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Munkie

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  1. Like
    Munkie got a reaction from WestRider in Points update are live, take it with a grain of salt   
    Yeah I'm not worried about it being an issue on the table. 
    Just a gee wiz, gee dub moment that made me chuckle. 
  2. Like
    Munkie got a reaction from WestRider in Points update are live, take it with a grain of salt   
    Dark Eldar flyers never had a fancy pivot rule.
    Craftworld flyers got better for sure. The one thing holding back Crimson Hunter Exarchs was the fact that they have heavy weapons. If the leaks are true, they only went up by 20 points, but are going to be hitting on 2+ re-rollable and ignoring cover with their 4 str 8 shots.
    They'll be obliterating vehicles and monsters with ridiculous ease.
  3. Poop
    Munkie reacted to Lyraeus in Points update are live, take it with a grain of salt   
    And dying with as much ease
     
  4. Thanks
    Munkie reacted to Burk in Points update are live, take it with a grain of salt   
    Mod Note:
    All, I had to hide most content in this thread.  We cannot post IP protected information, and rules and/or full point value dumps are covered under that.  Individual rules or points in context of a discussion are generally acceptable, but full dumps are not.  Please understand we are not trying to be difficult, and only protecting the forum as a whole for the community.
    This is covered under the COC's rule 4:
    Rule 4: Be Legal
    Do not post anything unlawful, libelous, defamatory, or that infringes upon any
    intellectual property rights. Do not conduct any activity that may be illegal, or harmful in
    any way, to people, to software or hardware, such as hacking, flooding scripts viruses or
    Trojan horses.
    Thank you for understanding.
    Burk
  5. Like
    Munkie got a reaction from WestRider in Points update are live, take it with a grain of salt   
    It is harder now to stay out of range though. Since there is no reason not to move and fire heavy weapons or move and advance assault weapons when shooting at it, getting units into range is very easy. 
    While this is true of all flyers (and bad game design, IMO), the tradeoff is that many flyers also have heavy weapons so they can shoot much better now. That's a huge benefit, and not even those flyers went up by 40%.
    Everything about bomb drops and range management was true of the voidraven last edition too. That's what I've always had to do with it to get it to last more than a turn. 
    It's more fragile than most other flyers, benefitted less than other flyers from the edition change, suffered more from the edition nerfs than other flyers, and increased in price more than most other flyers.
    That's a 4 hit combo of punishment.
    There isn't a single reason to take it that wasn't there before. Just lots more reasons not to.
     
     
  6. Like
    Munkie got a reaction from WestRider in Points update are live, take it with a grain of salt   
    Yes, I'm well aware of the guns on my flyer.
    Staying out of 24" and just throwing D6 str 7 missiles is not a good use for 225 points. I have to stay in range with all guns to get value out of it.
    You can tout the benefits of a unit you have no experience with all you want, but there's really no justification for one of the highest percentage hikes in the game. A nearly 40% increase is HUGE on an already expensive flyer that got fewer benefits from the edition change than most.
  7. Like
    Munkie got a reaction from WestRider in Points update are live, take it with a grain of salt   
    The voidraven has 24" range guns.
     
    No, I'll just have to not take it because it is an objectively awful choice compared to other choices.
    It is not a revelation that if you make bad lists but play them to the best of your ability, you can still wring value out of them. That isn't an endorsement for taking bad choices which is what the voidraven is.
    Is there a good reason it costs 55 points more than a razorwing? No. So why should I take the over-costed one?
  8. Confused
    Munkie reacted to Lyraeus in Points update are live, take it with a grain of salt   
    Sure. Did you take a look at the wargear cost in the army and subtract that from the total? I recommend watching the video that I posted on page 1
  9. Thanks
    Munkie got a reaction from Romans832 in New Gamer Alert   
    I'm planning on giving up my favorite opponent pin at OFCC 2030.
    Make it so.
  10. Thanks
    Munkie reacted to ZeroStride in 9th Edition Changes, Consolidated   
    This is intended to be a resource for changes in 9th that can be easily referenced. Most of these are YouTube just because it's been things I can listen to while working.
    Full Rules Leak - Google Drive from Lyraeus Summaries from Other People
    11 Changes to the Movement Phase - MiniWarGaming YouTube 6 Changes to the Shooting Phase - MiniWarGaming YouTube Top Rule Changes in 9th from Playtesters - Tabletop Titans YouTube Unit Coherency - Auspex Tactics YouTube PDFs for Secondary Objectives and Mission Reference - Microsoft Drive via Reddit Actions - Goonhammer Big Core Changes including Coherency, Engagement Range, Modifiers, the Command Phase - Goonhammer Movement including Turrets and Stay Stationary - Goonhammer Command Re-roll and its effect on 2d6 rolls - Goonhammer Psychic and Shooting changes including 'Look Out, Sir' - Goonhammer Combat, Charge, Engagement Range, Flying while Charging - Goonhammer Morale, Coherency, New Universal Strategems - Goonhammer Terrain - Goonhammer Faction Specific
    Imperial Guard - Tabletop Titans Harlequins - Tabletop Titans Craftworlds - Tabletop Titans AdMech - Tabletop Titans Custodes - Tabletop Titans Orks - Tabletop Titans Death Guard - Tabletop Titans Space Marines - Tabletop Titans Tau - Tabletop Titans Ideally discussion should be kept to the big 9th thread that already exists, but please suggest more resources! I will update this thread with suggestions, and additional links that I come across.
  11. Like
    Munkie got a reaction from WestRider in New Gamer Alert   
    I'm planning on giving up my favorite opponent pin at OFCC 2030.
    Make it so.
  12. Like
    Munkie reacted to Raindog in Random Photo Thread   
  13. Like
    Munkie got a reaction from WestRider in 40K 9th ed   
    That just isn't true. Your post was quoting a player specifically talking about attacking heroically intervening units.
    There wasn't a non-heroic intervention related point in the sentence you quoted.
    He asked if you could attack a non-character unit that heroically intervened. Your reply looks identical to someone saying "no, you can't, because you didn't declare a charge against them."
    If you did mean something else, it certainly wasn't relevant to the sentence you quoted.
  14. Like
    Munkie got a reaction from Dusldorf in 40K 9th ed   
    That just isn't true. Your post was quoting a player specifically talking about attacking heroically intervening units.
    There wasn't a non-heroic intervention related point in the sentence you quoted.
    He asked if you could attack a non-character unit that heroically intervened. Your reply looks identical to someone saying "no, you can't, because you didn't declare a charge against them."
    If you did mean something else, it certainly wasn't relevant to the sentence you quoted.
  15. Thanks
    Munkie reacted to Dusldorf in 40K 9th ed   
    You very much did:

  16. Poop
    Munkie got a reaction from Brother Glacius in 40K 9th ed   
    I'm wrapping my head around the idea that despite the size and shape of my raiders and venoms, all measurements are done to the base.
    I mean you only measure to the hull if there is no base, right? That's what that posted section says...
    Does that mean that if I put a raider picket fence facing towards a unit, they can't be charged by the unit? They wouldn't be able to get to those bases with all those the pesky hulls in the way!
    Monoliths are immune to charges right now, maybe Repulsors too?
  17. Like
    Munkie got a reaction from WestRider in 40K 9th ed   
    It says that you can declare attacks against a unit that you charged, or "that performed a Heroic Intervention this turn."
    So if you charge a unit, and someone performs a Heroic Intervention, you can attack them as well as the unit you charged.
    Interestingly, due to that wording, you can attack any unit that performed a Heroic Intervention, not just one that heroically intervened against you.
    For instance, if you had 2 units charge 1 squad, and then a 3rd nearby friendly squad didn't charge, but happened to be in Heroic Intervention range of an enemy character and he pounced. If one of your charging squads kills the enemy unit, the second squad can pile-in and, if they can make engagement range, attack that enemy character before he swings.
  18. Like
    Munkie got a reaction from Dusldorf in 40K 9th ed   
    It says that you can declare attacks against a unit that you charged, or "that performed a Heroic Intervention this turn."
    So if you charge a unit, and someone performs a Heroic Intervention, you can attack them as well as the unit you charged.
    Interestingly, due to that wording, you can attack any unit that performed a Heroic Intervention, not just one that heroically intervened against you.
    For instance, if you had 2 units charge 1 squad, and then a 3rd nearby friendly squad didn't charge, but happened to be in Heroic Intervention range of an enemy character and he pounced. If one of your charging squads kills the enemy unit, the second squad can pile-in and, if they can make engagement range, attack that enemy character before he swings.
  19. Thanks
    Munkie reacted to Dusldorf in 40K 9th ed   
    Some models with bases have special rules that say to use the hull (which is the case for Monliths and Repulsors), or to use whichever of the hull/base is closer (which is the case for Raiders); if not, then you use the base. So no, your Raider shenanigans doesn't work, and Venoms don't stick out far enough beyond the base to attempt that anyway.
  20. Like
    Munkie got a reaction from Romans832 in Orkdeptus Mechanics   
    There's an Ogre maneater pirate that has a gnoblar dressed as a parrot on his shoulder. That added to the Black Reach warboss with the long power claw extended out, would be perfect.
     
  21. Like
    Munkie got a reaction from Romans832 in Orkdeptus Mechanics   
    *double post*
  22. Poop
    Munkie got a reaction from Dusldorf in 40K 9th ed   
    Yep, almost completely meaningless.
    Yes, ruins were breachable in 8th. What you're clearly forgetting is Fly also behaved differently.  If Fly didn't give you the ability to move and shoot in 8th, then Fly would've been a liability to have. Vulnerability to the abundant anti-Fly tech would not be worth the incredibly mild maneuverability difference.
    Now that Fly is nowhere near as powerful as it was in 8th AND there still exists an abundance of anti-Fly tech, yeah the incredibly minor benefit of moving over models would be next to useless.
    I'd rather Fly give you the ability to be noticeably more maneuverable than footsloggers.
  23. Like
    Munkie got a reaction from MexicanNinja in 40K 9th ed   
    Yeah Fly is still incredibly good, just in a very different (and much more intuitive way). Fly and shoot always seemed like a lazy way to make fly relevant in an edition where it otherwise wouldn't matter.
    But now that models can only move over terrain pieces 1" high or less, fly matters a ton for getting over the walls of ruins to charge the people within. 
    We had a standoff in my test game between my succubus and some grey hunters. There was a corner shaped ruin between us and neither had enough movement+charge range to get to the other around the ruin. However, we also couldn't move any closer, because the other would possibly be able to charge if we moved up.
    With a fly unit, you can more freely move up and use ruins defensively. Hide in a corner of a ruin where you can't be shot, and you can hop over and out on your next turn. You can position to threaten footsloggers who cannot, in turn, threaten you.
    Fly operating as a way to enhance mobility and board control makes way more sense than as a way to enhance shooting.
  24. Like
    Munkie got a reaction from WestRider in 40K 9th ed   
    Yeah Fly is still incredibly good, just in a very different (and much more intuitive way). Fly and shoot always seemed like a lazy way to make fly relevant in an edition where it otherwise wouldn't matter.
    But now that models can only move over terrain pieces 1" high or less, fly matters a ton for getting over the walls of ruins to charge the people within. 
    We had a standoff in my test game between my succubus and some grey hunters. There was a corner shaped ruin between us and neither had enough movement+charge range to get to the other around the ruin. However, we also couldn't move any closer, because the other would possibly be able to charge if we moved up.
    With a fly unit, you can more freely move up and use ruins defensively. Hide in a corner of a ruin where you can't be shot, and you can hop over and out on your next turn. You can position to threaten footsloggers who cannot, in turn, threaten you.
    Fly operating as a way to enhance mobility and board control makes way more sense than as a way to enhance shooting.
  25. Like
    Munkie got a reaction from WestRider in 40K 9th ed   
    The Eternal War missions use predetermined objective placement, so cleverness is off the table unfortunately.
    Oddly, the game setup order does have you set objectives first, then terrain after. So I suppose you could try to place terrain features to give you an advantage, but I wouldn't count on this. Tournaments, for instance, are going to have preset terrain anyway, so the usual order of operations won't be followed (why they put it in that order knowing full well people won't follow it, I'll never know).
    That said, I don't think LoS is a problem, it just takes some getting used to. Corner piece ruins, for instance, tend to have a triangular shape on their 2 remaining walls. The tallest point where the walls meet, and then the tattered walls barely and inch or 2 high on the edges. Well if the tallest point is 5", then you have to imagine the whole building as infinitely tall and solid, so those short areas can be very misleading with LoS.
    Definitely doesn't make it a problem though.
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