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rudra34

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  • 2 weeks later...
  • 3 weeks later...

Models assembled today!   

3x Irmandinhos (One official model, 2 fat Yuan-yuan without wings)
Vet Kazak HMG
Spetsnaz Shotgun
Warcor

The urge to play TAK is growing, and I'm spending a lot of time day-dreaming about lists.   My final conclusion is that Streloks are way too good and should probably have been capped at AVA 3 or even 2.  When some more models are available I'd love to rock this LI list.

 

logo_305.png LI like a boss
──────────────────────────────────────────────────

orden_regular.png10  
logo_8.pngSTRELOK (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 20)
logo_8.pngSTRELOK (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 20)
logo_8.pngSTRELOK (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 21)
logo_8.pngSTRELOK (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 21)
logo_6.pngVETERAN KAZAK Lieutenant AP HMG / Heavy Pistol, Knife. (1 | 47)
logo_6.pngVETERAN KAZAK Paramedic (MediKit) AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 39)
logo_5.pngFRONTOVIK Paramedic (MediKit) T2 Rifle / Assault Pistol, Knife. (0 | 25)
logo_17.pngVASSILY (Chain of Command) T2 Sniper, D-Charges / Heavy Pistol, Knife. (1 | 39)
logo_4.pngTANKHUNTER Missile Launcher / Pistol, Knife. (1.5 | 29)
logo_2.pngSPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)

6 SWC | 299 Points

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The link options for Taking make it easy to fit something in with almost any combination of troops.   The above list has a 2 Vet 1 Front link, and I wasn't even trying to make it happen.  It also has 15 camo markers upon deployment, which is just beyond silly.   Outside of LI, lists would look something like this.

 

logo_305.png Tartary Army Corps
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png8  orden_irregular.png2  orden_impetuosa.png1
logo_16.pngCOLONEL VORONIN (Sensor) Lieutenant T2 Boarding Shotgun / Pistol, AP CCW. (0 | 21)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_1.pngLINE KAZAK Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 11)
logo_1.pngLINE KAZAK Missile Launcher / Pistol, Knife. (1.5 | 17)
logo_5.pngFRONTOVIK (Multiespectral Visor L1) AP Sniper / Assault Pistol, Knife. (1 | 31)
logo_2.pngSPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
logo_12.pngASSAULT PACK . (0 | 25)
 sep.giflogo_12.pngHANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10)
 sep.giflogo_12_2.pngx3 ANTIPODE AP CC Weapon. (- | 15)
logo_8.pngSTRELOK (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 21)
logo_10.pngIRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)

GROUP 2sep.gifsep.giforden_regular.png5  orden_irregular.png2  orden_impetuosa.png2
logo_14.png112 Light Shotgun / Pistol, CCW. (0 | 12)
logo_8.pngSTRELOK (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 20)
logo_9.pngSCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_4.pngTANKHUNTER Missile Launcher / Pistol, Knife. (1.5 | 29)
logo_10.pngIRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
logo_10.pngIRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)

6 SWC | 299 Points

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This one is a little messy, but it still hits all the right spots.  Irmandinhos are amazing, and should be used as often as possible.  Then there are dog lists!

 

logo_305.png Tartary Army Corps
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png8  orden_irregular.png2  orden_impetuosa.png2
logo_1.pngLINE KAZAK Missile Launcher / Pistol, Knife. (1.5 | 17)
logo_1.pngLINE KAZAK Missile Launcher / Pistol, Knife. (1.5 | 17)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_16.pngCOLONEL VORONIN (Sensor) Lieutenant T2 Boarding Shotgun / Pistol, AP CCW. (0 | 21)
logo_11.pngDOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 27)
logo_11.pngDOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 27)
logo_8.pngSTRELOK K-9 Submachine Gun, Chain-colt, Antipersonnel Mines + 1 K-9 Antipode / Pistol, Knife. (0 | 24)
 sep.giflogo_8.pngK-9 ANTIPODE Trench-hammer, AP CC Weapon. (8)
logo_8.pngSTRELOK K-9 Submachine Gun, Chain-colt, Antipersonnel Mines + 1 K-9 Antipode / Pistol, Knife. (0 | 24)
 sep.giflogo_8.pngK-9 ANTIPODE Trench-hammer, AP CC Weapon. (8)
logo_14.png112 Light Shotgun / Pistol, CCW. (0 | 12)

GROUP 2sep.gifsep.giforden_regular.png6  orden_irregular.png2  orden_impetuosa.png1
logo_12.pngASSAULT PACK . (0 | 25)
 sep.giflogo_12.pngHANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10)
 sep.giflogo_12_2.pngx3 ANTIPODE AP CC Weapon. (- | 15)
logo_15.pngDOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14)
logo_20.pngTRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5)
logo_20.pngTRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5)
logo_8.pngSTRELOK (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 21)
logo_11.pngDOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 27)
logo_14.png112 Light Shotgun / Pistol, CCW. (0 | 12)

3.5 SWC | 298 Points

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This would be hilarious, but also fun to paint and great-looking on the table.


Hopefully I'll actually have time to play soon, because I'm dying to break these guys out!

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  • 2 weeks later...

Working on putting together some Dynamo models for my TAK.  Really they will just be like-armed models standing on the base next to the bikes, but you get the idea.  Also it gives me the option of a built-in dismounted troop.   The profiles didn't really wow me at first and seemed kinda pricey, but then I looked closer and saw that they are kind of awesome.  

Pros
-Non-impetuous bikes gives you an 8-inch cautious move to help get safely across the board
-Multiple fast specialist options
-Mine dispenser (brutal for dropping a mine next to somebody's link team or ODD ARO piece)
-Dogged assault piece

Cons
-S5 is harder to hide
-High cost
-Competes with all the other tasty attack pieces in TAK

Overall they look pretty fantastic, and I think the high cost is fair.  If they were any cheaper it would be tempting to load the whole board up with shooty bikes!

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1 hour ago, PaladinX said:

He is lighter than the Blackjacks. 

But also cooler 😄  I'm actually surprised that the arms both went on and stayed glued without any pinning.   Each one weighs more than a stanrard model, and the point they attach is rather small.  Still, they really sit well and seem to be extremely sturdy.  A little bit of a bad fit for the two main body pieces, but that can easily be covered up with a tiny bit of putty and some paint tricks.  

Looking forward to throwing a lot of hammers.

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On 9/29/2018 at 11:54 PM, rudra34 said:

But also cooler 😄  I'm actually surprised that the arms both went on and stayed glued without any pinning.   Each one weighs more than a stanrard model, and the point they attach is rather small.  Still, they really sit well and seem to be extremely sturdy.  A little bit of a bad fit for the two main body pieces, but that can easily be covered up with a tiny bit of putty and some paint tricks.  

Looking forward to throwing a lot of hammers.

How did you manage that? Mine keeps losing his arms, mainly the shotgun arm, so now he's sat on the naughty step (read: in my case) and if I use a Ratnik I just borrow the AP HMG Blackjack I have

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I've only pinned one or two models in my lifetime of gaming.  For metal I just make sure the joints are as close to perfect as they can be, then heavily score the inside of the contact points to help the glue set and hold.   Very rarely do I have any issues, and it's always with little bits like antenna that couldn't be pinned anyway,

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YO!  Got my first league game in against Berman and his Tunguska.   I had two lists to choose from so I rolled off, getting the list with the Ratnik (for the lulz), a line Kazak link with Frontnovik, minelayer Strelok, and an Irmandinho.  He had a 3-man link of 2 Hollowmen+bot, Clockmaker, Interventor, and a few other bots.   

I tried to rambo with the Ratnik but he was mostly smoke with no fire, took out 11 points worth of models.  Then I got him hacked, as I am really not used to have any hackable models in an ariadna list.  Hollowman spitfire made quick work of him after that.   After that we traded punched back and forth with Berman ultimately pulling out the win in the end.  It was a good game, with neither of us succeeding at the simple things and overachieving with the weird ones.   

Next week I'll change the list up and throw some new stuff out there!

 

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I'll get to tonight's games in my next post, this is more pressing.  So Eric says that next week's scenario will revolve around forward observers and flash pulse.   With that in mind, I give you the all FO all the time list for TAK.

 

logo_305.png Tartary Army Corps
──────────────────────────────────────────────────

orden_regular.png9  
logo_17.pngVASSILY Lieutenant (Forward Observer) T2 Marksman Rifle, Akrylat-Kanone, D-Charges / Heavy Pistol, Knife. (0 | 35)
logo_8.pngSTRELOK (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 20)
logo_8.pngSTRELOK (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 20)
logo_8.pngSTRELOK (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 20)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_6.pngVETERAN KAZAK (Forward Observer) AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 38)

0 SWC | 173 Points

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I'm torn between brining the marksman rifle or sniper version of Vassily, but either way I will have a list where every member, lieutenant included, is an FO.   It's such a dumb list, I am so excited to play it.

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Ended up with a day off today as moving season fades away into the slowness that is winter.  To celebrate, I'm gonna work on my TAK!   All the models I have a currently assembled so all of them will get primed today and painting will begin on a select few.   Out of the lot I'm most looking forward to painting the new Scout and the Strelok models.   The Line Kazaks should be fun too, as for line infantry they have a lot of detail.   I'm least looking forward to the new Vets.  The models are beautiful, but I've become less and less fond of painting models that are just heavy slabs of metal plate.   It doesn't mesh with the army's aesthetic as well, and I feel like it ends up a little more boring.   Oh well, I'll work on my technique and maybe find a better way to make it work.   

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Played with the stupid all FO list against Bermen's Tunguska.    His list was smart, worked well with the scenario, and had a lot of diverse options.  I spent an entire turn taking out the Puppet bots because if I didn't they would have walked all over me.  That unit is awesome, and scares the crap out of me.   Details aside I squeezed out a win because all of my models could score and there were a lot of unconscious models that I could FO in the final turn.  As far as I'm concerned he played the better game, I essentially lucked out with positioning at the end.

NEXT WEEK!  

Next week is gonna be back to trying things and having lists with more than one type of model.  I'm thinking of something like this


 

logo_305.png Tartary Army Corps
──────────────────────────────────────────────────

orden_regular.png7  orden_irregular.png3  orden_impetuosa.png3
logo_8.pngSTRELOK K-9 Submachine Gun, Chain-colt, Antipersonnel Mines + 1 K-9 Antipode / Pistol, Knife. (0 | 24)
 sep.giflogo_8.pngK-9 ANTIPODE Trench-hammer, AP CC Weapon. (8)
logo_2.pngSPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
logo_1.pngLINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
logo_1.pngLINE KAZAK Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 11)
logo_16.pngCOLONEL VORONIN (Sensor) Lieutenant T2 Boarding Shotgun / Pistol, AP CCW. (0 | 21)
logo_1.pngLINE KAZAK Sniper Rifle / Pistol, Knife. (0.5 | 16)
logo_1.pngLINE KAZAK Sniper Rifle / Pistol, Knife. (0.5 | 16)
logo_11.pngDOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 27)
logo_10.pngIRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
logo_10.pngIRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)

2.5 SWC | 179 Points

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The Spetz might get changed out for another heavy hitter, but I think this is gonna be the basic blueprint.  TAK is cursed by having a ton of insanely good single model attack rambos and you can't bring them all into the list.  One that I'd love to break out of retirement in the Autocannon Tankhunter.   It's only burst two, but when you hit something with that model it is DEAD.  A really scary piece against pretty much anything.  Well, we'll see what makes it into the list.   

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  • 1 month later...

My computer has been troublesome this week, but I'm trying to do a write up from the Rampage.  Long story short, it was a fantastic event, I played 4 awesome people, everyone seemed to be having a good time, and I can't wait for the next. 

On a side note, new MO is a ton of fun and I can't stop myself from playing them.

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Quick Rampage review!

This year MO got updated just a few days before the Rampage, and I felt it would be a crime not to take them.  At 200 they feel a little constricted (very few cheap orders, no cheap LT options), but I cranked out an effective list and a fun BS list.

 

[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logo_103.svg[/imglogoarmy] Pewpew Robot
──────────────────────────────────────────────────

orden_regular.png7  orden_irregular.png2  
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_11.svg[/imglogoarmy] SERAPH HMG, 2 Nanopulsers / EXP CCW. (2 | 79)
 sep.gif [imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_11.svg[/imglogoarmy] CRABBOT Flash Pulse / Knife. ()
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_23.svg[/imglogoarmy] JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (+1 | 49)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_34.svg[/imglogoarmy] TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_27.svg[/imglogoarmy] WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_19.svg[/imglogoarmy] MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_19.svg[/imglogoarmy] MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_15.svg[/imglogoarmy] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_1000.svg[/imglogoarmy] INDIGO Spec-Ops (12 XP) (WIP:13, Doctor, Engineer, Hacking Device, Holoprojector L1) Combi Rifle / Pistol, Knife, EXP CC Weapon. (0 | 10)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_18.svg[/imglogoarmy] PALBOT Electric Pulse. (0 | 3)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_2.svg[/imglogoarmy] SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)

2 SWC | 200 Points

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[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logo_103.svg[/imglogoarmy] AAANTITAGO
──────────────────────────────────────────────────

orden_regular.png10  
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_5.svg[/imglogoarmy] KNIGHT OF SANTIAGO Lieutenant (Specialist Operative) Spitfire, Nanopulser, E/M Grenades, D-Charges / Pistol, DA CCW. (1 | 43)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_5.svg[/imglogoarmy] KNIGHT OF SANTIAGO Hacker (Killer Hacking Device) Combi Rifle, Nanopulser, D-Charges + 1 TinBot A (Deflector L1) / Pistol, DA CCW. (0 | 38)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_2.svg[/imglogoarmy] ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_1000.svg[/imglogoarmy] INDIGO Spec-Ops (12 XP) (WIP:14, Doctor, Minelayer) Combi Rifle, MULTI Sniper / Pistol, Knife. (0 | 13)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_2.svg[/imglogoarmy] ORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_21.svg[/imglogoarmy] MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_16.svg[/imglogoarmy] BULLETEER Spitfire / Electric Pulse. (1 | 23)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_12.svg[/imglogoarmy] PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_15.svg[/imglogoarmy] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_103/logo_20.svg[/imglogoarmy] TRAUMA-DOC (Father-Doctor) Combi Rifle  / Pistol, Knife. (0 | 14)

3.5 SWC | 200 Points

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The TAG list was just because I can, but also a threat like that is scary at low points.   The second list is more rounded out and shows off the versatility of the new link options in MO.   Overall I was happy with how both preformed, even though I got slapped silly in a couple of games.   

Game one I played against Nick and his Haqq.
Highlights!
-Seraph cut his way across the field in turn one, killing many and leaving Nick in LOL on turn one
-In his turn he converted a few orders to regular and took the TAG down, as I cannot make armor saves on anything other than order sergeants
-I move everyone up and out of the way of a Fiday, as he will make my cheap order monkeys dead very easily
-TO Serg does some work, then hides himself away in a building
-Joan can't kill something...so we all get into buildings
-We try for a few checklist items and the game ends.

A win for the Military Orders!  Nick played a great game, but starting your first turn several models down and in LoL is hard to come back from.   Still, he killed the TAG, and sometimes that is all that matters.


Game two I was up against Erik G. and his Steel Phallus...or whatever they are called.
Highlights!
-I was nervous about getting beat-sticked as Erik got first turn with a very aggressive and punchy list
-My AROs turned into magic bullets, as I took out Ajax and roughly half his army in his own first turn
-We both moved to grab a few objectives and hold them.  Can't forget the scenario!
-I failed to isolate one of his bots 3-4 times, so I gave up trying and instead focused on tabling him and getting checklist points

Another win for Military Orders!  Erik should have walked over me turn one, but the dice gods decide that Ajax, along with the rest of the AI abominations, needed to die.  


Game three was against Steven and his TAK
Highlights!
-I deploy to ARO lay rockets on his link team, forgetting that he has smoke and can just hide them all (Pano problems)
-His Vet Kazak rips some [big bad swear word] and takes my ARO pieces down, I manage to put a wound on him but it is healed later
-He grabs some objectives and sets up defensively
-I try to make a push up the right flank, killing a handful of models on my way
-Luck goes south, I move poorly, my guys are all either killed in ARO or left exposed
-I end up getting tabled with no objectives to my name, but getting whooped so bad allowed me to pick up a lot of bad-luck checks off of my list

A major loss for Military Orders!  If I had remembered what smoke was I would have not deployed such an aggressive ARO team, as they simply can't stand up to the power of a b5 AP HMG Vet Kazak.   Still, he played a great game and absolutely deserved the win.   10/10 would lose again.


Game four was against John (Jon?) and his JSA
Highlights!
-His heavy shotgun murder bot had a path across the board and almost fried my link team
-Luckily I double crit him with E/M grenades, putting an end to his rampage after losing just one model
-He moved up and got into solid defensive positions
-My Bulleteer and Santiago took out a good amount of models, everyone moved up to not get bio-tech type damage
-He pressed up his link and allowed the Domaru to get right in my business
-I failed to kill or even hurt the domaru, getting my hacker and LT isolated/immobilized in the process (WHAT?! 😄)

A major loss for Military orders!  We both had a weird mix of luck and tragedy in this game, but Jon came out on top with his aggressive play style and grenade ninja Domaru.  If anyone should take anything away from this game, it's that the game is more fun when everyone throws E/M grenades at each other.

In the end I scored enough between battle scores and checklist to tie for best general with Erik G., beating him on a short round of tie-breaking trivia.  After losing two games I didn't even think I'd be in the running, but filling up that checklist really makes a difference!  

Thank you so much to my four opponents, Eric, and everyone who showed up to make this event happen.  

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