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Murphy'sLawyer

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Everything posted by Murphy'sLawyer

  1. Excellent. Honestly I’ve been looking through the local game stores in my area, The Mox and GG while also the event boards at Portland Game Store, and I have found no TOW game nights. In fact this is the first time I’ve heard of games being played. I would be interested in games and would love to see TOW becoming more active in this area. I’ll send you a message and maybe you can give me the details you have. Still getting my Orcs together but I have over a hundred of them already rebased and primed just waiting to get painted. My Gobbos… that might be a little more time. Thanks for posting and giving us this info. From all the reading and battle reports I’ve watched this looks like I’m going to have the best time with my Boyz. Happy Gaming!
  2. I primed mine on that one nice weekend we had where it got to 70. Of course I primed about a hundred in one day before the weather turned. Might be June before we get another sunny warm day.
  3. Never heard of Grey Mountain Guild. What or who are they? Is it an exclusive club? And what area are you talking about?
  4. I think some are saying they could use it to get around Impetuous so it’s less about marching for distance as a work around for a rule that is inconvenient. And I’m saying that as an O&G player where most of my units have this rule. I understand I’ll accept how ever this keyword is ruled by GW but I already have to work around this as my wolfriders have impetuous but also Feint Flee so you want to temp units to charge you but doing so you risk just having them charge that unit you’re trying to avoid. It’s just a risk management issue and they don’t have Drilled. The unknown factor is play tested so I can see how Drilled wouldn’t prevent them just charging in because that’s a risk you take when you purchase them and that unknown factor is part of their unit cost. If you think impetuous is bad you didn’t play Orcs with Animosity rules in previous additions. At least you charge in to get in the mix instead of beating your own guys or just stand there open to get charged on your opponent’s turn. That’s a game changing event that costed me many games. But I hear the argument, I just don’t feel sympathy if your knights charge in. That’s the risk you have to manage and plan for. It was play tested and is there for balance. Just my opinion.
  5. I had to laugh when I watched this video and its conclusion was we just don’t know. Work it out with your opponent.
  6. I think you’re right here. That seems to be worded to directly prevent you from just putting yourself into a marching formation to avoid impetuous and frenzy. I’m still going over it but since you have to read several different sections I’m still piecing it together. But your interpretation seems accurate.
  7. It’s the quell impetuosity that I’m referring to. But yea, you can. But most O&G lists will have black orcs just to keep its front line from charging off on failed charges. Not to mention black orcs are just a hammer and an anvil unit I can’t see leaving home without. But if you want some old school unpredictably fun Night Gobos will be fun to run. Orc lists will be more for predictable battles. I’ve been running through ideas for O&G lists and there seems to be two different ways to run them. Mainly Orc lists with some gobo chaff with Giants or trolls for monstrous hitting power or Night Goblins with heavy squig support of all types. Shooting seems nearly impossible to make its points back and warmachines also don’t seem worth it unless you’re hoping your doomdiver can go after a large monstrous mount with a character. But this is all just theory crafting so far. My Trolls are a week out and hopefully movement trays come by then too. Then I need to find someone to play against in Portland. Until then this is all just my opinions from reading and the few battle reports on YouTube. If you get some games in let us know your experience. Happy Gaming!
  8. I think they did that so you can do a Night Gobo list without Black Orcs.
  9. I know I’m just ranting now but Doomdivers seem like they are no longer a must. In fact outside of Cannons I think Warmachines will be more rare. Shooting as a whole really.
  10. No animosity made me dance in my home. I don’t know how many times on that pivotal moment when I was going to charge my combat bricks with a WAAAGH! called ended with my two main units beating on each other doing nothing just to leave my other units hanging out to get charged essentially giving my opponent the game. Lots of Black Orc bosses taken just to prevent as much as possible back then. Quell Impetuousity looks to also call for black orcs but it looks like it will be much much easier to handle now.
  11. I thought this upon first read too but I have come around. One, it does limit the cheap use of fanatics but it also encourages the use of the cheap characters and they can make the almost harmless Night Gobos more threatening. Instead of 50 gobos just being a tar pit that does nothing back you add a punch that makes you think twice. The characters aren’t that great but they are cheap hitters. But I think it is them pushing us to do more themed lists instead of just taking the best units. My first lists will be Black Orc centric with a troll theme and my second list will be a night gobo list with a squig theme. Two totally different playstyles. But I hear you, they are kind of taxing you to prevent people from just cherry picking.
  12. Have fun with the new plastic! Nothing more satisfying than new plastic on a sprue. So much potential.
  13. I’m thinking of selling my commissioned painted Deathwing. Why are you tempting me!?!
  14. So I’ve rebased and magnetized over a hundred orcs. They still need to be painted but the first step is done. Over eighty gobos are getting the alcohol dip to strip them and will be rebasing them later. My trolls are on their way and my giant proxy still needs to be put together. Over all I have more than enough to field multiple types of armies and will be doing my paint jobs right this time. I will have a ready army by this month. Just need my new movement trays to get here. I bet the guys are overloaded with orders. How’s your army looking?
  15. Watched the video and he proved it would be easy to manipulate that unit with chaff because while closing the door doesn’t count for movement if it were to get in a bad position from a chaff unit it wouldn’t be able to get back into a good position easily at all. in that scenario there are Chaos warriors over a foot long. (When placing terrain you have to place them 12” apart but that would be more than enough to block that Unit in its deployment zone.) one unit of Wolf Riders (that are almost a must in O&G lists.) they would be able to toy with that unit with their Feigned Flight rule because with a failed charge they would be most likely not facing straight forward at any other unit if done right making any further charges impossible their next turn. Making that unit essentially out of the fight and why not just avoid a large unit of Chaos Warriors and go for more squishy targets. Win for O&G army by out maneuvering your opponent. And in the set up make sure to put terrain by the deployment zone 12” apart in the center forcing that unit to have to deploy on the flank where moving them into combat would be extremely hard and take them several turns before they could get in towards the center? Pivoting is going to be the bane of that unit. Terrain is going to play a big part of the game now, don’t ignore it.
  16. Well if you use terrain and chaff units a long line is going to be hard to get its value back. It will block your own units and since pivoting counts towards your movement in many cases its range will make it a static unit. Play testing will be needed but this seems too simple of thinking and if you’re just about finding a way to game the system then everyone will build lists to counter it and start placing terrain in the beginning to prevent long units from being deployed in key areas. Everything can be made to sound awesome on paper but it seems to fail many times on the table. But again, we’ll see with more play testing. Also if that unit gets charged by three different units at once it won’t get all those supporting attacks on one unit and it won’t get much support from its own unit. It will really mostly on kills for combat resolution and units with Horde rules will most likely just win the combat in a multiple unit charge. MSU armies will be its bane. But interesting theory.
  17. We’re all going to have to be a little extra this Valentines Day. What they put up with. 😆
  18. You’re only allowed one Fated Dispel per turn but if your caster is in range you don’t have limits. Level 4’s are almost a must now.
  19. Bases are on the way. The final models I need to fill out my list are ordered. The movement trays are waiting to be printed. Need to get magnets, primer and paints. About a hundred models to rebase, piece together and paint. What have I done?? Restarted my Hobby addiction!!! WAAAGH!!!! (My poor girlfriend has no idea what she’s in for.)
  20. Old World is new and all but it would be nice if there was a calendar here of the game stores with events. Been thinking of asking the Mox Boardinghouse about starting Old World to go with their other GW nights.
  21. Got it. Thanks for the clarification. As the game gets play tested by the community and time goes on we will get a better idea which formations and where to place them and it will become more interesting with experience. Looking forward to testing my ideas.
  22. My thought is this. I have a small unit of regular Gobbos to screen my main units. It will be five wide. Your 10 man front rank will have to maximize its attack meaning both ends will be hanging out for counter charges. The gobbos will lose badly but you won’t be able to kill all of them off a charge. They will lose their leadership test but with the General near by they will most likely fall back in good order. You will follow up. Then on my turn my black orc unit and unit of four trolls will charge your exposed sides and I will have three units in combat with your unit and most of your attacks will still have to go into the Gobbos because they are in base contact while I get all of my front ranks hammering on your unit without issue. Nom Nom! More units may be better than wide ones.
  23. Well Warband gives bonuses to leadership and Gobbos lose combat often, but that’s an issue for one faction and I’m focusing on one for now. But ten wide Chaos Warriors would be an issue. Hello Chaff!
  24. I hear you but Gobbos also need deep ranks for horde and warband rules. So it’s got to be a balance with some lists. Also with as many units I’ll be taking 10 wide would be blocking my other units and having two units making a charge is better than one 10 wide unit. I hear you but there are reasons why you wouldn’t want to take that wide of a unit. My Orc Weirdnob gets bonuses to his magic for deep ranks.
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