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Exile

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Exile last won the day on September 2

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About Exile

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  • Birthday 09/28/1985

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  1. My suspicion, and the suspicion of people I know in the know, N4 will be more along the lines of refinement and clarification, tightening rules and interactions, rather than a whole-sale rework. I'm just glad I never had to play under N2 Combat Camo rules. *shudders*
  2. Hey all, I'm looking to tap into the network of painters and hobbyists in the Ordo family, to see if anyone has a pot or two of Mechrite Red, from the Mid 2000's Citadel Foundation range that is still in working condition. I'm located in the Portland Metro area, and am happy to meet with you at an Ordo Game Night, or can arrange other means of pickup or delivery. I can Paypal, or pay cash, if you prefer. Thanks in advance!
  3. Exile

    New Faction Advice

    Welcome to Infinity. Whether you take certain specialists or not depends partially on the mission load-out for the day/event/weekend/game/whatever; but also, and frankly more importantly, on how you compose your list as a whole. Taking a TAG, or any large investment in HI and/or REM's? Yea, an Engineer would probably be a good idea. Not every Doc/Engi is a pushover too, Haqq/Pano have HI doctors, YJ has a HI engineer, HI hackers with tricks are becoming more and more common, and as the game continues to evolve, new profiles will continue to be released. Differing access to these different profiles and types are part of the overall balance. Combined Army has a lot of NASTY things that no other army has access to, or very limited access. Part of the overall balancing factor is their limited access to Doctor. Think about it on the big picture; the CA is just that, an Army composed of numerous very alien species, so the only doctor who knows how to do the job of fixing everyone, is one who has been genetically designed to do it! J/K Straight from the wiki, with some bolded additions: HUNGRIES CONTROL DEVICE AUTOMATIC EQUIPMENT Comms Equipment, Non-Lootable, Optional, Prior Deployment REQUIREMENTS This device can only be used in a Sectorial Army. The bearer of this piece of Equipment and the Hungries must belong to the same Combat Group. EFFECTS This Control Device allows players to pick Hungries (Gakis and Pretas) for their Sectorial Army Lists and deploy them. In the Deployment Phase, this Control Device allows its bearer to compose a Fireteam: Core with Hungries (Gakis and Pretas) in a Sectorial Army List. Thanks to this piece of Equipment the Fireteam: Core members become Regular and Not Impetuous during the whole of any Player Turn they have been part of such a Fireteam. The bearer of this Control Device cannot compose more Fireteams: Core during the game. This Control Device has no effect in Generic Army Lists, where players can pick and deploy Hungries in a normal way. If you want a fireteam, any fireteam, it needs to be in a sectorial, in this case, MAF. A cheap team of hungries + controller can serve as a interesting... semi-autonomous missile, in a way, or as quite effective zone defence. It is vulnerable in the same way any fireteam can be vulnerable, it's a large(ish) block of points that can be fodder for templates, and in the case of the hungries, its own templates can be its own enemy. Contrary to the standard rules for templates, Explode can and does blow up on your own units, thanks to its Obligatory tag, and it not being an Attack. Your Oznat could fire the Vulkan Shotgun in AP mode, risking the -6 engaged modifier against hitting your own unit. (But if it's a preta, who cares). The Sogarat is going to look out of scale, because he's S5, not S2. As for the old stuff, they're going to look different than the new stuff, but that's not necessarily a bad thing. Having a different armored dude will let you differentiate between different specialists, or weapon choices easier.
  4. It was a one-off. The community responded... shall we say, disapprovingly.
  5. Exile

    New Faction Advice

    I've been eyeballing the same box, to take my Shasvastii Expeditionary Force into vanilla CA. It is, in fact, considered the OCF starter, as well as the current 'vanilla' combined starter. One of the drawbacks of Sectorial forces that we discussed last night is limited profile availability. For OCF, the only Engineer, and in fact the only DOCTOR available to them is the Dr. Wyrm, IE the Obsidion Mechanoid. In Vanilla, you have a pair of other options, the Morat Kurgat engineer (One of the options here is a Portable Autocannon, one of the deadliest BS weapons in the game), and the Shasvastii Caliban (A Camouflage FD2 engineer, who unfortunately in Vanilla competes with a very -VERY- attractive Chain of Command; and/or a delightful MSV1 Spitfire profile).
  6. Now that the Garage sale is wrapped up, I'll be back at the clubhouse tomorrow for Sunday Game Night, 3-whenever. I will be there for some Infinity action, with a slightly expanded Shasvastii force.
  7. I will be there for some off-week Infinity Introduction league play, we'll choose a random mission from Comlog once we determine players/matchups!
  8. Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs Doors Open at 3 pm Cost: $5 for Ordo Members, $2 for Ordo Warlord Champions, FREE for Emperors! And as always, your first Game Night is FREE! Games we play: All games are welcome. Currently we are running an Infinity League and a Necromunda campaign. Their is also often 40K, Kill Team and War Cry games. Although it is possible to find a pickup game at Game Night, it is much better to prearrange a game by posting in this thread before coming down. New players are always welcome, feel free to stop in and check it out.  
  9. You have this half-correct, and this is one of the nuances of Impact templates; In this shot, let's start by saying the Morat is in Active turn. He shoots at alguacile A, and the MOMENT HE DECLARES THE TEMPLATE (IE, Using Blast mode, not AP), he places the Template in the field of play, to determine which models (In this case Fastpanda B, Spekter C, and Alguacile D there, all the way to the right, may be affected. Mister D off to the right is behind TOTAL COVER, IE, completely out of LOF of the origin of the blast template. He is therefore not affected by the attack, and is not activated in ARO (aside from a potential Change Facing) C, B, And A are all under the template. Whatever they declare as ARO, they will be rolling F2F against the Morat's BS Attack, which will have a Target Number in this case generated by his attack on the Alguacile A (Likely a 15-18). Their individual success or failures don't cancel the template, the template is only cancelled if the Morat misses completely. ARO's must be declared immediately, or delayed through A) some level of the Sixth Sense special Skill, or B) in reaction to a Marker state trooper. You cannot just "wait for the second." The only troops that can declare an ARO against a second Short Skill are ones that Did Not Have an ARO to the First Short Skill or initial Activation.
  10. @Talapas Does limited edition Blizzard convention swag float your boat? Come see me! Copying my post from Warpspace: A fully painted Deathwing Army with TWO! Contemptor dreads -A fully painted and based Tyranid Army, 60+ gaunts, 15+ warriors, Metal Raveners, Zoanthropes, Lictors -1000+ Points of Bolt Action Americans, with customized carry case -Imperial Guard(!) metals, including some Ratlings, and 9/12ths of Schaffer's Last Chancers! -Small WarmaHordes starters- Cryx and Legion -An Imperial Raider, and a large X-wing 1.0 collection, multiples of most ships from 1.0 waves 1-8/9, Empire Rebel and Scum. Including rare or variant ship paints, Most Wanted, Aces, Veterans, etc. I plan to accept part outs on this on a case by case basis, talk to me! -NIB Xbox 1 and PC gaming headphones (three pair) -6th Edition High Elf Phoenix Guard and Swordmasters! More as I dig out further this week!
  11. Come and See! Wonders, marvels, all at negotiable prices! -A fully painted Deathwing Army with TWO! Contemptor dreads -A fully painted and based Tyranid Army, 60+ gaunts, 15+ warriors, Metal Raveners, Zoanthropes, Lictors -1000+ Points of Bolt Action Americans, with customized carry case -Imperial Guard(!) metals, including some Ratlings, and 9/12ths of Schaffer's Last Chancers! -Small WarmaHordes starters- Cryx and Legion -An Imperial Raider, and a large X-wing 1.0 collection, multiples of most ships from 1.0 waves 1-8/9, Empire Rebel and Scum. Including rare or variant ship paints, Most Wanted, Aces, Veterans, etc. I plan to accept part outs on this on a case by case basis, talk to me! -NIB Xbox 1 and PC gaming headphones (two pair) -More as I dig it out of the garage.
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