evil_bryan Posted March 28, 2016 Report Share Posted March 28, 2016 Mission 1 - Claim the Bounty Deployment Zone: Setup: Place D3+2 Objective Markers on the table, use the rule for Placing Objective Markers (pg. 134) Nominate one enemy Independent Character to have a Dead or Alive Bounty. Bounty: After killing a character with a bounty, you can choose "Dead" or "Alive". "Dead" will eliminate the enemy model, and guarantee the award of 1 bonus point. "Alive" will keep the model on the table, and serve as a prisoner. Prisoners join the controlling unit immediately if taken in close combat. If a Bounty is claimed through shooting, any unit can claim the prisoner through base-to-base contact. If your enemy reaches base-to-base contact first, the prisoner becomes a freed prisoner. Only Infantry unit types can control prisoners, can only move 6", can never run, and can embark in a vehicle (provided there is room.) If you have control of the prisoner at the end of the game, you will earn 2 bonus points. Prisoners can be freed by killing the controlling unit. Freed prisoner will operate as normal with 1 wound left. Prisoners can be recaptured or killed by reclaiming the bounty. Primary Objective: Control Objective Markers - 3 points each Secondary Objective: Slay the Warlord, First Blood, Linebreaker (1 point each) Deployment: Standard Deployment (pg. 132) Game Length: Variable game length (pg. 133) Game Special Rules: Night Fighting (pg. 135), Reserves (pg. 135) League Bonus Points: Claim the bounty: Dead - 1 point, Alive - 2 points 1 Quote Link to comment Share on other sites More sharing options...
Psilence Posted March 29, 2016 Report Share Posted March 29, 2016 Awesome Mission name should be changed to have something to do with robocop (the origional). :) Quote Link to comment Share on other sites More sharing options...
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