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Exile

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  • 1 month later...

Put some more highlights on the Uhlan between pic and now. Can't wait to show it off at a Game Night near you soon.

 

On another note, I'm out driving today, pass the Green Dragon, and what do I see? A sign for a ROGUE GARAGE SALE!!! Looks like it's Green Dragon for beers after!

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  • 4 weeks later...

Holy crapola, I'm back from the Emerald City Incursion, and boy do I have a story for you!

 

I'll start at the end, I took home 4th Place!!  Best overall went to Chris C, better known as the one, the only Tamrielo, with 12 Tournament points.  I ended with 11, but was behind the players who placed 2nd and 3rd in TP's.

 

But more on that later, let's run this one down.

 

I brought the following two lists:

 

logo_104.png ECI Visors
──────────────────────────────────────────────────

orden_regular.png10  
logo_5.pngAQUILA HMG / Pistol, Shock CCW. (2 | 62)
logo_26.pngBLACK FRIAR (Albedo, Biometric Visor L1) MULTI Rifle, Nanopulser, Drop Bears / Pistol, CC Weapon. (0 | 28)
logo_24.pngLOCUST Hacker (Assault Hacking Device) Breaker Combi Rifle, D-Charges / Pistol, Shock CCW, Knife. (0.5 | 38)
logo_4.pngHEXA Hacker (Killer Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0 | 27)
logo_4.pngHEXA MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 32)
logo_9.pngDEVA Lieutenant (Sensor) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 24)
logo_9.pngDEVA Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 31)
logo_2.pngFUSILIER HMG / Pistol, Knife. (1 | 18)
logo_2.pngFUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
logo_21.pngBIPANDRA Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 24)

6 SWC | 296 Points

Open in Infinity Army
 

And

 

logo_104.png ECI Link
──────────────────────────────────────────────────

orden_regular.png10  
logo_8.pngUHLAN HMG, Feuerbach / . (2 | 99)
logo_4.pngHEXA Hacker (Killer Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0 | 27)
logo_26.pngBLACK FRIAR (Albedo, Biometric Visor L1) MULTI Rifle, Nanopulser, Drop Bears / Pistol, CC Weapon. (0 | 28)
logo_3.pngBOLT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24)
logo_3.pngBOLT Lieutenant Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 22)
logo_3.pngBOLT Missile Launcher, Light Shotgun / Pistol, Knife. (1.5 | 27)
logo_3.pngBOLT MULTI Sniper Rifle / Pistol, Knife. (1.5 | 26)
logo_3.pngBOLT Boarding Shotgun, E/M Grenades / Pistol, Knife. (0 | 19)
logo_20.pngMACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
logo_17.pngPALBOT Electric Pulse. (0 | 3)
logo_2.pngFUSILIER Combi Rifle / Pistol, Knife. (0 | 10)

5 SWC | 300 Points

Open in Infinity Army
 

 

 

 

The first game of the weekend was my only loss, and perhaps one of my greatest shellackings since my Warmahordes days.  The event had a challenge round, and I called out Chris C, yes, that Chris C, wanting to match up against him.  He brought Vanilla Aleph, and the first game was Antenna Field.  I had crafted the non-link list for this mission and Supplies specifically.   He won the roll, and instructed me to deploy first, with Strategos Level 3 in effect.  Sooooo, I knew I was in for a Bunny Stomping.  With the onus of deploying first against that, I chose First Turn.  Table was one of George's mixture of Top Down and Black Sheep buildings.  I dropped the Fusi mini-link on the left flank, ready to advance and cover the Left antenna, The deva just around the corner of a building next to my near antenna, the Black Friar, the Aquila, the Sensor Deva on the Right Flank, with the LT hidden, and the BF + Aquila ready to advance up to a central LOS blocking building.  KHD Hexa was near them in Hidden Deploy and the MSR Hexa was on a Sniper perch in my DZ, also Hidden.   My locust went behind some drop terrain prone, near the big TDT building blocking LOF in the Center.  He dropped a TR Bot on top of a building on my left flank, a second behind a building covering my link's approach, a FO bot in the center in total cover, one Chain Myrmidon prone on a rooftop central, one behind the building on the left flank.  An engineer Proxy behind a building, and Two netrods.  one landed safely in his DZ, the other scattered wide, into my MSR Hexa's field of fire.  The Big Bunny went on the other side of the big TDT building, away from my right flank firebase.  He also hidden deployed something that will show up later.

 

The first turn consisted of my blasting off one TR bot and the Netrod, while I moved into base contact with my home console and the central one. Black Friar advanced to cover the right antenna, missing a drop bear throw in the process!  Aquila moved up a bit to get into cover from S7 models in his DZ area.  His first turn consisted of the Marut diseccting my Deva Hacker and Hexa KHD, and a Dasyu KHD attempting to fry my Locust's grey matter, but eating a Carbonite crit in return.  He moved up his FO bot to claim his DZ console, and took first round. 

 

Round two started with me attempting to put down the Marut, who had moved centrally to cover the central 3 objectives.  I spent several command tokens to coordinate the Aquila the Hexa and the Locust, sacrificing the Locust to the KHD dasyu and despite inflicting 5 or 6 armor saves, the Marut only failed one.  It ended with the Black Friar dying ignominiously to the Dasyu, who rolled two crits in a row on a 6 (BF cancelled the first one on a 7).  His turn two wiped out the Hexa, but I had not made a dent on the consoles, score 0-4.  With some desparation, I took out a myrm who had advanced on my left flank with the Aquila, then advanced the fusiliers, out-bursted the TR HMG, and put a 2nd wound on the Marut.  In the bottom of 3, the Fusiliers died horribly, despite beating the Marut in the first f2f roll (yea, another armor save). He advanced the Dasyu and the Proxy engineer, killed the Aquila, who forgot that discretion was the better part of valor, and with his LAST order, touched my DZ antenna.  10-0'ed. I had 48 VP's left on the board.

 

It hurt.

 

After the game, Chris basically told me that I had him thinking, but after turn two, he felt he had it in control.  Regarding deployment, he mentioned that my strong right side was easily countered by his refused flank, and the smoke/Marut shenanigans + armor saves tilted things immensely.

 

Squarely at the bottom of the standings, I approached the second game slightly deflated, but not discouraged or upset.  I appreciate the time Chris spent with me after the game going over things, he is a gentleman, and a scholar of the game.  Playing him was a treat.

 

Game two saw me matched up against a gentleman named Ian, playing Shock Army in a game of Supplies.  I won the roll off, and asked him to deploy first.  The side I chose had a 2nd level tower that could see all three crates, a natural Hexa nest.  He dropped a full link of Regulars on my left flank, a GdA on top of a building in the center, a machinist and a Trauma-doc both with palbots, and a Knight of Montesa LRL right near the half line, overlooking parts of my DZ.  The engineer's palbot was on my right flank, next to an open road with some planters.  I set up my link HMG overlooking the road, the Hexa on her sniper perch, the Aquila below him on a rooftop, the Hacker Deva on the ground in total cover, to their left, the Locust up towards his HVT and the left console.  KHD was centrally located, ready to head to the center or right crate.  Black Friar below the mini-link, ready to support in close against a rush.  Deva LT chilled in total cover, ready to keep his order going, and relieved to not be seeing any camo or TO.  His reserve was a Dragoes, placed on the road, ready to advance.  I had guessed correctly. 

 

 

I nuked two of his orders, and we commenced.  First order went to the Dragoe, it advanced, intent on murderizing the Fusilier HMG, but he advanced too far, and into my Hexa's LOF.  I came out of hidden, he split burst, and lost both rolls, taking one wound.  He attempted to smoke out my Hexa with the GDA, but due to a bit of over-estimation of range, only half-covered the hexa's view of the left box.  GDA went down in the process, the Hexa's trigger finger was on fire!   He switched over to the link, moved the up to collect a supply box, but exposed his Spitfire to the wrath of the Hexa! She fell, and I felt the game start to swing.  In my active turn, I burst beat the Dragoe with the HMG, and put it unconscious in one order (four impacts, failed two).  I then attempted to dislodge the Montesa Knight, who stood firm for many orders, but fell eventually.  I did not have enough orders to reach a box, that would have to wait. 

 

With all of his heavy hitters down, Ian attempted to salvage a classified, and restore some semblance of order, but it was ultimately ineffective.  My Paramedic fusi ran up and grabbed the right box, the KHD hexa the central, and the Locust worked his way forward to kill a handful more regulars, dislodging the box.  He was in Retreat + LOL in bottom of 3, spent two tokens to get the last regular to try and pick up the box before the end, but the Locust's one shot took him out.  9-0.

 

Game three saw me facing an Ariadna player whose name, sadly has escaped me.  We were playing Firefight, and I had designed my link list for that scenario.  I almost regretted this when my opponent handed me a courtesy list consisting of Colonel Voronin, a Dog Warrior, and the Unknown Ranger!  I set my link up in an overwatch position on a building in my right flank, the Uhlan centrally with the Hexa nearby, the Black Friar on the left flank, and placed the Fusi centrally as bait, with the Machinist behind a box, his bot ready to head out and repair.  He dropped Voronin inside a building in his DZ, fully out of LOF of anything, I wasn't getting to him.  Ranger went on the right flank with the Dog warrior, who would be able to approach the linkteam safest from that direction, and he dropped a swath of camo markers.  He nuked two orders, and we began.  I discovered off some ambush camo first turn, moved up my black friar, took a item out of the box, successfully landed two Drop Bears (after failing one), and awaited the onslaught.  He brought the dog warrior around, took a wound to transform, then, cautiously smoking out the linkteam, and was able to cross the board laterally to pop both mines.  He moved a bit too far, took two missiles to the head, and dropped, his task complete.  Black Friar was still around, but was soon Van Zant'ed off the board.  He survived an order, which probably saved the Machinist too, because my opponent ran out of orders, with VZ off in my left DZ.

 

Uhlan went to work.  He escorted VZ off with an HMG, then re-camoed.  Took off a bit more ambush camo, then let the Machinist run the Palbot up and around to engineer his HVT.  The small robot sacrificed himself for the success!  The Hexa moved around, but spent an order too many trying to remove a chasseur from the right flank, and didn't have one to pick the box.  KHD Hexa got roasted by a chasseur shortly thereafter, but that was where my opponent's luck turned.  He brought around his Spetznaz HMG, sliced the pie on my Bolt ML, and I crit him out.  His other Spetznaz, a sniper, successfully took out my ML and Sniper, but died to a lucky crit from the Uhlan.  Turn 3, confident in my points domination, I moved the Uhlan up onto a building, cleared off the Chasseur, and medikit'ed back the Bolt Sniper.  Bottom of three the Ranger tried to Molotok the Uhlan, but ate a Feuberbach crit.  He conceded then.  Score was 6 or 7 to 1. 

 

Day one was complete.  I had been stomped in one game, stomped in one, and dice hot in a third.  Dinner, Sleep, and back at it for day 2.

 

Game Four started against Bob, who was playing vanilla Nomads in Supremacy.  My original intent had been to use my Visors list for Supplies and Antenna Field, and my Link for the others, but after some thought, I went without a link for this scenario, thinking that to dominate 4 zones would require the extra flexibility.  Bob brought Two TR Bots, a sin eater HMG, a Clockmaker, a doc, a grenzer, two camo tokens, and two TO camo tokens.  One camo token went high on a roof, the other low.  I pegged the Top one as a Intruder MSR, and the bottom as an intruder LT.  One TR bot on the left flank, the other with the Sin Eater on the right, with the Dak and the Machinist hiding, and both TO markers infiltrated.  He advanced a few things in top of one, and scored a console with the ground camo marker (who turned out to be a Intruder Hacker), then dropped a few things in supressive.  I Hexa'ed off the TR Bots, then pushed up into my two quadrants, drawing 1-1 first round.  Round two saw him move the Clockmaker up to fix the TR bot, but he ate a MSR round in the process of fixing the bot. His Spektrs made an impressive amount of dodges and armor saves, working their way forward, laying a number of hazards on the way.  My Black Friar took out one Spektr on the right flank, I moved my Deva LT up and sensored a few mines that were laid by the spektr on that flank, and I claimed one console with my KHD, while still failing to kill the left flank Spektr, again, and his Sin Eater crit my Hexa MSR on a 1.  We drew again, 2-2.  Top of three, he bunkered the Spektr in near my DZ with mines, and moved his Intruder Hacker out past my Aquila's LoF - and I think it was in fact his first game against an Aquila.  HMG in the open on an 18 knocked him down, and he was out of orders.  The Black Friar died to long-range combi fire from the Daktari, but not before discharging both mines.  The Deva hacker, seeing her opportunity, moved up to hit my left flank console, before advancing, taking the 3rd quadrant, and hitting the console in the far left quad.  I Intelcom Interferenced his Spektr FO, then won the F2F with the Deva, making it 7-2.  This was Bob's first tournament for Infinity, but he played like a minis veteran.  He kept his focus on the objectives very well.

 

So, after four games, I was back at 3-1, with 9 VP's. 

 

Aaaaand I'll leave game five for tomorrow.  :D

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  • 4 months later...

Good grief, it's been a while.  Bit of a slack, eh boyz?

So I have run mycourse of NCA for now, and instead of following into Red Veil Haqq, I took a left turn at Albequerque and diverted to Vanilla ALEPH.  I had finished painting Scylla, Drakios, and an Asura Spitfire for use as Deva Functionaries for my NCA, in my NCA colors.  In a moment of inspiration one night back in November, I thought to myself, "What if I paint more ALEPH in this paint scheme" and BOOM, here we are. 

Over the past few months, I have collected a bit of a haul: a 3-pack of Daikinis, the HMG Daikini, a Support Pack, a Posthumns box, and a few blisters.  Acmon (the Dactyl character) has been gifted a bit of green-stuff magazines for his Pistols, making them into dual SMG's for the Proxy Mk. 5 FO.  Hector has been pulling double duty as an himself or an Asura Hacker LT in the past few weeks between Thursdays at F&F and Sundays at WoW.  Also a Myrm Officer for Chain of Command and smoke shenanigans (holy hell smoke is such an amazing tool, I kinda see why PanO doesn't get any now).  My standard remotes will be filling in for Rebots and Probots (not a big fan of those sculpts anyway), and my Neoterra Bolts have been standing in as, in various settings, a Proxy Mk4 HRL (the ML), a Proxy Mk4 HMG (the Spit), and various Thorakites (Combi/LSG).  Penesthelia classic, because Rule of Cool.  Also have a LE Achilles hiding in the closet, for some dark, desperate day.

(And here I'll take a moment to thank autosave on forum posts.  Phew!)

On the actual hobby side of things, there has definitely been some challenge.  The Daikinis were tricky, 5 pins on 2 of them, and 6 on the third, but nothing prepared me for Penny.  The bike itself wasn't too bad, some awkward mold lines, nothing too shabby.  Getting Penny herself astride the bike, at the right angle, and solidlly enough together to be painted separately and then mounted, well, that took about 4 tries before I learned to pin one leg, let it cure completely, pin an arm, let it cure, then pin the other arm.  She's now ready to paint, but I have definitely not been in the painting groove lately.  With luck, Jay's challenge this week will cause the muse to descend.  Maybe just a Daikini to start...

 

 

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  • 2 weeks later...

I've got a soft spot for the Daikinis, and Vanilla Aleph in general.  Gives off a wonderful hard 80's anime + 90's Sci-fi vibe for me.  Although I will admit that the challenge of Penny is part of why I started this particular project.

 

As for my hobby time lately, it's been limited mostly to MDF construction.  My lovely wife purchased roughly a table's worth of Black Sheep's Industrial Stack terrain for Christmas.

The lack of an instruction manual has been a limiting factor, but I have produced, so far, 1 4x4", 1 8x4", roughly 40" of total cover S5 walls, 7 decent sized crates, and a fair number of scatter barricades.  Still working out the paint scheme and general feel for the table.

 

Past few game nights have featured this list:

logo_701.png ALEPH
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png9  
logo_4.pngASURA Lieutenant Hacker (Hacking Device Plus UPGRADE: Redrum) Combi Rifle, Nanopulser / Pistol, AP CCW. (0.5 | 72)
logo_3.pngDEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33)
logo_10.pngDALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
logo_1.pngDAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
logo_1.pngDAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
logo_1.pngDAKINI Tacbot HMG / Electric Pulse. (1 | 21)
logo_15.pngNETROD . (0 | 4)
logo_15.pngNETROD . (0 | 4)
logo_8.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)

GROUP 2sep.gifsep.giforden_regular.png6  
logo_15.pngNETROD . (0 | 4)
logo_17.pngPROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10)
logo_18.pngPROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24)
logo_49.pngPROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10)
logo_8.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_20.pngTHORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)
logo_20.pngTHORAKITES Paramedic (Medikit, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 14)
logo_20.pngTHORAKITES (360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 12)

4 SWC | 300 Points

Open in Infinity Army

It's been interesting so far.  It's a variant of some of my older NCA tricks, but with higher order efficiency on those strike pieces.  If i get a relatively intact first turn, it can be bloody.  I haven't run into any true infowar lists yet, so I can't comment on how I'd deal with counter-hacking just yet.  Probably going to play with it another week before I make some tweaks.

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  • 6 months later...

Goodness it's dusty in here.

Some small thoughts before this week's Escalation.

Posthumans are busted.  Allowing that much board coverage, with their good to elite stats/loadout can just dominate at lower point totals.  10 orders means a lot more when you have 11 or 12 active troopers.

The ITS rule change regarding 10 order lists is a HUGE boon for Aleph.  Haven't really run into much in the way of Infowar yet still.  We'll see how it goes going forward.

Still hate the Thorakiti models, but Sgt. Thrasymedes is pretty dope.  Pinning all the things has definitely been a challenge on some of the older Aleph sculpts, but klutz that I am, still am glad I do it.

 

For Today:

logo_701.png ALEPH
──────────────────────────────────────────────────

orden_regular.png10  
logo_3.pngDEVA Lieutenant (Sensor) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 24)
logo_17.pngPROXY Mk.1 Doctor (MediKit) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 10)
logo_18.pngPROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21)
logo_19.pngPROXY Mk.3 Spitfire, Nanopulser / Pistol, Knife. (2 | 21)
logo_35.pngTHRASYMEDES Infiltrator (Infiltration) Submachine gun, Nanopulser, Flash Grenades / Pistol, Shock CCW . (0 | 27)
logo_57.pngDANAVAS Hacker (Hacking Device Plus. UPGRADE: Maestro) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 25)
logo_1.pngDAKINI Tacbot HMG / Electric Pulse. (1 | 21)
logo_1.pngDAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
logo_20.pngTHORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)
logo_20.pngTHORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)
logo_6.pngNAGA (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 27)
logo_13.pngLAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

4.5 SWC | 225 Points

Open in Infinity Army

 

Obvious LT is Obvious, but I'm not seeing how I can avoid that in Aleph under 300 pts.

I'll get some pictures up soon, with any luck.

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  • 2 weeks later...

So I dusted off the NCA for an Escalation tournament in Sherwood, today.  200 Points Supplies, 300 Points Safe Area, 400 Points FIREFIGHT!  I ended up taking third overall, and learned a very important lesson.  When you're up on Army Points at the bottom of turn 3 in Firefight, DOING NOTHING is a perfectly viable strategy.  A SECOND very important lesson.  Don't bleed -just enough- points taking risky ARO's fishing for a knockout win, to end up losing on VP's by 30.

 

More details once I process this more. (Or just ask me in person, and I shall spin you a yarn!)

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  • 5 months later...

*tap tap* this thing on? 


Played in a Biotechvore Showdown Monday night.  NCA vs Tohaa, piloted by Than.  One round event, so you had to play your best possible game.  I took the following list:

logo_104.png Biotech Showdown! 4/23
──────────────────────────────────────────────────

orden_regular.png10  
logo_6.pngSWISS GUARD HMG / Pistol, AP CCW. (2 | 68)
logo_6.pngSWISS GUARD Missile Launcher, Light Shotgun / Pistol, AP CCW. (2 | 69)
logo_5.pngAQUILA MULTI Rifle / Pistol, Shock CCW. (0 | 58)
logo_2.pngFUSILIER Missile Launcher / Pistol, Knife. (1.5 | 15)
logo_2.pngFUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
logo_2.pngFUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
logo_2.pngFUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
logo_2.pngFUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
logo_4.pngHEXA Hacker (Killer Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0 | 27)
logo_20.pngMACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)

5.5 SWC | 298 Points

Open in Infinity Army

 

Mean, nasty, and brutal, just like Biotechvore should be.  Than took a relatively hard hitting Tohaa list, with Neema, An HMG Ectros, a couple of Kaeltars (but only one w/mates), a Gao Rael (spit, IIRC), a pair of Makauls, and a couple of Sakiels.  Le Muet filled out the 10th slot.

 

I lost the initiative, and had Than deploy first.  Table was relatively covered, hill network on the left, buildings on the right, but I was able to find a s2 sized LoF from my far left flank, to his centrally deployed Triad.  No cover on my side, but hey, that's what hidden deployment, TO, and Arm5 is for!

 

First order of the game popped the ML Swiss out to take a pot shot at the center link of Neema/Makaul/GaoRael.  He made Makaul active, I declared shot at the Gaorael, hoping to at least paste his MSV2 early.  Swiss beat the dual Eclipse Smoke rolls, and Neema was forced to pop her Symbiomate to not take 3 dmg 14 hits.  He pushed up the left flank with his Dual sakiel+makaul link, to cover his HVT, and pushed up Le Muet, who was able to put a hit onto the Swiss, who made one of the arm rolls, and dove to break LoF.  PHEW!  His Sakiel ML beat out my Linked ML, but hey, I was OK with this first turn.  He left a Sakiel hanging in the zone, and it took a wound.

My first active turn I used some coordinated orders to move my three HI's plus the machinist forward.  I used some rooftops on my right flank to get one of the Kaeltars down, then Swiss HMG did dirty work, found an under-staircase LOF on Neema, and then proceeded to double crit on 18's.  With no mate, she had to take the other two ARM rolls, failed one, and was downed.  I  then made a mistake, and activated my linkteam, not checking who had LoF to them first!  With an Ectros HMG staring at one end of the link, and the Sakiel ML staring at the other, major OOPS!  Lost both Paras, and pinned my LT and FO behind a building in my DZ. Not where BTS 0 models want to be in Biotechvore!  I resigned myself to 2nd turn LoL, pushed up the now 1w Swiss Missle up into some box cover, and hoped I had punished Than's pool enough to preserve my dudes.  FO and LT fusi promptly failed both BTS rolls.  Drat.

Than, not in LoL thanks to the sole surviving Kaeltar, then fixated on my left flank, his right, and poured orders into the Sakiel FO, and his K1 Combi, trying to paste my Swiss Miss.  Here, ARM5 meant nothing, but +3 from cover saved his bacon once, and the almighty Light Shotgun saved it twice more.  He spent some more orders on Le Muet, trying to pin the Swiss down behind cover where he was.

My LoL turn passed with me dropping the HMG ectros with AP MULTI volleys from the Aquila, pushing up the Machinist to cover the approach to the Swiss Miss, and NOT bringing the Hexa out, so it could remain safe from the zone in Hidden Deploy.  Swiss HMG then gets the lateral shot to drop the Sakiel ML, who was without mimetism, thanks to failing a biotech save on the first turn.

Than then moved up the remaining Makaul, and attempted to roast some cheese, but Arm5 beats one flamer shot, a normal dodge beats the second, and a cross-board Combi shot from the Machinist (on a 6!) took him down too.  Le Muet moved towards my HVT, and took down the Machinist, putting Than in position to Secure my HVT.  Still had that last Kaeltar, and Le Muet to deal with.

5ish orders to go, bottom of turn 3, let's score some objectives,  huh?  Swiss HMG advances as far as possible on a rooftop to get a vertical line on the last Kaeltar, and drops him in the 0 range.  Experimental drug was right out, both medics down.  Data Scan?  Well, I had a Hexa KHD ready!  Than had left Le Muet with his back towards my DZ, trying to cover the HVT and defend.  Hexa KHD moves out, puts a wound on Le Muet, who then turns to face.  Next order, Hexa drops The Mute, all the while inching closer to that HVT.  Next two orders are both Move-Move, leaving me with one last order to try Data Scan.  Needing a 10.  Rolled a 14.  Still Secured my own HVT, but John's 9-0 victory with StarCo vs ISS beat my 8-0.  I would have beat him on VP's, too.  Ah well.  PanO WIP is PanO WIP.

More for another day, I'm getting tired, and the new additon to our household needs a walk.  See you guys at Game Night (don't worry, this list won't be seeing game night anytime soon.)

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