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kyojin

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Posts posted by kyojin

  1. Long time no post everyone! With OFCC coming in hot, I wanted to try something quite a bit different from everything that I've run the past. I've loved Chaos ever since I got into the game (despite my Imperial Guard origins back in 4th ed). After much consideration I realized that I have left one Chaos god untouched, Tzeentch. So I started digging through the Traitor Legion book to see what sort of shiny things the Thousands Sons could bring to the table. Then came the list hammering with things not quite working out until I came across the neat little formation of Ahriman's Exiles, which when maxed out comes to a convenient 2000 points. For those of you without the book, it is Ahriman with 3-9 Exalted Sorcerers and they get some neat benefits. First, if you run it maxed out (which I am) you get to reroll any saves of a 1. Secondly, sorcerers in the formation harness warp charge points on a 3+ within 18" of Ahriman. Everything is already marked with Tzeentch and it is a Thousand Sons formation so it packs Veterans of the Long War across the board. Without further ado, here is the list:

    Ahriman’s Exiles 2000

    Ahriman 230
    -Disc of Tzeentch 30
    260

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    -Spell Familiar 15
    205

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    -Spell Familiar
    205

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    190

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    190

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    190

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    190

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    190

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    190

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    190

    It is a little repetitive, I know, but hear me out. First of all, Ahriman and the Exalted Sorcerers do not have many options and putting them on Discs of Tzeentch is a great benefit since it makes them Jetbikes. Also, each Exalted Sorcerer gets a one use small blast that's S9 AP2 Lance for shooting, otherwise it's the fearsome Inferno Bolt Pistol. Melee-wise the army actually isn't that impressive since everyone has to take Force Staves. There is one big/massive/gigantic issue however. You guessed it, this army does nearly all of it's work during the psychic phase. This formation, when maxed out, packs a whopping 22 power dice and gets a large variety of choices for disciplines. My original idea was actually the ten man army and I had zero plans to take summoning powers. After some deliberation, I came to the conclusion that I will most like need some form of summoning to actually stand a chance in games. How much summoning is too much though? Then again, just how much can only ten sorcerers accomplish? Would this be an interesting list to play against and if not, what can I do to help make it enjoyable?

    • Like 2
  2. Hey everyone! With OFCC coming up I've been trying to come up with a for funsies list to mess around with. A certain someone mentioned that I have left Tzeentch untouched and I started looking into options to fix that. After a ton of talking and some frustrations, I came across a neat little formation that conveniently comes out to 2000 pts. Ahriman's Exiles is a Thousand Sons formation from Traitor Legion. The Forces of the Thousand Sons have a couple of special rules. The first is any unit with Veterans of the Long War, which is free across the board, gains +1 to their invulnerable save until the start of the next psychic phase. The second is all units with the Veterans rule re-roll failed to hit rolls in close combat against Space Wolves but Space Wolves have Hatred (Thousand Sons). For running the formation, Ahriman and sorcerers within 18" of him harness warp charges on a 3+. Since the formation is being run maxed out, I can also reroll failed saves of 1. Now that rules are out of the way here's the list:

    Ahriman’s Exiles 2000

    Ahriman 230
    -Disc of Tzeentch 30
    260

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    -Spell Familiar 15
    205

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    -Spell Familiar
    205

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    190

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    190

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    190

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    190

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    190

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    190

    Exalted Sorcerer 160
    -Disc of Tzeentch 30
    190

    Repetitive isn't it? Problem is Exalted Sorcerers don't have options really and the Disc gives them so much. Jetbike just gives +1T and Jink. The Disc specifically gives +1 attack as well. As you may have guessed, this is a psychic heavy army. I end up with a whopping 22 dice to cast powers. Here's the rub though. It's only 10 models. Now across the board my shooting is a little lack luster. Inferno Pistols for everyone (AP 3 bolt pistol). Now the sorcerers do get a one shot S9 AP2 Lance, Blast. Their version of an orbital bombardment. However, nearly all of my work is done in the psychic phase. In regards to toughness, I'm rocking a 5 toughness across the board along with a 3+ armor save and a 4++ invulnerable (which is boosted to 3++ when I have a blessing up). Every model also has three wounds to chew through. Close combat is a sad time because (fun fun fun) all I have are force staves. The idea that comes to mind when I think of the list is 'movie marines'. I got my 10 guys to hold off entire armies... can they do it?

  3. Week 2 Update:

     

    After suffering minor but vital losses to space marines, pulling back was vital. Fortunately, injuries were minor at least. After rallying and many blessing to Nurgle, the Brotherhood returned to the fray, this time fighting those accursed Grey Knights. They withered under long range bolter and plasma fire. After nearly half their force was depleted, their team opted to retreat. The supply drop was ours! The damned machines were plasma tech! Good... all the better to slay the loyalist scum.....

     

    Wargear Points: 21

    Plasma Gun: -15

    Total Wargear Points: +6

     

    Chosen 90

    Eldest Brother Nioxym - Chosen Champion (Master Crafted + Sniper + Scout, Team Leader: Unshakable Dedication)

    Brother Rusa - Boltgun (Machine Sabotuer + Preferred Enemy)

    Brother Aconi - Boltgun (Night Vision + Scout + Eagle Eye, Always Strikes Last + -1 Initiative)

    Brother Neram - Autocannon 10 (Reaping Volley + Bane of Vehicles)

    Brother Xyth - Plasma Gun 15 (Sharp Shooter + Smackdown + Feel No Pain 5+, -1 Leadership)

    Veterans of the Long War x5 10

    Mark of Nurgle x5 15

    140

     

    Chaos Cultists 50

    Autogun x3 3

    Heavy Stubber 5
    Shotgun 2

    60

     

    Chaos Space Marines 75

    Brother Jolc - Sergeant (Night Vision)

    Brother Kraegeus - Plasma Gun (Reaping Volley + Bane of Vehicles)
    Brother Heron - (Hammer of Wrath + Always Strikes Last)

    Veterans of the Long War x5 5

    Close Combat Weapons x4 8

    103

     

    Chaos Space Marines 75

    Veterans of the Long War x 5 5

    Brother Taea - Plasma Gun (Relentless)

    Close Combat Weapon x1 2

    97

  4. Alright, week 1 update:

    The cultists have been replaced with a new unit of cultists, thanks to a run in with Space Marines. All they had were injuries! After doing quite a bit of points juggling, I managed to get a Veteran unit of Chosen Marines! There's an achievement for that right? I know you kids are going to be gunning for them (because what are friends for?). After much deliberating, I opted to change out the raptor unit to get my chaos marines up and running again. Oddly enough, they had to be two separate units to get the most value out of the close combat weapons I had. Well, see you guys tomorrow! This is going to be madness!

     

    PS: Names! I have enough rules to warrant names! Death Guard names seemed to have greek origins so I opted to follow suit!

     

    Wargear Points +28

    Sold Chain Axe : +4

    Chosen Upgrade: -13

    Mark of Nurgle (Chosen): - 15

    Autogun x3: -3

    Total Wargear : 1

     

    Chosen 90

    Eldest Brother Nioxym - Chosen Champion (Master Crafted + Sniper, Warlord: Unshakable Dedication)

    Brother Rusa - Boltgun (Machine Sabotuer + Preferred Enemy)

    Brother Aconi - Boltgun (Night Vision, Scout, Always Strikes Last)

    Brother Neram - Autocannon 10 (Reaping Volley + Bane of Vehicles)

    Brother Xyth - Plasma Gun 15 (Sharp Shooter + Smackdown)

    Veterans of the Long War x5 10

    Mark of Nurgle x5 15

    140

     

    Chaos Cultists 50

    Autogun x3 3

    Heavy Stubber 5
    Shotgun 2

    60

     

    Chaos Space Marines 75

    Brother Jolc - Sergeant (Night Vision)

    Brother Kraegeus - (Reaping Volley + Bane of Vehicles)
    Brother Heron - (Hammer of Wrath + Always Strikes Last)

    Veterans of the Long War x5 5

    Close Combat Weapons x4 8

    88

     

    Chaos Space Marines 75

    Veterans of the Long War x 5 5

    Brother Taea - Plasma Gun (Relentless)

    Close Combat Weapon x1 2

    97

  5. Silliness aside, I have opted to swap from Tau to Chaos for Kill Team. Now don't get me wrong, the Tau were very interesting, but we do have two other Tau players and I kind of realized by the time the league was over I probably was not going to be running the Kill Team that I wanted (I believe it would be about 126 wargear points to go from Fire Warriors to Stealth Suits?) Anyway, chaos should be interesting. I will determine warlord trait and skills at the game store. Here's what I have for the Brothers of Infection:

     

    Chaos Raptors 95
    Chain Axe 8
    103

    Chaos Cultists 50
    Cultists +10 40
    Heavy Stubber 5
    Shotgun 2
    97

    Chaos Space Marines 75
    +5 65
    Autocannon 10
    Veterans of the Long War 10
    Plasma Gun 15
    Close Combat Weapons x8 16
    Chain Axe 8
    199

  6. Welp, everyone seems to want a sample kill team to know what is going on, so here we go. Since we all have to start somewhere (including my Stealth Suit teams!) This list focuses a bit more on fire warriors. I dont have and do not plan to take kroot or vespid. So I would say actually the biggest challenge in all of this has actually been the 50 point limitation on wargear. I will say that it goes incredibly fast. I am still working on names but I wanted to get this posted:

     

    Strike Team 1 (45)

    -Shas'ui (10)

    --Gun Drone (10)

    -DS8 Smart Missile Turret (10)

    75

     

    Strike Team 2 (45)

    -DS8 Smart Missile Turret (10)

    55

     

    Pathfinder Team 1 (44)

    -Ion Rifle (10)

    -Ion Rifle (10)

    65

     

    Strike Team 3 (45)

    -Shas'ui (10)

    -DS8 Smart Missile Turret (10)

    65

     

    Breacher Team 1 (45)

    45

     

    Breacher Team 2 (45)

    45

     

    Pathfinder Team 2 (44)

    44

  7. Alright lads and lasses! We are back from the OFCC event and it was a blast. You'll hear about it over the weekend though. I saw the big question of "Well what did you guys take there?" Well I am here to share:

     

    Apostles of Contagion OFCC 2016
    (Crimson Slaughter CAD)

    HQ (360)
    Chaos Lord 65
    - Bike 20
    - Sigil of Corruption 25
    - Powerfist 25
    - Lightning Claw 15
    - Mark of Nurgle 15
    - Blight Grenade 5
    - Demonheart 30
    200

    Necrosius 160

    Troops (511)
    Plague Marines 120
    - Flamer 5
    - Flamer 5
    - Meltabomb 5
    - Veterans of the Long War 5
    + Rhino 35
    + Dozer Blade 5
    + Dirgecaster 5
    185

    Plague Marines 120
    - Flamer 5
    - Flamer 5
    - Meltabomb 5
    - Veterans of the Long War 5
    + Rhino 35
    + Dozer Blade 5
    + Dirgecaster 5
    185

    Plague Zombies 30

    Plague Zombies 30

    Plague Zombies x27 81

    Fast Attack (480)
    Chaos Spawn x5 150
    -Mark of Nurgle 30
    180

    Blight Drone 150

    Raptors 95
    -Mark of Nurgle 15
    -Meltagun x2 20
    -Power Maul 15
    -Meltabomb 5
    150

    Heavy Support (577)
    Obliterators x3 210
    -Mark of Nurgle 18
    -Veterans of the Long War 9
    237

    Relic Sicaran Battle Tank 135
    -Sponson Lascannons 40
    175

    Rapier Weapons Battery x3 120
    -Laser Destroyer 45
    165

    Fortification (70)
    Aegis Defense Line 50
    -Comms Relay 20
    70

     

    Alright now for how the list functions. The rapiers and the Sicaran are usually deployed behind the aegis from the start so I can get put those long range anti tank guns to work. The chaos lord along with chaos spawn usually charge towards the scariest thing I can find and are a very tough distraction unit. Being T6 they are practically immune to small arms fire. I took the zombies because I needed cheap infantry to just fill out my ranks and using the one's from Imperial Armor: Seige of Vraks makes them pretty cost effective too. I found them only really good offensively against T3 infantry otherwise they just bog units down. For what I was using marine wise, plague marines are my best bet. They are marginally more pricey then Chaos Marines with Mark of Nurgle and get a second special weapon option with only 5 guys. I would have loved meltas but flamer ensures that none of their shots go to waste. Speaking of meltas that is why I took Obliterators and Raptors. I actually deep struck them every single game in a super aggressive manner just to have something to respond to my opponent's deployment and get that scalpel like accuracy to take out key targets. The blight drone is there to be a dangerous threat. Battle cannons in any way shape or form make most people sweat. Overall my list has proven to be very tough against most opponents. The superfriends list is bad news for me along with armies that pack a large amount of S6 shooting. Now that OFCC is said and done I will be actually making improvements to this list. We'll see how it goes.

  8. Jeff here from Team Diversity. I just wanted to let the lot of you know that we did make it back safely. We had a blast playing this year (as we have every year) and are already planning to make out again for the next one. For next year we are hoping to put together a second team together for Ordo Ohio. Well, I hope that the teams we played against enjoyed our company as well and thank you again so much! Time for me to pass the hell out!

    • Like 9
  9. A challenger emerges from the webway! (Surprise. Surprise.)

     

    Dark Eldar CAD 970

     

    Archon (HQ) - 60
     Webway Portal - 35
     Parasite's Kiss - 5
    100

    Kabalite Warriors (Troops) x10 - 80
     Splinter Cannon - 15
     Raider - 55
     Splinter Wrack - 15
     Aethersails - 10
    175

    Kabalite Warriors (Troops) x10 - 80
     Splinter Cannon - 15
     Raider - 55
     Splinter Wrack - 15
     Aethersails - 10
    175

    Scourges (F.A.) - 80
     Haywire Blasters x4 - 40
    120

    Reaper (Heavy) - 135
     Flickerfield - 10
    145

    Reaper (Heavy) - 135
     Flickerfield - 10
    145

    Ravager - 110

    Eldar CAD 879

    Farseer (HQ) - 100
     Skyrunner - 15
     Singing Spear - 5
    120

    Windriders (Troops) x6 102
     Shuriken Cannon x6 - 60
    162

    Windriders (Troops) x6 102
     Scatter Lasers x6 - 60
    162

    Fire Dragons (Elites) - 110

    Wraithknight (LoW) - 295
     Ghostglaive - 0
     Scattershield - 0
     Shuriken cannon x2 - 30
    325

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