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Xavier319

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Everything posted by Xavier319

  1. Skkipper! That hurts! You're an illustrious Team Diversity Alumni! That means we're friends for life!
  2. Dont get smarmy with me bryan! :( I'd be fine with whatever.. I just love the team aspect so much. Dont make me a sad ork. pwease? Alright alright. I'll trust you Bryan. You're good at stuff, most of the time. Sometimes. Well you eat bacon well. Okay I'm not helping my case here... let's start over... I'll give you guys the benefit of the doubt, okay? Make me wanna yell "WAAAAGH!!!" not "Waaaaaah!"
  3. I'm not thrilled about lack of ITC, at all. Unmodified shooting D, unclear rule designations, by the book invisibility, and no list approval. The move away from the team format is a bit of a drag too. Getting to hang out with, and play alongside your friends was one of the main draws for me, as was the captain matchups and things like team on team drinking games. Are we going to be playing in tables adjacent to our teammates anymore, or simply spread out individually now?
  4. Alright, so I have come up with an idea. For each week of the eight week league, you will be able to choose between a killteam or standard sized game of 40k, both of which will give different benefits during the end of campaign appoc game. I will also be running a standard 1850 tournament at the end of the campaign, as well as a 200 pt kill team tournament as well. So an appoc game, two tournaments, and eight weeks of league. Get ready people! It's time to load your boltguns, charge your chainswords, and bash your grotz, War's a commin!
  5. I'm super excited about this!
  6. Alright guys. the time of the spring league is coming up. I can only assume you guys would like to do a full on league this time, instead of a kill team league. I'm considering a sort of combo league, with themed missions sometimes using kill team and sometimes using standard rules, and sometimes using my own. I'd like the league to run three months, and each month to be punctuated by a small tournament. At least one of these tournaments will be a kill team tournament, 200 points, specific rules to come. That way we can make money for the store and get everyone back in and playing some 40k. Sound off, who will be around to play in the league this spring? I'm thinking of starting in late january late febuary.
  7. Xavier319

    OFCC 2017

    It is yes! We'll bring back pics and stories.
  8. Oh? hahaha. Alright, smart man. 3 or so seems like enough. Otherwise you might have issues. XD
  9. Xavier319

    OFCC 2017

    http://www.ordofanaticus.com/index.php?/topic/28691-some-pictures-of-the-event/ Just take a look!
  10. ANOTHER ONE?! Christ man, slow down a little! XD Gratz btw. As for infinity try... infinitythegame.com
  11. Alright, we're in the middle of the holiday wargaming drought. Happens every year. Once the new year hits, I'd like to start warming back up for new armies, new games, and a new league! So everyone that is up for the start of a new league let me know. I'm thinking the start of February or the end of January. Who is starting a new army this year? Any significant army expansions? Is anyone joining us and Rob going across the land to hit up OFCC in July? Just seeing how everyone is doing, and getting everything thinking about dice and little plastic men!
  12. Yeah I know. I figured I'd put in all of that effort if someone was even marginally interested.
  13. I am getting out of hordes, and would like to sell a very large collection of Skorne minis. Most are built, only a few are primed or painted, and 99% of them are undamaged. I would be willing to let them all go for 50% MSRP plus shipping. I can let anyone who is interested in a large hordes buy know what I have. I would be accepting payment through paypal or money order as I am no longer physically IN Portland. I really need the money to help me pay for my doctorate in Ohio. I'm trustworthy, just ask any of the core Ordo guys. Anyone interested please reply here or email me at sw222614@ohio.edu
  14. Xavier319

    OFCC 2017

    I know it's a big commitment, and it carries a price tag, but I assure you the experience is worth it. If we only get a few people, we can find a place for you guys in another team, no sweat. dont let that dissuade you.
  15. You can only change your overall list at the end of a week. in between games you can ONLY replace dead soldiers
  16. ironically your assault marines were mush, your tacs were tough as nails.
  17. How many points are your heavy bolters? Remember, you only get 50 points worth of wargear. so the heavybolters, combi-weapons, storm bolter, power weapon, and the flamers AND jump packs on the assault marines count as wargear. if it's not included in the base cost of the model, it comes out of your wargear points.
  18. your roster is 400 points. the standard size of kill team games is 200 points. So you would construct a list before each game.
  19. Start with 400 points worth of basic infantry. With a maximum of 50 points worth of wargear and special upgrades per kill team (this is included in the 400 points). The initial wargear points are only usable at team creation. Any that are not spent then, are lost. Basic infantry defined as infantry type models. Nothing with a veteran style statline (ie, command squad, crisis suit, etc). See end of document for list of what are allowable starting models for each faction. Your roster is 400 points, but most games will be 200 points. You will construct your team before each game, from your roster. May not start with vehicles Choose your warlord upgrade, do not roll. Warlord trait must be re-rolled if new warlord is ever chosen (due to death or choice). Choose three models that receive random veteran skills from a category of your choice. No two may have a skill from the same category. Models roll on a chart if they get a kill. If they are removed as a casualty, roll on another chart. If they break, roll on another chart. (provided below) At any point you may replace lost points with ‘basic infantry’ models with no wargear or skills. At the end of the week’s games you may release models and remove them from your Kill Team. Max roster size is 40 models, including vehicles. May upgrade basic infantry to alternate unit types based on same modelsIe. Tactical marines to bikers, or to sternguard veterans. Or may be changed into vanguard veterans. Any model that has at least one veteran skill may be upgraded to new unit types. These units must still meet minimum size requirements and you must devote the requisite points. May release soldiers in order to make room points wise within your Kill Team for vehicles, upgrades or other units at any point, but only just enough for what is needed. After each game, a kill team gains a number of ‘wargear points’ for which to save or spend on upgrades, wargear or units. To upgrade tactical marnies to veterans, you must pay the points difference, etc. Basic infantry does not come out of this pool! You may save points indefinitely. You may ‘sell’ wargear and weapons for half their cost (round down). Win 3d6 tie 2d6 lose 1d6 points. Each week you my fill out your lost points in your roster, ONLY with ‘basic infantry’ as stated above. Each game, roll on a chart for the type of game to be played, or play the special mission for the week. May only play the special mission once per week. Captured Models may be ransomed back to the owning player for wargear/upgrade points, or traded for other captives. Costs to upgrade basic infantry into other types (tactical marine to biker), those points must come from your ‘wargear points’ from playing games, but still take up points from your 400 point roster. Models must be fielded in the units that they are purchased with in the overall kill team roster. If a model is removed as casualty, and the unit had upgrades, newly added models may not be added to that unit as they lack the required upgrades, and the unit must be fielded with fewer models. If such losses brings a unit below minimum size, that unit may not be fielded. Basic infantry added to units with unit-wide upgrades (such as astra militarum veteran doctrines, or EMP grenades on a strike team) are the only exception to the rule that prevents the purchasing of wargear or upgrades between games (usually only allowed at the end of a week). Veteran sergeant upgrades do not count as ‘upgrades’ or ‘wargear’. Any upgrade that is not part of a model’s base cost, such as assault marine jump packs or EMP grenades for a Fire Warrior Strike Team, count as wargear. If a model gets a kill during a game, roll on the following chart after the conclusion of the game – 11-66 11-16 nothing 21-56 gain one random veteran skill from a random chart 61-65 gain one random veteran skill from a chart of your choice, or remove one random injury 66 gain one veteran skill of your choice If a model breaks and flees the battle, roll on the following chart after the conclusion of the game – 11-66 11 killed by allies for fleeing 12-16 captured by opposing player 21-26 flees from battle, must sit out next battle 31-56 flees from battle 61-66 flees from battle, comes back with 5 points worth of wargear or weapons that they ‘found’ as an apology for fleeing. If a model gets removed as a casualty, roll on the following chart after the conclusion of the game – 11-66 11-13 dead, remove from roster, lose wargear/weapons. 14-16 dead, remove from roster, retain wargear/weapons. 21-26 lose one random veteran skill, gain an injury 31-56 gain one random injury 61-65 gain one random injury and one random vereran skill 66 gain one random veteran skill Injury table – 11-66 11-13 -1 toughness, must sit out one game 14-16 -1 strength, must sit out one game 21-23 -1 ballistic skill 24-26 -1 weapon skill 31-33 -1 initiative 34-36 -1 attack (min 1), if only 1 attack, re-roll 41-46 -1 leadership 51-53 cannot run 54-56 always moves as if in difficult terrain 61-63 always strikes last in close combat 64-66 superficial wound, no penalty List of acceptable ‘basic infantry’: Space Marines: Tactical Marines, Scouts, Assault Marines, Crusader Squad Adeptas Sororitas: Battle Sisters, Doinions, Seraphim Blood Angels: Tactical Marines, Scouts, Assault Marines Dark Angels: Tacical Marines, Scouts, Assault Marines Grey Knights: Strike Squad, Interceptors, Purifiers Space Wolves: Grey Hunters, Bloodclaws, Scouts, Skyclaws Deathwatch: Kill Teams (no bikes) Cult Mechanicus: Kataphron Breachers, Kataphron Desroyers, Electro Priests (both types) Skitarii: Rangers, Vanguards, Rust Stalkers, Infiltrators Astra Militarum: Infantry Platoon, Rough Riders, Veteran Squad, Ratlings, Ogryn, Bullgryn Chaos Daemons: Any Basic Daemon type Chaos Space Marines: Chaos Marine Squad, Cultists, Raptors Dark Eldar: Kabalite Warriors, Scourges, Wytches, Beast Packs, Hellions, Wracks, Mandrakes Eldar: Guardians, Storm Guardians, Dire Avengers Harlequins: Troupe Inquisition: Henchmen Khorne Daemonkin: Cultists, Chaos Space Marines, Bloodletters Militarum Tempestus: Scions Necrons: Warriors, Scarab Swarms, Wraiths, Flayed Ones Orks: Boys, Gretchin, Kommandoz, Burna Boyz, Tankbustas, Stormboyz Tau Empire: Strike Squad, Breacher Squad, Gun Drone Squadron, Pathfinders, Vespid, Kroot Carnivores Tyranids: Hormagaunts, Termagaunts, Warriors, Genestealers, Shrikes, Raveners, Gargoyles Genestealer Cults: Neophyte Hybrids, Acolyte Hybrids, Genestealers
  20. When it's just me, jeff and alex there on wed, it's kind of a let-down, since one of us has to do nothing the whole time. ;_; So until someone else starts showing up, we might not. Maybe once we get some demo sets then it'll be easier.
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