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Showing content with the highest reputation on 06/30/2020 in all areas

  1. 2 points
    Damunky

    City of the damned

    No interest in frostgrave, My friends are more interested in the full warband growing and it not just being about the wizards
  2. 2 points
    Ish

    40K 9th ed

    Well... They probably don’t have a maximum unit size of three. Remember that all the Primaris units in the Dark Imperium box had different unit sizes on the materials that came in the box than they did in the proper codex.
  3. 2 points
    Ish

    40K 9th ed

    I swear to Zod, no one knows what the words “suggested” or “minimum” mean.
  4. 2 points
    WestRider

    Random Photo Thread

  5. 2 points
    andy

    Painting on figures on the sprue

    I tried it and it was, for me, a disaster. I spent far more time cleaning up after damage from glue, scratches during assembly etc. than I saved. I've found that subassemblies work better for me. For example, on Tor Garadon, I assembled the model but left the cloak, head and Gravity gun off to paint separately. This allowed easy access to paint the whole model, but with relatively few assembly issues... I just had a couple of places where highlights didn't line up and stuff like that, and they were easy to fix.
  6. 1 point
    WestRider

    Random Thought Thread

    Given that most hereditary titles were originally awarded for military accomplishments, they're basically just a fancy way of saying "my dad beat up your dad"
  7. 1 point
    Koyote

    Frostgrave 2020

    I love Frostgrave. In most regards, it's rules are far superior to Mordheim, but it doesn't hold a candle to Mordheim's nostalgia and fluff. One of the biggest complaints I heard was that players didn't like that the only characters capable of gaining experience and advances are the wizard and apprentice. This got a bit better by adding a fighty-character to the game, the Captain. I have to admit all having all of your Mordheim characters and (most) henchmen gain advances is a fun aspect of Mordheim, but I also have to admit that after a while the injuries and advances wreak havoc with the game balance. In this respect, Frostgrave's static stats for Soldiers (which can be tweaked by equipping them with magic items) does a better job of balancing the game, especially mid and late campaign. I've read that some of the changes in Frostgrave 2.0 involve Soldiers. In Frostgrave 1.0 you can spam the best Soldier types and have an entire warband of Treasure Hunters or Marksmen. To fix this, they tweaked some of the Soldiers' stats (e.g. some missile armed Soldiers are now even weaker in melee). Also, the best Soldier types will be classified as specialists, and warbands will be limited to a maximum of 4 specialists. Another change is to make thugs and thieves free. This way, if a warband Is broke and gets devastated, it can quickly add bodies to its ranks so it isn't so grossly outnumbered in future games. Another advantage Frostrgrave has over Mordheim is that your warband can be assembled from minis from just about any line of fantasy minis. Also, despite the game's name and background, your games don't have to be set in a subarctic setting. I've seen players who play the game in a desert setting. Back when I played Frostgrave, I played it in a Mordhiem setting so I could have the best of both worlds: Frosgrave's rules an Mordhem's fluff ("Frostheim"). Below are pics of some of my favorite minis from my days playing Frostheim. Witch & Apprentice Dwarf Sigilist & Apprentice Captain Gnoblar Trapper (counts-as Trap Expert) Squire (counts-as Treasure Hunter) and Knight Dwarf Raven Master (counts-as Crow Master) Yorick the War-Monkey (counts-as Warhound) Exiled Sylvanian Noble (counts-as Templar) Thief Kislev Ranger (counts-as Ranger) Halfling Ratcatcher (counts-as Tracker) Group shot of Summoner warband.
  8. 1 point
    Nick!

    Oathmark Early Release

    I played a small game solo to test out the rules. I really like the activation system- it isn't nearly as constraining as the Dragon Rampant or Hail Caesar activation systems, while leaving some room for command and control differences. I think this game sits very nicely in a continuum between Kings of War and 9th age. It is more interactive than KoW (and has individual casualty removal, if that's a thing for you), but isn't nearly so fiddly or mega-unit driven as 9A. I look forward to playing some more, especially once the rules for undead are released this fall.
  9. 1 point
    Ish

    40K 9th ed

    A recent post from Goonhammer seems to be leaning towards large units actually being rather good. Of course, they also add that:
  10. 1 point
    Munkie

    40K 9th ed

    Fair enough. I don't mean to say the reasons for taking large squads have vanished. There are more downsides than ever for taking large squads, and no added upsides that we're aware of. Of course mentally taxing things are a reason. Do you believe that mental fatigue is non-existent or that it is impossible to make mistakes as you get mentally fatigued? Yes, this is absolutely a valid reason. Yes it is. "Your opponent might roll perfectly anyway, so it doesn't matter" is a terrible, terrible argument. By that logic, we should never put any effort whatsoever into writing optimal lists. If my opponent rolls perfectly, then it doesn't matter what choice I make, I'm going to lose. Avoiding built-in counters is another perfectly valid reason to run MSU. In this example, you're talking about a Ld 7 "elite" unit. I don't know very many of those. Ld 8 is far, far more common. With Ld 8, the only number that matters is losing exactly 3 models. If you lose 4 and fail the test, the last guy dies anyway. If you lose 1 or 2, they can't fail. So if a Ld 8 unit with 5 members loses exactly 3 models, then rolls a 6 on combat shock, then a 1 or 2 on the last remaining model. So 1 in 18 chance of it mattering IF I lose exactly 3 models. It might come up once every few games. Large squads are in no way more resistant to morale than small squads. Just because the reasons aren't going to convince you to run MSU, does not mean the reasons don't even exist as you're claiming.
  11. 1 point
    I haven’t been able to find a Land Raider anywhere! But, then again, I’ve also only been looking for “pre-owned” Land Raiders. They’re usually pretty common on the second-hand market (until I wanted one) and since I figure I’ll need at least two, it seemed prudent to save money. But it seems like everyone on the internet has decided that Custodes lists should just be nothing but Terminators, Telemons, and Bikes... and I’m just sort of reflexively contrarian by nature. So I’m gonna dig in my heels and not use (many) of those units.
  12. 1 point
    Ish

    Rate the Last Movie You Saw

    The Show Must Go On: The Queen + Adam Lambert Story documentary on Netflix. I flipped it on mostly to have as background noise while building miniatures, but I got sucked in. I’ve been a classic rock / prog rock fan since I was in utero thanks to my dad having Pink Floyd, Emerson Lake & Palmer, Jethro Tull, and so for on the stereo 24/7 for my entire childhood. But my personal favorite always was and always will be Queen. The band stopped touring when I was still in kindergarten and I never got to see them live... and Freddie Mercury passed away when I was ten (tragically/ironically, Wayne’s World would introduce them to the rest of my generation shortly afterward). When Brian May and Roger Taylor started teaming up with guest artists, I was distinctly underwhelmed. So I pretty much avoided listening to anything they ever did with Adam Lambert... Oh man, was I wrong. Very wrong. The Show Must Go On documentary takes great care to let May and Taylor explain why they choose to continue touring, how reluctant they were to replace Freddie, and just how impressed they were when they first met Lambert. It also let’s Lambert have ample time to explain that he knows he cannot (and isn’t trying) to be the new Freddie Mercury... But, honestly, he’s probably the next best thing (or rather the best next thing) because he although he doesn’t have Mercury’s voice, he’s definitely got Mercury’s soul. And his voice is equally phenomenal. I’m still not crazy about Lambert’s solo stuff (too pop, too dance, not enough rock) but I’ve 180° reversed my opinion of his partnership with Queen.
  13. 1 point
    Ish

    Random Photo Thread

  14. 1 point
    blackvigil

    Random Photo Thread

  15. 1 point
    Great, I’ll get there as early as I can but it probably won’t be before 6pm. I’m not all that familiar with the missions/deployment so feel free to pick whichever you prefer.
  16. 1 point
    Mulgrok

    40K 9th ed

    Shooting 1 target they will get lots of value, but splitting fire is probably not cost effective. I could see it.
  17. 1 point
    Oof, that is a lot of nasty packed into 1,000 Points... Three Assassins!? Well, I guess they don’t call them “The Blood Games” for no reason... ++ [ 988pts ] ++ + HQ + Captain-General Trajann Valoris [10 PL, 180pts] Shield-Captain on Dawneagle Jetbike [9 PL, 168pts]: Misericordia, Salvo Launcher, Superior Creation, Warlord . Auric Aquilis + Troops + Custodian Guard Squad [14 PL, 260pts] . Custodian: Sentinel Blade, Storm Shield . Custodian: Guardian Spear, Misericordia (x4) Custodian Guard Squad [14 PL, 260pts] . Custodian: Sentinel Blade, Storm Shield . Custodian: Guardian Spear, Misericordia (x4) + Elites + Vexillus Praetor [6 PL, 120pts]: Storm Shield, Vexilla Magnifica ++ Total: [53 PL, 988pts] ++ Created with BattleScribe
  18. 1 point
    Inquisitor66

    40K 9th ed

    Stratagems effect units. 1 large squad benefits a lot more from a stratagem than many small ones.
  19. 1 point
    ZeroStride

    40K 9th ed

    I dunno, the same reasons for taking large units are still the same reasons. I'm still going to take units of 9 Repentia, why wouldn't I? I want to drop miracle dice on a charge, which is an investment into one squad only; I want to use Tear Them Down for +1 to wound and/or other strats, which is an investment into one squad only; I'm taking support characters to buff them, which means I need to protect those characters until the Repentia do their job and die horribly are redeemed in the eyes of the Emperor. Likewise there's going to be other things like Green Tide, or the daemons strat that brings a unit back (whatever that is). The whole unit coherency thing isn't a reason to run MSU, it's just a mental-tax for the benefits of getting the most out of your CP. The blast weapon thing isn't a reason to run MSU, it's the same as if your opponent rolls hot on their 3d3 hits, or d6 hits, etc (but it does reduce variance, which is strong). Hell, larger squads are now more resistant to leadership effects, because let's say you have a squad of 5, 2 get killed, you fail leadership now you have 2 remaining, the remaining 2 flee on a roll of 1 or 2. That is incredibly powerful vs elite units, but a blob of 20 Tzaangor? Eh, if they fail a morale check, about 1/6 remaining will flee, as opposed to the previous potential of: lots. And no...the smaller table size is also not a reason, because all the missions are laid out using the center of the board as a reference point, so you could play on a 6'x12' table floor, and the deployment zones from the center of the board would still be the same distance apart...and the objectives would still be the same distance from the center of the board.
  20. 1 point
    Mulgrok

    40K 9th ed

    I hope Assault Intercessors can take a thunder hammer on the sergeant. Then I would definitely run at least 1 squad with Adrax.
  21. 1 point
    I can stay till 830 fir a short game. Ish, you will be facing the might of the imperial guard backed up by the inquisition!!! I.e. You will have lots of weak dudes for your immortal gods of battle to cut through
  22. 1 point
    Ish

    40K 9th ed

    That we know of... I’m rather expecting Tyranid ‘Gaunts, Ork Boyz, Chaos Poxwalkers, and maybe Imperial Guard Conscripts to all have incentives baked into their rules that incentivize taking them in hordes.
  23. 1 point
    Lord Hanaur

    40K 9th ed

    um... I mean I am sort of ambivalent. There arent many instances you have larger than 30. Orks is the only one I can think of that can get to.40. But MSU was kind of a thing 5th-7th. even somewhat in 8th. so. i dunno if this is THAT big a deal. Could even help certain armies. my orks can really explode if I lose more than 13 orks. if I lose 17, and I will, this might be less punitive!
  24. 1 point
    I’d be happy to play some 40k. I can’t be there until 6 but that should be plenty of time for a 1000pt game if either of you’d like to stick around for a second game.
  25. 1 point
    Ish

    40K 9th ed

    I don’t mind the change, per se, but I think it’s going to be one of the more difficult things to unlearn from editions past. There’s always a handful of rules from an earlier edition that I always forget work differently (or just plain don’t exist) in a newer edition... With 8th Edition, I still forget that vehicles no longer have different armor values based on arc, for example. Luckily, I’d already chosen to go collect Adeptus Custodes during the quarantine. I’m never gonna have to remember horde rules or conga line geometry with them!
  26. 1 point
    Ish

    Painting on figures on the sprue

    I’ve had some success with this method in the past for “bulk” troops, the sort of faceless masses that aren’t ever going to get much scrutiny from viewers: Guardsmen, Necron Warriors, zombies, skeletons, et cetera. Avoid this method for “centerpiece” models like heroes, elite units, dragons, and so forth. What I recommend is to cut away as many of the joints where the sprue meets the model as you can without wholly clipping it out. Then do your primer, base coat, and block in your major base colors. Then clip everything out, assemble, and continue to paint as normal. You cannot properly highlight or use shades/washes on a disassembled model — nothing’s in the right place! Also, plastic glue will not work through paint. You’ll need to use proper superglue.
  27. 1 point
    PumpkinHead

    Painting on figures on the sprue

    I have never painted a model while it is attached to the sprue. I always cut it out, clean the lines, glue it together, and then paint. But that then gives me troubles reaching places behind different parts of the model. So I am going to try and paint my next model on the sprue. I am of the painting level of table top quality and maybe slightly better. If you have seen my bugs you know they don't suck but could be better. Can people give me advice on how best to paint and assemble while on the sprue?
  28. 1 point
    I’m purposefully choosing to steer myself away from any of the cheesier Bikestodes lists (Supreme Command Detachment of nothing but Bike Captains or the Outrider Detachment of three units of three Vertus Prætors led by a Bike Captain) and am planning to lean hard on basic Custodian Guard squads for the bulk of my force. But the simple truth is that the Adeptus Custodes faction, on the whole, lacks for maneuvering, anti-horde shooting, and something that can act as a counter to a Knight or other Titanic unit... Except for the Vertus Prætors who are both maneuverable and anti-horde shooters (with hurricane bolters) and the Bike Captain who can (with the right relics) reliably fist-fight Titanic units. So, really, I just don’t think there’s any way to avoid having a few of them. At the moment, I have two bikers and one bike Captain. By week’s end, UPS will be delivering my second box, which will leave me with five bikers and the Captain... I plan to stop there, unless I can snag a single biker off eBay or Mindtaker (since the minimum unit size is three).
  29. 1 point
    I’m torn on these guys for my Custodes force. I know they’re wicked good on the table, but I already have White Scars as a biker-centric force.
  30. 1 point
    Infantry Squad no. 7 for my PDF. On secondment from Tallarn. Terrain from Warcradle Studios.
  31. 1 point
    Shield-Captain on Dawneagle Jetbike. In a faction where every rank-and-file grunt has more bling than some named Special Characters in other factions, it can be kind of tricky to make the heroes standout. I think this should do nicely.
  32. 1 point
    Raindog

    Random Photo Thread

  33. 1 point
    Raindog

    D+D Maps

  34. 0 points
    Ish

    40K 9th ed

    I was making a joke, WestRider: Hyperbolic exaggeration for comedic effect.
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