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kyojin

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About kyojin

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    Champion 2013 Warlord
  1. And are proxy models allowed in the league? Or can we only use stuff we actually own?
  2. kyojin

    Kyojin's Art

    There are times I work on models. Everyone seems to want to see
  3. I'm cool with both Infinity and 40k especially now that I have my factions hammered out for each! Now, I just need to learn the damn rules for both games! XD EVERYTHING IS DIFFERENT NOTHING IS THE SAME! READ THE RULES THEN DO IT AGAIN!! :D
  4. I mean I have my 7th edition list ready to go however due to travel arrangements I cant really pack extra models. I dont think a straight conversion really makes for a good 8th edition list but it is what it is. Honestly I'd rather play 8th than 7th any day of the week at this point regardless of list comp.
  5. Seeing this thread heavily tempts me to pack lists for both 7th and 8th as well.
  6. Yeah the Discs just give the sorcerers the jetbike unit type and the spell familiars are just wargear. All one model though so I'll be packing a total of 10.
  7. Lol! Yeah I considered games of 40k where both myself and my opponent had similiar numbers of models and it makes me giggle.
  8. Long time no post everyone! With OFCC coming in hot, I wanted to try something quite a bit different from everything that I've run the past. I've loved Chaos ever since I got into the game (despite my Imperial Guard origins back in 4th ed). After much consideration I realized that I have left one Chaos god untouched, Tzeentch. So I started digging through the Traitor Legion book to see what sort of shiny things the Thousands Sons could bring to the table. Then came the list hammering with things not quite working out until I came across the neat little formation of Ahriman's Exiles, which when maxed out comes to a convenient 2000 points. For those of you without the book, it is Ahriman with 3-9 Exalted Sorcerers and they get some neat benefits. First, if you run it maxed out (which I am) you get to reroll any saves of a 1. Secondly, sorcerers in the formation harness warp charge points on a 3+ within 18" of Ahriman. Everything is already marked with Tzeentch and it is a Thousand Sons formation so it packs Veterans of the Long War across the board. Without further ado, here is the list: Ahriman’s Exiles 2000 Ahriman 230 -Disc of Tzeentch 30 260 Exalted Sorcerer 160 -Disc of Tzeentch 30 -Spell Familiar 15 205 Exalted Sorcerer 160 -Disc of Tzeentch 30 -Spell Familiar 205 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 It is a little repetitive, I know, but hear me out. First of all, Ahriman and the Exalted Sorcerers do not have many options and putting them on Discs of Tzeentch is a great benefit since it makes them Jetbikes. Also, each Exalted Sorcerer gets a one use small blast that's S9 AP2 Lance for shooting, otherwise it's the fearsome Inferno Bolt Pistol. Melee-wise the army actually isn't that impressive since everyone has to take Force Staves. There is one big/massive/gigantic issue however. You guessed it, this army does nearly all of it's work during the psychic phase. This formation, when maxed out, packs a whopping 22 power dice and gets a large variety of choices for disciplines. My original idea was actually the ten man army and I had zero plans to take summoning powers. After some deliberation, I came to the conclusion that I will most like need some form of summoning to actually stand a chance in games. How much summoning is too much though? Then again, just how much can only ten sorcerers accomplish? Would this be an interesting list to play against and if not, what can I do to help make it enjoyable?
  9. I am also not doing daemon summoning which is a very very important thing to mention.
  10. Hey everyone! With OFCC coming up I've been trying to come up with a for funsies list to mess around with. A certain someone mentioned that I have left Tzeentch untouched and I started looking into options to fix that. After a ton of talking and some frustrations, I came across a neat little formation that conveniently comes out to 2000 pts. Ahriman's Exiles is a Thousand Sons formation from Traitor Legion. The Forces of the Thousand Sons have a couple of special rules. The first is any unit with Veterans of the Long War, which is free across the board, gains +1 to their invulnerable save until the start of the next psychic phase. The second is all units with the Veterans rule re-roll failed to hit rolls in close combat against Space Wolves but Space Wolves have Hatred (Thousand Sons). For running the formation, Ahriman and sorcerers within 18" of him harness warp charges on a 3+. Since the formation is being run maxed out, I can also reroll failed saves of 1. Now that rules are out of the way here's the list: Ahriman’s Exiles 2000 Ahriman 230 -Disc of Tzeentch 30 260 Exalted Sorcerer 160 -Disc of Tzeentch 30 -Spell Familiar 15 205 Exalted Sorcerer 160 -Disc of Tzeentch 30 -Spell Familiar 205 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Repetitive isn't it? Problem is Exalted Sorcerers don't have options really and the Disc gives them so much. Jetbike just gives +1T and Jink. The Disc specifically gives +1 attack as well. As you may have guessed, this is a psychic heavy army. I end up with a whopping 22 dice to cast powers. Here's the rub though. It's only 10 models. Now across the board my shooting is a little lack luster. Inferno Pistols for everyone (AP 3 bolt pistol). Now the sorcerers do get a one shot S9 AP2 Lance, Blast. Their version of an orbital bombardment. However, nearly all of my work is done in the psychic phase. In regards to toughness, I'm rocking a 5 toughness across the board along with a 3+ armor save and a 4++ invulnerable (which is boosted to 3++ when I have a blessing up). Every model also has three wounds to chew through. Close combat is a sad time because (fun fun fun) all I have are force staves. The idea that comes to mind when I think of the list is 'movie marines'. I got my 10 guys to hold off entire armies... can they do it?
  11. Will totally be there. Is the Nurgle too much to bring? BWAAHAHAHAH!!!
  12. kyojin

    terrain

    Aw snap! Well we need elevated terrain that models can actually stand on! Wish I had saw this sooner
  13. kyojin

    missions

    It would not hurt. I say go for it and we will at least take a look at things.
  14. Week 2 Update: After suffering minor but vital losses to space marines, pulling back was vital. Fortunately, injuries were minor at least. After rallying and many blessing to Nurgle, the Brotherhood returned to the fray, this time fighting those accursed Grey Knights. They withered under long range bolter and plasma fire. After nearly half their force was depleted, their team opted to retreat. The supply drop was ours! The damned machines were plasma tech! Good... all the better to slay the loyalist scum..... Wargear Points: 21 Plasma Gun: -15 Total Wargear Points: +6 Chosen 90 Eldest Brother Nioxym - Chosen Champion (Master Crafted + Sniper + Scout, Team Leader: Unshakable Dedication) Brother Rusa - Boltgun (Machine Sabotuer + Preferred Enemy) Brother Aconi - Boltgun (Night Vision + Scout + Eagle Eye, Always Strikes Last + -1 Initiative) Brother Neram - Autocannon 10 (Reaping Volley + Bane of Vehicles) Brother Xyth - Plasma Gun 15 (Sharp Shooter + Smackdown + Feel No Pain 5+, -1 Leadership) Veterans of the Long War x5 10 Mark of Nurgle x5 15 140 Chaos Cultists 50 Autogun x3 3 Heavy Stubber 5 Shotgun 2 60 Chaos Space Marines 75 Brother Jolc - Sergeant (Night Vision) Brother Kraegeus - Plasma Gun (Reaping Volley + Bane of Vehicles) Brother Heron - (Hammer of Wrath + Always Strikes Last) Veterans of the Long War x5 5 Close Combat Weapons x4 8 103 Chaos Space Marines 75 Veterans of the Long War x 5 5 Brother Taea - Plasma Gun (Relentless) Close Combat Weapon x1 2 97
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