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Brother Glacius

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Everything posted by Brother Glacius

  1. Decided to part with this beast and get something a little smaller. Has MagFlex plate attached, comes with an extra build plate, at least 2 internal usb filters, extra films for vats, all tools and accessories that came with it (including bottle toppers for the auto-fill vat feature). I've spent about $1200 on this, looking for $700 or best offer. 12.8-inch 6K Monochrome LCD, 51-micron XY resolution Massive 277.848 x 156.264 x 300 mm build volume All-metal Structure Automatic Resin Feeding 5-inch Capacitive Touchscreen
  2. I'll start this off with the fact that I think 9th edition really bled me dry a bit. I got all the books for the armies that I have and had hoped that it was going to be my final edition. Of course 9th ended up being so convoluted for me that I have moved on to 10th. The thing is, I like my models. I like that I have options for armies. But honestly, due to gamer ADD, I rarely stick with one long enough to get more than a single game in during an edition. The solution to this seems simple....drop most of my armies. Focus on one or two and just play those from now on. Seems logical. That way in any edition, I only have one or two books to get. I can focus on that army, learn the rules, learn how to play them, and it would definitely help reduce the amount of new stuff to get each edition. My problem is though that I like my stuff. And every time I drop an army...I eventually end up regretting it, or worse, getting it again at a higher price as is the way of the GW hobby. I probably should get rid of probably half of my armies...but it seems like a huge disservice to all the work I did getting them in the first place. So basically I have a problem if I keep my armies, and I have a problem if I get rid of some of them. #1stWorldProblems
  3. GSC collection NIB 2x atalan jackals 2 IG sentinels (scout) magus on sprue 2x abominant iconward 8 genestealers broodcoven aberants tooth and claw set built gsc truck - with bits to make rock grinder gsc rock grinder IG leman russ converted IG chimera three Mantic molemachines clamavus nexos blood coven extra patriarch and primus 4 aberants 22 metamorphs/hybrids 15 primed hybrids 16 genestealers 18 primed N. hybrids 30 N. hybrids some various bits No hurry or rush to sell or trade. Feel free to make offers.
  4. Sounds great. Dying to play some whtow. Color me interested.
  5. Hmmm after thought, will take $200 for the lot if I can sell in next few days.
  6. mortek crawler - on spru 2x gothizar harvester - built (ball fists) kainan's reapers - built Mortisan soulreaper - built Mortisan boneshaper - built 3x necropolis stalkers - built 40x mortek guard - built (swords) Retail is about $500, make an offer or willing to trade. Would be open to Legion Imperialis, warmaster, the new HH IG set and other stuff. Can't hurt to ask.
  7. I should clarify, I have seen prices on etsy or ebay for 3d printed warmaster armies go for around $150 +/- $30. Scott's prices are much better, but do require you to have the STLs. I myself have joined the patreon for a few excellent artists, gotten a sweet discount code, and then bought several armies worth of STLs.
  8. not sure about the "no rules interpretation" bit...but the rest is pretty true. 🙂 It has always been one of my favorite games and I recently did the tournament at mindtaker. Was terrific and has me buzzing about playing again. Hope to be able to make it to the game nights. Oh, and you didn't even get to the best part. A good starter army, 3d printed, will run you around $150. If you want the STLs, $60-80. Mr. Shoemaker has fantastic prices for printing as well.
  9. Trying to find some TK models for warmaster. Priorities are actually spearmen and bowmen. Would also love to find a bone giant and carrion. Have lots to trade.
  10. Gah, for some reason I misread the point size and have prepped 1000pts....I now gotta build and paint enough models for 2K in one day...ugh!
  11. Why not for the archer....with the rules, that means he hits on 4+ each shot...
  12. Almost makes me wish I still had mine. Glad that they have turned them around a bit. They always seemed like a really tough army to get a handle on.
  13. Well, just saw that the Anvil cannot take engineering runes. Was looking back over the unit entry and saw that it specifically lists which categories it can take from and doesn't allow for engineering. Yeah, to be expected, but honestly, would have been cool and not overpowered. 😞
  14. So each time I look through the army lists, I'm discovering things. There are 20+ years of assumptions built into my brain about these armies, and WtoW has really done a good job I think of changing things up in small but important ways. Like someone pointed out that dwarf hammerers don't have the Always Strike Last rule. That is huge. An actual hammer unit that isn't always going to go last. One little change but has a huge impact on that unit. So that got me looking for more hidden nuggets....like Ironbreakers have the regiment rule...and iron drakes have the detachment rule. Another minor change that has some interesting results. Being able to get the Drilled rule on units is important as well. In the case where movement is critical, they start in march columns to get that little extra movement at the start of the game and then pop to combat columns without cost. I know it doesn't seem like much, but when your move is 3", marching for 9 is a big deal. How about rangers having skirmish and open order, so they can snag ranks if they want to, even in terrain. Although that did strike me as odd. Skirmishers don't get any extra movement. So while flexible in which way they move, their distance is capped at 2xM. But open and closed units can get 3xM when in march column. Here's one for discussion. The Anvil of Doom is a warmachine. Can it take engineering runes? There are two that could benefit it....one grants it heavy cover, the other gives it +1 combat result in melee. Technically I don't see why not. Engineering runes have the requirement that they are only for warmachine units...
  15. Redress is not normally a free movement. It has a cost. Half your move. So the "free" from drilled easily refers to that cost. "immediate" just means you have to do it at before you do any other movement for that unit. The thing is, Charge says you can't do a redress. Drilled does not counter that with its wording. Doesn't matter if its free or immediately, charge rules say no. Drilled rules do not say yes. Drilled still gives a benefit of a no-cost redress with non-charge moves. And it is still has limitations as it happens at the start of the movement. You can't wheel and then get a free redress with drilled. I can totally see where it could, but the wording just isn't strong enough. RAW, I say no. RAI, I say yes.
  16. And to be clear, I think drilled should allow you to redress before charging. I just don't think the current wording is strong enough to guarantee it.
  17. Hmmmmmm...'the first thing you MUST do...' seems pretty clear to me. You have declared your charge as the first thing in the movement phase. That negates a unit from doing a redress in ranks. As you pointed out, Drilled allows you to redress ranks before you move...which is when, after declaring charges. You move chargers after you declare all charges. So Drilled free move happen AFTER declaring. Nothing in Drilled states that it allows it to happen even if they are charging. So yeah, pretty clear that Drilled does not create an exception to the normal charge move restrictions.
  18. Because it doesn't explicitly say it can be used even if you declare a charge. Charging specifically stops redressing of ranks and states only things that specifically ignore that rule are allowed to change it. No wording, not explicit...seems straight forward to me. Intention I think is there, but without proper wording...it becomes a roll off each game. And of course in your private games, feel free to agree beforehand.
  19. I know, but trying to trade for models instead of buying.
  20. Buddy of mine wants me to get some of these so we can play. Figured I'd check with ordo before I go to ebay.
  21. By the words written, you can't do other move actions before a charge unless stated otherwise, and unfortunately, I haven't see anything mention breaking that rule. So while I think it could...it isn't written that way. So hopefully a FAQ because then it becomes a good ability to have. It goes from useful, to very useful.
  22. only other unit without impetuous are the squig hoppers...I think that is probably going to be FAQ'd at some point and fixed. I can't see any reason why only two units don't have the rule when every other goblin unit does.
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