Here's what I've been playing recently. I've only put in a few games so far against Necrons and before that I hadn't played since 4th edition but so far I like the way the army works. I especially like Maelstrom mode as the tactical cards really get that extra incentive to keep your units moving between objectives. First, some pictures!
Here's two new new knights.
Here's two old knights. They have a bright red base unlike the two above. Which one do you prefer or are they pretty much the same?
Here's some quick terrain I did last weekend.
Total points - 1850
Grey Knights Nemesis Strike Force
Librarian, Cuirass of Fortune
x5 Terminators, psycannon, hammer
x5 Terminators, incinerator, hammer
Dreadknight, teleporter, heavy psycannon
Stormraven, extra armour, TL assault cannon and TL multimelta
Space Marines Demi-company (Iron Hands)
Chaplain, melta bombs
x5 Tactical marines, melta bombs, melta-gun, drop pod
x5 Tactical marines, flamer, rhino
x5 Tactical marines, flamer, rhino
x3 Centurion Devastators, grav-cannons, drop pod with locator beacon
x1 Dreadnought, multi-melta, heavy flamer, drop pod with locator beacon
x1 Landspeeder, multi-melta, assault cannon
1. The storm raven is in there for anti-air mostly. I couldn't figure out another way to get anti-air in there other than dubiously worthwhile devastators with flak missiles so he's kind of an expensive tax unfortunately. If he's still alive late game I can ferry units around which could be nice. The TL assault cannon is chosen because it's better than the TL lascannon for all armour types as long as I can get him within 24" which seems pretty likely.
2. The marines are using Iron Hands but frankly it doesn't really matter. The Chapter Tactics aren't a big help in this one.
3. I suspect the CAD may be a better use than the Demi-company. To make this fit there's very little in the way of upgrades. I'd love extra armour on the dreadnought, another level on the librarian, another weapon on the dreadknight etc. Plus, I'd much prefer to swap the chaplain for a second librarian but I suspect getting Objective Secured on everything is a better trade-off.
4. The librarian doesn't have the Libre because it forces him into Daemonology (otherwise he loses the basic spell) and I prefer to use Divination or Telepathy.
5. I think the two marine squads in rhinos may be better served by using drop pods but I don't have the models yet...
6. In general, the strategy has been to drop in and shoot at 24" with the occasional assault. It's been working so far against Necrons. I did try one game using more of a long range army with predators and devastators with lascannons but it went poorly. Lascannons are awful weapons... I much prefer meltas and assault/psycannons.
Any thoughts on this? In particular, I'd like to know if the group preference is demi-company or CAD for this application.