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Exile

Warlords
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Everything posted by Exile

  1. It was a one-off. The community responded... shall we say, disapprovingly.
  2. Exile

    New Faction Advice

    I've been eyeballing the same box, to take my Shasvastii Expeditionary Force into vanilla CA. It is, in fact, considered the OCF starter, as well as the current 'vanilla' combined starter. One of the drawbacks of Sectorial forces that we discussed last night is limited profile availability. For OCF, the only Engineer, and in fact the only DOCTOR available to them is the Dr. Wyrm, IE the Obsidion Mechanoid. In Vanilla, you have a pair of other options, the Morat Kurgat engineer (One of the options here is a Portable Autocannon, one of the deadliest BS weapons in the game), and the Shasvastii Caliban (A Camouflage FD2 engineer, who unfortunately in Vanilla competes with a very -VERY- attractive Chain of Command; and/or a delightful MSV1 Spitfire profile).
  3. Now that the Garage sale is wrapped up, I'll be back at the clubhouse tomorrow for Sunday Game Night, 3-whenever. I will be there for some Infinity action, with a slightly expanded Shasvastii force.
  4. I will be there for some off-week Infinity Introduction league play, we'll choose a random mission from Comlog once we determine players/matchups!
  5. Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs Doors Open at 3 pm Cost: $5 for Ordo Members, $2 for Ordo Warlord Champions, FREE for Emperors! And as always, your first Game Night is FREE! Games we play: All games are welcome. Currently we are running an Infinity League and a Necromunda campaign. Their is also often 40K, Kill Team and War Cry games. Although it is possible to find a pickup game at Game Night, it is much better to prearrange a game by posting in this thread before coming down. New players are always welcome, feel free to stop in and check it out.  
  6. You have this half-correct, and this is one of the nuances of Impact templates; In this shot, let's start by saying the Morat is in Active turn. He shoots at alguacile A, and the MOMENT HE DECLARES THE TEMPLATE (IE, Using Blast mode, not AP), he places the Template in the field of play, to determine which models (In this case Fastpanda B, Spekter C, and Alguacile D there, all the way to the right, may be affected. Mister D off to the right is behind TOTAL COVER, IE, completely out of LOF of the origin of the blast template. He is therefore not affected by the attack, and is not activated in ARO (aside from a potential Change Facing) C, B, And A are all under the template. Whatever they declare as ARO, they will be rolling F2F against the Morat's BS Attack, which will have a Target Number in this case generated by his attack on the Alguacile A (Likely a 15-18). Their individual success or failures don't cancel the template, the template is only cancelled if the Morat misses completely. ARO's must be declared immediately, or delayed through A) some level of the Sixth Sense special Skill, or B) in reaction to a Marker state trooper. You cannot just "wait for the second." The only troops that can declare an ARO against a second Short Skill are ones that Did Not Have an ARO to the First Short Skill or initial Activation.
  7. @Talapas Does limited edition Blizzard convention swag float your boat? Come see me! Copying my post from Warpspace: A fully painted Deathwing Army with TWO! Contemptor dreads -A fully painted and based Tyranid Army, 60+ gaunts, 15+ warriors, Metal Raveners, Zoanthropes, Lictors -1000+ Points of Bolt Action Americans, with customized carry case -Imperial Guard(!) metals, including some Ratlings, and 9/12ths of Schaffer's Last Chancers! -Small WarmaHordes starters- Cryx and Legion -An Imperial Raider, and a large X-wing 1.0 collection, multiples of most ships from 1.0 waves 1-8/9, Empire Rebel and Scum. Including rare or variant ship paints, Most Wanted, Aces, Veterans, etc. I plan to accept part outs on this on a case by case basis, talk to me! -NIB Xbox 1 and PC gaming headphones (three pair) -6th Edition High Elf Phoenix Guard and Swordmasters! More as I dig out further this week!
  8. Come and See! Wonders, marvels, all at negotiable prices! -A fully painted Deathwing Army with TWO! Contemptor dreads -A fully painted and based Tyranid Army, 60+ gaunts, 15+ warriors, Metal Raveners, Zoanthropes, Lictors -1000+ Points of Bolt Action Americans, with customized carry case -Imperial Guard(!) metals, including some Ratlings, and 9/12ths of Schaffer's Last Chancers! -Small WarmaHordes starters- Cryx and Legion -An Imperial Raider, and a large X-wing 1.0 collection, multiples of most ships from 1.0 waves 1-8/9, Empire Rebel and Scum. Including rare or variant ship paints, Most Wanted, Aces, Veterans, etc. I plan to accept part outs on this on a case by case basis, talk to me! -NIB Xbox 1 and PC gaming headphones (two pair) -More as I dig it out of the garage.
  9. Infinity!!! The Scenario this week is Supplies, 200pts, see you there!
  10. Yes! Come out and play, I will be there for a game of... Supplies! Bring your 200pt lists!
  11. While they may not always provide the return on the tabletop, TAGs sure do paint up nice.
  12. In addition, certain scenarios will favor a type of specialist with a +3 WIP to activate the objectives. sometimes it's hacker, sometimes CoC, sometimes Doctor, etc.
  13. Units with both CH: Camouflage, and some form of Infiltration (or way to deploy beyond the standard DZ) are very useful for objective missions. Deploying in the CH: Camouflage state provides additional defenses, in that the enemy cannot shoot them directly without revealing them using Discover (or them revealing themselves in ARO). Bandits have both of these skills, and could find a place in your Nomad list, depending on what kind of player you evolve into. From a more practical standpoint, in Vanilla Nomads, they are AVA 2, and in Corregidor they are also 2. And they can also always function as a proxy if you think they look damn cool!
  14. Gonna miss tonight, twas my birthday yesterday and went a little too hard. Catch up with ya'll next week!
  15. I'll bring my weapon crates! Or I wont, as I remembered circa Lombard on 5 south.
  16. Yea, I don't know if this guy's design predated the whole "caster templecity" line of Stormcast, including the ladies. Not sure about that, but I'd need to read more into the magic phase to see how much that really would swerve. And where you could make up in design space for removing it. It is homebrew after all 😄 Now to find a used lot of stormcast....
  17. Greetings 9th age dudes! In my wanderings, I've come across a handful of home brews for using Stormcast Eternals (on 40mm's, like Ogres) in EEFL and/or in 9th. Has anyone run into these rules before? I know it sounds odd, but Mindtaker (and others) are loaded down with extra sigmarines, and I've got a hankering to be deviant. @Andrewgeddon @TheBeninator CelestialesWIP.pdf
  18. The rule change with larger game play and tournament consequences are the civvie changes: EFFECTS »A Civilian is a game element with a Troop Profile that does not belong to the Army List of any player. » Therefore, Civilians cannot be part of any Combat Group and don’t provide Orders to an Order Reserve. »Civilians are considered Neutral, unless some rule, Special Skill or piece of Equipment states the contrary. »Civilians don’t block LoF. »Civilians ignore the Effects and Damage they could suffer, being from an Attack or any other source (As Falling Damage, for example). Therefore, they lack the ARM, BTS, and Wounds Attributes. »Some Scenario Special Rules or mission Objectives can modify this rule. »Civilians cannot activate Deployable weapons or pieces of Equipment. »Synchronized Civilians do not generate AROs. » Templates that affect a Civilian are not considered null, but will have no effect on the Civilian (emphasis mine)
  19. Concillium watch requires a model with Journalist alive, an in ZoC of a non-null model armed with the illegal weaponry. The answer is clear. Kill the warcor first.
  20. https://assets.infinitythegame.net/downloads/itsrules/season11/en/v1.0/season11.pdf?fbclid=IwAR3PN-GhveInWy37Un7j3RUQXRfc2B6qLymdArQt7n8FOH2J0SbBu6AFZSk
  21. I hope your doggos get better soon! Pet hospital is no fun.
  22. In the previous two years, the end of August date put us in conflict with certain College and University schedules, let alone Labor Day weekend. There were several teams in that two year period who -could not- attend due to school/work appointments starting, classes underway, etc. A late July date forestalls both of these issues. Locking in early this year (and more importantly announcing dates early) allows us more lead time to manage sponsors, promote and sell tickets, and make your future OFCC experience an EVEN BETTER ONE. Because that's why we do it.
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