Ichi Posted October 16, 2018 Report Share Posted October 16, 2018 11 hours ago, dataentity said: Oh, the Caskuda is (kind of) back with the Invincible Army. Their drop troop has Explode Lx. Tunguska apparently isn't going to be in any book? Shasvastii is getting a lore update but no list in the book? Going to be interesting cant wait for the new invincible army. Played them twice last night with Dustgod and I have to say im very inpressed with the invincibles now. Let alone new models and troops. Just waiting for new models to be released so i can go full ham with it. 2 Quote Link to comment Share on other sites More sharing options...
Kremmet Posted October 16, 2018 Report Share Posted October 16, 2018 I'm disappointed that they're still not touching the Shasvastii in game terms, but I'm happy Morats are getting a revisit as they're the Shasvastii of N3 CA 😉. 1 Quote Link to comment Share on other sites More sharing options...
dataentity Posted October 16, 2018 Report Share Posted October 16, 2018 Sweet jesus AVA 4 on the Zhencha. 4 Liu Xing for when you really want to assassinate the Lieutenant. Oh, hilarious. I know this is the heavy infantry sectorial but you have the Zhanshi and Warcor aaaaand that's it for LI. Morats is today too. Shock Army update is also live on Army. 1 Quote Link to comment Share on other sites More sharing options...
Sgt. Rock Posted October 16, 2018 Report Share Posted October 16, 2018 Huh. Single wound HI outside of Ariadna. Who'da thunk it? And the new fireteam options for SAA really shake things up (a machinist with mimetism? Whaaaaat?) Pity they put the model production on hold. Not that I'm in a position to lay into buying them right now, of course. 1 Quote Link to comment Share on other sites More sharing options...
dataentity Posted October 17, 2018 Report Share Posted October 17, 2018 Yeah. At least bioimmunity makes it closer to two wounds. And it makes sense as it saves them a few points. And every point matters when basically your entire list is heavy infantry. If you're facing Invincible Army, definitely need a couple of hackers for Hack Transport to avoid a rain of death on your lieutenant (if you have an obvious lieutenant) or on your fire team. You can only spread them out so much while keeping in any kind of viable cover. Defensive Fireteams will be a lot more easily broken with SURPRISE EXPLOSION IN YOUR FACE. You dodge and give the Liu Xing an extra turn to knock down a fireteam member? Or do you try and KO the Liu Xing and eat the explosion? 1 Quote Link to comment Share on other sites More sharing options...
rudra34 Posted October 17, 2018 Report Share Posted October 17, 2018 I think in the end it was just easier for them to make one wound HI then to make hackable MI. This way they don't need to update all of the book's hacking programs which specifically work against HI. The important thing to remember is that they might be reworking MO link options. Muhahaha! 1 Quote Link to comment Share on other sites More sharing options...
Kremmet Posted October 17, 2018 Report Share Posted October 17, 2018 That new Suryat profile doesn't seem the best for MAF, but for Onyx it'll definitely be worth trying out. An extra order is pretty nice when you can't form a Fireteam with him anyway! In MAF, I think I'd rather have him in the new Vanguard core if I'm gonna run him. Quote Link to comment Share on other sites More sharing options...
DustGod Posted October 17, 2018 Report Share Posted October 17, 2018 10 hours ago, Sgt. Rock said: the new fireteam options for SAA really shake things up (a machinist with mimetism? Whaaaaat?) SAA machinist is now like a Bagh Mari... Basically the AvA 2 increases the amount of Bagh Mari you have in the army to 8 including Rao. 2 Bagh Mari can join Regulars and 1 Orc giving it that same kind of "feeling" as the Securitate from Tunguska... the Bagh Mari Assualt Hacker is a classified objective monster... I already own a box of Bagh Mari and I bought a second box today and a Tikbalang... with the other PanO models I own I've got more than 300 points once these other models get here so I will be running these guys in two weeks. Shock-Heavy GROUP 19 1 BAGH-MARI Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 28) REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) REGULAR (Forward Observer) Combi Rifle / Pistol, Knife. (0.5 | 11) REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) TIKBALANG HMG, Heavy Flamethrower, Antipersonnel Mines / AP CCW. (2 | 85) CRABBOT Flash Pulse / Knife. NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) NAGA Combi Rifle, Monofilament Mines / Pistol, Knife. (0 | 30) MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) GROUP 23 MACHINIST (SAA) (CH: Mimetism, Multiterrain) Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28) BAGH-MARI (Fireteam: Haris) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 23) 5.5 SWC | 300 Points Open in Infinity Army This is quite the Toolbox Army and should hold me over until Shasvastii.. I'm playing with the few different Loadout possibilities that I'll be able to run after this I need to get a hold of a bunch of fusilar models anybody wants to sell them let me know Quote Link to comment Share on other sites More sharing options...
DustGod Posted October 17, 2018 Report Share Posted October 17, 2018 On 10/15/2018 at 5:36 PM, Ichi said: Played them twice last night with Dustgod and I have to say im very inpressed with the invincibles now. Let alone new models and troops. Just waiting for new models to be released so i can go full ham with it. The Mid-Air Hollow man Explosion was the funniest ish ever.. as a matter of fact the only thing I think worth runnin in Tunguska are Hollow men Unimpressive is an Understatement for Boracs.... I'd rather pay a few more points for an Remote Presence, Extra Wound, Higher Damage, Armor and Movement of a TAG then run those guys again. They were really disappointing I'm really glad I got a couple of proxy games in before set out to buy them thanks for letting me use your models @Ichi it was alot of fun... 1 Quote Link to comment Share on other sites More sharing options...
dataentity Posted October 17, 2018 Report Share Posted October 17, 2018 Varuna and other PanO stuff. Imgur album too pictures because WAY too much stuff. https://imgur.com/a/UbD0jMI Helots are weeeiiiirrrrd. As a troop profile they have neurocinetics. These seem really good. Zulu Cobras are basically more elite Hecklers. That's depressing coming from Tunguska. Knight changes are NUTS. Santiago profile barely even looks like Santiago anymore. Ah, Santiago knights are wild cards. Hospitalers have a 2 points drop across the board. Also Tikibalang? In MO? ..AND DART? Why is Dart in MO?? I'm so confused. 2 Quote Link to comment Share on other sites More sharing options...
DustGod Posted October 17, 2018 Report Share Posted October 17, 2018 6 hours ago, dataentity said: Helots are weeeiiiirrrrd. As a troop profile they have neurocinetics. These seem really good. Zulu Cobras are basically more elite Hecklers. That's depressing coming from Tunguska. Zulu Cobra my perspective: Zulu cobras are part of a new movement from Corvus which is everybody gets a Mutt++, "You get a Mutt! and You get a Mutt! and Even You Yes You get a Mutt too Buddy" I honestly think that this is a direct result of Mutts costing 5 Points and everybody complaining about them.. these new "Mutt++" units are cool and you're going to see them much more. Most forces will get a covert agent that has a Jammer... except unlike Mutts these guys have better profiles/armor/special abilities and cost a lot more... I'm pretty sure Invincibles will have a Jammer somewhere as well. Helots are kinda nice... Limited camouflage/Decoy, Shock Immunity, Neurocinetics My perspective Reads: ARO-Advanced Weapons-Trap... while they don't have the best profile when you set these guys up in the right place they create a situation that can be very deadly for your opponent. Park them somewhere and pop them out when they're going to be most needed... If you can counter deploy you can put them in optimal places where when they use Neurocinetics to wreak havoc in your opponent's active turn.. for their points Fishman are Beautiful... I could see a 2 Cutter Army that could be successful in a limited insertion setting. Why? I'm glad you asked! 🤓💩 Getting a Negative -12/Armor 11 Cutter isn't that hard I've seen it done in a bunch of battle reports the idea that you could put Two of those on the table is very scary and to me the most threatening thing that that new Force has let's see how cheap the orders get on some of those units. Fuselier: Total Mules/Fugazi AvA 2 Right now I'm getting 9 orders including 1 engineer and Two Cutters! You might not be able to get a lot of Missions done but if your Mission is to Kill a whole lot of Ish you'll accomplish that mission 6 hours ago, dataentity said: Also Tikibalang? In MO? ..AND DART? Why is Dart in MO?? I'm so confused. Yeah it makes No F'in sense to me either... If every PanO secratorial must have an Aleph attache... why her... Tik... smh... 7 Tags to choose from and you pic SAA Tag. So to cut all the B.S. not that I'm complaining but these are obvious model pushes closing down Acontecimento keep Tiks purchases relevant outside SAA... And I think they're just trying to sell a lot of Darts to be honest Quote Link to comment Share on other sites More sharing options...
dataentity Posted October 17, 2018 Report Share Posted October 17, 2018 I think with the Jammers and the Helots, they're trying to give tools to more elite armies that will eat up orders from higher order count lists. Less elite lists will have more issues dealing with extra high burst AROs than elite lists. A ghulam will struggle beating a Helot, whereas a Kriza will blow through it without much problem. Jammers allow the smaller lists to put roadblocks into place without needing to have a model die or risk it dying easily. Higher model count lists tended to have more pieces to slow you down without being much detriment. The same kind of thing with Puppet Tactica. 6 wounds that are definitely a roadblock but even if you waste tons of orders to remove them, the Tunguska list at least hasn't lost an order. 2 Quote Link to comment Share on other sites More sharing options...
DustGod Posted October 17, 2018 Report Share Posted October 17, 2018 1 hour ago, dataentity said: The same kind of thing with Puppet Tactica. 6 wounds that are definitely a roadblock but even if you waste tons of orders to remove them, the Tunguska list at least hasn't lost an order. Thats actually ugly... 1 hour ago, dataentity said: A ghulam will struggle beating a Helot, whereas a Kriza will blow through it without much problem. Totally..Boracs shoot lots of Bullets. That SMG-LRL profile reminds me of a Daylami 🤔 Now the Kriza my might chew straight through that unit, But I also think they might be capable of hitting even harder targets than Krizas.. Why? I'm glad you asked! 🤓💩 Because they can catch models while they're softest -moving through the open with pretty hard weapons, from Camo at Full Burst MultiSniper AP or DA -Hard Targets Redfury/Shock MksRifle -Soft targets X3 Light rocket launcher FTW! Burst 2 13 blast or 14 hit... With Fire!!!! SMG AP or Shock such a great Gun for them as well probably one of the better ones and it comes with the Light Rocket Launcher ...Fiiiyaaay! So I pose this situation: A Kriza moves out into the open and is hit by 6 simultaneous, Dam 14 +Fire light rocket launchers.... I don't really want to do the math on that with the calculator and stuff but I'm going to guess that Kriza is going to Explode and Burn to Cinders in the Air turning to Ash and drifting across the ground ☢ I kid.. but no.. really thinking about it 27 pts 1.5 swc for x3 SMG/LRL ( I've seen more expensive and weaker Spitfire profiles) Optimal conditions are key you have to plan tactically- You have to be patient. You have to keep them out of line of sight and you have to put them somewhere where they'll be able to get cross shots at the same time -at the same unit. Three of those Fish Boys will Nuke ☢ almost anything you can bring IF you use them Tactically 1 Quote Link to comment Share on other sites More sharing options...
dataentity Posted October 17, 2018 Report Share Posted October 17, 2018 If the HMG Kriza player has somehow horrible misplayed and is taking shots from 3 light rocket launchers at once while not in cover, assuming the Kriza splits burst for 2-2-1 against the 3 helots, and assuming everyone is in good range. ~41% chance of the Kriza wounding or killing the Helot with 2 shots. ~23% chance of the helot causing 1+ W. ~36% chance of no one taking a wound. With the last shot against the remaining Helot, ~24% chance of the Kriza wounding, ~31% chance of the Helot doing 1+ wounds to the Kriza, ~44% chance of no one taking a wound. That leaves a 40% chance of the Kriza taking no wounds against all 3 Helots. All things considered, that's pretty good for running out and taking 6 shots out of cover. This is also just about the optimal situation for the Helots as I calculated using Hit mode rather than Blast since I had the Kriza out of cover and the Helots being in cover. I guess if I put the Kriza at 8-16 the Helots would get a better chance, but the Helot player probably deployed very poorly to have 3 Helots in good range in 8-16 to a single spot where the Kriza is then also at 0 range. I guess it's not poor if they're in that specific situation and basically real life strategos to foresee all of that. 1 Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 17, 2018 Report Share Posted October 17, 2018 Helots are amazing. They are a must take in Varuna. Limited Camo and Decoy is nice, but combined with neurocinetics is just amazing. The SMG/Light Rocket Launcher is just so good. 1 Quote Link to comment Share on other sites More sharing options...
DustGod Posted October 18, 2018 Report Share Posted October 18, 2018 27 pts and 1.5 SWC I'd run em' if I was into Varuna Working Grave I'm up when they upload the vids at 2am... its been a kinda cool "beast of war free" corvus only thing... 1 Quote Link to comment Share on other sites More sharing options...
rudra34 Posted October 18, 2018 Report Share Posted October 18, 2018 New Varuna is cool...but updated MO is amazing. Pity on all of you as I already have a fully painted and ready Military Orders army. Muhahahah! Really looking forward to the changes, but I'm still going to stick with TAK until I have a fully painted force. 2 Quote Link to comment Share on other sites More sharing options...
DustGod Posted October 18, 2018 Report Share Posted October 18, 2018 I never even look at MO.. (Blame it on Black Templars for ruining heavy armor and loincloth) But I am curious from your perspective as somebody who's previously run military orders... do you think that the update that they've gotten is substantial and as a follow-up question. What makes it substantial? 1 Quote Link to comment Share on other sites More sharing options...
dataentity Posted October 18, 2018 Report Share Posted October 18, 2018 Pain train is cheaper. They are lot more flexible able to take the Santiagos as a wild card. They have more mobility with the Montesa that they never had before and have more access to specialists. They also have more link options, which is never bad. Santiago link was never worth running; even more expensive than the Hospitalers without much benefit and 0 specialists, so losing them as core isn't a big deal. Montesa were also expensive and, again, previously no specialists. The change also steamlines the faction a bit. I have a feeling a lot of players, or at least new players, don't know that you had to pick an Order when making your list, which limited your access to other knights. Realistically, only the Hospitalers were worth picking, so removing that awkward rule makes things simpler. I don't think the video said what the special Order Sergeant link is, so will next to see that too. On a side note, that's NA2 video basically said nothing we didn't already know. Rather, didn't even being up anything that hasn't already been released. Soooo kind of a waste of a video day. 2 Quote Link to comment Share on other sites More sharing options...
DustGod Posted October 18, 2018 Report Share Posted October 18, 2018 Raoul Not so Hot maybe it's just the color scheme but I'm getting a really plain vibe off him I had a whole different character in mind 1 Quote Link to comment Share on other sites More sharing options...
Exile Posted October 19, 2018 Report Share Posted October 19, 2018 I have preorder information up from alliance. 48.60 with Mythic's Prepaid Preorders. Come visit us in Vancouver, or see me at Game Night for details. 2 3 Quote Link to comment Share on other sites More sharing options...
DustGod Posted October 19, 2018 Report Share Posted October 19, 2018 Today's Video was a huge let down... A recap of the Operation Set with is just common knowledge don't people already own the models 🤔... I hope they got a Shasvastii/Tohaa/New Cutter/Review of the Narrative or something.... Is the big surprise this is the next Paradiso? I'm confused... honestly what's the book actually for.. Fluff/Narrative? Is it a campaign book? Also this Mission set from Corvus Kinda cool I'm building Acontecimento this Winter. I'm looking forward to running Dragoes and Tiks, but more on that later and elsewhere I've only skimmed over it. 3 missions looks pretty cool Nav-Guide Jungle Trail Green Hell https://assets.infinitythegame.net/downloads/infinity_its_acontecimento_missions/en/v1.1/infinity_its_acontecimento_missions.pdf Quote Link to comment Share on other sites More sharing options...
Ichi Posted October 20, 2018 Report Share Posted October 20, 2018 On 10/17/2018 at 2:48 AM, DustGod said: The Mid-Air Hollow man Explosion was the funniest ish ever.. as a matter of fact the only thing I think worth runnin in Tunguska are Hollow men Unimpressive is an Understatement for Boracs.... I'd rather pay a few more points for an Remote Presence, Extra Wound, Higher Damage, Armor and Movement of a TAG then run those guys again. They were really disappointing I'm really glad I got a couple of proxy games in before set out to buy them thanks for letting me use your models @Ichi it was alot of fun... I honestly think it was just a bad match up for the boracs in most case the boracs would outgun alot of people.....just not 2 invincibles with HMC. The boracs put alot of lead downrange but when compared to invincibles they just dont stand up. 1 Quote Link to comment Share on other sites More sharing options...
DustGod Posted October 20, 2018 Report Share Posted October 20, 2018 At 50-64 pts each... I like the other stuff just not Boracs... Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 21, 2018 Report Share Posted October 21, 2018 In the right hands, Boracs are amazing. They are not quite Achilles, but he costs more. 1 Quote Link to comment Share on other sites More sharing options...
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