This is similar to what I have taken before, but with the points change I was able to add another Hive tyrant, and decided to bring a model most don't... a Tyrannocyte with 5 Venom Cannons!
Hive Fleet Kronos
180 Hive Tyrant, Heavy venom cannon, Lash Whip and Monstrous Bonesword, Reaper of Obliterax, Warlord, Trait=Soul Hunger
210 Hive Tyrant, Wings, Monstrous Scything talons
90 Neurothrope
150 Hormagaunts x 30
160 Termagants w/Devourer x 20
160 Termagants w/Devourer x 20
135 Tyranid Warriors x 5 w/Deathspitters and Flesh Hooks
60 Deathleaper
117 Tyrant guard w/rending claws, lashwhip and boneswords
200 Zoanthrope x 5
191 Trygon Prime
208 Tyrannofex w/rupture cannon
135 Tyrannocyte w/5x Venom Cannon
Basically Half the army comes in turn two (and I mean half by barley under 1000 points). Starting on the table though are 5 units that can smite and some decent firepower. The hormagaunts charge across the table right away to give you something to shoot at and kind of worry about with the foot slogging Hive tyrant and his guard following. The Warriors tend to hold rear objectives and deal with turn two incoming enemies with heavy fire support from the Fex. Never used a Flyrant, so will figure that out before OFCC hopefully LOL. The Termagaunts will come in turn two, one with the Trygon Prime, the other with the Tyrannocyte. Deathleaper is just for fun, he never kills anything important. If my opponent has lots of models and could effectively keep me from brining in my models on turn two, then I would deploy most at the beginning and still be effective. I have those great 40k movement trays from Marc the Maker so movement with those large units takes no time at all. Also with 60 shots from the Termagaunts, I use a dice rolling app if my opponent agrees that greatly reduces the time in my shooting phase.
I'm proud to be part of the Infil-traitors (well minus the fact they are heritic scum! For the Emperor! Us Hive guys are just trying to save our brother from the Golden Throne and bring him back into the collective...)