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Munkie

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Everything posted by Munkie

  1. I'm a Zune apologist. Technologically superior to an iPod in every single way. First video capability, first Bluetooth sharing, first customizable backgrounds. I still use the gen 1 Zune I got for my birthday 14 years ago. I've taken it around the world multiple times, totalled a car with it inside, and leave it in my car all year round, no matter how hot or cold. It still has about a 9-12 hour battery life. I forget to turn it off when I get home from work, and when I start my car the next morning, it's still playing. It lost hard because it's user software never seriously intruded on ipod's market share. And it launched during the height of Justin Long's "iPod is cool, Microsoft is old and lame" campaign. And Justin Long is cool. And Microsoft isn't, so fair play to them. So I guess I'm the technology that nobody took seriously in the first place, is incompatible with most current interfaces, but drones on for 12 hours regardless.
  2. I'm not sure I'm tracking 😉
  3. The internet always designs lists in a vacuum--no financial considerations, thematic adherence, composition preference, or any other reason to moderate redundancy with practicality. But obviously the hive-mind's insight into your objectives is limited, so the value of their opinion is equally limited. Just use the consensus opinion on what's good and what's not as a relative value statement about the units available. Aaaaand that's about it offers. You know the bikes are quality. Hiding the gray plastic shame of the models you already own with holy gold paint would probably be a worthwhile chore. Beyond that, don't force yourself to buy, assemble, and paint models you don’t want, that's preposterous! Just figure out ways to leverage the bikes' strength to do just the right bikey things at just the right bike-time.
  4. If only... Maybe in another 10,000 years such a thing will exist.
  5. When everything is broken, nothing is. Just everybody play exclusively space marines, and it's all fine!
  6. Everything Dark Eldar looks cooler. Because it is cooler 😎
  7. Spider legs are much better suited for interdimensional travel. It's the webway, not the wingway!
  8. Unfortunately not. I went splitsies with a friend on a couple scourge boxes for that project. He wanted the wings for his own conversion.
  9. Not within the year. This codex is just including the like 12 new primaris units or whatever. In the interim, more primaris units will be released. But when space marines get their 9.2 Ed Codex, I wouldn't be surprised to see small-marines begin to disappear.
  10. Does anyone know where the list of what weapons gained the Blast keyword will be? Or does nothing have blast until they get their codex?
  11. Are you tired of never having a word to playfully insult coworkers in a way that won't interest HR? Getting bored with the same old vocabulary? Find those little bastards in the Elder Scrolls games annoying and you hope a friend who's irritating you also remembers them, and if you call them the name of that little [big bad swear word], they'll get it? Try Scamp! 1) It works in all settings: at work, around kids, after church; nobody will clutch their figurative pearls! 2) It's old timey enough to be non-threatening, but derogatory enough to be chastising even if they don't know what a scamp is! 3) It begins and ends with double consonants with a single vowel sound in the middle. You can really lean in the "SK", drag that "aaaaaaaa" out as long as you want and make it plenty guttural, and pop that "mP" as much as you need to communicate just what kind of scamp they are! You can't mispronounce it, you can only extra-pronounce it! 4) Being a single syllable, it chains nicely into any string of curses if you're working more blue! Anything from "You two-timing scamp-ass mother******!" to "Gedoutta heah, ya scamp!" [feigned sideboot on the backside as they walk away, for only others to see] is an acceptable use for it! Start making your stamp, use scamp today!
  12. My sister works for the post office. I always joke that their job is similar to that of a faulty spam filter for your e-mail. More [big bad swear word] I don't want? Thanks post office!
  13. My postal carrier has intentionally destroyed my mail before because they were frustrated with me. Once I went out of town and the mailbox got full. Policy is to take mail that doesn't fit and return to the post office. They decided instead to take letters from DSHS and DOL and just put them next to the mailbox while they sat out in december rain while I was away for Christmas. When I called the post office to complain, a couple days later, another important letter from the government had been thoroughly soaked in a puddle and then put into the mailbox with all of the other mail. That's criminally bad customer service.
  14. That's a matchup that always scares me. Between those guns that auto-hit and auto-explode my vehicles, blobs of orks, and some impressive speed it's definitely a fraught first 2 turns. If I can't break up the main thrust in 2 turns, I'm almost always toast. I don't expect that razor's edge to be any duller in 9th. Speed is bad for me. Speed and resilience is worse. My buddy is starting White Scars and I'm terrified of them.
  15. You wouldn't, necessarily, unless you had to. If they have an immovable squad, then don't try to move it. That's the objective you ignore. Give them 1. How you seize control from the passive player (ie the player who wins if you do nothing to stop them): 1) Identify the objective you either can't or shouldn't (because it's a bad exchange) take. 2) Spend minimum resources required to make sure you also hold 1, whichever is the hardest for them to clear. 3) Contest/clear their contestable/clearable objectives. 4) Position on open objectives with enough resources to make your opponent have to work to clear/contest it. By doing everything you can to accomplish those 4 items each turn, you put the pressure back on the army with fewer, larger squads. They have to work each turn to chop the superior number of objectives you control down to the inferior number their large squads are controlling. They're forced to become the active player while utilizing squads designed to be passive. That's a workable edge.
  16. Yeah, sorry, I was dividing by 5 since it only matters when factoring in secondaries. I wasn't clear about that. But anyway, in my first example they'd score 5. At the time they'd score (right after my 1st turn, basically) I'd be sitting on at least 2, so they would not hold more. I do realize that if they push me off of every objective after that, I get nothing. This is equally true if I contest all of their objectives That's why I said "the plan" is to allow them one objective, plan on securing one, and waiting til the late game when I grab 2 and hold more. That plan, like the plan "tough unit holds objective because it's tough" can fail. I'm merely trying to provide an alternative path to victory. Speed and target saturation can be an effective alternative to natural resilience. Armies that can balance the two will probably be in a good position. Again, though, I acknowledge the reliability of resilience. Writing a list with a "camper" unit or several gives a purpose to its inclusion and a known quantity to your battle plan. The alternative "hold as many objectives as possible with as many somethings as necessary to keep it" that I'm advocating is much harder to quantify. It works if you work it, but it's certainly not easy to strategize around.
  17. It definitely is a tricky thing for the less resilient armies. I'm certainly not arguing against the value of a having tough bricks of dudes to squat on an objective--that is certainly the most direct way to benefit from how objectives are scored now. Dark Eldar are definitely an extreme case the opposite direction, where that typically isn't a strategy we can employ. Grotesques are basically the only unit in the army that fits the bill as a tough objective squatter. I'm considering including them and may if I get desperate. Instead, my plan is to just minimize my opponent's scoring until I've minimized their footprint, then start scoring. Imagine a 5 objective scenario, for instance. Opponent goes first and can probably put a unit on 3 of them. I can respond by moving onto the 2 open objectives, contesting one and pouring enough firepower into another to clear it. Opponent scores 1 point. They have a chance to respond and can likely kick me off 2 as well, but there's probably something I can do to prevent getting kicked off all 3. Whether that's blocking LoS, killing things that can threaten it, or various defensive tactics and stratagems. I score 1 point. I'm okay repeating this pattern for the first 2 or 3 turns, generally speaking. Because as the game goes on, and the opponent loses units, they'll have a harder and harder time consistently clearing multiple objectives. I don't think this question is Drukhari specific either, they just are an extreme case to illustrate that there essentially 2 different ways to score primary points. Everyone should consider: "Does my [unit/army/playstyle] steer me towards parking on an objective and daring my opponent to try to take it from me?" Or "Does my [unit/army/playstyle] steer me towards grabbing many objectives and daring my opponent to kick me off of as many as they can?" The former option, I suspect, will net a consistent 1-2 primary points each turn, but will make the coveted 3 primary point turn less likely. The latter option, I suspect, will result in more 3 primary point turns than the former, but mostly 1 point otherwise. So my goal is to let them have 1 point a turn, plan to score 1 point myself, and look for those sweet 3 point turns.
  18. I don't think it is vital to have tough units camp on objectives. If it is, drukhari are toast. In my one test game, I found it was mostly about not letting the opponent score too many on their turn. Tough units aren't necessary for this. If, for instance, there was a squad of wraith guard squatting on an objective. Unless they had it surrounded to the point where I couldn't get anyone within 3", (which is highly unlikely due to the size of the unit that would require and the restrictive coherency that would force), then all I have to do is get a squad of 5 troops within 3" and my opponent doesn't score it. That's a lot of points of wraithguard who did nothing on their turn but sit on an objective and got nothing for it. Big, tough units pinning themselves down on objectives is usually a good thing for me. Surrender that board control. The early game seems to be about keeping the primary scoring tied at least. In the mid-to-late game, as units die and the board opens up, you can more easily get to objectives that the opponent just no longer has the resources to push you off of. GW raised the price pretty severely on all Dark Eldar troops. They really want to discourage the inclusion of troops, so sending the small squads of 5 I have to take as tax on suicide missions to disrupt opponents' scoring is their only decent use. That or hiding on an objective my opponent just can't reach.
  19. Yep, and Masterful Shots (the custom craftworld attribute to which I'm alluding) strictly ignores the bonus to saves that cover grants. So being in dense terrain like woods would still give a unit -1 to hit. It would then be hitting on 3+, re-rolling 1s. It will almost certainly be packing Expert Crafters as well (re-roll 1 hit and 1 wound per unit) for ultimate efficiency. So in woods, hitting on 3s, re-rolling all 1s and a single 2. Then wounding with str 8 with one re-roll there too. This was exactly how efficient it was last edition, back when having heavy weapons impacted it, and it was a cornerstone of competitive Eldar lists. Now that they're even better than they were and the cost increase was moderate, you can be sure they'll be even more rampant now. Unless the meta just swings wildly against aircraft in general, which is always a possibility. Brand new edition and all...
  20. Yeah I'm not worried about it being an issue on the table. Just a gee wiz, gee dub moment that made me chuckle.
  21. Tell me about it. The Drukhari FAQ clarifies that Fire and Fade is used after an Asuryani unit shoots. We lost one of our best stratagems because GW got too excited with Ctrl+C/Ctrl+V.
  22. Ignoring the bonuses to a unit's save for being in cover. 2 str 8 AP -3, 3 damage; 2 str 8, AP -4, D6 damage The Crimson Hunter got the power of the machine spirit boost that many aircraft got. However aircraft that already had assault weapons (like the Voidraven) didn't receive a benefit, but their points went up by the same amount anyway. It's basically a free upgrade that some vehicles got.
  23. Dark Eldar flyers never had a fancy pivot rule. Craftworld flyers got better for sure. The one thing holding back Crimson Hunter Exarchs was the fact that they have heavy weapons. If the leaks are true, they only went up by 20 points, but are going to be hitting on 2+ re-rollable and ignoring cover with their 4 str 8 shots. They'll be obliterating vehicles and monsters with ridiculous ease.
  24. Just found a 2nd Drukhari points leak. One which doesn't have the Voidraven paying for its guns--resulting in only a 20 point instead of 60 point increase. So, there is at least one person who is (quite possibly for the very first time) wrong on the internet. Dun dun dunnnnn....
  25. It is harder now to stay out of range though. Since there is no reason not to move and fire heavy weapons or move and advance assault weapons when shooting at it, getting units into range is very easy. While this is true of all flyers (and bad game design, IMO), the tradeoff is that many flyers also have heavy weapons so they can shoot much better now. That's a huge benefit, and not even those flyers went up by 40%. Everything about bomb drops and range management was true of the voidraven last edition too. That's what I've always had to do with it to get it to last more than a turn. It's more fragile than most other flyers, benefitted less than other flyers from the edition change, suffered more from the edition nerfs than other flyers, and increased in price more than most other flyers. That's a 4 hit combo of punishment. There isn't a single reason to take it that wasn't there before. Just lots more reasons not to.
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