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Doug

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Everything posted by Doug

  1. Hey that's a really interesting list. It's very different from what I would normally put on the table so I'm interested in giving it a try. Where do I find rules for the inquisitor? I'm also not really enthusiastic about buying 3 vehicles solely for AA but I was thinking of buying a stormtalon because it looks cool. Is that thing any good or are the 2HP a downer? With the points saved from that and maybe dropping one attack bike, I could fit in the dreadnought again! I love dreadnoughts...
  2. Here's what I've been playing recently. I've only put in a few games so far against Necrons and before that I hadn't played since 4th edition but so far I like the way the army works. I especially like Maelstrom mode as the tactical cards really get that extra incentive to keep your units moving between objectives. First, some pictures! Here's two new new knights. Here's two old knights. They have a bright red base unlike the two above. Which one do you prefer or are they pretty much the same? Here's some quick terrain I did last weekend. Total points - 1850 Grey Knights Nemesis Strike Force Librarian, Cuirass of Fortune x5 Terminators, psycannon, hammer x5 Terminators, incinerator, hammer Dreadknight, teleporter, heavy psycannon Stormraven, extra armour, TL assault cannon and TL multimelta Space Marines Demi-company (Iron Hands) Chaplain, melta bombs x5 Tactical marines, melta bombs, melta-gun, drop pod x5 Tactical marines, flamer, rhino x5 Tactical marines, flamer, rhino x3 Centurion Devastators, grav-cannons, drop pod with locator beacon x1 Dreadnought, multi-melta, heavy flamer, drop pod with locator beacon x1 Landspeeder, multi-melta, assault cannon 1. The storm raven is in there for anti-air mostly. I couldn't figure out another way to get anti-air in there other than dubiously worthwhile devastators with flak missiles so he's kind of an expensive tax unfortunately. If he's still alive late game I can ferry units around which could be nice. The TL assault cannon is chosen because it's better than the TL lascannon for all armour types as long as I can get him within 24" which seems pretty likely. 2. The marines are using Iron Hands but frankly it doesn't really matter. The Chapter Tactics aren't a big help in this one. 3. I suspect the CAD may be a better use than the Demi-company. To make this fit there's very little in the way of upgrades. I'd love extra armour on the dreadnought, another level on the librarian, another weapon on the dreadknight etc. Plus, I'd much prefer to swap the chaplain for a second librarian but I suspect getting Objective Secured on everything is a better trade-off. 4. The librarian doesn't have the Libre because it forces him into Daemonology (otherwise he loses the basic spell) and I prefer to use Divination or Telepathy. 5. I think the two marine squads in rhinos may be better served by using drop pods but I don't have the models yet... 6. In general, the strategy has been to drop in and shoot at 24" with the occasional assault. It's been working so far against Necrons. I did try one game using more of a long range army with predators and devastators with lascannons but it went poorly. Lascannons are awful weapons... I much prefer meltas and assault/psycannons. Any thoughts on this? In particular, I'd like to know if the group preference is demi-company or CAD for this application.
  3. Stormtalons, centurion devastators, drop pods or iron clads. Any sort of condition is fine as long as they're not totally gunked up with thick paint. I'm in Alberta so must be willing to ship. I'm happiest to pay cash via paypal but if you're interested in trading I have lots in the following general categories, let me know if you want a list: - Space Marines - Grey Knights - Beastmen - Bretonnians - Warriors of Chaos - Ogre Kingdoms
  4. These are probably stupid questions but I've looked and looked and can't find them in the book. Please help a brother out! If you know the page number for these two, that's even better... 1. I was told that you must keep 50% of your force on the table at the start. You can't put everything in reserves. Is that correct? 2. How do grenades/melta-bombs work in close combat against vehicles and walkers? Can you master-craft a grenade or a melta-bomb? Can you use them against monstrous creatures too?
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