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Exile last won the day on September 2 2019

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About Exile

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  • Birthday 09/28/1985

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  1. Exile

    Product Help

    This - $15-40 https://www.miniaturemarket.com/accessories/card-game-supplies/accessories-playmats.html I know Red Castle is doing pickup on friday for a mtg release, you might be able to arrange curbside if you wanna shop local.
  2. @WiseKensai and @thediceabide just started a weekly livestream on tuesday nights, I think they played a tts game last week. https://www.twitch.tv/thediceabide
  3. Suggested game sizes in the rulebook are 15, 25, and 30. I have a feeling that we will play a lot of 20. It seems very close to 200pts of N3, which is what Rampages have been for several years.
  4. So you're pretty SWC heavy there. Army construction is limited to 1 SWC per 5 C1 points and per 50 N3 points. One big point to consider about Infinity army construction is the focus on Objective play. Objectives are completed by Specialists: Engineer, Doctor, Hacker, Paramedic, and Specialist Operative in C1, and add Forward Observer to the list for N3. This is not to say that big guns aren't important, you sometimes have to remove opponents from the Objective or overwatching positions before you send in your (usually) squishy specialist. You also have 11 troops, C1 has a 10 troop limit, forming a single Combat Group. Infinity has no hard cap in core rules, but limitations on troop AVA effectively limit most armies to two combat groups of 10 or in some cases 10+5ish. Models in one combat group cannot spend orders on models in another. While order spam is seen as effective in certain metas, in others, due to player preference or terrain density/quality/layouts 10 order lists are common. Some Code 1 YJ highlights of mine: Guilang Skirmishers: these guys start halfway up the board, and are camo hunting camo troopers, or specialists that start closer to the objective. Daofei: PanO and YJ usually battle in infinity for the 'Best HI' title, these are one of YJ's best entrants into the competition. Camo Infiltrating Heavy Infantry. Much simplified hacking in C1 leaves them much less vulnerable than current late-stage N3. Zhuyong Invincible: Cheap, durable HI, with good stat improvements over base LI. Tiger Soldiers: Mimetism on AD troopers makes every single other faction jealous. Except CA, they stole one of yours. Ultimately you will figure out what playstyle you enjoy the most. But don't double up on the Zhanshi SWC box. I've got a 2nd Fusilier SWC box stashed somewhere in my closet of shame, and I haven't considered building it in years .
  5. 20ish? The individual Operation box halves (7 troopers) are 15, and their N3 point range varies depending on the box, but usually lands between 140 and 160, depending on weapon loadouts. The 6-man faction boxes are gonna be a bit shy of 15, I got the Tunguska one to about 13. So you can add 2-4 selections to hit 20. Should be close to 200. Code one's designed single combat group limit means that as you get above 20, you take fewer and fewer cheerleaders and more expensive active pieces.
  6. Follow-up: Here is a link to that fan roster. Ignore the... Editorializing. https://docs.google.com/spreadsheets/d/1ToAumAf9s_3MFstXdAGPCRR94jWAgVfrpq9mVzFwwt8/edit?usp=sharing
  7. Not exactly. There are 'Vanilla' and 'Sectorial' armies. Vanilla have a much wider selection of options, but lower total AVA of most every troop. Vanilla YJ allows you to take AVA 4 monks, and AVA 2 Ninjas. Sectorials offer a smaller list of choices, with certain ones with Higher AVA. Sectorials also offer other benefits, most specifically the ability for like units to for a 'Fireteam' and activate together with one order expenditure. There are restrictions on how they function, and they can be rather complex. For now, I would suggest not worrying about Sectorials, they are not part of Code 1. Better to focus on learning and understanding F2F rolls, skills like camouflage, range bands, and how they all interact.
  8. Woo-hoo! Hey Art man, welcome to Infinity! 1) when not in crazy time mode, Sunday afternoons we play at WoW, Thursdays sees play out at Glimpses in Sherwood, and also at Fate and Fury in Vancouver. No telling how that may change, but it's out there. 2) honestly, if you can track down the PDF for one of the two-player starters, they have a sequence of games where you learn some basics - moving, face to face rolls, and the scenarios add new stuff as you go along, so you start with three Light Infantry dudes, then add a Heavy Infantry, then either some Camo, or Airborne Deploy, or some other special skill. There's usually about 5 of these 'buildup scenarios', by the end of the 5, you are using the contents of your starter, and have base mechanical grasp of the ruleset. After that, 200pt games are usually the size we use during RD's learning leagues. 3) Right now, at the start of this week, CB just dropped their Code One rules. Code One is a new ruleset designed to be easier to pickup and play, and easier to learn, resulting in quicker games, with the same Infinity cinematic tactical feel. There are a few caveats:. There are only 4 armies right now -officially- supported (Pano, Yu Jing, Combined, and O12). Other factions are on schedule to be added later in this year/early next. There are already some fan-created rosters for the missing factions. N4, the full Fourth edition of Infinity is launching at the end of Summer. I would focus personally on the rules of Code One, as it is supposed to provide a springboard into N4 when it drops later this year. (Also important is that C1 presentation, rule design and book layout was designed to be easier to learn, and there are a few substantive changes to key things where you're not going to want to learn N3 habits this close to N4). I'm gonna try to dig up that fan roster for C1. I hope that these answers helped, if you have more questions, please ask!
  9. Fresh from their 2nd dullcote, I have finished up this unit of Swordmasters and a Noble Elf! The Crimson Legion grows! more Infinity on deck too!
  10. Ahoy friends! I had a separate NCA/Pano Blog back in the day, but with several other armies in play, other projects, it seemed time to start a new blog thread. I've been lax and lazy in my hobby it seems, since finishing my home table for OFCC, but with time on my hands indoors (yay quarantine), it's time to clear out the backlog. First up today, I recently finished up 3 more Auxbots, touched one up, as well as cleaned up some chips on a few Bolts. Need to clearcoat more things today, weather's looking good.
  11. Lemme dig through my closet, I may have some stuff stashed away...
  12. I will be staying home this week. Stay safe ya'll.
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