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Lord Hanaur

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Posts posted by Lord Hanaur

  1. On 8/23/2021 at 12:55 PM, Souldier3 said:

    Ok this post will focus on terrain to make sure we have enough for the tourney. I have looked through the previous communications and have a tally of the following for terrain.

    Name:                                  Terrain for # tables

    Jake / Souldier3 -                3 tables

    Steve / Zeke -                      2 tables

    Chris L. / Wolfpack6 -          1 table

    Joseph M. / Lord Hanaur  - 1 table

    Derek / Jagdoberst -           1 table

    Joshua / Rena -                    1 table

    Ben P. / Bpoli7 -                   2 tables

     

    That makes for 10 tables with Zekes desert / africa table in reserve if needed. If you who are providing terrain and tables could get to the tournament early (say 30 min) so that you can bring your terrain in and get it set up before people start rolling in for player check in I think that would be best.

    Thank you all for helping out. I can host as T.O. but without your terrain support this tournament would not be happening.

    If each of you could do a quick post confirming the above I would appreciate that.

    I got the terrain you need.  🙂

  2. 6 minutes ago, Ish said:

    So… Yarbicus’ original question has been asked and answer.

    The peanut gallery has weighed in with discussion – only tangentially related to the original question – that covers the pro’s and con’s of rebasing.

    I’m thinking we’re done here and don’t need to discuss the luxurious lifestyles of the unemployed.

    it literally had to do with time.  Not money.

  3. Please add me to the Axis.  Purchased my ticket.  I'm super far behind on the game due to COVID, have to figure out which books I have.  Hehehe.

    Name, avatar, nationality, first formation, list submitted (yes/no), list approved (yes/no), bringing terrain?

    Josef McCoy/Lord Hanaur/German/?/No list/No approval/Terrain:  if you need

  4. On 7/26/2021 at 12:39 AM, Munkie said:

    I...what?

    I mean I know changing bases is frustrating and all so I can sympathize. I still have like 25 scourges to change...But what do base sizes have to do with public assistance? 

    Are you too rich to care about base sizes? Or is it that only poor people have the free time to worry about base sizes? Or is it that the government checks are so lucrative that they can cover the cost of living, at least one warhammer army, and new bases when needed; whereas you, a person who can afford a multiple large armies, somehow doesn't have the income for new bases?

     

    Please explain, because it seems like you're consolidating multiple gripes that have nothing whatsoever to do with one another into a single stream of consciousness.

    Time.  When you simply have no job to be at, the time it takes to not just remove and replace but also redo all that basing MAY not be as irksome.  I don't think it was a complicated sentiment.  Time is a commodity like all others.

  5. They've said the base it comes with.  I don't understand this FEVERED need for conformity on base sizes, since the base sizes are as disadvantaged as anything when you don't change them.  Hell the penitent engine base GOT smaller!  LATERAL movement is increased with a larger base, and the radius of abilities is too.  So if you keep a smaller base, you're somewhat nerfing yourself.  

    the models are LOS...  so even if I put one on a larger base, the literal only time the base matters for LOS is dense cover!  No other time is LOS affected by the base.

    In close combat, you can only fight in two ranks basically so...  At the end of the day the hoopla over this is just irksome to those who have large collections and dont live off Public assistance and actually have lives to get to.  Ugh.  

    This weekend I asked the TO permission ahead of time to use my models and he said yes, but then he wanted to take issue with it AT the event and denied allowing it.  Lol.  I am really quite done with the base thing.  I threw 32mm washes under my bases and called it a day to preserve the basing work I had done before and that took a lot of time I really didn't want to spend either; but at least the slotta base metal didnt get all torn up and ruined. 

  6. My last game was against a T'au Empire list that had torn through its opponents.  It used tons of AP and a whole lot of shots, many of which needed no line of sight so I decided to blast forward and get in close as fast as my legs would pedal.  Terrain made it possible for both of us to take and score some really nice objectives rather safely.  A rarity but it just happened to be the case.  I knew that also meant I had to get aggressive in order to stop him rapidly scoring them.  I split myself into essentially two forces and had to attack both sides to take maximum advabtage and this meant that when his Crisis teams showed up, i would be exposed behind me.  A chance worth taking.  Started the game off right by launching Celestine into him, and having her get overwathed to death and then failing her roll to ressurrect.  One Broadside did that to her.  Oofta.  Nonetheless I went hard and fast and gave up shooting where I had to in order to gulp.up those points or set myself up the next turn to do more.  I got my entire right side pretty well annihilated by crisis teams w missile launchers.  The awesome new toys T'au got in Psychic Awakening make them frighteningly effective with those missiles.  But by the time he had killed most of that side I was into his lines; and trying madly to kill the Crisis Teams with Exorcists who just flat couldnt get past his drones.  Problem was they were trailing me and not able to get to the other half of my forces, who then crushed his deployment zone.  Sisters Victory 96-53 thanks to a heavy footed early lead and him kinda being trapped in his zone an dunable to get to objectives here again until it was too late.

     

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  7. My second game was against a player who has a big problem with me.  Most people know it and we ended up with a lot of people hovering near our table to watch.  So the intensity was very high.  I taught him 40K for a long time but you know how those stories go sometimes.  He wins most of his games and he plays high powered lists.  This was no exception.

    He brought his A game.and had his bad guys streaking across the board in record time.  I managed to strand Drazhar and his other Incubi and managed to inflict damage on his bikers turn one but even on foot those fienxs are as fast as lightning gets.  He could literally reach everything he wanted but my invuls allowed me to survive it long enough to counterpunch before he would again engulf me in close combat.  I dominated the objectives even despite going first which opened up a big marginfor me but he steadily clawed at it.  Moment of Grace was an incredibly key stratagem for me in this game and I'll miss it dearly in the new codex.  Nonetheless I was able to more than hold the line and in the end he simply didnt have enough left to recover.  Sisters victory 76-51

     

    Screenshot_20210620-002638_BCP Player.jpg

    Screenshot_20210620-002650_BCP Player.jpg

    Screenshot_20210620-002709_BCP Player.jpg

    Screenshot_20210620-002717_BCP Player.jpg

  8. Well another tournament in the books.  The last I will ever play with this Codex so I thought I'd report on it. 

    First list was Forgeworld tastic.  Fun fact:  Relic redemptors are CORE.  WTF.  So when I saw his build and looked at my list of 75 sisters plus two tanks...then looked at his list again...  I was concerned.  With various craziness it could "fire base" me, chucking 48 shots (reroling hits and failed to wound since it wounds me on 2's) and that my friends is before you count the mortal wounds it does on 6's.  

    I used Strategic Reserves and hid a seraphim squad and two Sisters Squads to try and se if I could gank some of them before they could do damage and was shocked when he decided to split his robots up because terrain allowed him to hide them all more or less turn one but not if he clumped them.  This stroke of luck allowed me to use the center terrain to maximum advantage, attacking only the robots I could kill and revealing myself to just one side or the other of the battlefield.

    I uh... completely forgot my reserves.  They all died in reserve.  Yup.  460 points of them.  I am literally known for doing this.  Ive reported it here many times in an effort to shame myself out of doing it.  Yet again I did it.  This badly limited my points in the late going but despite my enormous gaffe, I was able to basically kill his list.  He had just his Marneus w 4 wounds left on the board when it was all said and done and I feel like he simply was never able to get to anything in order to score.  90-14.

     

    Screenshot_20210620-001541_BCP Player.jpg

    Screenshot_20210620-001603_BCP Player.jpg

    Screenshot_20210620-001610_BCP Player.jpg

  9. Well the end of an era is upon me once more as the new codex becomes available very soon.

    Played a game against some Forge World Decimators.  They used 2 of the awesome Drop pods that can eat you, and the crazy mortal wound pumping robots of Chaos, Decimators.  He essentially took three of them and buffed them.  they could delete entire squads if they got within 24".  

    Round 1, i managed to hit nothing but got to objectives and spread out to ready for his ineitable deep strike.  Deep Strike he did in the middle of the board and in my backfield, disgorging Berzerkers.  Both Berzerker squads missed their charges even on re-roll's and the pods did also.

    In my round 2, I deleted the interlopers and crippled one of his super Chaos=Robots but didnt finish it.  He responded and I got my first taste of what those things can do.  They dont even roll to wound.  they just vomit mortal wounds at you in droves.  Insane. His Bloodletters dropped in from reserve and charged successfully, devouring some Dominion and my main objectives Sisters Squad, leaving him in charge of it and scoring him some points (It was mission 33).

    Having forgotten my reserves in round 2, I brought them in round 3 and managed with combined arms and charges to kill both Blood Letter units.  He was out of points to interrupt the combat so I was free to swing away.  His last Bloodletter rolled and failed morale.

    At this stage it was clean up time.  he took a shot at my Exorcist with his mortal wound stuff and his Damon Prince came out to play, but it failed its charge and I cleaned the board including his Dark Mechanicus Lord Discordant, leaving him just one crippled Robot and his Slaaneshi character that had been psyker buffing them.  Nothing else survived the field of battle.  

    92-62 Sisters of Battle victory.  His feeling and i kind of agree, was that when he didn't land his charges in round one, it was game over for him.  I had made the mistake of leaving my flank and main objective open to him.

     

    One question that came up was whether he could actually GO 16".  He had a 3d6 charge from a Stratagem or something at the beginning of the game and used it.  But I was under the impression that even if he rolled over 12", he couldn't actually go more than 12".  I thought this was the case because they even say in the Craftworlds Phoenix Rising book that the Banshees can get +3" on a charge and actually go 15".  But looking at it, it appears that you can go as far as the dice tell you to.

     

    • Like 1
  10. 5 minutes ago, Lyraeus said:

    That is what I would like. Right now I might be getting 1 club game, 1 home game a week and hopefully my friend opens his place on monday so then I would get 3 games a week....ahhhh the life of someone with no outside life 😛 

    I hear ya.  Before I sold my business at the end of 2019, I had CONSIDERABLE time to game because I could schedule it whenever I wanted and therefore could play with people with all kinds of schedules.  I have to say:  I miss that freedom.  The new reality is considerably less cool from a gaming perspective.  Being a Wage Slave again sucks.  I opened another agency RIGHT after selling my other one and...COVID two months later.  Talk about bad timing.  Luckily I had suitors.

  11. best%20coast%20pete%20gradiants.svgFormat inspected: @2021-04-25T06:12:29+00:00best%20coast%20pete%20gradiants.svg

    Damocles Gulf Conflict Invitational


    ++ Battalion Detachment 0CP (Imperium - Adepta Sororitas) [88 PL, 1,692pts, 10CP] ++

    + Configuration +

    Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

    Detachment Command Cost

    Gametype: Matched

    Order Convictions: Order: Valorous Heart

    + Stratagems +

    Open the Reliquaries [-1CP]: Additional Relics of the Ecclesiarchy

    + HQ +

    Canoness [3 PL, 50pts, -1CP]: Bolt pistol, Chainsword, Heroine in the Making, Null Rod, Relic: Litanies of Faith, Warlord Trait: 4. Beacon of Faith

    Canoness [3 PL, 65pts]: Blessed Blade, Inferno pistol, Relic: Blade of Admonition, Warlord, Warlord Trait: 5. Indomitable Belief

    Palatine [3 PL, 50pts]: Plasma pistol, Rosarius

    + Troops +

    Battle Sister Squad [7 PL, 134pts]: Incensor Cherub
    . 5x Battle Sister: 5x Bolt pistol, 5x Boltgun, 5x Frag & Krak grenades
    . Battle Sister w/ Simulacrum
    . Battle Sister w/ Special or Heavy Weapon: Meltagun
    . Battle Sister w/ Special Weapon: Meltagun
    . Sister Superior: Bolt pistol, Combi-melta

    Battle Sister Squad [7 PL, 134pts]: Incensor Cherub
    . 5x Battle Sister: 5x Bolt pistol, 5x Boltgun, 5x Frag & Krak grenades
    . Battle Sister w/ Simulacrum
    . Battle Sister w/ Special or Heavy Weapon: Meltagun
    . Battle Sister w/ Special Weapon: Meltagun
    . Sister Superior: Bolt pistol, Combi-melta

    Battle Sister Squad [7 PL, 134pts]: Incensor Cherub
    . 5x Battle Sister: 5x Bolt pistol, 5x Boltgun, 5x Frag & Krak grenades
    . Battle Sister w/ Simulacrum
    . Battle Sister w/ Special or Heavy Weapon: Meltagun
    . Battle Sister w/ Special Weapon: Meltagun
    . Sister Superior: Bolt pistol, Combi-melta

    Battle Sister Squad [7 PL, 134pts]: Incensor Cherub
    . 5x Battle Sister: 5x Bolt pistol, 5x Boltgun, 5x Frag & Krak grenades
    . Battle Sister w/ Simulacrum
    . Battle Sister w/ Special or Heavy Weapon: Meltagun
    . Battle Sister w/ Special Weapon: Meltagun
    . Sister Superior: Bolt pistol, Combi-melta

    + Elites +

    Imagifier [3 PL, 45pts]: Tale of the Stoic

    + Fast Attack +

    Dominion Squad [8 PL, 127pts]: Incensor Cherub
    . Dominion Superior: Bolt pistol, Combi-melta
    . Dominion w/ Simulacrum
    . Dominion w/ Special Weapon: Meltagun
    . Dominion w/ Special Weapon: Meltagun
    . Dominion w/ Special Weapon: Meltagun
    . Dominion w/ Special Weapon: Meltagun

    Dominion Squad [8 PL, 127pts]: Incensor Cherub
    . Dominion Superior: Bolt pistol, Combi-melta
    . Dominion w/ Simulacrum
    . Dominion w/ Special Weapon: Meltagun
    . Dominion w/ Special Weapon: Meltagun
    . Dominion w/ Special Weapon: Meltagun
    . Dominion w/ Special Weapon: Meltagun

    Seraphim Squad [4 PL, 100pts]
    . 2x Seraphim: 4x Bolt pistol, 2x Frag & Krak grenades
    . Seraphim Superior: Chainsword, Plasma pistol
    . Seraphim w/ Special Weapons: 2x Inferno Pistols
    . Seraphim w/ Special Weapons: 2x Inferno Pistols

    + Heavy Support +

    Exorcist [9 PL, 195pts]: Exorcist Missile Launcher

    Exorcist [9 PL, 195pts]: Exorcist Missile Launcher

    Retributor Squad [10 PL, 202pts]: 2x Armourium Cherub
    . 2x Retributor: 2x Bolt pistol, 2x Boltgun, 2x Frag & Krak grenades
    . Retributor Superior: Bolt pistol, Boltgun
    . Retributor w/ Heavy Weapon: Multi-melta
    . Retributor w/ Heavy Weapon: Multi-melta
    . Retributor w/ Heavy Weapon: Multi-melta
    . Retributor w/ Heavy Weapon: Multi-melta
    . Retributor w/ Simulacrum

    ++ Patrol Detachment -2CP (Imperium - Adepta Sororitas) [15 PL, 304pts, -3CP] ++

    + Configuration +

    Detachment Command Cost [-2CP]

    Order Convictions: Order: Valorous Heart

    + Stratagems +

    Open the Reliquaries [-1CP]: Additional Relics of the Ecclesiarchy

    + HQ +

    Celestine [8 PL, 170pts]

    + Troops +

    Battle Sister Squad [7 PL, 134pts]: Incensor Cherub
    . 5x Battle Sister: 5x Bolt pistol, 5x Boltgun, 5x Frag & Krak grenades
    . Battle Sister w/ Simulacrum
    . Battle Sister w/ Special or Heavy Weapon: Meltagun
    . Battle Sister w/ Special Weapon: Meltagun
    . Sister Superior: Bolt pistol, Combi-melta

    ++ Total: [103 PL, 1,996pts, 7CP] ++

    Created with BattleScribe (https://battlescribe.net)

    Uploaded with BCP_logo.pngDamocles Gulf Conflict Invitational @2021-04-25T06:12:29+00:00

    • Like 1
  12. Took the list to tournament Saturday.

    Game 1 was against the Death Watch sporting two high volume of fire Dreadnoughts (13 wounds or something like that), and the usual firepower you come to expect, along with the 4 wound bikers whose name always escapes me led by the Biker Chaplain.

    He went first.  I scout moved my Dominion to the left side objective, with some of them in cover, with the Retributors and a Sisters unit behind them.  Death Watch moved both dreads from behind cover and fired a huge salvo into me.  Thanks to ignoring -1 AP and a few of them being in cover I weathered it better than I deserved.  He brought his super tough bikes up the middle and prepared the rest of his units to either cover objectives or move.  He had taken good cover in trees, but it slowed him down and a lot of his range was at 24" so I didn't fare badly overall.  I responded by killing one of the dreads (the 13 wound types) and then CHARGING the other with my Dominion.  It was hilarious, but I wanted to get Line Breaker.  I used Celestine and a Miracle Die to get 18" and then charge in order to complete the Linebreaker.

    He responded by charging Celestine and his Dreadnought figured he could kill the Dominion survivors on his own with his Tech Marines help.  He was incorrect, as they weathered it and had one left in the unit...  but morale popped her.  The bikes charged into my sisters who had moved up to an objective.  On my turn I pulled the sisters out and finished the Bikers and my Exorcists turned their attentions to the Biker Chaplain once his bodyguard were dispatched by the Multi-melta Retributors, only the Biker Chaplain laughed off the Exorcist.  That guy was blessed by the emperor, that's for sure.

    At this stage my sisters of Battle Squads were surging across and he was so thinned that he had to stop going on the offense as much and went on the defensive to gain objectives and preserve his dwindling strength.  This allowed me to keep on coming and the Seraphim showed up to finish the Dread and the Tech Marine.  My reserves showed up to keep up the Line breaking presence.  It was like getting hit with a hammer while the anvil appeared behind them.  By games end there was really only a few models left.  Victory Adepta Sororitas.  95-38.

    GAME 2:

    I got to play Darick who brought the Star God led Necron pain.  he used Novokh Dynasty which I honestly couldnt remember any rules for.  Lol.  Hadn't seen it in a while, and I play Necrons.  Illuminor Szeras was awesome in this game, and The Void Dragon was intimidating with his Character killer sniper power.  The Lycheguard with Veil of Darkness figured prominently into the plan as well.

    First turn, Necrons moved his stuff forward aggressively, as his big warrior blocks were the 12" deadly variety and it made sense to advance.  The Ghost Ark Transport came up centrally to buff things, while the Canoptek Wraiths slid to my right to take objectives for the Necron Secondary he chose.  There wasn't a lot of shooting in that round, but Szeras and the Overlord made sure any shots they had were deadly.  I faced blocks of 20 warriors that were hitting on 2's most of the game, -2 AP.  Scary.

    On my turn my (scouted) dominions shot two of the Wraiths dead and charged.  They would spend the rest of the game duking it out in melee with the third Wraith (hilarity).  The Canoness and Blue Squad ran to the right as well and held the line against the encroaching Warriors and their buffed shooting but Blue Squad was dispatched easily in one go the following turn.  The Canoness would end up wrapping the warrior squad up far longer than they wished but they felt confident they could get her and she proved them wrong, slashing them apart each round for a couple rounds.  She was a true hero, but when she died I was out of CP to ressurrect her, so she died for the cause but held the enemy well enough to buy me time.

    I killed the Ark turn one with Exorcist fire, and then they, the Retributors and Sisters of battle deleted a large chunk of the warriors on the left.  Celestine missing her charge on Cryptothralls, which in turn had the Warriors blowing her up.  She failed to come back.  Oops.

    Nonetheless, the warriors being destroyed on one flank allowed those Sister units there to hold out.  I used re-rolls and the Moments of Grace Stratagem to keep this lone Dominion Squad member on my left alive.  she sat in a building on an objective on my far left.  She lasted the rest of the game, scoring me mucho points.  My reserves then came in and started scoring me all kinds of line breaker points on the fortunately vanguard deployment.

    The score was Adepta Sororitas victory 75-43 before he conceded and like an idiot, I forgot to add the remaining points of MY 4th and 5th round.  Final score would have been 91 points.  Result:  Even though I won the game, not reporting those points would cost me the tournament.  Missed out on 10 Primary points I automatically would have gotten, 3 Linebreaker points and another Thin Their Ranks point.  Really cannot believe I did that.

    Third game was against a Chaos army that had a very interesting collection of units.  It almost seemed like the list was meant to simply control the board with lots of small units, instead of trying to overwhelm you with elite stuff.  It had worked to this point obviously.  He had his Lord of Change and his multiple Psykers there to score the Psychic Ritual reliably, he took Deploy Scramblers which he could easily get with lots of units; and took assassinate because he could use powers to do that too.

    I am fortunate that we can bounce powers and so I made massive use of the Sororitas resistance to Psyker powers and the Null Rod, plus the rites of Battle they get.  I was able to REALLY shut down a lot of his psychic strategy in this game and I actually CHARGED KHORNE BERZERKERS more than once in order to control his progress.  While I was in no way going to win any of those charges, I was able to hold him beck.  The biggest piece of the puzzle was in round one when I expended essentially my whole army to kill his 30 man shooty Pink daemons.  He had pushed them up the board along with other intimidating things, and I think hoped I would shoot the melee elements.  Sisters dont like mega volume shooting and Celestine needed a clear path to his Psychic Ritual guy to cut that off from being a thing so we focused fire.  Here again my reserves showed up late game to score me points once he was forced to come forward to continue pressure on me.  This left gaps I could exploit behind him to deploy scramblers and to line break (with Seraphim etc...).

    final score was 95-23.

    I went undefeated and took second place.  I was very pleased at how I did.  Still only missed 1st place by 5 points.  What's done is done. 

    I have played a lot of games with the Bloody Rose list and before that had played a lot with this type of list I took this weekend, so falling back to it was not like starting over with a new army.  But I did find the Retributor Squad to be much more effective than before, even though I didn't have the CP to burn very often to buff them.  I started with very few CP because I had to pay for the extra detachment, couple extra relics and the extra warlord trait.  Add to that the reserves and you can imagine how hard the CP life was. 

    The Exorcist range is still a big deal, smaller board or not.  I saw Death Watch, Tzeentch Lords and Necrons seriously reconsider their deployments because of that range and the difference in how they felt they needed to deploy was to my advantage in all three cases.

    The dominion are obviously a lot more useful when I go first which i never got to do.  Yet even though they weren't AS useful as normal, i got mileage for sure out of them simply because the enemy wanted to come to me.  In the Daemon fight he chugged his Berzerkers way up the field and into some ruins for cover, and my Dominion were able to get there and roast them, which took serious pressure off one flank.  In the fight with the necrons they battled fisticuffs against that Wraith and held that objective round after bloody round.  in the fight against Deathwatch, they bought me time from taking a second volley from those ferocious dreads which gave my forces time to bring the firepower to bear on them.  There was a lot of positive that came from them in every game despite never going first.  The best thing tho was how fun it was to charge stuff with these Melta Dominion.  The look on an opponents face when you say you're going to do that?  Priceless!  I burned 2 Miracle Dice to make one of those charges.  Lol.

    I had tons of fun.  Probably will play more games this way.  List follows:

     

     

     

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