dkieft Posted January 8, 2016 Report Share Posted January 8, 2016 So I notice that many of ships A and B options differ by only a number of black die versus a number of blue die. The Black die variants are cheaper and not that I have much experience but I am guessing harder to use due to shorter optimal range. How do people who have played a bit feel about the difference between the two options? Quote Link to comment Share on other sites More sharing options...
dkieft Posted January 15, 2016 Author Report Share Posted January 15, 2016 Does anyone even play this game? Quote Link to comment Share on other sites More sharing options...
Bosco Posted January 15, 2016 Report Share Posted January 15, 2016 Does anyone even play this game? There are still people in the PDX area that do. I believe The Portland Game Store has a night dedicated to Armada on a weekly basis (Friday, IIRC), so that might be worth checking out. Those I know that do play tend to play X-wing as well and usually have a preference between the two game systems. Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted January 15, 2016 Report Share Posted January 15, 2016 i havent played it in about 3 months now. the differences depend on how you want to use them. there's combo cards that work very well depending on ship option A and B. the range is huge as longer range dice means you can stay at distance and are generally speaking safer from squadrons and short ranged ships. my main reason for not playing is infinity has kinda sucked me in along with KoW so it cut out my time in armada. i also honestly havent had as that great of a 'gamers experience' with one of the pdx armada group so that kinda made it easier to push it to the back... same guy made peanut lose enthusiasm as well. the new ships look fun though. what did you end up getting? Quote Link to comment Share on other sites More sharing options...
dkieft Posted January 17, 2016 Author Report Share Posted January 17, 2016 i havent played it in about 3 months now. the differences depend on how you want to use them. there's combo cards that work very well depending on ship option A and B. the range is huge as longer range dice means you can stay at distance and are generally speaking safer from squadrons and short ranged ships. my main reason for not playing is infinity has kinda sucked me in along with KoW so it cut out my time in armada. i also honestly havent had as that great of a 'gamers experience' with one of the pdx armada group so that kinda made it easier to push it to the back... same guy made peanut lose enthusiasm as well. the new ships look fun though. what did you end up getting? That stinks, I have thrown down a few games with my local crew that have been pretty fun, but we are not playing competitively, So far I have gotten great deals on two of each wave one ship other than having only one Gladiator. I also picked up the Wave Two squadrons. Quote Link to comment Share on other sites More sharing options...
dkieft Posted January 18, 2016 Author Report Share Posted January 18, 2016 i havent played it in about 3 months now. the differences depend on how you want to use them. there's combo cards that work very well depending on ship option A and B. the range is huge as longer range dice means you can stay at distance and are generally speaking safer from squadrons and short ranged ships. Back to my question, I am just having a hard time seeing that the ships with black dice instead of blue are any good comparatively. I know the black dice are pretty nasty, but the range is seriously detrimental to effectiveness. I haven't done much with upgrades yet, andvI am sure that they will be helpful, but since they both work either type of dice, it is hard to see them altering the base difference in the ships much. I probably just need more games in to start getting it down, but I haven't had tons of time. Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted January 18, 2016 Report Share Posted January 18, 2016 Back to my question, I am just having a hard time seeing that the ships with black dice instead of blue are any good comparatively. I know the black dice are pretty nasty, but the range is seriously detrimental to effectiveness. I haven't done much with upgrades yet, andvI am sure that they will be helpful, but since they both work either type of dice, it is hard to see them altering the base difference in the ships much. I probably just need more games in to start getting it down, but I haven't had tons of time. there are tricks for black dice. mostly the gladiator netlist crap lol. black dice overall are risky but rerolls really make them nasty... Quote Link to comment Share on other sites More sharing options...
Fix Posted January 27, 2016 Report Share Posted January 27, 2016 Guess I should probably post this here, instead of just in our little Warhamster forum. dkieft, we talked for a bit about your dice question on our brand spanking new podcast this weekend (around the 1:03:40 mark). 2 Quote Link to comment Share on other sites More sharing options...
intrizic Posted January 27, 2016 Report Share Posted January 27, 2016 You beat me to it :D Quote Link to comment Share on other sites More sharing options...
dkieft Posted January 28, 2016 Author Report Share Posted January 28, 2016 Hey! You even said my name right! 1 Quote Link to comment Share on other sites More sharing options...
intrizic Posted January 28, 2016 Report Share Posted January 28, 2016 yay for Skill and Bones radio :D Did any of that help? Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted July 28, 2016 Report Share Posted July 28, 2016 I have only played twice, so take my stuff with salt. The Black vs Blue/Red argument for me comes largely down to the role of the ship. I don't have a Gladiator yet, but I'd run the Mk I with Wulff replenishing its Concentrate Fire token, Ordnance Experts letting it reroll it's black dice, Engine Techs giving it an Additional Speed 1 maneuver, Demolisher title to let it do one of its attacks "after (I) execute a maneuver" and Expanded Launchers giving the front arc +2 black dice at 98 points. 2 Red 4 Black front Hull, 4 Black Side Hulls, I can reroll any of my black die, and Shoot Line up next barrage, and shoot again. I don't know that it would be effective in a tourney, but in casual play, having some other ships helping herd the opponent towards the Demolisher. I'd probably do something similar on a Vic I. Quote Link to comment Share on other sites More sharing options...
dkieft Posted July 28, 2016 Author Report Share Posted July 28, 2016 Resurrection!!! I still haven't played too many games but that is about as good of answer as I have gotten on this one. The Gladiator seems to be the only ship that really seems to take easy advantage of the shorter range. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted July 29, 2016 Report Share Posted July 29, 2016 Armada: Resurrection - Anakin is back, but something about his DNA is alien. Indeed. ;) You could do it a bit cheaper, and not as effectively, on a Raider, but it'd go against the Raiders intent as Anti-fighter/Fighter Support. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.