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Munkie

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Everything posted by Munkie

  1. I play Salamanders, so I like 5 in a pod with double flamers. 95 Pts including the pod is a steal!
  2. Duh! Didn't you see the tag I put on it?
  3. My brother lives in Portland, and totally smashed his face into a curb when his bike did exactly what that sign shows!
  4. So the Holidays were really busy for me (and I suspect the lot of you as well). That said, I should've got the ball rolling on the first quarterly meeting sooner. If we don't have a meeting, you can't vote for new leadership positions. And if you can't vote, I'm stuck as Alpha Hamster forever! And nobody wants that. So rather than exploit this obvious loophole in our political structure, let's have a meeting! To give people time to prepare, and possibly embark on cut-throat political campaigns, I suggest the last Tuesday of the month which is the 28th. If folks would rather do it sooner, feel free to offer alternatives. For those of you who haven't been a part of the Warhamsters for long enough (or those that haven't been paying enough attention), you may have a few questions about the whole process. It goes like this: There are 4 leadership positions we'll be voting on: -President (currently me): This person is there to assist the other officers in their roles, and call meetings--better late than never... -Treasurer (currently Kacy): This person is mainly in charge of the finances. -Ambassador (currently Loren): This person is mainly in charge of keeping in contact with other clubs for cross-promotion etc. -Hamsterizer (currently Joey): This person is mainly in charge of bringing in new faces and keeping them interested. If you're interested in any of these positions, I can give you more specific details, and I'd strongly recommend you talk to the current officer if you've got any further curiosities. Feel free to use this thread (or start your own) to announce your candidacy. Otherwise, you can spring it on us at the meeting! We'll ask if there are any last minute candidates, all candidates MUST say their piece as to why they want the job, we'll ask any clarifying questions/slander/hurl cabbages, then we'll all vote.
  5. At 2500, I could upgrade one skink unit to skirmishers... What to do with the points? Scar vet? Another dino of some sort?
  6. Well, I got to play my first battle with my Lizardmen since the year 8th came out. I had a blast! I lost pretty hard, but I had a hoot. I think we played about 4 turns and it was a slow game. We couldn't finish due to time constraints, but we got to the point where the dice rolls weren't necessary, my fate was sealed. I went with the Skink Priest+ Cube of Darkness option for my final 100 pts. Mercifully, my opponent suggested we play a pitched battle so I could just get used to the game without Watch Towers and what-have-yous. Rather than bore you with the details, I'll try to focus more on the areas I could improve and/or what I liked. That said, the dice were unkind to me at crucial times, and very generous to my opponent. I suppose that's what I deserve for neglecting fantasy for so long. Clearly, Sotek will need a few more sacrifices... Terrain/deployment: 9 Pieces was quite a lot! I'm not at all used to this part of the game as I mainly play with preset terrain. I'm glad I got to use rivers for aquatic and woods for my terradons. It gave me a perspective on how those things work. Woods aren't as safe as they once were for terradons! I realized pretty quickly that woods are cool but they still leave me plenty exposed. But I definitely screwed myself a bit with placement. I helped create choke points which ultimately made me split my less mobile forces. I wasn't able to create a cohesive line and it hurt. I think my army would do better with terrain at the edges of the board but a fairly open mid-field. Slann/Priest: Magic wasn't quite what I was expecting. I was thinking there would be more spells pushed through but it seems like the magic phase is more of like 2-3 spells attempted and maybe one goes through. Is that common? Regardless, I got to use my lore attribute to swap to Lore of Metal, and also got to fudge a miscast with Soul of Stone so I can't be too disappointed. But all of the moments where I really needed my magic, it didn't quite happen. The Priest failed his Cube of Darkness dispel so my opponent's skull crushers got +1 to hit and AP against my TG. It was here that we decided we oughta pack up. I had 14 TG and he had so many attacks hitting on 2s and wounding on 3s with no saves. It was gonna end poorly. Skink screens: I think, overall, I ran them a little aggressively. Actually, I don't think I move my blocks aggresively enough. It seemed my screens were getting exposed a turn before they ought to, and my blocks weren't in position to counter charge. In fact, the fleeing screens blocked my own charge at one point. I shouldn't be leaving that much space between the blocks and the screens. I rolled very sub par on poisons but I'm still satisfied with them. I had one unit of skinks in a river holding a flank by itself (yes, partially by virtue of my opponent figuring he had better things to do with his Chimera). But they had a fun time hurling javelins at all the light cav on the flanks! Saurus Blocks: My deployment took one out of the game, and an optimistic charge into a forest sealed the other one's fate, so I really short changed myself here. I charged 25 Saurus into a Chimera in some woods. I bumped myself to WS 6 with Hand of Glory, but I failed to drain magic against it's Lore of Metal buff. I also failed with 6 dice at powered up Wild Form. He got a generous thunderstomp and took too few wounds in return to give me the edge. I broke since I wasn't steadfast (durn forest), ran, and was chased down. Bad dice punished me for even putting myself in that situation in the first place. Terradons: Loved 'em! Vaped a unit of hounds on turn 1 and then went around harrassing folks. Fun stuff. Unfortunately, WoC don't have any juicy war machines for terradons to go pick on, hellcannon is too hurty. They'll work better on more delicate armies than WoC. Steggies: I had a blast with these guys, even though they both got a raw deal. My opponent went first, got a direct hit on one with the hell cannon and vaped it before I could move. Not a great start for me. The other one got to pepper some hounds with those rapid fire blow guns but one survived to go get in my way. Cool weapon, but very easy to hit on 7+. I like the idea of using it to keep chaff away though. But eventually he got to flank charge 6 Chaos trolls and did something like 11 wounds to them! They needed to snake eyes to stay, and damn if it wasn't Sotek staring up at me. So I got stuck in place, and got counter charged by 2 slaughterbeast chariots or whatever they're called. If they'd run like they ought to, I would've hit my opponent's Nurgle warrior unit with his BSB and lvl 4 Sorcerer. The unit had been dwindled and very well could have high-tailed it after a charge like that. Still, lots of fun here. Changes? I'm not sure if or how I'd change the list. I feel like I should play another 2 or 3 times before I make any significant changes. My first urge was to find a way to drop a saurus block while still meeting the min core. But since I screwed myself with both units, perhaps I should give them an honest shot before I cut them out. I may re-evaluate that final 100 pts I was struggling with, but failing that Cube of Darkness will do that. I'll think more on this one, but that Scar-Vet with halb, CO, Steg Hat, Luck Stone looks mighty tempting too. Will ponder this...
  7. Didn't Thorek take the FAQ bat to the nuts? I thought Kraggi was one-use-only now because f*dwarfs... maybe I'm misremembering, still trying to re-acquaint myself with fantasy.
  8. Oh, I wouldn't worry too much about that... ;)
  9. I'm gonna give those guys a shot for sure. I think they look good for their points too. I went with terradons because I own them and used to like them quite a bit (especially in 7th). The drop rocks is really mean at crushing fast cav and skirmishers. Considering how much chaff I like to run, having the ability to quickly eliminate enemy chaff puts me in firm control of movement. That's the idea anyway. And rippers just don't do that. They're roll is way more one-dimensional Yeah, sorry, that wasn't very clear. His Ld is better, but not in a meaningful way. Kroxigors are better unit leaders than a hero choice? Pretty lame. Also, point for point, Ripperdactyls seem to give you more... I suppose I can see the chief as an egg delivery. Though a random one-use-only item is always a risky play. Maybe I'll try it some time... Yeah I am way above the Core tax but I think lizzies use their core pretty well. 11 points for everything a saurus gives you seems pretty damn cool. I went with 25 so they could take a few losses on their way across the board and still get in with hopefully 3 rows of attacks. That's a lot of str 4. Think I should drop them down to free up points for a Scar Vet? I've got a battle tomorrow against WoC and I'm pretty stoked about it. Just gotta hammer out the final deets on this list... In other exciting news: I went to go rebuild all my terradons that shattered a while back and discovered that I own a couple of Salamander models I don't remember ever buying. Noice!
  10. What if you had his head actually coming out of the armor, rather than have his face exposed? It's hard to really get a good "Waaaaagh!" when your jaw is somewhat confined.
  11. Props to Intrizic for hooking me up with these:
  12. Nice stuff Jim! But why is the building question an either/or? ;)
  13. I'm playing Fantasy with Joey! I haven't played Fantasy in foreva, and I'm really excited for it!
  14. Sudden Valley? Shae don't live in no Sudden Valley. Or did you move or something?? Very confused. My friend's car in my home town got broken into the other day too. His wife had bank account numbers in her wallet so they had to get all new accounts. They have no access to their own money right now and a 3 month old daughter.... WTF is wrong with people?!
  15. Okay so here's the latest version of the list: Lords: 500/625 500: Slann Mage-Priest w/ Soul of Stone, Becalming Cogitation, Focus of Mystery; Dispel Scroll; BSB, Skavenpelt Banner Core: 810/625 305: 25 Saurus w/ Spears, full command 305: 25 Saurus w/ Spears, full command 50: 10 Skinks 50: 10 Skinks 50: 10 Skinks 50: 10 Skinks Special: 590/1250 310: 20 Temple Guard w/ Full command 140: 4 Terradons 140: 4 Terradons Rare: 500/625 250: Ancient Stegadon w/ Sharpened horns 250: Ancient Stegadon w/ Sharpened horns Total: 2400 So this is the 2400 point list, which I rather like. I'm positive there will eventually be some changes to the list, but this is a good place to start I feel. In my area, though, we play 2500 and I am having a hell of a time figuring out what to do with those 100 points! 1. Add 1 kroxigor to 2 of the skink units. This would add str 7 to my army, which is currently capping at 6. Heavy cav does worry me a little for that reason. So, could be a good flanking unit if facing cavalry. Could also work to dissuade chaff hunters from trying to munch up my tasty skinks in CC. Plus Ld 7 is pretty nice for skinks. 2. Add skink priest w/ Lore of Beasts, Cube of Darkness. Gives me Wyslan's Wild Form without relying on the lore attribute for an early swap. Also, he would give me basically a second dispel scroll (with all my eggs in one basket, I worry about big spells blasting that unit apart). And then I could use Arcane Vassal and restrain pursuit as well. Man, I wish priests could ride terradons! 3. Drop a skink unit and grab a Scar-Vet. It never hurts to have a badass CC character. Maybe I would have enough chaff/hunters with just 3 units of skinks and 2 terradons...? 4. 2 Jungle Swarms and something else. Giving all lizardmen involved in their combat poison attacks is pretty nasty. Makes Predatory Fighters doubly nasty. Not sure what I'd spend the 30 points on though. TG or Slann I guess. As I've hit a brick wall, I'm open to other suggestions, but I'm not really willing to subtract much. Little help? Also, just some general questions for a born-again newb: -What's the consensus on 8th ed SCs? That don't seem too bad, and you pay appropriately. Mazdamundi is awesome but unatainable... Are they still taboo? -Are skink chiefs useless? They kinda look it... They're cheap but bad in CC and don't contribute Ld bumps. Am I missing something? -Can Slann really get magic weapons now?? I know they can't take armor since they're wizards but in their entry it just says they may take 100 points of items. I wouldn't ever do it, but it threw me for a loop. Thanks for your continued help!
  16. I'm all for different and whacky scenarios, but everything is different and whacky now, is it really necessary to continue tumbling down the rabbit hole? I haven't even read the battle report so take this for what it is, but do we really need a battle report showing us that riptides struggle against other MCs without markerlights? Isn't that kinda obvious? Is anyone wondering if riptides are better with markerlights? And if they do feel compelled to illustrate that, do we need the lesson x6?? First it was the basic Tau riptide. Then the Farsight riptide IC. Then the Forge World riptide. Then the riptide data slate. Now, "Let's change the rules of the game to get MOAR riptides!" Gimme a [big bad swear word]in' break, already! That book is more than a page long!
  17. I'm glad you enjoyed it, personally I find it annoying. Should "forge the narrative" be synonymous with "disregard the rules of the game"? More and more it seems like they're putting a lot of effort into undermining the enjoyability of the game and the fluff they've built. Whacky scenarios are fun once in a while, but it's hard to take the game seriously when they clearly no longer do.
  18. Nothing makes you feel more vulnerable, condolences. How's the fam holding up?
  19. Yeah I've heard that one before. The guy dropped from the tourney when he was told no on that.
  20. Clarity about whether or not it stacks, I think. Learn from the guys writing Fantasy books and quit making rules so vague--especially since they're never gonna release another FAQ...
  21. I agree with west rider, but would add that if you're looking for heavy bolters for IF tactics, attack bikes are the better way to go. More mobility, more saturation, and doesn't take up a hotly contested slot.
  22. Kroot can be used as a screen, but they are also a pretty cheap and effective outflanking force. That is something orks can't do with their troops.
  23. Too intelligent to attack a planet teeming with bio matter? In my experience, the Hive Mind is so greedy to kill that it forgets what scenario it's playing ;)
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