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Matt Israel

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Matt Israel last won the day on April 14

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  1. Beastmen lost 1200 to 600, rounded up because I can't remember exact points. Take aways, Razorgors are a hoot, their LD is the weakness to them but mean. Gorgon is a beatstick. He took 3 turns of shooting and spells without a wound. T6 is hard to deal with sometimes. Skimishing and Horde USR is interesting. You can't gain rank bonus with skirmishes but horde always let you claim 1. So we played it as no matter how many ranks I had I could claim 1 as long as I had models for the rank. Would like your guys thoughts. I could not finish units got tree man caster and spell singer to 1 wound each and could not catch a break. Fun army, but with so many USR rules I don't feel I would take them to a tournament. I like simpler armies for events. This won't stop me from painting and finishing army and playing it. But tournament no thank I am not that good of a player.
  2. No worries we both know what we are up against. === Beastmen Brayherds [1495 pts] Warhammer: The Old World, Beastmen Brayherds === ++ Characters [289 pts] ++ Bray-Shaman [100 pts] - Braystaff - Level 2 Wizard - On foot - Earthing Rod - Daemonology Gorebull [189 pts] - Additional hand weapon - Heavy armour - General - Gnarled Hide - Pelt of Midnight (Characters Only) ++ Core Units [836 pts] ++ 20 Gor Herd [157 pts] - Hand weapons - Additional hand weapons - True-horn [Great weapon] - Standard bearer - Musician 20 Gor Herd [157 pts] - Hand weapons - Additional hand weapons - True-horn [Great weapon] - Standard bearer - Musician 15 Ungor Herd [105 pts] - Thrusting spears - Shield - Ambushers 3 Razorgor Herd [156 pts] - Hand weapons (tusks) - Light armour (calloused hide) 3 Minotaur Herd [171 pts] - Hand weapon - Light armour - 3x Great weapon - Bloodkine - Standard bearer - Musician 5 Chaos Warhounds [45 pts] - Hand weapons (Claws and Fangs) - Armoured hide - Poisoned attacks - Vanguard 5 Chaos Warhounds [45 pts] - Hand weapons (Claws and Fangs) - Armoured hide - Poisoned attacks - Vanguard ++ Special Units [125 pts] ++ 5 Centigor Herd [125 pts] - Hand weapons - Cavalry spears - Shields - Ambushers - Gorehoof - Standard bearer - Musician ++ Rare Units [245 pts] ++ Ghorgon [245 pts] - Cleaver-limbs - Light armour (calloused hide) --- Created with "Old World Builder" [https://old-world-builder.com]
  3. I have a game Saturday, 4/11 in the RPG room against Wood Elves. 12pm to 3pm. There is a 40k doubles tournament so I rented RPG room to have a table. Swing by have a look I am sure Dice Age would like some Old World faces in there.
  4. For those interested and have 3d printers, not sure how accurate they are yet. Thought you guys might like them. https://www.thingiverse.com/thing:6506892
  5. I have a good amount of Beastmen(most painted by Scott Shoemaker) I have printed minotaur and the large giant monsters I got from mierce miniatures. It's a sizable force maybe 2500+ pts I'll have to check those mymini creators out.
  6. Around 3000 or so. I have had these models for about 20 years, I will paint to 2000pt army then move to Legions Imperialis get that army painted. Then back to old world and beastmen.
  7. Finished the catapult and tomb scorpion. 1500 pts painted, still lot more to paint.
  8. Well since this post I have finished 3 chariots and another Lich Priest, and should have the Screaming Skull catapult done by Sunday.
  9. Rule look up can be painful. Books are not organized very well.
  10. True, just don't think for me its worth extra 5 points per unit. I'll try it 1 more time but don't think shooting was overly damaging. We will see.
  11. The result was a win, but only because I managed to win combat by 1 on two different combats. And my brother rolled over his leadership of a 8 and his knights a 9. Ran them down. Magic is needed but not end all be all of the game. Anything that modifies leadership is powerful, my brother knights lost combat because I won by 1 and the Bone Giant causes terror so he had to make break test at -1 leadership. He had rolled a 9 but needed an 8 because terror modifies leadership. Ranged fire is ok but did very little damage overall. War machines on the other hand ouch, I got grape shot to the face and lost 8 skeletons haha. Oh and rulebook is crap to look stuff up quickly, best make cheat sheets for your universal special rules and stat cards. I am going to print some off that someone made ie 40k data card style. In the end its fantasy and its still fun. And the skeleton archer champion has a BS of 3 pointless for the most part not worth the points. https://drive.google.com/file/d/1S5CADkrLwU4_2NtVP6K431tyGLJb8w63/view
  12. 1500 points, I do have a list. Since I am playing my brother we are cool for being 1 point over. I think his list is 3 points over. === Test TK [1501 pts] Warhammer: The Old World, Tomb Kings of Khemri === ++ Characters [459 pts] ++ Tomb Prince [124 pts] - Great weapon - Light armour - On foot - Armour of Meteoric Iron - Potion of Speed High Priest [250 pts] - Hand weapon - Level 3 Wizard - General - On foot - Cloak of the Dunes - Talisman of Protection - Necromancy Mortuary Priest [85 pts] - Hand weapon - Level 2 Wizard - On foot - Necromancy ++ Core Units [682 pts] ++ 12 Skeleton Archers [87 pts] - Hand weapons - War Bows - Light armour - Master of Arrows (champion) - Standard bearer - Musician 12 Skeleton Archers [87 pts] - Hand weapons - War Bows - Light armour - Master of Arrows (champion) - Standard bearer - Musician 12 Skeleton Archers [87 pts] - Hand weapons - War Bows - Light armour - Master of Arrows (champion) - Standard bearer - Musician 24 Skeleton Warriors [159 pts] - Thrusting spears - Light armour - Shields - Master of Arms (champion) - Standard bearer - Musician 20 Skeleton Warriors [115 pts] - Hand weapons - Light armour - Shields - Master of Arms (champion) - Standard bearer - Musician 3 Skeleton Chariots [147 pts] - Hand weapons - Cavalry spears - Warbows - Skeletal Hooves (Count as Hand weapons) - Master Charioteer (champion) - Standard bearer - Musician ++ Special Units [75 pts] ++ Tomb Scorpion [75 pts] - Decapitating Claws - Envenomed Sting - Bone Carapace (Counts as Heavy Armour) - Ambusher ++ Rare Units [285 pts] ++ Necrolith Colossus [160 pts] - Paired Great Khopeshes - Heavy armour Screaming Skull Catapult [125 pts] - Screaming Skull Catapult - Hand weapons - Light armour - May Have the Skulls of the Foe Special Rule --- Created with "Old World Builder" [https://old-world-builder.com]
  13. Got my first battle setup at Dice Age on Sunday at noon. My TK vs Empire. Should be fun.
  14. I am hoping my dwarf slayer army gets a list option in the Journal. Have to wait and see.
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