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OFCC Tournament Packet


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GENERAL RULES

 

Teams composed of four players.

 

Teams must contain four different army books, no duplicates. Team captains may petition for an exception to this rule. Send the request, with your proposed team lists (all four), to AgentP. Requests are evaluated individually, and an exception is not guaranteed. Preference will be given to duplicates of under-represented armies. 

 

2800 points, from approved army books, Chaos Dwarves, Norse, and Dogs of War. 

 

No Special characters.

 

Max of 12 PD per phase at one time. You can generate power dice during the phase (ie. Lore of Death attribute). Dice from sources such as magic mushrooms, Hierotitans, etc, do not count as power dice for the limit.

 

Rare points may be spent from the army book, or from any monster in the Storm of Magic, Monstrous Arcanum, or Tamurkhan books. Monsters from these books are limited to 0-2 for monsters costing less than 100pts, and 0-1 for monsters over 100 pts or more. Thus, you could take two sabretusks (21pts each), but would be limited to one Arcane Phoenix (205 pts). Additionally, rare points may be spent on one (1) Dogs of War unit. If you bring anything from any of those non-traditional books, you are required to have a printed copy of the rules for your opponent. If you do not have a printed copy of all the rules for that unit, you cannot use it.

 

Club Dice are permitted and encouraged, but please have dice that only have the symbol on the same number. 

 

Example:

 

All Ordo dice have the club symbol as the 6. Do not mix in dice with the club symbol on the 1.

 

GENERAL CONDUCT GUIDELINES

 

This is an invitational event designed to showcase sportsmanship and the love of the hobby. It is an event held in a public place, where families with children may be. Please be cognizant of your language and behavior.  Tournament organizers reserve the right to ask any player to leave, and to ban them from future events.

 

 

 

 

 

TEAM CAPTAINS

 

The team captain is the most important role at OFCC. More than anyone else, the captains determine the success or failure of the event. If you are a captain, you bear the weight of the OFCC on your shoulders. It is a serious responsibility, and requires commitment. The captains provide the following roles:

 

Team Building: The captains invite the players onto their team. As captain you personally vouch for each player. You assure the OFCC that the players on your team are good people, who enjoy the fun of the game, and embody sportsmanship above all. Your reputation is on the line.

 

Team lists: The captain ensures each list is accurate, properly formatted, legal, and within the spirit of the event. Captains should be working with players to try and achieve the ideal comp score of 3 (see below). Captains are expected to take a very active role in helping their players create their lists. 

 

List submission: The captains are responsible for submitting team lists on time and correctly.

 

Pairings: The captains are responsible for working with the opposing team captain to create round pairings that are fun and embody the sportsmanship spirit of the event.

 

For each round, the captains will roll off. The winning captain will present a list to the other captain. The second captain will present two lists he thinks will offer good games against the list. The first captain will pick the list he wants his selected army to play. Then, the second captain offers one list. The first captain provides two lists to pit against the second captain’s list. The first captain chooses the lists offering the best game. This process continues until all lists are have been selected.

 

Remember this is not the ETC. Avoid bad match-ups. Avoid players who might not get along.  We want this to be a fun event.

 

Team unity: Captains are responsible for ensuring team members arrive at the hotel, and make it to each round on time. They are also responsible for coordinating any items such as matching team shirts, etc.

 

 

 

 

 

 

 

 

 

LIST RESTRICTIONS (Subject to revision upon release of a new army book)

 

BEASTMEN

 

1. If the army takes the Shard of the Herdstone, it is limited to a max of 4 casters.

 

BRETONNIANS

 

None

 

CHAOS DWARFS

 

1. K’Daai Destroyer: Max 1

2. K’Daai Fireborn: Max 8

3. Hellcannon: Max 1

4. Dreadquake Mortar: Max 1

 

DAEMONS OF CHAOS

 

1. May take max of two of the following: Skull Cannon, Greater Daemon

2. Beasts of Nurgle: Max 8

3. Plague drones: Max 8

 

*Exalted Flamers as Hero Choices, as per White Dwarf, are allowed.

 

DARK ELVES

 

An army can have a limit of two in numbers two out of the four big beasties: Manticore, Dragon, Hydra, Kharbydyss.

 

1. No more than 10 Warlocks..

2. No More than 2 Masters

3. No More than 3 RBTs.

4. No more than 40 Witch Elves.

 

DOG OF WAR

 

None

 

DWARFS

 

1. Max of 4 from the following list: Organ Gun. Cannon, Grudge Thrower, Flame Cannons Bolt Throwers. ---The first two Bolt Throwers count as one choice.

2. Max of 3 from the following list: Gyrocopters, Gyrobombers

 

EMPIRE

 

1. Max cannons, counting steam tanks: 3

2. Demigryphs: Max 8

 

 

HIGH ELVES

 

1.Frost Phoenix: Max 1 

2. Max Total Phoenixes: 2

3. Max RBTS: 3

4. Banner of the World Dragon may not be taken in a unit greater than 40 models.

 

 

LIZARDMEN

 

 

1. Ripperdactyls: 8

2. Skink Skirmishers: 40

 

OGRES

 

1. Mournfang: Max 8

2. Max unit size of Ironguts: 12

 

ORCS + GOBLINS

 

1. Max of 6 from the following: Doom Diver, Rock Lobba, Spear Chukka

2. Savage Orcs (including Big'Uns): Max 40

 

 

SKAVEN

 

1. May take max of three from the following: Abomination, Warp Lightning Cannon, Doomwheel.

2. Plague Furnace: Max 1

3. Screaming Bell: Max 1

 

 

TOMB KINGS

 

1. Casket of Souls: Max 1

2. Necropolis Knights: Max 8

 

VAMPIRE COUNTS

 

1. Terrorgheist: Max 1

2. Ethereal units/characters: Max 3 -This includes the Black Coach. 

 

 

WARRIORS OF CHAOS

 

1.May take max of two from the following: Daemon Prince, Chimera

2. Skullcrushers: Max 8

3. Hellcannon: Max 1

 

 

WOOD ELVES

 

1. You may have 2 of the following in an army (Lore of Death, Lore of Shadow, Acorn of the Ages, Moonstone of the Hidden Ways)

2. No More than a combination of 60 Glade Guard , Glade Riders, and Deepwood Scouts. 

3. WRs and SotTs are limited to 3 units totaling no more than 20 models.  Max 2 of either unit.

 

 

TACTICIAN POINTS AND ARMY COMP

Your battle and objective points (total) each round will be divided by your army comp. Your army comp is determined by a panel of judges who individually rate each army list on a scale from 1.0-5.0, in increments of .1. Each army starts at a 1.0 (except for Tomb Kings, Beastmen and Dogs of War which begin at 0.6) , which represent a grossly underpowered list that is so bad it isn't fun to play, or play against, to 5 which represents a super hard list designed to WAAC (win at all costs) and isn't fun to play against. Your goal is to submit a list rated at 3.

REPEAT: Your goal is to bring a list that will be rated a 3.

Judges are chosen for their experience in Warhammer, and their experience with the OFCC. They are also chosen from a broad geographic area. Their ratings are subjective, based on how strong they evaluate the list, how fun it would be to play against, and how well it represents the “beer and pretzels” atmosphere of OFCC. The lists are judged blind, meaning judges are not shown the names of the players, or their teams. Judges are not allowed to vote on their own list. The judges rate individually, without consultation with each other. There is no “fixing” or collusion. So if all the judges rate an army a 5, you can be assured it wasn’t a result of some backdoor dealing, but because the list is genuinely hard.

When all the judges have rated a list, the highest and lowest scores are thrown out, and the remaining scores are averaged to yield the final result. Your list rating directly affects your tactician points, which directly affects your team, and your ability to get the best tactician and best overall awards.

EXAMPLE:

On table 1, Joe’s Skaven, with a comp of 3.7, plays Bills Bretonnians with a comp of 2.0. Skaven win the match for 10 pts, and get 5 objective points, for a total of 15. Bretonnians get a loss, for 5 pts, and 5 objective points, for a total of 10.

Skaven: 15 battle points / 3.8 = 3.9
Bretonnians: 10 battle points / 2.0 = 5.

But wait, you say! A loss is 5 points and a win is 10, with 10 scenario points possible each round. If I get the full 20 points each round, slaughtering all before me, but my list is rated 5, I get a 4. But someone who lost each round, and never got a scenario point, but had a list rated at 1 would get a 5. What the hell?!

Yes, that is correct. If your list is rated a 5, you will find it exceptionally hard to do well. But we don’t want super low rated lists either. In fact, if your list is rated 2.0 or below, it will be rejected and your team will have to resubmit. We’re serious when we mean keep in the spirit of OFCC and aim for a 3.

Captains are responsible for helping each member of their team submit a list that aims for 3. So bring your lower powered lists up, and your harder lists down.


LIST RATING

The first step in the army list rating process is your team captain. Your captain should be evaluating your list, and helping you construct a list in the spirit of the OFCC.

The captain will submit your list to the ratings committee. All communication goes through the captain. Do not contact the committee directly, or post your list yourself. That is the captain’s job.

The ratings committee will look at each list and use its own subjective assessment. Committee members will ask themselves the following questions (not an exclusive list)

1. Is this list in the spirit of the OFCC, and a hobbyist event emphasizing sportsmanship and fun games, or is it designed with competition in mind?


2. Does this list have a theme, or are unit selections apparently made based solely on tactical advantage?


3. Does this appear to be an Internet list?


4. Are unusual, or seldom seen, choices present in the army?

5. Is this a gunline?


6. Is this a MSU list?


7. Is this a deathstar list?

 

8. Is this a rock, paper, scissors list?


9. Does this list look fun to play against?


10. Does this list try to break the mold, and bring something new to see?

You will note we are not publishing a specific “do this, don’t do that” checklist. That’s because publishing such a thing just encourages people to try and work around and/or break it. So use the general guidelines above and the spirit of the OFCC and sportsmanship as your reference. You know when your list is harder. Double lord casters? Looks harder. Decided to take a unit the Internet hates just because you wanted to finally put it on the table and play it? Your comp just improved.

 

 

OFCC List Formatting Guidelines

 

The list raters for the OFCC spend a lot of time working on helping the OFCC be as positive an experience as possible for all participants. Each year, much of that time is spent reformatting submitted lists into a readable format. This year, we hope to avoid some of that extra work by asking people to submit their lists in a standard format. Please ensure that the list you submit to your captain is formatted properly. Likewise, captains will make sure that lists are appropriately formatted before passing it on to the list rating committee. 

Each unit should be listed on a separate line, in the following format: (# of models) (name of unit), (Upgrade), (Upgrade), (Upgrade) [points] Units consisting of a single model do not need to include the number of models. Other things to consider:

 

1. Do not submit your list directly to the committee.  Lists are only to be submitted to the ratings committee from captains.  Captains are only to submit lists in MS Word format, using the template below.  No Army Builder, no Quartermaster, no Excel.  Just MS Word in the format described below.

 

2. Please enter each unit on a separate line. For example, if you are taking 3 units of 5 Chaos Hounds each, do not list them as “3 x 5 Chaos Hounds”; rather, list them separately as shown below.

 

3. List your units by unit type in the following order: Lord, Heroes, Core, Specials, Rares. Put an extra line break between the different unit types to separate them. List the point totals for each category and % of total cost for each grouping.

 

4. Put the full point cost of each unit in brackets at the end of each entry.

 

5. Please do not use abbreviations for magic items, upgrades, or unit names, even if it is a commonly used abbreviation. For example, do not use “GW” to indicate that a unit has great weapons; rather type out the words “Great Weapons”.

 

6. Likewise, please use the full complete name of magic items as listed in the respective army book. For example, type out “Ulag's Akk'rit Axe”, not “Akk’rit Axe” or “Ak Axe”.

 

7. Do not list item characteristics that are included in the unit’s base cost. For example, in describing a unit of Chaos Knights,  do not list chaos armor, horses, barding, shields, etc., as these are included in the cost of the Chaos Knight.

 

TEAM NAME – ARMY NAME

Person’s Name – Ordo Forum Name

 

LORDS [ POINT TOTAL / PERCENTAGE]

 

Unit Entry, general?, magic levels, magic lore, items, options,

equipment                                                                                                            [Points]

 

HEROES [ POINT TOTAL / PERCENTAGE]

 

(Total models in unit) Unit Entry, magic levels, magic lore, items,

options, equipment                                                                                                [Points]

 

CORE [ POINT TOTAL / PERCENTAGE]

 

(Total models in unit) Unit Entry, magic levels, magic lore, items,

options, equipment                                                                                                [Points]

 

SPECIAL [ POINT TOTAL / PERCENTAGE]

 

(Total models in unit) Unit Entry, magic levels, magic lore, items,

options, equipment                                                                                                [Points]

 

RARE [ POINT TOTAL / PERCENTAGE]

 

(Total models in unit) Unit Entry, magic levels, magic lore, items,

options, equipment                                                                                                [Points]

 

 TOTAL:  ________

 

 

 

 

 

 

TEAM ORDO – DAEMONS

Bronson - Agent P

 

LORDS [515 / 18%]

 

Daemon Prince, General, Mark of Tzeentch, Level 4, Lore of Metal,                         [515]

Wings, Greater Gift, Lesser gift

 

HEROES [400 / 14%]

 

Herald of Tzeentch, Level 2, Lore of Tzeentch, Exalted Locus                                    [175]

 

Herald of Khorne, Battle Standard Bearer, Exalted Locus, Lesser gift                                                [225]

 

CORE [846 / 31%]

 

(29) Bloodletters, standard, musician                                                                     [426]

 

(10) Pink Horrors, standard                                                                                    [140]

 

(10) Pink Horrors, standard                                                                                    [140]

 

(10) Pink Horrors, standard                                                                                    [140]

 

SPECIAL [445 / 16%]

 

(3) Bloodcrushers, standard                                                                                  [205]

 

(6) Screamers of Tzeentch                                                                                    [240]

 

RARE [590 / 21%]

 

(1) Skullcannon of Khorne                                                                                    [135]

 

(1) Skullcannon of Khorne                                                                                    [135]

 

(1) Burning chariot of Tzeentch, Blue Horror Crew                                              [170]

 

(1) Burning chariot of Tzeentch                                                                           [150]

 

                                                                                    TOTAL:  2796

 

 

Lists that are incorrect, illegal, or unreadable will be docket team points.

 


SPORTSMANSHIP

Sportsmanship is per team. This is calculated based on individual points assessed in each game by opponents, minus penalties assessed to the team from the ratings committee.

In each game, opponents are asked to rate the sportsmanship of the opponent on a scale of 1-5, with the following directions:

Please rate the sportsmanship of your opponent. DISREGARD the results of your game. Don’t let yourself be swayed by who won or lost. Rather, focus on the sportsmanship.

5: An outstanding, exceptional game. One of the most enjoyable games you’ve ever played in you life. This is reserved for the truly exceptional gaming experience. You would never give this rating out more than once per tournament. This is the person you should give your favorite player pin to.

4: A truly top notch game, that went above and beyond the typical OFCC experience. This more than just a good game, your opponent delivered something “extra” to enhance the gaming experience and make you always remember this game.

3. A good solid OFCC style fun game. This is the fun game you expect at OFCC, and you would have a beer and play this opponent again anytime.

2. Not what you expect from an OFCC game. There was something in this game that decreased the fun factor, and made the game less social and enjoyable.

1. A complete failure of an OFCC game. This was a game you might expect to have at a hyper-competitive event with no fun. You would not play this person again.

OBJECTIVE CRITERIA FOR SPORTSMANSHIP

It can be hard to rate sportsmanship with a person sitting across the table from you. We all feel social pressures to be nice and bump scores. So we’re helping the players out in that. First, look at the "3" rating above. That's what an OFCC game is supposed to be. Your typical OFCC awesome, fun, great game is a 3. Everything above 3 is reserved for something above and beyond. So, if you answer yes to any of the following, you may not rate your opponent higher than a 3. You get to be the good guy, the tournament made you rate them that way:

1. Was your opponent late to the game? YES/NO

 

2. Was your opponent intoxicated to a level that impeded your enjoyment of the game? YES/NO

 

3. Was your opponent missing anything necessary to play like dice, ruler, templates, models? YES/NO

4. Did your opponent spend the game on his/her cell phone or computer to an extent that it detracted from your enjoyment of the game? YES/NO

5. Were you unable to finish at least 4 full turns of play? YES/NO

With teams of 4, five matches total, and a max of 5 sportsmanship per match, the individual components range from 20-100.

Penalties

From this team total, the ratings committee will deduct the following:

1. Army lists submitted after the deadline: -5 per day late.

2.Army lists submitted with incorrect formatting: -2 per list

3. Army lists rejected due to incorrect math, illegal structure, or inclusion of units/items in violation of comp rules: -5 per list

Bonuses


From the team total, the ratings committee will add the following:

1. Does the team have team shirts, or name tags: +5

2. For each favorite opponent pin: +5 per pin.

PAINTING

 

1. Unpainted Models may never be used at an OFCC.

 

2. All models used must have a 3 color minimum.

 

3. Players will look at the armies displayed. They will vote for their favorite army. Each vote is worth one point. Players cannot vote for their own team.

 

4. A team of  judges, not participating in the event, will rate each player’s army.The Judges' painting score for the team will be added to the score from the players’ vote. The highest and lowest scores will be thrown out.

 

5. The Judges will be looking for:

 

-Player’s full name and Team displayed for the army. 2 Point.

 

-Table Top Standard. 2 Points  

 

-Conversions. Up to 2 Points

 

-Impressive Painting Techniques. Up to 2 Points

 

-Themed army, Well thought out movement trays or display boards. Up to 2 Points.

 

 

 What Players Need:

 

1. A fully painted army. 

*Table top quality: primer plus three colors.

 

Unpainted models and units will not be allowed to play. Be warned.

 

2. 6 Army lists, one for the player, and five for his opponents.

 

*The army list should have the player’s real name and screen name on it.

 

3. Dice including scatter dice and artillery dice.

4. Tape Measure.

 

5. A large and small blast template and a flame template.

 

6. Their Army Book.

 

7. The Basic Warhammer Rule Book.

 

8. A tray to move their armies between rounds and display during army judging.

 

Terrain:

 

Before picking sides, discuss the table to determine what the terrain is.

 

Each table should have only three pieces of special terrain. All other terrain should be generic by category. The special terrain is determined by the scenario.

 

The terrain is fixed and should not be moved unless the scenario calls for it.

 

For the OFCC small building can hold no more than 20 models.

All other buildings can hold no longer than 40 models.

 

Rivers and marshes start from the edge of the terrain piece, not the water itself.

 

Scenarios

 

1. Kill Mr. Lucky

 

He's the magic man. He's your rabbit's foot. With him losses, turn to wins. He's Mr. Lucky.

 

Pick one champion from your army. That champion is Mr. Lucky. As long as Mr. Lucky is alive, he grants the following:

 

1) Mr. Lucky grants one D6 re-roll per phase per each player's turn! 

2)In the movement phase, he can re-roll and compulsory move or a charge or flee roll. 

3) In your magic phase, he can re-roll one of the dice to determine the amount of power dice or one of the sixes that would cause a miscast. In the shooting phase it could re-roll the number of wounds a cannon would cause or single wound roll. 

4) Furthermore, Mr. Lucky allows the controlling player to attempt to channel a power or dispel dice.

If you do not have a champion, you can't take Mr. Lucky. 

Other Rules:

The Game is battle line.

Terrain: 

1) All Forests are Wildwoods. (pg. 119)

2) All Rivers are Raging Torrents. (pg. 120) 

 

Game Points:

+10 Points for a win,

+7 For a Tie, (less than 100 points separate the two sides)

+5 for a Minor Loss, (less than 700 points separate the two sides)

+3 Points for a Major Loss, (more than 700 points separate the two sides)

 

Bonus Points

 

If you kill your opponent's Mr. Lucky, you receive four tournament points. 

If you keep your Mr. Luck alive to the end of the game, you are awarded six tournament points!

 

 

 

2. The Traveling Tower

 

This is a Watch Tower Scenario with the following exceptions:

 

1. The Tower Moves!

At the start of each turn, roll the artillery and scatter dice to determine the distance and direction the tower moves. If the tower hits a unit, friend or foe, the tower inflicts d6+4 S10 hits. If the tower hits any terrain other than a hill or an obstacle, the unit inside the tower takes d6 +4 S10 Hits. 

 

*The table edge is counted as a piece of terrain.

**Treat the tower as a vortex when it hit units.

2. The person who hold the tower does not immediately win the game. The winner is determined by victory points.

 

Terrain:

1) All Swamps are Mist Wreathed Swamps. (pg. 121)

2) All Ruins, Pillars, Obelisks, States or Monuments are Magic Circles .(pg. 125)


Game Points.

+10 Points for a win,

+7 For a Tie, (less than 100 points separate the two sides)

+5 for a Minor Loss, (less than 700 points separate the two sides)

+3 Points for a Major Loss, (more than 700 points separate the two sides)

BonusPoints.

 

The side holding the tower at the end of the game receives 5 bonus points. 

The side with most models killed by the tower received 5 bonus points. Please keep track as the game progresses.

 

 

3. It is All About the Core

 

This game is a Meeting Engagement  with the following exceptions.

 

1) In this match, no unit starts in reserve. 

 

2) Each army should be deployed 9 inches off the center of the corner to corner deployment. 

 

Special Terrain:

 

1) All Rocky Spires, Statues, and Obelisks are Elven Waystones. (pg. 125)

 

2) All Forests are Venom Thickets. (pg. 119).

 

Bonus Points:

 

A Bonus Point is awarded for each friendly core unit alive at the end of the game. Each unit standard alive at the end of the game is worth another bonus point.

 

 

Game Points:

 

+10 Points for a win,

+7 For a Tie, (less than 300 points separate the two sides)

+5 for a Minor Loss, (less than 700 points separate the two sides)

+3 Points for a Major Loss, (more than 700 points separate the two sides)

 

 

4.  Blood and Glory and Monsters, Oh My!

 

 

Two armies meet for ultimate glory on the field of battle using the Blood and Glory rules from page 148 of the BRB with the additional rules:

 

1) Any unit that is a “Monster” per the BRB (page 106) adds +1 to the army's Fortitude.

 

2) Any unit taken from Tamurkhan, DOGS OF WAR, or the Storm of Magic used as a rare adds +1 to the army's Fortitude.

 

*Monsters of from Tamurkhan or Storm of Magic count as only one banner point.

3)  Each army's Breaking Point is 3. When an army reaches 3 fortitude. The game is over!

 

 

Special Terrain:

1) All Mystical Monuments are Bane Stones. (pg. 124)

 

2) All Hills are Scree Slopes. (pg. 118).

 

 

Game Points:

 

+10 Points for a win,

+7 For a Tie, (less than 300 points separate the two sides)

+5 for a Minor Loss, (less than 700 points separate the two sides)

+3 Points for a Major Loss, (more than 700 points separate the two sides)

 

 

Bonus Points:

 

One point is awarded for each point of Fortitude an army earns.

 

*For a maximum of ten points

 

 

5.  King of the Hill

The Vanguard of two great armies fight for the high ground.


Terrain:

Place one large hill in the center of the table. This is the hill the two armies will be fighting to possess. 

Special Terrain:

1. All Marshes are Khemri Quicksand. (pg. 121). 

2. The hill in the center of the table is a Temple of Skulls. (pg. 118).

 

Game Points:

+10 Points for a win,

+7 For a Tie, (less than 100 points separate the two sides)

+5 for a Minor Loss, (less than 700 points separate the two sides)

+3 Points for a Major Loss, (more than 700 points separate the two sides)

 

Bonus Points:

 

Each friendly unit on top of the hill at the end of the game is worth one tournament point.

Each friendly hero on top of the hill at the end of the game is worth one point.

Each friendly standard, not including the BSB, on top of the hill is worth one point.

The side with the most models on top of the hill is awarded 5 points

*Bonus points cap at 10.

 

 


CONCLUSION

Those are the army comp, ratings, and sportsmanship rules for 2014. The paint judging criteria will be posted shortly, so check back. With these rules in hand, start building your teams and getting your armies ready. OFCC will be here before you know it.

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  • 2 weeks later...

 

 

Max of 12 PD per phase at one time. You can generate power dice during the phase (ie. Lore of Death attribute). Dice from sources such as magic mushrooms, Hierotitans, etc, do not count as power dice for the limit.

 

 

 

I'm surprised by this.  I like it, but I'm surprised that you guys are allowing more than 12 dice during the magic phase.  It seems like a big deviation from previous years.

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  • 4 weeks later...
Three questions:

 

1. In Scenario 3 All About the Core, does "Each unit standard" include all unit standards or only core unit standards?

 

2. Same Scenario, do you get a bonus point for the BSB staying alive as well?

 

3. In Scenario 5 King of the Hill, does "Each friendly hero" mean Hero or Character? In other words, do you get a point for a Lord on the hill too? Or just Heroes?

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  • 2 weeks later...

I get that, but after playing the scenario, it feels like it hits too hard, One roll can get it into your lines and almost end a game before it gets started. There should always be a chance for "the eye is closed" type of result IMHO.

In my game with rudra I started with my Dwarf Crossbows in it and started by running over his centaur unit (killing 10 as I recall), it proceeded to move through his army then got stuck in the corner... My dudes inside all died and he was able to take the tower in the last turn.

 

The tower is definitely over the top harsh... but honestly It made it more fun.

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The tower is the one game I'm concerned about with the slow moving dwarfs. This is the one scenario I wish I had skaven for. Which now brings me to a rules question. If the tower is destroyed by the bell, do the ruins continue to move? If they do, is the S of the hit decreased?

I never had a chance to get back in the tower in that game, but it was a pile of fun anyway...

 

I'm imagining that the tower, being created of the most powerful magics, is immune to the destructive power of the bell... But raindog will have to tell you for sure.

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  • 2 weeks later...
1. The Tournament Packet states: "Each table should have only three pieces of special terrain. All other terrain should be generic by category. The special terrain is determined by the scenario."

 

My question is: For wood elf players, do the free forest and forests from Acorns of Ages count toward this 3-special-terrain limit?

 

IMO, I think they should be in addition to the 3-special limit, as it states that the forests are place during deployment, before any units have been deployed. Any pre-existing terrain should be identified prior to the deployment phase.

 

2. In "It is All About the Core" it states: "A Bonus Point is awarded for each friendly core unit alive at the end of the game. Each unit standard alive at the end of the game is worth another bonus point."

 

My question is: Do you get a bonus point for every unit standard alive, or just CORE unit standards alive at the end of the game? If it is every unit standard (not just core), then you do you also get a point for the BSB alive too?

 

3. In the BRB under Buildings - Special Attacks, it states: "For special attacks (such as stomps) and items that affect models in base contact, a model fighting in a building is assumed to be in base contact with one enemy model nominated by the enemy player unless fighting in a challenge, of course, in which case they are in contact with the model they are fighting!"

 

My question is: If a unit is in a building, and a character with the Other Trickster's Shard assaults the building with his unit, can the assaulting player declare that all of models inside are in base-to-base contact with him, thus needing to reroll their ward saves due to being in contact with the Shard?

 

4. "King of the Hill" states: "Each friendly hero on top of the hill at the end of the game is worth one point."

 

My question is: Does "Each friendly hero" mean Hero or Character? In other words, do you get a point for a Lord on the hill too? Or just Hero-level characters?

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  • 2 weeks later...

bump

 

1. The Tournament Packet states: "Each table should have only three pieces of special terrain. All other terrain should be generic by category. The special terrain is determined by the scenario."

 

My question is: For wood elf players, do the free forest and forests from Acorns of Ages count toward this 3-special-terrain limit?

 

IMO, I think they should be in addition to the 3-special limit, as it states that the forests are place during deployment, before any units have been deployed. Any pre-existing terrain should be identified prior to the deployment phase.

 

2. In "It is All About the Core" it states: "A Bonus Point is awarded for each friendly core unit alive at the end of the game. Each unit standard alive at the end of the game is worth another bonus point."

 

My question is: Do you get a bonus point for every unit standard alive, or just CORE unit standards alive at the end of the game? If it is every unit standard (not just core), then you do you also get a point for the BSB alive too?

 

3. In the BRB under Buildings - Special Attacks, it states: "For special attacks (such as stomps) and items that affect models in base contact, a model fighting in a building is assumed to be in base contact with one enemy model nominated by the enemy player unless fighting in a challenge, of course, in which case they are in contact with the model they are fighting!"

 

My question is: If a unit is in a building, and a character with the Other Trickster's Shard assaults the building with his unit, can the assaulting player declare that all of models inside are in base-to-base contact with him, thus needing to reroll their ward saves due to being in contact with the Shard?

 

4. "King of the Hill" states: "Each friendly hero on top of the hill at the end of the game is worth one point."

 

My question is: Does "Each friendly hero" mean Hero or Character? In other words, do you get a point for a Lord on the hill too? Or just Hero-level characters?

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