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xipetotec

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Everything posted by xipetotec

  1. Its been a while since I did anything minis related and I've liquidated pretty much everything I have at this point, but I still have these bags that I'd like to sell off. Black Battlefoam Flames of War Bag, comes with 10 foam trays of various configurations. Asking $100 Black Battlefoam Hordes bag, no foam. $75 PM me for pictures. In the PDX area and I'd rather not deal with shipping these.
  2. I've played a bunch of Elite: Dangerous. I usually go in bursts since I only play it on my VR headset but when I'm on the kick I find it really enjoyable. Mostly I like to do exploration stuff but I do enjoy blapping space pirates.
  3. They are transport teams: Grey Wolf 194: they're under the very large heading for "Transport Teams" Same for Atlantik Wall Same for Bridge by Bridge Also page 11 of the rule book:
  4. ARV's are transport teams. If you're targeting tanks they will be assigned hits only after all the tanks have been assigned hits.
  5. Just to chime in. I was part of the aforementioned playtesting group. One of the biggest reasons I stopped playing is basically due to playtesting. Being obligated to play a certain number of games that you may or may not be interested in, being beholden to an NDA (we really pushed it by playing at Guardian, which meant that any walkups were very likely not to get games since we were bringing random lists we couldn't talk about) led a lot of burnout and essentially killed FOW in Portland for quite a while. Playtesting was a great way to turn something enjoyable into a huge chore and drive people away from the game.
  6. About 1000 feet up it would seem.
  7. My opinion is that the show followed the themes and general plot of the comics without following them frame for frame. I enjoyed the first episode a lot, I don't think that preacher would be all that great if we just took the "Screw the Comic Code we can do whatever we waaaaaaaant!!!!" comic of the 90s.
  8. I actually ran into my first big bug. Playing as your friendly neighborhood fungal federation builders. I had a neighbor with +175 relations, but when trying to get them to an alliance I got 'Differing War Philosophy" with a -20 score. That pretty much makes an alliance impossible. Turns out this is a bug thats only supposed to apply between pacifist/militarist philosophies, I found a thread about it on the paradox forums that included a link to a mod that gets rid of it. Now I'm trying to recruit the 4th member to my alliance so I can make a federation.
  9. If you right click on a planet there is an option to unload the soldiers.
  10. And don't watch the last half season. Just assume they all die in space or something.
  11. What bugs have people been seeing? The only one I've seen was an issue where I had a construction ship that couldn't make a warp to a system I told it to build an outpost in so it sat where it was and built it remotely.
  12. I've been playing it a bunch. Overall I'm really impressed. Essentially the game is Europa Universalis but in space, oh and way better in just about every way. I usually spend a TON of time in EU on pause dealing with redirecting armies or reading text or trying to figure out what I'm supposed to be doing. Not so in Stellaris, I mostly spend the game chugging along exploring the galaxy or trying to figure out if I'm ready to launch a new war or tweaking planetary setup. The AI seems much improved as well, it doesn't just declare war constantly like the EU ai did. I even played some multiplayer with a friend yesterday, it surprisingly turned out to be a fun experience. Usually those realtime games are slightly infuriating to play multiplayer because someone is always pausing, but Stellaris seems to be in a great spot where there wasn't any need to pause.
  13. Wow, this thread made the ban run in less than 13 parsecs!
  14. Why bother when they could fill the shelf space with games that sell and don't require external marketing?
  15. It makes decent sense from GG's prospective. They've been having problems with battlefront undercutting them in different ways for years. Years ago I remember there being a debacle where BF stopped sending their product to GG in a timely manner. Then they started their web-only special order stuff, they cut pretty much all of the tournament support they used to give, the whole house thing that you couldn't get through the stores and now a 50% off online sale on the biggest retail weekend for stores in the US. On top of all of that its not like Flames of War is exactly flying off the shelves at GG, it takes up almost as much space as Warmahordes and, I imagine, sells orders of magnitudes less product.
  16. Anything thats not crossed out
  17. I've had the same problem. I've had it in other games as well, not sure why the video card would do it but who knows. I'm running an old Radeon 7800 so I suppose that would be an easy upgrade.
  18. Multiple more things: 1) Infantry company in Italy has to have 3 combat platoons. 2) You can't have Chruchills in the Italy Rifle Company 3) Churchills aren't really good against much aside from infantry. Depending on what he means by "very big german guns" FA 8 is a 4+ to bounce PAK40s at range which isn't that bad, better than a Sherman for sure. But then you get slow tank, so you're just taking more shots before you get into range with your wonderfully inadequate 24" range AT 10 FP 4 gun. With no smoke. Also they cost 410 points for 3 at CT. I'd rather take the shermans for 60 points less (or CV for 40 points more) any day. Plus side on churchills is they look cool.
  19. There are no AOP's in Mid War. My only advice is to drop the transports. They're almost completely useless in FOW.
  20. https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander Dropzone commander space game.
  21. Well if you're trying to run it OFCC style you could simply tell the team captain that he can't bring 4 always attack lists. I think BroG's suggestion of trying to make the teams be mixed 1 inf, 1 mech, 1 tank, 1 float would be a better way of handling this. Also making sure that the mission list is one where people wouldn't want to bring all always defends lists. Free for all or the one where the defender has to move onto an objective really hose fortified companies. Always attacks is less of a problem in my opinion. Didn't they update the always attack rules as well?
  22. Just throwing in some thoughts, I'm doubtful I'd attend but I have run some events and what not. I'd be careful about just throwing out Always Attacks or Always defends rules. Some armies with Always defend would be useless without it (see fortified companies) some armies without Always Attack become nigh invincible (see Engineer-Sappers). Just outright banning the lists that have those rules seems fairly distasteful to me. I think the reason that OFCC works so well is because the Swedish Comp system they use is well developed and helpful in determining the power level of the armies people bring. That and all the moderating that the team captains and others do to make sure the teams are balanced. If you want a successful tournament along the lines of the OFCC stuff I think you'd have to put that same sort of effort in. It is going to be tough given that there isn't a comp system for FOW like there is for the other, larger games.
  23. Not to mention it's much more expensive than it's competition. http://www.amazon.com/Solar-Charger-Resistant-USB-charged-Lightning/dp/B00M10YD8W/ref=sr_1_3?ie=UTF8&qid=1441327074&sr=8-3&keywords=solar+charger
  24. OK, I can't make it this thursday or next. The 20th is the first I can make it.
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