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NakedPanda

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Everything posted by NakedPanda

  1. I was so surprised they spent so much time on us! They said nothing to Nastasya and I before they aired, so it was the first time we got to hear their thoughts, and whew, was that some intense listening on our part hahaha New stuff soon, just working out final production details (aesthetic vs production vs design as always) Thanks!!
  2. Hey rd have you written them? I bet they might have the same supplier as most everyone else who makes those matts (large scale multi media printing in china), and i take each suggestion extremely seriously. If someone has gone through the effort to actually wrote me, they are likely strongly invested in the thought!
  3. And furthermore we are getting a compositional look at their game, i bet there were lessons learned, and the tr bot will have to think harder next time!
  4. indytim is spot on, and i repeat. A couple of games in, and the dogma of old games out, you'll see how to handle/evade/predict such one shot plays (which when failed are almost always death). Aro shoot is not always the answer. Not everyone has to be looking the same way (watch your six). AD combat jump is how you will learn that ^ lesson ONCE hahaha List building gets you only so far, order use gets you farther.
  5. 1 A craigslist find (Ikea scares me) 2 the truest of gamer truths 3 have hassassins and ISS painted at least! (And working on corregidor atm)
  6. So I really like Infinity I like it a lot! But there is already too little space for everything :/
  7. You both were great guests, and uncannily quiet, Welcome anytime!
  8. Janissary with rocket launcher is supremely excellent~
  9. This is a good problem to have though right? Frustrating in the short term, but it means more people are getting in to the game. Very much a better problem to have than too much stock I think, as that means no one is buying in!
  10. Orcs and goblins were my concern and hope there too CF
  11. I walked in and saw a game that looked fantastic on the table. There were not hanfulls of models dropped in corners to be fiddled with and re-ranked between games. I was able to see flanks, fronts, and the weight of the fight on the table. This is significant as I have not played yet, and I dont know the troops. In 8th this would not have been as clear to an observer lacking esoteric knowledge of the game. The players seemed happy and engaged, rather than stressed. I saw the rulebook opened once to see if a fireball magic attack would suffer shooting penalties (I think that was the question). This game is in my immediate future
  12. Lot of truth here, and these Oregon folk will be a great lot to jump in with! They are coming up with new angles on the game, and bringing new challenges to the table. Great creative players! I'm so *sniffle* proud~
  13. As the title says this model NIB http://www.games-workshop.com/en-US/Giant?mobile=false&_requestid=5389003 I live in the redmond area Offers welcome, I love infinity and $ Thanks!
  14. Where are you roughly? If you are in the bellevue/redmond area I would love to have some talk and games with ya! The hardest part of the entire game, is learning the Orders cadence. Once you get that interaction clean, everything else just falls in to place. The models and tables do look amazing when done up, and are always the eye catchers at the shop here. Drop me a line if I can help!
  15. steel and tohaa players tend to smoke themselves out of a reactive turn though, so be careful!
  16. I talk with the owner often, as our common industry has brought us to meet and talk shop. I certainly do not have stock in his company or anything if that is what you mean hahaha Just saw that if you were looking for this kind of table, BSI would do you better
  17. I work 80+ hours a week, and still drag myself to game night! -Especially- when Nastasya's parents want to visit hahaha
  18. yeah BSI has additions to raise the elevation of those tables even more in the works. Here are some proto pics he showed me recently. Would work much better for playing on, as compared to much of the other stuff out there. Sad thing is that most terrain being sold right now makes the game kind of become a paintball match, with all the simplified maneuver that entails. With little concern for elevation and multi angled total cover, the game becomes a pie slicing nightmare. BSI has put some real game function thought in to these for improved modularity, and it shows in how games are actually played on it.
  19. Really interesting idea, i just wish it worked for infinity better.
  20. BSI has more coming to add on to that set, so please do keep him in mind if you're going for that kind of table.
  21. dont allow tohaa triads or enomonomarchies from steel hahaha
  22. We played twice in a row and on a 4 minute clock the second time around for extra stress was superb~
  23. Sad the distance is so friggin far, but seeing as you guys seem to enjoy scenarios (pro mode). We are playing this one tonight using ZOMBIES!!! little zombie game pieces and thought you all would at least like to see the mission should you want a go or to modify it https://groups.google.com/forum/#!topic/bellevue-infinity/tla7oLQf7r8 first pdf!
  24. the fleshed out sectorials is going to be a really massive impact on the game, so I am 100% on them making sure it goes well. they have stated that they do not want factions and sectorials left behind in the book cycles as ISS has for instance. The changes we are guessing at, such as those that will sync better with ITS, are subtle but significant and not something I would want to see rushed. Been working in the industry for like 4 years now, and close to it for quite a time longer, and rushed work is always super obvious and where sad faces are born
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