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Munkie

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  1. Like
    Munkie reacted to Ish in Random Photo Thread   
  2. Haha
    Munkie got a reaction from PumpkinHead in Adepta Sororitas Battle Reports-8E to 9E codex   
    25% Jeremies!? The meta needs to adapt!
  3. Haha
    Munkie got a reaction from Lyraeus in Adepta Sororitas Battle Reports-8E to 9E codex   
    25% Jeremies!? The meta needs to adapt!
  4. Haha
    Munkie reacted to Raindog in Random Thought Thread   
  5. Like
    Munkie got a reaction from Lord Hanaur in Adepta Sororitas Battle Reports-8E to 9E codex   
    I'm not familiar with the new sisters book so I can't give you specific advice on what to take, but I can say what to watch out for and what hurts DE.
    Things to watch out for:
    -Don't try to fight them in CC unless you have reliable ways of making you strike last. Their combat is too efficient. Also, they have always strike first (Cult of Strife obsession), or ways of making you strike last (Drazhar, Incubi, Archon with Ancient Evil WL trait). It's just bad business trying to go round with them.
    -Their lances are very good at killing vehicles. So either take a LOT of vehicles and have a plan for killing ravagers and Raiders at long range, or largely avoid vehicles altogether and make those lances waste their power on single wound models.
    -If they have large squads of Reavers or Hellions, they're probably hoping to use the Eviscerating Flyby strat on your characters. 2CP to roll 1D6 per member in the squad flying over a unit (or character). Does a mortal wound on 4+ against infantry (5+ against anything else). So 20 hellions average 10 mortal wounds for some very dangerous character sniping in the movement phase.
    -Screen your backfield. This is just good business in most competitive games, but do not let Dark Technomancer liquifier guns sneak into your backfield! 12" range, D6 auto-hit, S4 with +1 to wound, AP-2, D2. 60 point wrack squads with 2 of these will shred squads of sisters in their pretty armor. 
     
    Things that are efficient against Deukhari:
    -Anything that does mortal wounds. Coven stuff is somewhat resistant with a 5+ FNP but most lists don't feature covens heavily. Usually just squads of wracks. Everything else lost FNP and got invuls, so MWs cut right through.
    -Shooting that doesn't require LoS. They are fast and will hug terrain. If you can crack their transports before they get into charge range, you've got a chance.
    -High volume damage 2 shooting. Things like meltas aren't great against DE because their vehicles all have 5++ against shooting and the math just isn't great in trading units to pop vehicles. ("WINDSHIELD!!!" 😉) But damage 2 is the sweet spot. Hellions and reavers have 2 wounds, so it drops them efficiently, it makes the 5+ FNP on wracks much worse, and the wounds add up on their vehicles quickly. Lots of heavy bolters!
    -Overwatch. Sisters with flamers are gravy for keeping their heavy hitters like Incubi at bay. Just watch out for Cult of Strife wyches. If they have a CoS patrol there's a 1CP strat to cancel overwatch. Also an Archon can cancel it if he charges while within 3" of a Sslyth bodyguard, because shenanigans. 
    Good luck!
  6. Like
    Munkie got a reaction from Romans832 in Craftworlds?   
    Craftworlds have unfortunately been left behind. Like pre-9th Ed drukhari book, they are very much designed for 8th edition. They're best when taking multiple detachments, encouraged in 8th but discouraged in 9th.
    Secondly, with the Primaris takeover, the game has changed. There is a pretty clear demarcation between 1 damage/1 wound units and those who offer more. They don't have the quantity of attacks to make up for the lack of quality. 
    But most of all, 9th is an edition where objectives are nearly everything so taking them and holding them requires the trading of assets. The age-old concept of "making your points back" is alive and well. 9th is more like chess than 40k has ever been. You position units not expecting to win the game with them, but to tempt your opponent into losing the game in moving to take your pieces. If you keep trading up, you will likely eventually win.
    Iyanden will make that tough on you. Their signature units are expensive. The good news! A battalion in 9th has 6 Elite slots for some reason, so you can take all the wraith[blanks] you want. I'd stay away from ghost axes and d-scythes though. Both are more expensive and less good than the other option.
    Custom traits are absolutely the way to go. Expert Crafters is the best there is, and actually works well for Iyanden units. With low quantity and high quality attacks, it makes sure that quality is pushed all the way through.
    Wave serpents with 5 constructs in each would be where I'd start and MSU everything else to get the most bang for your buck with Expert Crafters.
  7. Haha
    Munkie reacted to Blustorm in Random Photo Thread   
  8. Like
    Munkie got a reaction from Last_Bullet in Craftworlds?   
    Craftworlds have unfortunately been left behind. Like pre-9th Ed drukhari book, they are very much designed for 8th edition. They're best when taking multiple detachments, encouraged in 8th but discouraged in 9th.
    Secondly, with the Primaris takeover, the game has changed. There is a pretty clear demarcation between 1 damage/1 wound units and those who offer more. They don't have the quantity of attacks to make up for the lack of quality. 
    But most of all, 9th is an edition where objectives are nearly everything so taking them and holding them requires the trading of assets. The age-old concept of "making your points back" is alive and well. 9th is more like chess than 40k has ever been. You position units not expecting to win the game with them, but to tempt your opponent into losing the game in moving to take your pieces. If you keep trading up, you will likely eventually win.
    Iyanden will make that tough on you. Their signature units are expensive. The good news! A battalion in 9th has 6 Elite slots for some reason, so you can take all the wraith[blanks] you want. I'd stay away from ghost axes and d-scythes though. Both are more expensive and less good than the other option.
    Custom traits are absolutely the way to go. Expert Crafters is the best there is, and actually works well for Iyanden units. With low quantity and high quality attacks, it makes sure that quality is pushed all the way through.
    Wave serpents with 5 constructs in each would be where I'd start and MSU everything else to get the most bang for your buck with Expert Crafters.
  9. Like
    Munkie got a reaction from Salty Monkey in Spikey Elves   
    Oops, scratch the above! Well, not entirely. Just any reference to attacking twice with a succubus. She does not have the wych keyword and so she cannot attack twice with the stratagem. It's for wyches/bloodbrides only.
    So the razorflail build maxes out at 42 attacks, assuming the first 14 don't wound. A mere 56 potential damage per turn.
  10. Like
    Munkie got a reaction from Salty Monkey in Spikey Elves   
    I just watched the combo video you posted. He's on the right track but there are a few Succubi that are nastier than what he has.
    The one I have been running is Triptych Whip, Precision Blows, and Adrenalight drug. She has 10 attacks (as opposed to the 12 of his version of it). The trade-off is any 6s to hit cancel the attack and apply the damage of the weapon (2) as mortal wounds. Lower damage ceiling, but it sidesteps invuls, -1 damage effects, and she can even threaten vehicles in a pinch. So nasty.
    The other one I need to convert and play with is a pair of Razorflails, Competitive Edge, Dark Lotus Toxin, and Adrenalight. This gives her 7 attacks doubled (razorflails) to 14 at strength 4 and Ap-1, D2. Each attack that doesn't make it to the "Apply Damage" step (i.e. doesn't hit, doesn't wound, or gets stopped by saves) generates another attack. But here's where it gets really tricky. Since razorflails grant you 2 attacks EACH time you have an attack, your attacks that don't apply damage get doubled again. If, for some reason, her first 14 attacks don't make it through, she has another 28 attacks incoming. Don't forget to spend 2 CP for a (purely hypothetical) 84 attacks in a single phase! Granted that relies on 28 of those not applying damage, but the other 56 attacks are damage 2, for a ceiling of 112 damage in a single phase!
    Honorable mention goes to the "pain in the ass" succubus. Shardnet & Impaler, Unparalleled Agility, Garland of Spite, and Painbringer drug. On Offense: 7 attacks that auto-hit, Str 4, AP-2, D2. Nothing too crazy, but still quite good. But defensively, she can be a nightmare. One model in engagement range gets its attacks halved, then it's -1 to hit her and -1 to wound her too. She's T4 with the drug, so unless a character is strength 8 they're only wounding on 4s with half their attacks at -1 to hit. If they want to get out of combat, they have to roll off against her with -1 to their roll.
    Cult of Strife Succubi are just vicious for a minimal cost. 
     
    *edit* fixed razorflails math above
  11. Like
    Munkie got a reaction from PumpkinHead in Craftworlds?   
    Craftworlds have unfortunately been left behind. Like pre-9th Ed drukhari book, they are very much designed for 8th edition. They're best when taking multiple detachments, encouraged in 8th but discouraged in 9th.
    Secondly, with the Primaris takeover, the game has changed. There is a pretty clear demarcation between 1 damage/1 wound units and those who offer more. They don't have the quantity of attacks to make up for the lack of quality. 
    But most of all, 9th is an edition where objectives are nearly everything so taking them and holding them requires the trading of assets. The age-old concept of "making your points back" is alive and well. 9th is more like chess than 40k has ever been. You position units not expecting to win the game with them, but to tempt your opponent into losing the game in moving to take your pieces. If you keep trading up, you will likely eventually win.
    Iyanden will make that tough on you. Their signature units are expensive. The good news! A battalion in 9th has 6 Elite slots for some reason, so you can take all the wraith[blanks] you want. I'd stay away from ghost axes and d-scythes though. Both are more expensive and less good than the other option.
    Custom traits are absolutely the way to go. Expert Crafters is the best there is, and actually works well for Iyanden units. With low quantity and high quality attacks, it makes sure that quality is pushed all the way through.
    Wave serpents with 5 constructs in each would be where I'd start and MSU everything else to get the most bang for your buck with Expert Crafters.
  12. Like
    Munkie reacted to Lyraeus in Spikey Elves   
    Been testing some Zenithal Highlighting with my airbrush using a white ink... I think these are coming along nicely
  13. Like
    Munkie got a reaction from dalmer in Spikey Elves   
    I ran a Raiding Force triple patrol at a small (8 person, 3 round) tournament yesterday for my first 3 battles with the new book. My goodness it's a monster.
    Game 1, Tabled Imperial Fists in 3 turns. 
    Game 2 we somehow finished only 2 rounds so I technically lost to a 6 Valkyrie Scion list. If we had had 1 more turn, I would've killed everything but 1 Valkyrie (who was off the table at the time).
    Game 3 I tabled Alpha Legion/1K Sons in 2 turns, including zoning out the entire table, so his 10 terminators in deep strike had nowhere to drop and just died.
    I fear the nerfbat may be coming...
  14. Haha
    Munkie reacted to Ish in Random Photo Thread   
  15. Like
    Munkie got a reaction from Romans832 in Rate the Last Movie You Saw   
    I liked the Snyder cut more than the 6 hour movie that was the last 2 Avenger movies. It took me 2 sittings: 3hr/1hr.
    Everything in the MCU is just incredibly low stakes no matter what's happening. Half of all life wiped out? No worries, they'll all be brought back. There was never any doubt that things would end up hunky dory. Every fight is scaled to be relative to the cinematic moment that is required. Sometimes we're supposed to believe Cpt America has his work cut out for him while fighting a French mercenary protecting a freighter, but he equally has his work cut out for him when he's fighting intergalactic world-conquering super beings. No matter what the source of the power of an attack it always manifests as kinetic energy. If you're Thor or the Hulk, it'll knock you through a car and steel reinforced concrete. If you're Black Widow or Hawkeye, it'll knock you into a wall and some plaster will fall down. Everything scales in the moment to provide an inconvenience, but the outcome is never in question.
    I enjoyed the split between the god-mode characters and the mortal characters in JL. Batman and The Flash never battle Steppenwolf because they know they're no match. They focus on the grunts and let the people who can handle him do the battling.
    I agree that the CGI is not as good, but I like the surreal aesthetic more. MCU is so polished and glossy that it just lends itself to that "gee, shucks, everything will turn out swell" atmosphere they built. There seems like so much more wasted time in those movies because none of the fights matter. Nobody will actually get hurt, they'll just knock eachother into and/or through things until it is time to end it. Then the predetermined winner wins and skips away merrily.
    Maybe it's simply a function of being burnt out on the MCU, but the ZSJL offered something that felt unique and interesting for the first time in a long time. I didn't know what was going to happen next, and I enjoyed that.
  16. Like
    Munkie got a reaction from Blustorm in Rate the Last Movie You Saw   
    I liked the Snyder cut more than the 6 hour movie that was the last 2 Avenger movies. It took me 2 sittings: 3hr/1hr.
    Everything in the MCU is just incredibly low stakes no matter what's happening. Half of all life wiped out? No worries, they'll all be brought back. There was never any doubt that things would end up hunky dory. Every fight is scaled to be relative to the cinematic moment that is required. Sometimes we're supposed to believe Cpt America has his work cut out for him while fighting a French mercenary protecting a freighter, but he equally has his work cut out for him when he's fighting intergalactic world-conquering super beings. No matter what the source of the power of an attack it always manifests as kinetic energy. If you're Thor or the Hulk, it'll knock you through a car and steel reinforced concrete. If you're Black Widow or Hawkeye, it'll knock you into a wall and some plaster will fall down. Everything scales in the moment to provide an inconvenience, but the outcome is never in question.
    I enjoyed the split between the god-mode characters and the mortal characters in JL. Batman and The Flash never battle Steppenwolf because they know they're no match. They focus on the grunts and let the people who can handle him do the battling.
    I agree that the CGI is not as good, but I like the surreal aesthetic more. MCU is so polished and glossy that it just lends itself to that "gee, shucks, everything will turn out swell" atmosphere they built. There seems like so much more wasted time in those movies because none of the fights matter. Nobody will actually get hurt, they'll just knock eachother into and/or through things until it is time to end it. Then the predetermined winner wins and skips away merrily.
    Maybe it's simply a function of being burnt out on the MCU, but the ZSJL offered something that felt unique and interesting for the first time in a long time. I didn't know what was going to happen next, and I enjoyed that.
  17. Like
    Munkie reacted to Lyraeus in Spikey Elves   
    I am that way with orks and hopefully soon with my Dark Angels and now the DE... DE just have such a varried play style that I dont think I will get bored with them... it does mean my 3d printer is going to get a lot of work 😛
     
  18. Like
    Munkie got a reaction from Salty Monkey in Spikey Elves   
    Quite possibly my favorite aspect of the new Hellions is the stratagem they can pull if there is also a squad of Reavers within 12" and LoS. Basically they compete to show who is better at aerial murdering and each squad gets bonus to their movement and re-rolls in combat. That's the kind of personality that has been slowly filtered out of the faction after their 5th edition re-launch.
  19. Like
    Munkie got a reaction from Salty Monkey in Spikey Elves   
    I am so unbelievably excited for this codex! They replaced hoops, red tape, and dull scissors with a system of actual choices! It is no longer "do this, or your army is illegal" but "do this to gain benefits, but understand you'll have to make compromises too."
    And hellions are good. For the very first time, they're actually good! They were usable in 5th since Baron Sathonyx made them into troops, but they weren't great. Now they're [big bad swear word]ing mean. +1A, +1T, +1W, and -1AP??
    I want this codex in my hands!!!
    Those turbo-dork paints should speed up the process, I'm curious about them, but never tried them myself. 
  20. Haha
    Munkie got a reaction from Romans832 in Randomarium Thread   
    I thought my last tetra, affectionately named "Last Fish" because this mother[big bad swear word]er is unkillable, had died. He had outlasted everything else in the tank by 2 years.
    I was planning on cleaning the tank out, installing a mix of fake and low maintenance plants and putting painted models of aquatic things warring. 
    Such a nerd.
    Then after about a week, Last Fish popped up and was like "food now?"
    I swear he's immortal. 
  21. Like
    Munkie got a reaction from InfestedKerrigan in Randomarium Thread   
    I thought my last tetra, affectionately named "Last Fish" because this mother[big bad swear word]er is unkillable, had died. He had outlasted everything else in the tank by 2 years.
    I was planning on cleaning the tank out, installing a mix of fake and low maintenance plants and putting painted models of aquatic things warring. 
    Such a nerd.
    Then after about a week, Last Fish popped up and was like "food now?"
    I swear he's immortal. 
  22. Haha
    Munkie reacted to ROGRE in Random Photo Thread   
  23. Thanks
    Munkie got a reaction from InfestedKerrigan in Randomarium Thread   
    I had fully aquatic frogs (African dwarf, I think) in a tank with tetras and snails.
  24. Like
    Munkie reacted to Raindog in Random Photo Thread   
  25. Haha
    Munkie reacted to InfestedKerrigan in Rate the last series/season you saw (TV)   
    Didn't watch human centipede, eh?
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