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rudra34

Rudra's Super Special Infinity Blog

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Models assembled today!   

3x Irmandinhos (One official model, 2 fat Yuan-yuan without wings)
Vet Kazak HMG
Spetsnaz Shotgun
Warcor

The urge to play TAK is growing, and I'm spending a lot of time day-dreaming about lists.   My final conclusion is that Streloks are way too good and should probably have been capped at AVA 3 or even 2.  When some more models are available I'd love to rock this LI list.

 

logo_305.png LI like a boss
──────────────────────────────────────────────────

orden_regular.png10  
logo_8.pngSTRELOK (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 20)
logo_8.pngSTRELOK (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 20)
logo_8.pngSTRELOK (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 21)
logo_8.pngSTRELOK (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 21)
logo_6.pngVETERAN KAZAK Lieutenant AP HMG / Heavy Pistol, Knife. (1 | 47)
logo_6.pngVETERAN KAZAK Paramedic (MediKit) AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 39)
logo_5.pngFRONTOVIK Paramedic (MediKit) T2 Rifle / Assault Pistol, Knife. (0 | 25)
logo_17.pngVASSILY (Chain of Command) T2 Sniper, D-Charges / Heavy Pistol, Knife. (1 | 39)
logo_4.pngTANKHUNTER Missile Launcher / Pistol, Knife. (1.5 | 29)
logo_2.pngSPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)

6 SWC | 299 Points

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The link options for Taking make it easy to fit something in with almost any combination of troops.   The above list has a 2 Vet 1 Front link, and I wasn't even trying to make it happen.  It also has 15 camo markers upon deployment, which is just beyond silly.   Outside of LI, lists would look something like this.

 

logo_305.png Tartary Army Corps
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png8  orden_irregular.png2  orden_impetuosa.png1
logo_16.pngCOLONEL VORONIN (Sensor) Lieutenant T2 Boarding Shotgun / Pistol, AP CCW. (0 | 21)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_1.pngLINE KAZAK Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 11)
logo_1.pngLINE KAZAK Missile Launcher / Pistol, Knife. (1.5 | 17)
logo_5.pngFRONTOVIK (Multiespectral Visor L1) AP Sniper / Assault Pistol, Knife. (1 | 31)
logo_2.pngSPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
logo_12.pngASSAULT PACK . (0 | 25)
 sep.giflogo_12.pngHANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10)
 sep.giflogo_12_2.pngx3 ANTIPODE AP CC Weapon. (- | 15)
logo_8.pngSTRELOK (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 21)
logo_10.pngIRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)

GROUP 2sep.gifsep.giforden_regular.png5  orden_irregular.png2  orden_impetuosa.png2
logo_14.png112 Light Shotgun / Pistol, CCW. (0 | 12)
logo_8.pngSTRELOK (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 20)
logo_9.pngSCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_4.pngTANKHUNTER Missile Launcher / Pistol, Knife. (1.5 | 29)
logo_10.pngIRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
logo_10.pngIRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)

6 SWC | 299 Points

Open in Infinity Army


This one is a little messy, but it still hits all the right spots.  Irmandinhos are amazing, and should be used as often as possible.  Then there are dog lists!

 

logo_305.png Tartary Army Corps
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png8  orden_irregular.png2  orden_impetuosa.png2
logo_1.pngLINE KAZAK Missile Launcher / Pistol, Knife. (1.5 | 17)
logo_1.pngLINE KAZAK Missile Launcher / Pistol, Knife. (1.5 | 17)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_16.pngCOLONEL VORONIN (Sensor) Lieutenant T2 Boarding Shotgun / Pistol, AP CCW. (0 | 21)
logo_11.pngDOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 27)
logo_11.pngDOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 27)
logo_8.pngSTRELOK K-9 Submachine Gun, Chain-colt, Antipersonnel Mines + 1 K-9 Antipode / Pistol, Knife. (0 | 24)
 sep.giflogo_8.pngK-9 ANTIPODE Trench-hammer, AP CC Weapon. (8)
logo_8.pngSTRELOK K-9 Submachine Gun, Chain-colt, Antipersonnel Mines + 1 K-9 Antipode / Pistol, Knife. (0 | 24)
 sep.giflogo_8.pngK-9 ANTIPODE Trench-hammer, AP CC Weapon. (8)
logo_14.png112 Light Shotgun / Pistol, CCW. (0 | 12)

GROUP 2sep.gifsep.giforden_regular.png6  orden_irregular.png2  orden_impetuosa.png1
logo_12.pngASSAULT PACK . (0 | 25)
 sep.giflogo_12.pngHANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10)
 sep.giflogo_12_2.pngx3 ANTIPODE AP CC Weapon. (- | 15)
logo_15.pngDOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14)
logo_20.pngTRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5)
logo_20.pngTRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5)
logo_8.pngSTRELOK (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 21)
logo_11.pngDOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 27)
logo_14.png112 Light Shotgun / Pistol, CCW. (0 | 12)

3.5 SWC | 298 Points

Open in Infinity Army


This would be hilarious, but also fun to paint and great-looking on the table.


Hopefully I'll actually have time to play soon, because I'm dying to break these guys out!

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Working on putting together some Dynamo models for my TAK.  Really they will just be like-armed models standing on the base next to the bikes, but you get the idea.  Also it gives me the option of a built-in dismounted troop.   The profiles didn't really wow me at first and seemed kinda pricey, but then I looked closer and saw that they are kind of awesome.  

Pros
-Non-impetuous bikes gives you an 8-inch cautious move to help get safely across the board
-Multiple fast specialist options
-Mine dispenser (brutal for dropping a mine next to somebody's link team or ODD ARO piece)
-Dogged assault piece

Cons
-S5 is harder to hide
-High cost
-Competes with all the other tasty attack pieces in TAK

Overall they look pretty fantastic, and I think the high cost is fair.  If they were any cheaper it would be tempting to load the whole board up with shooty bikes!

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1 hour ago, PaladinX said:

He is lighter than the Blackjacks. 

But also cooler 😄  I'm actually surprised that the arms both went on and stayed glued without any pinning.   Each one weighs more than a stanrard model, and the point they attach is rather small.  Still, they really sit well and seem to be extremely sturdy.  A little bit of a bad fit for the two main body pieces, but that can easily be covered up with a tiny bit of putty and some paint tricks.  

Looking forward to throwing a lot of hammers.

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On 9/29/2018 at 11:54 PM, rudra34 said:

But also cooler 😄  I'm actually surprised that the arms both went on and stayed glued without any pinning.   Each one weighs more than a stanrard model, and the point they attach is rather small.  Still, they really sit well and seem to be extremely sturdy.  A little bit of a bad fit for the two main body pieces, but that can easily be covered up with a tiny bit of putty and some paint tricks.  

Looking forward to throwing a lot of hammers.

How did you manage that? Mine keeps losing his arms, mainly the shotgun arm, so now he's sat on the naughty step (read: in my case) and if I use a Ratnik I just borrow the AP HMG Blackjack I have

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I've only pinned one or two models in my lifetime of gaming.  For metal I just make sure the joints are as close to perfect as they can be, then heavily score the inside of the contact points to help the glue set and hold.   Very rarely do I have any issues, and it's always with little bits like antenna that couldn't be pinned anyway,

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YO!  Got my first league game in against Berman and his Tunguska.   I had two lists to choose from so I rolled off, getting the list with the Ratnik (for the lulz), a line Kazak link with Frontnovik, minelayer Strelok, and an Irmandinho.  He had a 3-man link of 2 Hollowmen+bot, Clockmaker, Interventor, and a few other bots.   

I tried to rambo with the Ratnik but he was mostly smoke with no fire, took out 11 points worth of models.  Then I got him hacked, as I am really not used to have any hackable models in an ariadna list.  Hollowman spitfire made quick work of him after that.   After that we traded punched back and forth with Berman ultimately pulling out the win in the end.  It was a good game, with neither of us succeeding at the simple things and overachieving with the weird ones.   

Next week I'll change the list up and throw some new stuff out there!

 

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I'll get to tonight's games in my next post, this is more pressing.  So Eric says that next week's scenario will revolve around forward observers and flash pulse.   With that in mind, I give you the all FO all the time list for TAK.

 

logo_305.png Tartary Army Corps
──────────────────────────────────────────────────

orden_regular.png9  
logo_17.pngVASSILY Lieutenant (Forward Observer) T2 Marksman Rifle, Akrylat-Kanone, D-Charges / Heavy Pistol, Knife. (0 | 35)
logo_8.pngSTRELOK (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 20)
logo_8.pngSTRELOK (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 20)
logo_8.pngSTRELOK (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 20)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_6.pngVETERAN KAZAK (Forward Observer) AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 38)

0 SWC | 173 Points

Open in Infinity Army


I'm torn between brining the marksman rifle or sniper version of Vassily, but either way I will have a list where every member, lieutenant included, is an FO.   It's such a dumb list, I am so excited to play it.

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Ended up with a day off today as moving season fades away into the slowness that is winter.  To celebrate, I'm gonna work on my TAK!   All the models I have a currently assembled so all of them will get primed today and painting will begin on a select few.   Out of the lot I'm most looking forward to painting the new Scout and the Strelok models.   The Line Kazaks should be fun too, as for line infantry they have a lot of detail.   I'm least looking forward to the new Vets.  The models are beautiful, but I've become less and less fond of painting models that are just heavy slabs of metal plate.   It doesn't mesh with the army's aesthetic as well, and I feel like it ends up a little more boring.   Oh well, I'll work on my technique and maybe find a better way to make it work.   

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Played with the stupid all FO list against Bermen's Tunguska.    His list was smart, worked well with the scenario, and had a lot of diverse options.  I spent an entire turn taking out the Puppet bots because if I didn't they would have walked all over me.  That unit is awesome, and scares the crap out of me.   Details aside I squeezed out a win because all of my models could score and there were a lot of unconscious models that I could FO in the final turn.  As far as I'm concerned he played the better game, I essentially lucked out with positioning at the end.

NEXT WEEK!  

Next week is gonna be back to trying things and having lists with more than one type of model.  I'm thinking of something like this


 

logo_305.png Tartary Army Corps
──────────────────────────────────────────────────

orden_regular.png7  orden_irregular.png3  orden_impetuosa.png3
logo_8.pngSTRELOK K-9 Submachine Gun, Chain-colt, Antipersonnel Mines + 1 K-9 Antipode / Pistol, Knife. (0 | 24)
 sep.giflogo_8.pngK-9 ANTIPODE Trench-hammer, AP CC Weapon. (8)
logo_2.pngSPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_1.pngLINE KAZAK Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 11)
logo_16.pngCOLONEL VORONIN (Sensor) Lieutenant T2 Boarding Shotgun / Pistol, AP CCW. (0 | 21)
logo_1.pngLINE KAZAK Sniper Rifle / Pistol, Knife. (0.5 | 16)
logo_1.pngLINE KAZAK Sniper Rifle / Pistol, Knife. (0.5 | 16)
logo_11.pngDOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 27)
logo_10.pngIRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
logo_10.pngIRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)

2.5 SWC | 179 Points

Open in Infinity Army


The Spetz might get changed out for another heavy hitter, but I think this is gonna be the basic blueprint.  TAK is cursed by having a ton of insanely good single model attack rambos and you can't bring them all into the list.  One that I'd love to break out of retirement in the Autocannon Tankhunter.   It's only burst two, but when you hit something with that model it is DEAD.  A really scary piece against pretty much anything.  Well, we'll see what makes it into the list.   

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