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crono

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  1. @LH: While I know it gets ride of the war walkers, but it was more of possible update for you to consider. Reactions?
  2. You're right... totally forgot, and I'm making the modifications.
  3. *edited for readability* Having looked over the list, I think it could really use the new codex update... Also, the considerations below are from some ideas that I am tinkering with for an air force list I would like to build (adding the crimson hunters formation.) But in this case I tried to keep many of the themes that you have in your list, but sacrificed the war walkers. My version though definitely will not make any friends... 1995pts - 1 CAD, and Warhost detachment - CAD: HQ -140pts Autarch Skyrunner (Mandiblaster, Fusion Gun, Shard of Anaris) Troop -71 pts 3 Windryders (2 x Scatter Lasers) -71 pts 3 Windryders (2 x Scatter Lasers) Fast Attack -185pts Hemlock Wraithfighter -185pts Hemlock Wraithfighter Heavy Support -165pts 3 D-Cannons Windrider Warhost Detachment: -115 pts Farseer Skyrunner -350 pts 7 Warlock Skyrunners -71 pts 3 Windryders (2 x Scatter Lasers) -81 pts 3 Windryders (3 x Scatter Lasers) -81 pts 3 Windryders (3 x Scatter Lasers) -40 pts Viper Crimson Hunters Formation: -140 pts Crimson Hunter -140 pts Crimson Hunter -160 pts Crimson Hunter (Exarch)
  4. Having taken some time to think about this... Try the scatter lasers on the defender guardians (not sure about the count). You've got a lot of actual high str AP 2, and potential AP 2 wounds via blade storm, but outside of the vipers, the list is lacking high volume mid strength shooting... Also, I think with the vipers... drop one and let try and make the 50 pts do something more.
  5. I would hold off on the "GREAT", part for now. I think you can make them GREAT at vehicle flyers, but you've got to be able to reach the flyers and pass them on your turn to utilize this great tool. While moving 18" really does help that cause... but SAF at that unit will help to really reduce the threat the unit posses. Translation, in many games against vehicle flyers, they will probably be very dependent on cover/LOS blockage with respect to this particular task.
  6. As much as this thread had certain amusement for me... at some point all good things SHOULD come to an end... :D Pax, in the difficult terrain runs, it's really clear: "Unless otherwise specifically noted otherwise, a model in cover behind difficult terrain has a 5+ cover save. At this point, the question is to determine how if a model can obtain this cover save, which takes us to the section: "Cover Saves"! "Often, you'll find enemy models are partially hidden or obscured by terrain, which is also known as being in cover." If anything, based on what you have described... it would appear you are the one that is manipulating the terrain rules. I can't say if it is even in your favor though... lol :)
  7. Lol, who is this comment directed towards?
  8. So, in case it was already made clear by the later responses: Pax, yes the DK gains bulky and now I want to model a variation of the flux capacitor as a counts as personal teleporter to represent how the DK becomes "bulky"
  9. It would seem to be the two missile pod options or the stormspear or the ironstorm
  10. Pax, you crack me up. I like the idea of not taking the "chicken little" approach to the new dex. But this point to counter-point approach really doesn't hold much water. The first thing, about the dangerous terrain tests: It's not a legit concern. The percentage chance of failing the inital test is 1/6, then 1/3 for the armor save, then failing (even leadership eight) around 7/25... That is a tall order of consecutive failures. Statistically the actual likelihood of occurrence is so low, it shouldn't effect the decision making process for any player. With respect to objective secured - it will only matter if the objective is even available to achieve if in a maelstrom game, or in a standard objective game this typically is only a concern towards the end of the game when it becomes about scoring those objectives. Early on, the jet bikes will make appropriate use of cover in general. And unless the opponent is also using aggressive deep striking or similarly fast units to claim distant maelstrom objectives early on, the intelligent Eldar player will use non-jetbike units AKA warp spiders, scorptions, wraithguard, and wraithlord, hell in my case harlequins to claim early maelstrom objectives near my deployment zone. About the buildings: Yes, everyone can take a fair number of buildings... this is true, but comes at a cost that most list (as I visualize it) would be much less effective. Even then, if the eldar player decides on playing a hemlock, wraithguard, or even old school fire dragons in deepstriking falcons... The buildings are not very likely to have the protection that you are looking for. Meanwhile... 4 minimum units of jetbikes are still going to 64 shots at up to 4 different targets. Also, about the list build, I think fluger is correct. 4~5 jetbikes will be the sweet spot. I will start experimenting with MSU eldar, with harlequins detachment in the next few weeks.
  11. I'm being compelled to the FNP camp, but the funny thing is that I always thought of terminator armor as what elite shock troops would use, requires greater training and skill. Which for me was, translates to being stronger and tougher: so toughness 5 and FC.
  12. Out of curiosity, did we ever get a confirmation of he prism cannons profile? Then the follow up question would be, if the other two have to sacrifice their shot to bolster another? Cause, thinking alone the base profiles from the past... 3 str-7 ap 2 large blasts for 345 points from is an interesting thought.
  13. Netflix for copyright reasons, is location sensitive. Just VPN to your work domain state-side, and you'll be fine.
  14. Main thing Pax... this isn't the equivalent. You are asking the audience to accept they are an equivalent without a reasonable case. The unit you describes is a good unit, but not a 27 point unit. It simply doesn't have the range fire power. The better weapons comment really only applies to the ability to select CC weapons. The unit also has a size cap limitation, and is slower in terms of overall movement potential. Also, how is the model an all around weaker model, if it is significantly more likely to kill the RW unit (or most other treats that would even target them) before the enemy has a chance to respond?
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