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Koyote

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Koyote last won the day on December 27 2019

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About Koyote

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    Disturber of the Peace

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  1. I finally got around to finishing this post-apoc fisherman model. I used in our Springtime in the Wasteland campaign as part of my fishermen themed Settlers warband. It's another model from Lead Adventure's From the Contaminated Seas model line. In our campaign he was armed with a speargun and net. I had two models armed this way, not because either weapons was especially effective, but because I wanted to use particular models and these weapons most closely matched what they models were carrying. The boat hook symbolizes the spear portion of the speargun, but how did I get from life ring to net, you ask? Simple. Seventies cartoons. In Go Away Ghost Ship, Scooby-Doo and the gang use some old tires to capture Redbeard's "ghost" crew. They could have just as easily used life rings, and in my opinion, since it was a nautically themed episode, visually, life rings would have been the better choice. 😉
  2. I was just teasing them for nerding-out over guns. 🙂
  3. Okay you two, get a room. Freaks! 😉
  4. I have no immediate plans for the TNT Vendo Bot model, but it's such a fun model I had to buy it. It's a bit to large for the 25mm Micro Arts Studio Highway base that I normally use for my post-apoc minis, so I ordered some 32mm Highway bases. While I wait for the new bases to arrive, I started work on two Peacekeepr minis that showed up with my Vendo Bot as freebies (huge thanks Joey M). The Peacekeeper models are both from TNT's (relatively) new Peacekeepers Pack 2 set. The model on the left is wearing chap-like leg coverings like those worn by Officer Smith. The chap's detail isn't great because of a defect in the casting, so I carved away the straps and used greenstuff to sculpt simple trousers. I also removed the commando style sheathed knife on the model's left shoulder. It got in the way of the head and made that part of the model too busy. Sometimes simple is better. The model has a very dynamic, striding pose that just exudes attitude. The head that comes with this model doesn't do the rest of the model justice, so I replaced it with a resin head from the Forgeworld Necromunda Escher Head Upgrade set. It's difficult to make out in the photo, but she has a cigarette sticking out of the side of her mouth. Now the mini looks like a total bad ass. The model is armed with a scoped rifle, so she will serve as an Peacekeepr Outrider. The second model is great as-is, so my only addition was a small plastic canteen.
  5. Two more Peacekeepers, ready for the display case. Tortuga (Linebreaker) and Nancy (K-9)
  6. The decision not to attend the Adepticon tournaments this year really took the wind out of my sails with regards to painting my Moors. Nevertheless, in between other projects I managed to finish my first unit.
  7. My first tabletop army was fully painted 2nd Edition WFB Orc and Goblin army. Over time, a small contingent of forest goblins made its way into this army, likely somewhere around 4th Edition. That army, and all but two of its models, are now long gone, but I still have a soft spot in my heart for the Greenskins, and in particular, for the Forest Goblins, so in February of 2019 when I saw Shieldwolf Miniatures' Forest Goblin Kickstarter, I knew I had to have a box. My initial plan was to buy a single box and use the minis for a Forest Goblin Mordheim Warband, but once SAGA: Age of Magic was released, I realized that I could do bigger and better things with the diminutive greenskin savages. The obvious choice of factions for AoM greenskins is the Horde, but I already have a painted, AoM Horde army (my Celts). I may use the Forest Goblins as a Horde warband, using GW's enormous Arachnarok spider model as The War Monster legendary unit, but I want to use them primarily as a Masters of the Underearth warband. Unlike many of their goblin cousins, Forest Goblins aren't subterranean dwellers, so to satisfy my need to create a backstory for each of my warbands, I need to connect forest dwelling greenskins to the troglodytic labyrinths of the under-earth. Clearly, the Forest Goblins particular style of primitive dress and stone weapons was inspired, at least in part, by Mesoamerican cultures (e.g. Mayans, Toltecs, Aztecs, etc.). When I was in Belize, I went cave river-tubing into a massive limestone cavern. Our guide told us that the ancient Mayans believed that these caves and others like them were entrances to the underworld where they could commune with their gods and beseech them for good harvests and rain. So, by pulling together the strands of GW fantasy fiction and Mayan history, I've decided that this particular tribe of Forest Goblins dwells within a massive limestone cavern in the heart of a tropical forest. They do spend a good deal of time in the forests, hunting, raiding, and getting up no-good, but the limestone caves serve as their village-fortress and sanctuary. Below is what I've assembled so far. I still have a lot of models to assemble before I can test-play the warband, but since I'm simultaneous working on my Desert Nomads and Undead, I'm in no rush. The trolls are GW's Fellwater Troggoths. I've incorporated these models into the warband because they are some of my favorite GW models, and I wan to experiment using them as a Mutant Aberration legendary unit. The giant spider is a 3D printed resin model that I purchased from a seller on Etsy. It's called a Dread Spider. It and its rider will be a Warlord on a beast. Except for the blowguns, the rest of the models and bits are from the Shieldwolf Forest Goblin Kickstarter. The off-white resin models are stretch goal extras from the Kickstarter. The Masters of the Undearth battleboard has this great ability called Experimental Techniques. It's a shooting ability that causes any modified roll of 6 to count as 2 hits instead of 1. Crossbows add 1 to the result of a shooting attack die roll, so crossbows make this ability even better. Understandably, the Shieldwolf Forest Goblin sprues do not include crossbows, so I needed a counts-as alternative that goes with my Mesoamerican goblin theme. I chose blowpipes and poisoned darts. I sourced the blowguns from some GW plastic Skinks that I bought on eBay. The Skink arms are a bit skinny and have only 3 fingers instead of 4, but this should be easy enough to fix with some greenstuff. The Masters of the Underearth's lieutenant is called an Alchemist. The Alchemist has a multi-shot ranged attack that has the potential of inflicting an additional fatigue on its targets. The goblin firing the three arrows (Legolas style) will be my Alchemist, Instead of tossing chemicals or explosives at his enemies, he uses a bow and a fast acting poisons that causes a quick, horrific death that demoralizes his foes.
  8. It wouldn't be a Peacekeepers warband without at least one Line Breaker. And since I don't want Sid to be lonely, I'm going to add another K-9 as well. The Line Breaker is a TNT (World's End Publishing) mini, with a female head made by Statuesque Miniatures, and some GS work to complete the gender reassignment. The K-9 is also a TNT mini.
  9. Someone on the TNT Facebook page really enjoyed my scenario. 😄
  10. Of course. When we finally start this thing up again, you will certainly be missed.
  11. Even though I know that I'll never use all of the models in game play, it's been fun seeking out and painting a model for each Freelancer in the TNT rules. The Mad Roboticist is one of the three new Freelancers found in the Absolutely Dangerous expansion. Eugene (Mad Roboticist) For my Mad Roboticist, I wanted the model to look eccentric, a bit bedraggled, and not too" techie" I wanted a model that is identifiable as a post-apoc mechanic or technician, but I also wanted it to look out of place in a Preservers warband. I chose 'The Doctor' from Brigade Games Miniatures' Post-Apocalyptic model line. The model's short stature, clothing, top-hat, and ponytail checked off the 'eccentric' and 'bedraggled' boxes. The bag suggests that he's a man who works with tools (it's hard to see from the angles in the photos, but sticking out of the bag is a pair of pliers and a saw), but it's not enough to identify him as a roboticist. To distinguish him from a post-apoc doc, I replaced the weapon in the model's left hand with a robot's arm. If you weren't familiar with the Mad Roboticist's fluff, you might not guess his profession, but if you are "in the know" it should be obvious enough to pass muster.
  12. Officer Barker (Officer) and Officer Tibbs (Officer) Even though my Peacekeepers don't wear uniforms, I want the warband to have a loosely uniform feel. Working towards this end, I gave each a matte black firearm and painted their clothing and armor using a limited palette of colors. After finishing Quartermaster Abraham and Tank, I realized that Officer Tibbs was the only model without an article of green clothing, so I repainted his undershirt green.
  13. Quartermaster Abraham (Quartermaster) and Tank (Tactical)
  14. One more WIP Peacekeeper. This one is another model from the Pulp Figures' Americano Mercenarios pack
  15. I painted a reinforcement for the Peacekeepers. They call him... Mister Tibbs. Officer Tibbs (Officer) The model is from the Americano Mercenarios pack, made by Pulp Figures. The next two models on my Post-Apoc workbench are a Quartermaster and a Tactical. The first model is Big Kris, made by Footsore Miniatures. The model needed a little something, and since it's supposed to be the Peacekeepers gunsmith, I added a backpack to carry his tools and extra ammo. You can't see the backpack from this angle, but you can see the greenstuff straps. The second model is from Brother Vinni's Nuclear Sandlot model line. It's a wonderfully dynamic model, but since it includes some very thin resin components, parts of the model are extremely fragile. The model slipped from my hands and dropped a couple of inches onto my table. The fall snapped both the ammo belt and bi-pod. I was able to pin and glue the belt back together. If you look carefully, you can see the greenstuff I used to cover up the repair. The bi-pod was a lost cause. In hindsight, the legs of the bi-pod are so ridiculously thin, it was foolish of me to try and use it in the first place. Unless you are painting this model purely for display, the bi-pod will eventually break. I replaced the bi-pod with a length of wire that I shaped with needle-nose pliers and two tiny discs of greenstuff.
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