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Frowbakk

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Everything posted by Frowbakk

  1. Or storing boxes overnight... that get suspiciously lighter by the morning.
  2. Yep, I'm driving down from just north of Seattle on Friday morning, and already have my room with two queen size beds for Friday and Saturday. Since I'm only planning on using one, we can split the cost and use the savings for more miniatures. And apparently I'm getting a third room key for pretre to get his aqua~robics on.
  3. Hello, I've got a room for Friday and Saturday night at OFCC and plan on using only one of the two Queen size beds in the room. If you're willing to chip in on the cost (so I can buy more models) drop me a Private Message.
  4. That many Knights and that many players. Separate columns. One guy had three knights, another had 4 with Shapeways Wolf Heads and Armigers, a few lists just one. Is it time to equip Sergeant equivalents with Meltabombs again? Perhaps.
  5. So I went to an ITC tournament held at Mugu Games in Everett on 7/7. 24 players, and among them 17 Knights, 24 if counting Armigers. Therefore, I was glad I modified my list to include some Hunter Killer Missiles.
  6. Well, we will see how the list as it is fares tomorrow and I'll write up some battle reports and adjust accordingly. Just before the Rule of 3 was announced I was toying with converting up another unit of HB Retributors and a 4th Imagifer. The Hunter-Killer missiles are a good idea, though. Especially since I had some previous edition hangover and forgot that everything has Split Fire now. Edit: If I drop one SB from a Battle Sister Squad as well as the weapons from the Dominions (2xSB, Combi-Flamer) and the Canoness SB and Eviscerator, that'll give me 5 Hunter Killer Missiles. and one point left over. 5 Hunter Killer Missiles is what I want, since the Flamey Immolator will be Advancing and only able to shoot its Immolation Cannon, and I usually pop smoke on one of the Rhinos after I Advance it as well, so two out of the seven vehicles wouldn't be able to shoot Hunter Killer Missiles anyway.
  7. While the 8" range of the flamers carried by the Dominions does synergize well with the vehicle mounted Heavy Flamer having the exact same range, it still does not make up for the lowly Flamer being considered even lowlier in the current meta. It sucks less when more them are together, but Sisters Fast Attack choices default to Melta when 91 points worth of 5 Seraphim with 4 Inferno Pistols have the same first turn threat range as the Dominions in Repressor when the Hand of the Emperor Act of Faith empowers the unit to move twice. The second Heavy Flamer on the Repressor is also not the most efficient use of points. If you really want 2d6 flamer hits, it should be from the Immolation Cannon which has 4" more range, has an Assault profile so the Immolator can move, Advance, and STILL shoot that lovely auto-hitting 2d6 wounds. Heavy Flamers are Heavy and so not able to take advantage of the extra movement an Immolator can. Far more common is adding a second Storm Bolter and with the 15 points saved getting an Elite choice Dialogus to claim objectives in ITC Mission #2, or be a speedbump, or trigger a Martyrdom stratagem in order to get an Imperial Soulburst for something else in position to cause harm. Also, don't ignore the common Rhino. I run a Brigade (15 CP, yay!) and four of the six required 51 point Troop choices tote 3 Storm Bolters each, cram themselves into two 77 point Rhinos with 2 Storm Bolters each and are accompanied by a Twin MultiMelta Immolator carrying yet another Troop Squad and a Canoness to pull off a 'Beta Strike' from the Drive-Up Dakka Distribution Depot. I've reliably made 40 cultists vaporize with all that hit on 3+, re-roll 1's shooting. It only took 4 wounds of the ubiquitous Jetbike Shield Captain in another game, though. Plus three vehicles make for a nice 'Can't See Me/Can't Shoot Me' wall of not-terrain you can keep between the Dakka Depot and that close combat unit desperate to start swinging chainaxes in a target rich environment. Quantity has a quality all its' own. Here's the list I'm taking to Mugu Games in Everett this Saturday, if you're interested:
  8. Downside of being online as you posted that... the link said 'Sorry, we could not find that!' Error code: 2F176/1 You're making me use my PATIENCE too?!? Argh...
  9. I'll send a proper PM when I'm not on my phone, but Team Ad-Hoc is now like @VonRuger @sorienor and @Nathanvoodoo
  10. Team Ad-Hoc! We'll, uh... ...gimme a second to slap something together.
  11. Oh crap, gotta get in my payment and get some team members! Anybody want to lion up in this Voltron? Anyone? Bueller? Bueller? 3 spaces, no waiting.
  12. I can be Captain and we can form Team Ad-Hoc. What do you say?
  13. Well, I still have three Represors that you'll want to get paint on before OFCC. Post Office is less than a mile away, if you don't mind bundling shipping into 'store credit ' for 'em.
  14. Still meeting at AFK in Everett? What time?
  15. You wouldn't be the first person to be painting models on a Friday night at OFCC. I've done it myself.
  16. I've captained at OFCC before, so we can pull together and form a team.
  17. Scratch build. Made from Evergreen Rod/Sheet/Etc. plastic from the RC/Model Train hobby store. The real Repressor Dozer Ram has seven triangular sections, but my versions have nine because I want the Dozer Ram to be just a tiny bit wider than the front of the tank. Magnetized, of course. Just like the Turret and Heavy Flamer and additional Storm Bolter. Had my water heater decide all my wife's boxes of books she moved out of her classroom needed some irrigation, so I've been dealing with that for most of this week. Was going to cast up hatches for the firing points, but now I'm leaning towards Plastic Card hatches and get some semi-circular rod for the hinges. Plus half of the stuff I thought I'd trade pretre for when he drives north this weekend already got snagged by someone else while I was mopping out my garage. Them's the breaks. At least this project has raised my confidence with scratch building so I'll get to converting the new Knights and Armigers to look like their old Lucius pattern boxy epic counterparts.
  18. I have two starter set Primaris and also want to see how your Deathwatch experience goes. Plus with the new fantasy water elves you could add the Liquidator!
  19. Just have side hatches left to go on three Repressors. Can't build any more because I'm all out of Storm Bolters and Heavy Flamers from the Baal Predator kit. Trade bait for petre when the Mindtaker Mobile zooms past my house.
  20. Looks like the get a character buff only if the detachment is filled up is a good balance for wargear & relics. Wonder if there are Armiger specific relics....
  21. Also looking for a team, willing to be Captain and Voltron on up with other team-less players. I play Sisters (Until the non-Index ork Codex comes out) but those new Knights are tempting the conversion-a-holic in me...
  22. I think this release will actually get me to build the two Knights I already have and grab a Dominus and two more of the little guys. Then convert them to have Lucius pattern armor and The Dominus will cosplay an Emperor, the Knights pretend to be Warlords and the little ones are Warhounds. All in that iconic green paint scheme.
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