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CaptainA

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  1. Like
    CaptainA reacted to Munkie in ITC 2020 Mission Updates   
    I know Ordo isn't necessarily the place for ITC talk, but I thought I'd give anyone who's dabbled with it (or avoided it thusfar) a heads up that the Beta rules for 2020 have been released.
    I'm not going to bore you with a point-by-point compare and contrast, but I'll offer up the broadstrokes.
    I agreed to get involved in the competitive ITC team in Bellingham because there's a core of serious players here that are tired of getting stomped by damn dirty Canadians. I'm not personally invested in ITC (or competitive 40k in general), but if I can help others be successful, I'm in. Plus, I'm tired of feeling perpetually rusty at 40k, and reliable games with good players will sharpen the edge.
    Enough rambling. 
    All that is to say, I was pretty tired of 2019's rules and the way that the space marine codex interacted with it.
    The goal was to have each mission be equal parts about killing and grabbing objectives. The problem was, a super-efficient gunline could happily give up board control by killing everything their opponent had in about 3 turns. You max your killing based secondaries (how the game is won and lost, because primaries are often a wash) and eliminate their army at the same time--thus limiting their ability to continue to control the board and score their secondaries as the game goes on.
    Attempting to control the board was inherently a losing strategy, because no matter how well you did it, you couldn't score more points than your opponent who was just focused on blowing your army to bits. You could at best, try to keep pace, but while you're losing your army faster than your opponent is.
    In an attempt to fix that, the 2020 packet rebalances things. Here are the top 3 important changes:
    1) There is a single roll to determine attacker and defender.
    -Attacker sets up first and goes first. No Seize the Initiative!!!
    -Defender rolls for deployment style, can re-roll the result (I love this), deploys second, and goes second.
    What this means: Limits alpha strike power, prevents Seize from skewing tournament results.
    2) Secondaries are split into two categories: Seek and Destroy (killing), and Maneuver (board control). Each player still chooses 3 secondaries, but at least one of each type must be chosen. In addition, many of the Maneuver secondaries can be maxed in 2 turns, so a game lasting only 3 turns doesn't cap their scoring ability.
    What this means: gone are the days of your opponent saying "I'm gonna kill your vehicles, your characters, and those 4 particular units", do exactly that, and max out their secondaries. They can score a max of 8 points in a game via killing, and must compete for the other 4 by remembering they have a movement phase too.
    3) All of the mission specific bonus points are based on grabbing objectives, and are fairly easy to score.
    What this means: with secondary objectives being easier to score in general, many close games will be decided by the bonus points.
     
     
    To put all of the above in practical terms, here's how the scoring breaks down:
    Primary objectives:
    -Kill something: 1 point/kill more units than your opponent: 1 point.
    -Hold an objective: 1 point/hold more objectives than your opponent: 1 point.
    Secondary objectives:
    -Choose 3, each can be scored 4 times for a max of 12.
    Bonus Point:
    -Can be score 1 point per turn.
     
    With games fixed at 6 turns, the max that can be scored is 42.
    (4 primary+1 bonus)6 turns+12 secondary=42
    Of that, 2 primary per turn, and 8 total can be achieved by killing stuff. 20 total.
    20 out 42 max means sitting in your deployment zone and obliterating things is no longer a winning strategy. This is a good thing for competitive 40k.
     
  2. Like
    CaptainA got a reaction from PaladinX in Las Vegas Seminar   
    Odd off topic but the tables I saw at LVO were good, but the ones I have seen at OFCC were better.
  3. Like
    CaptainA got a reaction from Raindog in Las Vegas Seminar   
    Odd off topic but the tables I saw at LVO were good, but the ones I have seen at OFCC were better.
  4. Like
    CaptainA got a reaction from Blustorm in Las Vegas Seminar   
    Odd off topic but the tables I saw at LVO were good, but the ones I have seen at OFCC were better.
  5. Like
    CaptainA got a reaction from Raindog in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    I would never make shirts I don't have permission for. But if Ordo wants some different styles for OFCC, they know where to find me. 🙂
  6. Like
    CaptainA got a reaction from Romans832 in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    I would never make shirts I don't have permission for. But if Ordo wants some different styles for OFCC, they know where to find me. 🙂
  7. Like
    CaptainA reacted to Dark Trainer in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    Just more informational for Pax. I didn't figure you would.
    But yes, sent a PM to find out what options we might have for OFCC. Sounds like fun!
  8. Thanks
    CaptainA got a reaction from Romans832 in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    Yup! At least I'm pretty sure we can. Some polos will be better than others.
  9. Thanks
    CaptainA got a reaction from Romans832 in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    Nope! That is the power, and the downfall of the DTG printer. One shirt costs the same to make as 100. So its great for smaller runs of high color shirts or just small runs period.
  10. Like
    CaptainA got a reaction from Romans832 in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    Thats always a possibliity!
    Glad you liked em!
  11. Thanks
    CaptainA got a reaction from Romans832 in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    Hey everybody!
    I'm CaptainA, owner of TraderA, ex runner of Guardian Cup, mover to Boise, sometimes vendor at OFCC coming at you with my latest endeavor!
    My wife and I started www.t-shirtfam.com, a direct to garment printing business! We purchased a high quality machine that can print onto fabric. We specialize in t-shirts, hats, and hoodies.
    If you have a gaming club, team, or other low print run needs, feel free to check out our website or hit me up at contact@t-shirtfam.com. We can beat screen printing on color selection and low print runs.
    We also offer vendor programs where we have a store for you to sell your items in, much like cafe press or teespring, but with a personalized touch!
    Right now we are partnering with Goatboy of 40k art fame (if you've seen 40k art, then you've probably seen Goatoby) selling his shirts and items of art! https://www.t-shirtfam.com/product-category/goatboy/
    We also did a run of shirts for Mindtaker Miniatures @pretre can confirm.
    I'll get some pics up of shirts we have printed soon.
     
  12. Like
    CaptainA got a reaction from ninefinger in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    Nope! That is the power, and the downfall of the DTG printer. One shirt costs the same to make as 100. So its great for smaller runs of high color shirts or just small runs period.
  13. Thanks
    CaptainA got a reaction from pretre in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    Hey everybody!
    I'm CaptainA, owner of TraderA, ex runner of Guardian Cup, mover to Boise, sometimes vendor at OFCC coming at you with my latest endeavor!
    My wife and I started www.t-shirtfam.com, a direct to garment printing business! We purchased a high quality machine that can print onto fabric. We specialize in t-shirts, hats, and hoodies.
    If you have a gaming club, team, or other low print run needs, feel free to check out our website or hit me up at contact@t-shirtfam.com. We can beat screen printing on color selection and low print runs.
    We also offer vendor programs where we have a store for you to sell your items in, much like cafe press or teespring, but with a personalized touch!
    Right now we are partnering with Goatboy of 40k art fame (if you've seen 40k art, then you've probably seen Goatoby) selling his shirts and items of art! https://www.t-shirtfam.com/product-category/goatboy/
    We also did a run of shirts for Mindtaker Miniatures @pretre can confirm.
    I'll get some pics up of shirts we have printed soon.
     
  14. Like
    CaptainA reacted to Raindog in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    The Tools of the Trade is a nice one!
  15. Like
    CaptainA reacted to RobynMM in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    The Mindtaker shirts came out amazing! Beautiful colors, nice t-shirt material (way softer and smoother than whoever we've been using at elementary school). We totally geeked out over them when they arrived in the mail. Does this mean we can get some Ladies Ordo shirts?
  16. Like
    CaptainA got a reaction from Blustorm in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    Hey everybody!
    I'm CaptainA, owner of TraderA, ex runner of Guardian Cup, mover to Boise, sometimes vendor at OFCC coming at you with my latest endeavor!
    My wife and I started www.t-shirtfam.com, a direct to garment printing business! We purchased a high quality machine that can print onto fabric. We specialize in t-shirts, hats, and hoodies.
    If you have a gaming club, team, or other low print run needs, feel free to check out our website or hit me up at contact@t-shirtfam.com. We can beat screen printing on color selection and low print runs.
    We also offer vendor programs where we have a store for you to sell your items in, much like cafe press or teespring, but with a personalized touch!
    Right now we are partnering with Goatboy of 40k art fame (if you've seen 40k art, then you've probably seen Goatoby) selling his shirts and items of art! https://www.t-shirtfam.com/product-category/goatboy/
    We also did a run of shirts for Mindtaker Miniatures @pretre can confirm.
    I'll get some pics up of shirts we have printed soon.
     
  17. Like
    CaptainA got a reaction from WestRider in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    Hey everybody!
    I'm CaptainA, owner of TraderA, ex runner of Guardian Cup, mover to Boise, sometimes vendor at OFCC coming at you with my latest endeavor!
    My wife and I started www.t-shirtfam.com, a direct to garment printing business! We purchased a high quality machine that can print onto fabric. We specialize in t-shirts, hats, and hoodies.
    If you have a gaming club, team, or other low print run needs, feel free to check out our website or hit me up at contact@t-shirtfam.com. We can beat screen printing on color selection and low print runs.
    We also offer vendor programs where we have a store for you to sell your items in, much like cafe press or teespring, but with a personalized touch!
    Right now we are partnering with Goatboy of 40k art fame (if you've seen 40k art, then you've probably seen Goatoby) selling his shirts and items of art! https://www.t-shirtfam.com/product-category/goatboy/
    We also did a run of shirts for Mindtaker Miniatures @pretre can confirm.
    I'll get some pics up of shirts we have printed soon.
     
  18. Like
    CaptainA got a reaction from PaladinX in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    Hey everybody!
    I'm CaptainA, owner of TraderA, ex runner of Guardian Cup, mover to Boise, sometimes vendor at OFCC coming at you with my latest endeavor!
    My wife and I started www.t-shirtfam.com, a direct to garment printing business! We purchased a high quality machine that can print onto fabric. We specialize in t-shirts, hats, and hoodies.
    If you have a gaming club, team, or other low print run needs, feel free to check out our website or hit me up at contact@t-shirtfam.com. We can beat screen printing on color selection and low print runs.
    We also offer vendor programs where we have a store for you to sell your items in, much like cafe press or teespring, but with a personalized touch!
    Right now we are partnering with Goatboy of 40k art fame (if you've seen 40k art, then you've probably seen Goatoby) selling his shirts and items of art! https://www.t-shirtfam.com/product-category/goatboy/
    We also did a run of shirts for Mindtaker Miniatures @pretre can confirm.
    I'll get some pics up of shirts we have printed soon.
     
  19. Thanks
    CaptainA got a reaction from RobynMM in T-Shirt Printing - Gaming Clubs, Teams, Personal   
    Hey everybody!
    I'm CaptainA, owner of TraderA, ex runner of Guardian Cup, mover to Boise, sometimes vendor at OFCC coming at you with my latest endeavor!
    My wife and I started www.t-shirtfam.com, a direct to garment printing business! We purchased a high quality machine that can print onto fabric. We specialize in t-shirts, hats, and hoodies.
    If you have a gaming club, team, or other low print run needs, feel free to check out our website or hit me up at contact@t-shirtfam.com. We can beat screen printing on color selection and low print runs.
    We also offer vendor programs where we have a store for you to sell your items in, much like cafe press or teespring, but with a personalized touch!
    Right now we are partnering with Goatboy of 40k art fame (if you've seen 40k art, then you've probably seen Goatoby) selling his shirts and items of art! https://www.t-shirtfam.com/product-category/goatboy/
    We also did a run of shirts for Mindtaker Miniatures @pretre can confirm.
    I'll get some pics up of shirts we have printed soon.
     
  20. Thanks
    CaptainA reacted to jollyork in Adventures in Contrast Paint   
    Step 1 - Da Kunnin' Plan
    Like the rest of the hobby world,  I was curious how the new Citadel Contrast Paints worked compared to traditional hobby paints. Along with the usual hobby disease of buying whatever is shiny and new, I figured there were a few other hobby symptoms I could bundle together and treat all once with a bit of planning. Here's what I wanted to achieve: 
    Try shiny new paints released with a whole lotta marketing and fanfare As Contrast Paints are designed to speed up painting to tabletop quality, clear out some minis from the backlog on my shelves End up with something useful, aka, a Blood Bowl team, skirmish warband, or similar Try out one of the shiny new games GW has been releasing at breakneck speed  With those criteria, here's how I chose to fulfill each of them: 
    Contrast Paints, duh I dug through several bags of old Squigs and Squig Herders. Fun models that I happened to have bunches of for some great idea I've since forgotten.  I scrounged up 11 Squigs, 3 Squig Hoppers,  and 4 Squig Herders. Seemed like enough to make a warband (or an anachronistic Necromunda gang).  I noticed the brand new Warcry game had a supplemental release of warband cards for Squigs - Perfect!  Step 2 - Prep and Primer
    With the plan defined, I was ready to get started. The next step was cleaning and prepping the models, including priming. Since I was experimenting with Contrast for the first time, I decided to experiment with primer colors as well so I could compare the effects. Here's a photo of the warband and primers. 

    The group on the right side is my test batch. I planned to run them through first to test the primer colors in combination with different Contrast colours. You can see I sprayed them: white, Wraithbone (an official Contrast primer), Wraithbone zenithal (black first, then Wraithbone from the top only), Mechanicus Standard Grey (a GW colour), and finally a lone Herder sprayed white so I can test out a goblin. 
    The group on the left is the meat of the warband, with a few more Squigs, including a giant one, the three Hoppers, and three more Herders. 
    The Mechanicus Standard Grey is obviously darker than the other primers, and according to recommendations about Contrast, a bad idea. Still, I wanted to see what the effect would be as I often use that as primer for my normal painting projects. 
     
    Step 3 - First Contact with Contrast
    Treating the project as pseudo-science (like most of what's on the Internet), I took notes about the colours, brushes, and times it took to paint for the first test group. I'll list those here, and post photos below. 
    Squigs
    Basing - 20 minutes - GW Shade Brush - Dark Angel Green on four models, Ork Flesh on four models, Militarum Green on the Herder Skin - Gryph-Hound Orange - 18 minutes - GW Shade Brush - 2 models - lots of details I was careful to paint around!  Skin - Blood Angels Red - 16 minutes - GW Shade Brush - 2 models - less details on the newer edition Squigs Skin - Talassar Blue - 10 minutes - GW Shade Brush - 2 models - really got the hang of application now Tongues and gums - Volupus Pink - 5 minutes - Size 1 brush  Lower lips and tails - Magus Purple  - 1 minute - Size 1 brush Teeth and claws - Skeleton Horde - 5 minutes - Size 1 brush  Eyes - Wraithbone - 1 minute - Size 00 brush - cleanup step to ensure eyes are clear of other spills  Eyes - Iyanden Yellow - 1 minute - Size 00 brush - applied Contrast colour  Teeth and claws shading - Aggaros Dunes - 2 minutes - Size 0 brush - applied around the base of the teeth and claws to add a gradient tint Fine details - various - 6 minutes - Size 00 brush - Squigs feature a lot of warts as a trait and I wanted to highlight them a bit more than the Contrast did Totals: 8 models, 85 minutes Night Goblin Herder
    Skin - Warp Lightning Green - 4 minutes  Belt and cymbal ties - Snakebite Leather - 2 minutes Nose bandages - Basilicum Grey - 1 minute - was too dark so I highlighted with white  Teeth - Skeleton Horde - 5 minutes - Size 1 brush  Tunic and shoes - Black Templar - 6 minutes - the bulk of the model, went very easily!  Cymbals - Brass and Silver -  5 minutes - metals aren't available in Contrast and they also take so much time to get a decent coat!  Totals: 1 model, 23 minutes The Results: 






    As you can see above, using Contrast over the dark Mechanicus Standard Grey was a total fail. All of the colors were washed out and dull compared to the other Squigs. In the interest of science, I wanted to see if I could salvage these models with something equally simple and fast. I put in another 20 minutes of drybrushing to fix them up, and I think the results turned out great, although the photo doesn't do them justice so you'll have to take my word for it. 

    One last note on the experimental phase: the zenithal primering didn't have an appreciable effect. Probably due more to the Squig models being very short, so their undersides where the black primer remained is not terribly noticeable. During this same time I tried the technique on an AdMech Dominus and it worked nicely as an additional gradient to his robes. 
     
    Step 4 - The Real Deal - (1 week later) 
    Next up was applying all my test experience to the heart of the warband. There were 9 more models left to paint, including a Boss. The Boss model was Skarsnik (circa 4th edition WFB) featuring quite a bit more detail than the other models. I also replaced the dark Mechanicus Standard Grey primer with the official Contrast Grey Seer on three of the models. Since I already described the breakdown of steps by colours above, I'll get straight to the results. 
    3 Squigs
    3 Squig Hoppers
    2 Squig Herders
    1 Boss 
    Total time: 242 minutes (4 hours and 2 minutes). I estimate about 30 minutes was extra time put into the details on the Skarsnik model. 

    For those keeping score at home, that brings the totals for the warband to:
    18 models
    350 minutes (call it 6 hours with bookkeeping fudge factor) 
    Pretty good compared to "classic" painting! Of course, all of these models are tabletop quality. Maybe slightly above since there are some areas/colours where Contrast really shines, like the skin on all of the models. Since that element often takes the most time in classic painting, that in itself is a huge win. It's also worth noting that there are no metallics in the Contrast line, so all of those areas I had to do classic style. In this case, that meant a couple of layers of metal and a wash with Citadel shades. Nothing fancy. 
    Here is the entire warband ready for action. 

    The lighting on my desk is not doing any favors for these photos, so I'll endeavor to get some better action shots in Step 5 when I get them on the battlefield. They really do look pretty good in person, especially for the time put in. 
    If there's one lesson learned in this adventure that is not apparent from the photos, it's the psychological factor that Contrast has on painting. Wargamers often have a love/hate relationship with painting their models. For me, it's always been love, but despite that there are dark moments of grappling with the sheer prospect of how much time and effort a model, team, warband, or army, will take to paint. During the gap after painting the first half of this warband, I found myself genuinely excited about painting the second half for one simple reason: IT WAS SO DAMN FAST. 
    I am quite certain that practice with the Contrast line, both in refining application techniques and simply learning the colour range better, can produce amazing results with ridiculously little effort. I don't think they'll ever replace what is needed to produce truly stunning models that win competitions, but they sure make it a viable prospect to field painted gangs/teams/whatever for the ever-increasing number of GW skirmish games that keep coming out. 
     
    Step 5 - To Battle!
    I finally got these adorable little monsters onto the tabletop for my very first game of Warcry and all I can say is, what a blast! Warcry is a very fast and very brutal game that is easy to learn and very fun to play. I played against @scottshoemaker and it was the first game for both of us. We managed to setup, skim the rules, and get through the first turn in about 30 minutes. The next two turns were only a few minutes each as we got a feel for it. We had been told, and quickly learned, that a Warcry game is generally over by Turn 3. We could have stopped then, but we kept the carnage going for another 3 turns until one side had been completely wiped out. Note that we didn't even bother with a Scenario (and thus Objectives) or a Twist. Those are sure to inject even more mayhem and fun into an already thrilling game. 
    (in case you can't tell, I'm looking forward to playing more Warcry and encourage you to try it out!) 
    The Team Photo - the whole collection I painted up, posing in the ruins of a wizard's tower, who they surely ate, along with the tower. 

    The warband for the game. Turns out Squigs (and Hoppers) are awesome so they cost a lot of points. That meant I could only take a few of them out to dinner for the first game. My selection was a Loon Boss (Skarsnik), 2 Hoppers, 2 Squigs, and 3 Herders. 

    Turn 1 - Warcry plays very (very, very) fast! We got stuck in right away with Scott's Iron Golems equally fired up to throw blows. Note we were using the wrong counters for Activated and Waiting (we didn't even know what Waiting was). 

    Any attack roll of a 6 is a Critical hit and generally does double damage. My Squigs were feeling the thrill of their first battle and rolled A LOT of Crits. (sorry not sorry, Scott) 

    Hoppers have a move of 10(!) and the Loonie warband has an ability to give bonus moves, resulting in 20" flying leaps! --AND--- the Hoppers can land beside (aka, on) an enemy model and squish them while they're at it. 

    The Iron Golem Ogre charged into the center melee, but even his 30 Wounds couldn't hold up to the slavering jaws of hungry Squigs rolling Criticals like it was Christmas. NOM NOM NOM! 
     
    After Turn 3, it was a meat grinder as the Iron Golems staged an effective comeback and took out the wounded Hoppers. By Turn 6 there was only a single Squig and its hapless Herders against the ultra-powerful leader of the Golems. 

    But the dice came through one last time, and the Squig opened its huge mouth extra-wide, swallowing the leader, his crunchy armour, and his fancy hammer of death. YUM! 

     
    Step 6 - Final Thoughts
    Because there ended up being a couple weeks between finishing painting the warband and fielding them on the table, it gave me a chance to set them aside and "forget" how they looked, letting the afterglow of completing the painting project fade. Therefore, it was very pleasing to unpack them and realize just how good they looked on the table alongside all the painted terrain and Scott's awesome Iron Golems (he also used Contrast and metals). The bright, vivid colors lit up the table, and, as all hobbyists know, playing with painted minis is not only good luck, but makes any GW game 100% more satisfying. If I had any lingering doubts about using Contrast paints, they were firmly erased by playing a game with fully painted minis. 
    My Arbitrary Ratings: 
    Contrast Paints - 6 out of 6 Squigs  - fast, effective, and great results
    Warcry - 4 out of 4 Bludgeons - simple, quick rules, and the thrill of tense combat in about 45 minutes
    Squigs - 37 out of 37 Fangs - so many teef, so much chomping! 
     
     
  21. Haha
    CaptainA reacted to WestRider in Random Thought Thread   
    When the Catholic church is digitizing documents, are they only allowed to use Canon scanners?
  22. Like
    CaptainA reacted to fingolfen in The Uprising - Armies on Parade   
    I only found out about the Armies on Parade event a couple of months ago, so I sort of had to get the base work in high gear. Ended up going with the Cityscape Genatorium Sector as most of the base with a few extra bits added. While I didn't medal, I did take "Best Painted" - so overall I'm happy!

    Front view - Iconward hoisting the colors over the Imperial Building loosely inspired by the Soviet flag raising over the Reichstag in 1945
    Another view:

    More at the blog: https://miniordnancerev.blogspot.com/2019/10/armies-on-parade-uprising.html
  23. Thanks
    CaptainA got a reaction from InfestedKerrigan in 3d Printer User's Group   
    Oh oh me me!
    I have a Ultimaker 2+, using mostly PLA to build terrain, objectives, and other parts.
    Recently bought an Anycubic Photon Resin printer, first week was a nightmare getting things figured out but I finally think I have it.
    The Ultimaker is more for larger pieces and things that need to be tougher, the resin printer is for more bits like items that need to look good on a model.
    First two are a couple of resin prints. Others are PLA
     
  24. Like
    CaptainA got a reaction from Lord Hanaur in 40K Book Play vs ITC Play   
    My personal sadness in this is that ITC=WAAC in the minds of many players. The definition of WAAC amongst most tournament players is Win at All Costs - they will cheat, obfusicate, be unclear, ask for takes backs and not give takes backs, etc etc. 
    I've played a ton of tournament games and i've played the majority of them against good people that were fun and lenient. Ive played some against jerks..
    I've also played a fair shair of pickup and OFCC games. The majority of them against good people that were fun and lenient. I've played some against jerks.
    It doesn't matter what system you play in, you will play against these kinds of people. Ive meet narrative fluffly players who were not enjoyable to play against and left a bad taste in my mouth and others that were great.
    The guy mentioned by pax above abusing rules and changing things just to win is a WAAC player, but most are not. I'd say the odds are the same both ways in my experience.
  25. Like
    CaptainA reacted to VonVilkee in 40K Book Play vs ITC Play   
    WAAC is so much older than ITC.
    I know there are a number of self described ITC players here that enjoy the leader board but are not WAAC. Please respect them by realizing there are differences and not saying all ITC are WAAC. it is inflammatory and you have been advised of this.
     
    Pax your book has been noted as being different and you have in the past asked how you can avoid certain confrontations. This is one of those you should take note of and consider when dealing with others. Your hold on this ITC equals WAAC is starting to even offend me.
     
    That example is not a typical ITC player he was a typical WAAC who was using the ITC construct. Does ITC draw those WAAC players? Sure so does war machine.
     
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