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kyojin

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Everything posted by kyojin

  1. And are proxy models allowed in the league? Or can we only use stuff we actually own?
  2. From the album: Kyojin's Art

    Alright, a small progress report. I've been playing around with painting white for armor and have been working on messing with different washes. This was the result of Citadel Ceramite White with a 1:2 ratio of Citadel Carroburg Crimson shade mixed with water. I had to go back over it with some more white because it came out more of a rosy color but I like the results.
  3. kyojin

    Kyojin's Art

    There are times I work on models. Everyone seems to want to see
  4. From the album: Kyojin's Art

    Alright, a small progress report. I've been playing around with painting white for armor and have been working on messing with different washes. This was the result of Citadel Ceramite White with a 1:2 ratio of Citadel Carroburg Crimson shade mixed with water. I had to go back over it with some more white because it came out more of a rosy color but I like the results.
  5. From the album: Kyojin's Art

    Alright, a small progress report. I've been playing around with painting white for armor and have been working on messing with different washes. This was the result of Citadel Ceramite White with a 1:2 ratio of Citadel Carroburg Crimson shade mixed with water. I had to go back over it with some more white because it came out more of a rosy color but I like the results.
  6. I'm cool with both Infinity and 40k especially now that I have my factions hammered out for each! Now, I just need to learn the damn rules for both games! XD EVERYTHING IS DIFFERENT NOTHING IS THE SAME! READ THE RULES THEN DO IT AGAIN!! :D
  7. From the album: Kyojin's Art

    So I am finally getting around to painting stuff and I started to mess around with colors. The first color scheme I tried out was coming out with way too much Aleph. Also my friends keep bugging the hell out of me to start showing off my pictures. So here it is!
  8. I mean I have my 7th edition list ready to go however due to travel arrangements I cant really pack extra models. I dont think a straight conversion really makes for a good 8th edition list but it is what it is. Honestly I'd rather play 8th than 7th any day of the week at this point regardless of list comp.
  9. Seeing this thread heavily tempts me to pack lists for both 7th and 8th as well.
  10. Yeah the Discs just give the sorcerers the jetbike unit type and the spell familiars are just wargear. All one model though so I'll be packing a total of 10.
  11. Lol! Yeah I considered games of 40k where both myself and my opponent had similiar numbers of models and it makes me giggle.
  12. Long time no post everyone! With OFCC coming in hot, I wanted to try something quite a bit different from everything that I've run the past. I've loved Chaos ever since I got into the game (despite my Imperial Guard origins back in 4th ed). After much consideration I realized that I have left one Chaos god untouched, Tzeentch. So I started digging through the Traitor Legion book to see what sort of shiny things the Thousands Sons could bring to the table. Then came the list hammering with things not quite working out until I came across the neat little formation of Ahriman's Exiles, which when maxed out comes to a convenient 2000 points. For those of you without the book, it is Ahriman with 3-9 Exalted Sorcerers and they get some neat benefits. First, if you run it maxed out (which I am) you get to reroll any saves of a 1. Secondly, sorcerers in the formation harness warp charge points on a 3+ within 18" of Ahriman. Everything is already marked with Tzeentch and it is a Thousand Sons formation so it packs Veterans of the Long War across the board. Without further ado, here is the list: Ahriman’s Exiles 2000 Ahriman 230 -Disc of Tzeentch 30 260 Exalted Sorcerer 160 -Disc of Tzeentch 30 -Spell Familiar 15 205 Exalted Sorcerer 160 -Disc of Tzeentch 30 -Spell Familiar 205 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 It is a little repetitive, I know, but hear me out. First of all, Ahriman and the Exalted Sorcerers do not have many options and putting them on Discs of Tzeentch is a great benefit since it makes them Jetbikes. Also, each Exalted Sorcerer gets a one use small blast that's S9 AP2 Lance for shooting, otherwise it's the fearsome Inferno Bolt Pistol. Melee-wise the army actually isn't that impressive since everyone has to take Force Staves. There is one big/massive/gigantic issue however. You guessed it, this army does nearly all of it's work during the psychic phase. This formation, when maxed out, packs a whopping 22 power dice and gets a large variety of choices for disciplines. My original idea was actually the ten man army and I had zero plans to take summoning powers. After some deliberation, I came to the conclusion that I will most like need some form of summoning to actually stand a chance in games. How much summoning is too much though? Then again, just how much can only ten sorcerers accomplish? Would this be an interesting list to play against and if not, what can I do to help make it enjoyable?
  13. I am also not doing daemon summoning which is a very very important thing to mention.
  14. Hey everyone! With OFCC coming up I've been trying to come up with a for funsies list to mess around with. A certain someone mentioned that I have left Tzeentch untouched and I started looking into options to fix that. After a ton of talking and some frustrations, I came across a neat little formation that conveniently comes out to 2000 pts. Ahriman's Exiles is a Thousand Sons formation from Traitor Legion. The Forces of the Thousand Sons have a couple of special rules. The first is any unit with Veterans of the Long War, which is free across the board, gains +1 to their invulnerable save until the start of the next psychic phase. The second is all units with the Veterans rule re-roll failed to hit rolls in close combat against Space Wolves but Space Wolves have Hatred (Thousand Sons). For running the formation, Ahriman and sorcerers within 18" of him harness warp charges on a 3+. Since the formation is being run maxed out, I can also reroll failed saves of 1. Now that rules are out of the way here's the list: Ahriman’s Exiles 2000 Ahriman 230 -Disc of Tzeentch 30 260 Exalted Sorcerer 160 -Disc of Tzeentch 30 -Spell Familiar 15 205 Exalted Sorcerer 160 -Disc of Tzeentch 30 -Spell Familiar 205 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Exalted Sorcerer 160 -Disc of Tzeentch 30 190 Repetitive isn't it? Problem is Exalted Sorcerers don't have options really and the Disc gives them so much. Jetbike just gives +1T and Jink. The Disc specifically gives +1 attack as well. As you may have guessed, this is a psychic heavy army. I end up with a whopping 22 dice to cast powers. Here's the rub though. It's only 10 models. Now across the board my shooting is a little lack luster. Inferno Pistols for everyone (AP 3 bolt pistol). Now the sorcerers do get a one shot S9 AP2 Lance, Blast. Their version of an orbital bombardment. However, nearly all of my work is done in the psychic phase. In regards to toughness, I'm rocking a 5 toughness across the board along with a 3+ armor save and a 4++ invulnerable (which is boosted to 3++ when I have a blessing up). Every model also has three wounds to chew through. Close combat is a sad time because (fun fun fun) all I have are force staves. The idea that comes to mind when I think of the list is 'movie marines'. I got my 10 guys to hold off entire armies... can they do it?
  15. Will totally be there. Is the Nurgle too much to bring? BWAAHAHAHAH!!!
  16. kyojin

    terrain

    Aw snap! Well we need elevated terrain that models can actually stand on! Wish I had saw this sooner
  17. kyojin

    missions

    It would not hurt. I say go for it and we will at least take a look at things.
  18. Week 2 Update: After suffering minor but vital losses to space marines, pulling back was vital. Fortunately, injuries were minor at least. After rallying and many blessing to Nurgle, the Brotherhood returned to the fray, this time fighting those accursed Grey Knights. They withered under long range bolter and plasma fire. After nearly half their force was depleted, their team opted to retreat. The supply drop was ours! The damned machines were plasma tech! Good... all the better to slay the loyalist scum..... Wargear Points: 21 Plasma Gun: -15 Total Wargear Points: +6 Chosen 90 Eldest Brother Nioxym - Chosen Champion (Master Crafted + Sniper + Scout, Team Leader: Unshakable Dedication) Brother Rusa - Boltgun (Machine Sabotuer + Preferred Enemy) Brother Aconi - Boltgun (Night Vision + Scout + Eagle Eye, Always Strikes Last + -1 Initiative) Brother Neram - Autocannon 10 (Reaping Volley + Bane of Vehicles) Brother Xyth - Plasma Gun 15 (Sharp Shooter + Smackdown + Feel No Pain 5+, -1 Leadership) Veterans of the Long War x5 10 Mark of Nurgle x5 15 140 Chaos Cultists 50 Autogun x3 3 Heavy Stubber 5 Shotgun 2 60 Chaos Space Marines 75 Brother Jolc - Sergeant (Night Vision) Brother Kraegeus - Plasma Gun (Reaping Volley + Bane of Vehicles) Brother Heron - (Hammer of Wrath + Always Strikes Last) Veterans of the Long War x5 5 Close Combat Weapons x4 8 103 Chaos Space Marines 75 Veterans of the Long War x 5 5 Brother Taea - Plasma Gun (Relentless) Close Combat Weapon x1 2 97
  19. Hooray! You're here! That reminds me that I need to update my kill team X_X
  20. Alright, week 1 update: The cultists have been replaced with a new unit of cultists, thanks to a run in with Space Marines. All they had were injuries! After doing quite a bit of points juggling, I managed to get a Veteran unit of Chosen Marines! There's an achievement for that right? I know you kids are going to be gunning for them (because what are friends for?). After much deliberating, I opted to change out the raptor unit to get my chaos marines up and running again. Oddly enough, they had to be two separate units to get the most value out of the close combat weapons I had. Well, see you guys tomorrow! This is going to be madness! PS: Names! I have enough rules to warrant names! Death Guard names seemed to have greek origins so I opted to follow suit! Wargear Points +28 Sold Chain Axe : +4 Chosen Upgrade: -13 Mark of Nurgle (Chosen): - 15 Autogun x3: -3 Total Wargear : 1 Chosen 90 Eldest Brother Nioxym - Chosen Champion (Master Crafted + Sniper, Warlord: Unshakable Dedication) Brother Rusa - Boltgun (Machine Sabotuer + Preferred Enemy) Brother Aconi - Boltgun (Night Vision, Scout, Always Strikes Last) Brother Neram - Autocannon 10 (Reaping Volley + Bane of Vehicles) Brother Xyth - Plasma Gun 15 (Sharp Shooter + Smackdown) Veterans of the Long War x5 10 Mark of Nurgle x5 15 140 Chaos Cultists 50 Autogun x3 3 Heavy Stubber 5 Shotgun 2 60 Chaos Space Marines 75 Brother Jolc - Sergeant (Night Vision) Brother Kraegeus - (Reaping Volley + Bane of Vehicles) Brother Heron - (Hammer of Wrath + Always Strikes Last) Veterans of the Long War x5 5 Close Combat Weapons x4 8 88 Chaos Space Marines 75 Veterans of the Long War x 5 5 Brother Taea - Plasma Gun (Relentless) Close Combat Weapon x1 2 97
  21. Silliness aside, I have opted to swap from Tau to Chaos for Kill Team. Now don't get me wrong, the Tau were very interesting, but we do have two other Tau players and I kind of realized by the time the league was over I probably was not going to be running the Kill Team that I wanted (I believe it would be about 126 wargear points to go from Fire Warriors to Stealth Suits?) Anyway, chaos should be interesting. I will determine warlord trait and skills at the game store. Here's what I have for the Brothers of Infection: Chaos Raptors 95 Chain Axe 8 103 Chaos Cultists 50 Cultists +10 40 Heavy Stubber 5 Shotgun 2 97 Chaos Space Marines 75 +5 65 Autocannon 10 Veterans of the Long War 10 Plasma Gun 15 Close Combat Weapons x8 16 Chain Axe 8 199
  22. Welp, everyone seems to want a sample kill team to know what is going on, so here we go. Since we all have to start somewhere (including my Stealth Suit teams!) This list focuses a bit more on fire warriors. I dont have and do not plan to take kroot or vespid. So I would say actually the biggest challenge in all of this has actually been the 50 point limitation on wargear. I will say that it goes incredibly fast. I am still working on names but I wanted to get this posted: Strike Team 1 (45) -Shas'ui (10) --Gun Drone (10) -DS8 Smart Missile Turret (10) 75 Strike Team 2 (45) -DS8 Smart Missile Turret (10) 55 Pathfinder Team 1 (44) -Ion Rifle (10) -Ion Rifle (10) 65 Strike Team 3 (45) -Shas'ui (10) -DS8 Smart Missile Turret (10) 65 Breacher Team 1 (45) 45 Breacher Team 2 (45) 45 Pathfinder Team 2 (44) 44
  23. You boys know I'll be there. I can run the hunting pack and not feel bad about it :D
  24. Yeah although you can pretty much use any elf head lol. I can bring my DE bits and we can hunt something down for you.
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