE7GU69AU
Blitz and Peaces - Stalingrad Terrain Part 2 https://youtu.be/_SKKq9RMrAA
Sniper Missions https://flamesofwar.com/hobby.aspx?art_id=6210
download the Sniper Mission Rules PDF https://flames-m58ip69dfg.netdna-ssl.com/Portals/0/all_images/Stalingrad/SniperMissions-Download.pdf
Sniper War – Intro Article https://launch.battlefront.co.nz/?p=134
Sniping On The New Double-sided Gaming Mat… https://launch.battlefront.co.nz/?p=389
Enemy at The Gates and Iron Cross Preorders Updated Sunday, SEP 2 https://flamesofwar.com/Default.aspx?tabid=53&art_id=6152

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The German and soviet infantry look really interesting out of these books.

I will be looking forward to the Grenadiers being larger platoons than the current afrika platoons.

City fighting sounds like a blast!

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Strolled into my LFGS here in Salem to order the new books and Lo and behold! they had 1 set of the 40.00 bundle of both books so I snagged em!

The Soviets are looking kinda scary... Im just trying to think of what is a good counter to KV-1?

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  • 8.8cm Heavy AA Platoon (AT14 vs FA9)
  • 7.5cm Tank-Hunter Platoon (AT12 vs FA9)
  • Stuka bombs (AT4 vs top armor 2)

Pionier Close Assault and/or flamethrowers might work, but I have not run the numbers...

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Just based on what I have seen the massed soviet infantry and KV1's is a very powerful force. So far the only thing I have seen that the Germans can do against this is tigers. But we shall see when we get the books.....

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I agree on the 8.8cm Heavy AA can do the job but you have a mobility problem. Ambush might help with this. The 7.5 Pak40s are ok but I think will still struggle against KV-1.

I don't count the Stuka bombs as effective due to the fact that the KV only has a 16.6% chance of failing its armor save. 33.3% chance of meeting AT4. Throw on your 4+ firepower and even when they fail the save you only have a 50/50 chance of killing. Thats pretty bleak.

KV-1 can be taken as a support choice to any formation or they have a mixed tankovy that can take KV-1 as one of the obligitory platoons. The good thing about this for the Germans is that it dosent have a headquaters unit so I think you might be able to ignore the KV-1 platoons, destroy the other parts of the formation and go for a formation break. I think this is why battlefront removed the HQ from the mixed tankovy formation. otherwise they would be able to have 2 units of KV-1 (HQ and 1 platoon) and it would be very hard to get them not in good spirits.

My personal view is that the points for a tiger in the face of KV-1 and Churchills has become much more palatable.

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I have found that there are 4 common approaches in gaming to dealing with scary, powerful things.

  1. Ignore them and get on with what you are going to do, but expect a higher cost in doing it.
  2. Deal with them head-on with the intention of crippling or killing them.
  3. Have one or two tools that can cripple or kill them, but use these tools to shape their behavior.  Then leverage that situation to complete your plan.
  4. Ignore them and clobber their weaker allies to achieve your goals.

I think #3 or #4 or both would allow you to stay closer to your playing style and the army list you desire to play. You might change it somewhat for the bigger monsters, but I would not totally redesign it.

 

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Just got my books. I am very interested in most of the games. I however am not interested in the full city fights German VS full Russians. They went back to a first edition style of city fighting. For the Germans the only thing they can do is pin the attacker in defensive fire or they lose.  28 teams VS 9 is a loser every time. I am very disappointed. I have not played it yet but it very similar edition city fights. Two major differences, no breaking when below 1/2 and the soviet's are now hit on 3's vs old way of 2's  Both make the soviet force far far stronger. I have found no gain for the Germans, who had massive troubles before that turned almost everyone away for city fighting after only one game, and lost all the specialist pioneers and bunkerbuster weapons. Any thoughts?

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3 hours ago, Souldier3 said:

I thought the 15cm infantry gun was a bunker buster. Is it not?

Checking on this, 1) in general for that gun, and 2) Brutal Gun rules(s) in city fights.

Also, I have command cards so there might be something there....

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On 9/16/2018 at 9:01 AM, phyfor88 said:

Just got my books. I am very interested in most of the games. I however am not interested in the full city fights German VS full Russians. They went back to a first edition style of city fighting. For the Germans the only thing they can do is pin the attacker in defensive fire or they lose.  28 teams VS 9 is a loser every time. I am very disappointed. I have not played it yet but it very similar edition city fights. Two major differences, no breaking when below 1/2 and the soviet's are now hit on 3's vs old way of 2's  Both make the soviet force far far stronger. I have found no gain for the Germans, who had massive troubles before that turned almost everyone away for city fighting after only one game, and lost all the specialist pioneers and bunkerbuster weapons. Any thoughts?

Reading through the City battle rules, I would say that experimentation might prove you correct, or not.

I have the riflemen for both sides, but prob not worth putting on table until we have specialist teams for both sides: Pioneers, flamethrowers, SMGs, etc.

Also, command cards might reveal some possibilities.

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20 hours ago, Souldier3 said:

I thought the 15cm infantry gun was a bunker buster. Is it not?

17 hours ago, barca said:

Checking on this, 1) in general for that gun, and 2) Brutal Gun rules(s) in city fights.

Also, I have command cards so there might be something there....

In Flames of War version 3, The 15cm sIG33 gun is rated as "Bunker Buster"
In version 4, there is no "Bunker Buster" rule. Instead, guns previously listed as "Bunker Buster" get one or two changes:
1) Firepower = "AUTO"
2) Brutal Rule: Infantry teams must re-roll successful saves.

Additionally, in city fights, the Brutal Special Rule has one more effect (as stated in "Enemy at the Gates" and "Iron Cross"):
"When a weapon that has the Brutal special rule hits a Team in a Room, in addition to its normal effects, roll a die and add the result to the number of hits scored by the weapon. All of the hits from a Brutal weapon must be assigned to Teams in the same Room."

So, when a pair of sIG33's fires at a room with 4 enemy teams, 1 enemy team will be destroyed and the enemy unit will receive 4 or 5 hits. If there are only 2 enemy teams in the room, very likely they will both be destroyed.

I posted more details on the sIG 33 here: http://www.ordofanaticus.com/topic/210963-auf-wiedersehen-bunker-buster-guten-tag-brutal-gun/

 

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