Jump to content

ninefinger

Senators
  • Posts

    1,730
  • Joined

  • Last visited

  • Days Won

    38

Posts posted by ninefinger

  1. On 3/15/2024 at 8:26 AM, Krovak13 said:

    The Rat Bastards are nearly complete and ready to join the mayhem! 

     

    13 hours ago, sankaku_jime said:

    My 'Dukes of The Dusts' will be stimmed up and ready for a scrap.

    The internet demands PICS!!!!

    • Haha 1
  2. Hey all

    I've been parsing rules, prepping for our upcoming campaign at Ordo.

    Drafted up this set of guidelines after answering some questions coaching a member through gang/vehicle creation.

    Tossing it here for review before including it into my upcoming (slowly) campaign info pack.   Let me know if it doesn't jive with how you read the rules, etc.  Hopefully its a good reference if anyone is looking.  As with all Necromunda - House rules and Arbitrator Rulings are common, so feel free to change or ignore rules that don't match your groups' desired experience.

    ************

    Creating Custom Vehicles

     

    Follow the rules laid out in the Wasteland Workshop section of the Book of the Outlands.


    A few notes about concerns that may not be readily apparent.


    You must purchase a crew member - typically this is either a Scum Racer or your House Gangs’ Crew Type.  House Gangs Crew members may be in Book of the Outlands, any of the 3 Aranthaian Succession campaign books, or in the Apocrypha Necromunda book.  Updated Vehicle Weapon Lists for House gangs are in the Apocrypha Necromunda Book.  Squats and Enforcers may use the Vehicle Weapons and Wargear from their STC pattern vehicles as a guide for permissible starting vehicle Weapons and Wargear with Arbitrator approval.

     

    Custom Vehicles Start with one Weapon Hardpoint that does not use any of the available upgrades for the vehicle.

    • You must Select either Crew Operated or Passenger Operated at purchase.

    • You must determine the Weapon’s firing Arc at this point.  A single Arc (Front, Right, Left or Rear) is included for free, additional arcs may be added for 15 credits each.

    Additional Weapon Hardpoints will use 1 available Body upgrade for the vehicle, cost 40 credits and are Rare (8) - meaning they may not be purchased at gang creation unless the Arbitrator has allowed for purchasing a number of Rare items upon gang creation.

    Custom Vehicle Upgrades can only be selected as described on page 63 of the Book of Outlands upon Gang creation from the limited list provided.   STC pattern vehicles similarly have their own restrictions provided with their Equipment Lists.  Other upgrades purchased from the trading post may only be fitted during the campaign if allowed in a vehicle’s equipment list


    As far as I can tell, there is no mechanic for removing upgrades from a vehicle, nor for placing them into the Gang’s stash once they’ve been installed.  An option to remove or replace them once fitted to a vehicle will only be available via petition to the Arbitrator.   This is not true for weapons or wargear - weapons may be removed or fitted to a weapon hardpoint to and from the Gang’s stash in between battles.

    * Note* Yaktribe does not fully portray Upgrade restrictions, Weapon Hardpoint costs, Crew vs Vehicle Weapon lists, etc.  Look to your  Arbitrator for questions, suggestions or approval for any nonstandard builds you are attempting.


    Repair costs for vehicles are determined by the vehicle base cost plus any upgrades, but not crew, weapon or wargear costs.   It is recommended you note this credit value on your Vehicle Card for reference during campaign play.

    Vehicle Crew are only ever fielded with their vehicles.

    Gang members that have been equipped with wargear that gives the Mounted special rule gain a modified ‘Tools of the Trade’ rule that allow them to be fielded without their mount during Underhive games.

    • Thanks 2
  3.  

    37 minutes ago, Brother_Crae said:

    Hey all I’m a long time painter (since 2nd edition) but have played maybe 10-15 games ever. If anyone would be willing to play a friendly game with a noob and show me the ropes I would be very grateful. I’m getting close to finishing up 5500 points of orks and been itching to finally play tenth.

     

    Probably 1000 points or 1500 to start?

    Welcome! Those are looking great!

    @Obligatory has been scheduling a learning series lately  with some new folks - hopefully he can connect you, although. maybe not in time for a game tonight.   You may also try crossposting on the discord -  a lot of our traffic/eyeballs have been shifting over there.

    You're also always welcome to pop by and check things out, pickup games are rare, but they can happen.


    I'll be around playing Necromunda with some folks tonight.

    • Thanks 1
  4. Yes and no?

    Totally depends on what you're looking to do.  The box sets are great starter sets - come with two factions, solid amounts of terrain, a bunch of missions and rough campaign format.  If you're going to play with a couple other people and use that book as the basis, you should be good to go.

    One word of caution - Corpse Grinder Cult are frequently regarded as a little overpowered and Enforcers are generally regarded as underpowered when compared to the standard 'House' gangs.  

     

     

    What other rules would you need to pick up?  Will totally depend where/who you're playing with.   Generally the local ringleader is going to be the best person to check with, as it probably varies from group to group.  As far as what's been published, etc:


    There is an updated 'Core' Rulebook that has a handful of updates to the rules, another campaign type,  vehicle rules, etc.  Its a massive 300+ pages.

    There are a variety of Codex style books that have broader lists for most of the gangs.  Enforcers are doubled in the Book of Judgement.  Corpse Grinders (as well as Genestealer cult and Helot Cults (generic chaos)) are in the Book of Ruin.   House of Iron for Orlock, House of Chains for Golaith, etc.

    There are also a handful of extra units in the series of Aranthian Succession campaign books.  Goliath Mauler motorcycles, the Enforcer Tauros Venator, etc.

    There are missions/scenarios all over.   Gang tactics cards are available as card packs but duplicated in the House of and Campaign books...  Honestly its a bit of a mess.

    There is a kindly local arbitrator who could connect you to some resources if you're unable to find them across the internet on your own.  I also have hard copies of all of the books and will be glad to bring them to the clubhouse if requested.

    If I remember, I'll snap a photo of my necromunda bookshelf, for general shaming and bewilderment.

    • Thanks 3
  5. THE PLACE

    Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs. Cost to play games is $8 for Ordo Members, $3 for Ordo Warlord Champions, and FREE for Emperors & Imperators! As always, your first Game Night is FREE! 

    THE GAMES

    Games we play: All, with a focus on Necromunda, Star Wars Legion, Warhammer Fantasy (6th, 9th Age, TOW), and Turnip 28. 

    While it is possible to find a pickup game at Game Night, it is much better to pre-arrange a game before coming downNew players are always welcome, feel free to stop by and check it out.

    • Like 1
    • Thanks 1
  6. Also - general note for people - the newest book - Apocrypha Necromunda includes additional vehicle weapon options for all of the house gangs - if you don't have access to the books, shoot me a pm and I'll let you know what resources I have available.

  7. On 1/27/2024 at 12:45 PM, erniehacks said:

    I'd love to join this campaign as a newb. @ninefinger if you need an admin assist, for help with calendaring, docs, etc., I can lend a hand -- Arbitrating seems like a lot of work. 

    Awesome!   Glad to have you aboard!

    I've definitely got lots of paperwork in the works, but somehow my brain thinks that's part of the fun.

    Best way to get involved in the near term, if it works for you, we've had a pretty steady group of folks meeting on thursday game nights - if you're able to come by and meet folks, or even get in a skirmish game.  We've been focusing on some games that add in Ash wastes rules, to get more folks up to speed on those, but we can certainly step back to any style of game.

    I'm aiming to get a more fleshed out campaign plan posted in the next week or two - gotta walk the line between over enthusiastic planning, realistic expectations of what people can do, and dealing with real life... always a bit of a conundrum....

    • Like 1
  8. THE PLACE

    Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs. Cost to play games is $8 for Ordo Members, $3 for Ordo Warlord Champions, and FREE for Emperors & Imperators! As always, your first Game Night is FREE! 

    THE GAMES

    Games we play: All, with a focus on Warhammer 40k, Necromunda, Star Wars Legion, Kill Team and more.

    While it is possible to find a pickup game at Game Night, it is much better to pre-arrange a game before coming downNew players are always welcome, feel free to stop by and check it out.

    • Like 1
    • Thanks 1
  9.  

    THE PLACE

    Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs. Cost to play games is $8 for Ordo Members, $3 for Ordo Warlord Champions, and FREE for Emperors & Imperators! As always, your first Game Night is FREE! 

    THE GAMES

    Games we play: All, with a focus on Warhammer 40k, Necromunda, Star Wars Legion, Kill Team and more.

    While it is possible to find a pickup game at Game Night, it is much better to pre-arrange a game before coming downNew players are always welcome, feel free to stop by and check it out.

     
    • Like 2
    • Thanks 1
  10. On 12/30/2023 at 12:14 PM, Sgt. Rock said:

    Ooh, this sounds fun! Question, though, about the scarcity of items - certain items in the house equipment lists are not listed in the trading post (E.G., the arc hammer for Orlocks) and the house books don't list their rarity. How to handle that?

    Good question!   I should probably publish a list of ‘restricted items’ - house/gang lists don’t have any rare/illegal (x) values, so the trading post in the Core Book will be the authority on that.  I haven’t triple checked, but the Trading Post pdf on warhammer community should be pretty much a match.

     

    I'm currently thinking the only way around the rare restriction will be some territories, skills or hanger-ons that ‘reduce’ the rare(x) value when purchasing.  
     

    I’ve also got a narrative house-rule trading post document that I’ll probably publish, but I think will just be option if folks want to use it for more of an old school vibe. 

    • Like 1
  11. Had a couple folks ask, and wanted to put out some tidbits.

    Right now, Tentatively looking for the next campaign to get underway in February and giving folks a chance to prep however they see fit. Particularly, trying to add in Ash Wastes rules for those that are interested.  I've got plenty of vehicles and mounted gangers if you'd like to try them out before commiting to building any of your own - just hit me up.

    Current working title "The Deluge"


    We're going to attempt using the basics format from the Core Rule book of 'Nomads of the Underhive' with some customizations.

    Happy for any feedback as from the last go around, as well - what worked well, what didn't, etc.  Post up here or send me a PM.
     

    Spoiler

    From pg 231 of NCR

    NOMADS OF THE UNDERHIVE                
    In the deepest and darkest depths of the underhive there are very few resources to go around, and gangs must struggle over the scraps cast down from above.
     A Nomads of the Underhive Campaign is a campaign that is very sparse in terms of credits and Territories, where the gangs must scratch out a living from among the lowest levels of the underhive. It can present an interesting challenge and change of pace from the other, more cred-rich types of campaign available, as gangs must truly struggle to survive.

     

    A Nomads of the Underhive Campaign uses the following rules:
                        

    • Each player has only 700 credits to create their starting gang, rather than the usual 1,000 credits. If fighting in the ash wastes, each player only adds 300 credits to spend on vehicles and wargear that grant the Mounted condition instead of the usual 400 credits.

                             

    • At the beginning of this type of campaign, the Arbitrator should generate as many Territories as there are gangs involved and randomly assign one Territory to each gang.

                             

    • Gangs cannot earn more than 100 credits in each Campaign Week, regardless of the source, though other rewards from scenarios and Territories can be gained as normal.

                           

    • The scarcity of goods in this type of campaign means that gangs are limited in the equipment they can have:
      •   Gangs may not begin with any equipment that, in the Trading Post, has a Rare (X) or Illegal (X) trait with the value of X being greater than 10, even if included on their House list.                            
      • Gangs may not purchase during any post-battle sequence any equipment that, in the Trading Post, has a Rare (X) or Illegal (X) trait where X is greater than 10.
      • Gangs may purchase any other equipment from either their House or the Trading Post as normal.

     

    • At the end of each Campaign Week, after gaining any Boons from them, each gang must discard all but one of its Territories. They may choose which Territories to discard.            
    • If a gang no longer controls any Territories, they remain in the campaign and may capture Territory as usual.
    • Victory is determined by the last gang to hold a Territory. 
       

     

    • Like 4
    • Thanks 2
  12. I want to thank everyone for taking part and following along during this campaign!   The enthusiasm for Necromunda has absolutely buoyed my spirits and I can't wait to run some more events.


    We went fairly light on the scorekeeping, but I can call out a few Triumphs for participants



    Pathfinder - Most Escape points

    goes to @Krovak13 and the  The Switchblade Saints

    Sump Slayer - Most Enemies put OOA

    is a tie with both @Painglove's  Truxis Chaincleaver Massacre and @Some_goob's  Royco Waystar totaling 11 enemies OOA during their games.

    Medical Malfeasance - Most Ganger Deaths and Highest total of Medical Debt

    this may come as no surprise to those who have been paying attention, but @Wienskeet's  Beamer boiz  managed to have several ganger's die on the operating table during a medical escort action.

    Notable mentions for @sankaku_jime's  Weyland-Yutani and @Ish's  Medon Precinct Iota for their stellar win records,

    and many thanks to @scottshoemaker and @scotthartman for all the work they put in on getting the campaign off the ground and running.


    We'll be continuing to play some games on Thursdays, furthering the escapades and escapes of the gangs, as well as aiming to try out some Ash Wastes scenarios with Splinter gangs in the near future - and I'm hoping we'll have a fresh campaign kicking off before spring is here, in the new year.

    Watch your backs out there, Gangers!

    We'll see you in the Underhive!

    • Like 1
    • Thanks 2
  13. I think it sounds great.

    I've got lots of questions after my handful of test games with @Some_goob about how vehicles affect the balance of games, how weather rules factor into that, how the economy works out for AW campaigns, etc.
     

    As Meldon's Mire winds down, I'm gonna aim to have some 1400 cred gangs with vehicles and bikes worked up, and happy to loan out models for people to try games with, and look for feedback.  Maybe a mini campaign with plans for a fully fleshed out campaign to go in the Spring.  @sankaku_jime and I also chatted about the Stronghold campaign from book of the outcasts as something that could serve as a stand in in the meantime as well.


    I've also got a half-baked Zombie demolition derby scenario that I've got intentions for being a learn to use vehicles scenario.  I'll try and finish it up and post it sometime soon.

    • Like 2
    • Thanks 1
  14. THE PLACE

    Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs. Cost to play games is $8 for Ordo Members, $3 for Ordo Warlord Champions, and FREE for Emperors & Imperators! As always, your first Game Night is FREE! 

    THE GAMES

    Games we play: All, with a focus on Warhammer 40k, Necromunda, Star Wars Legion, Kill Team and more.

    While it is possible to find a pickup game at Game Night, it is much better to pre-arrange a game before coming downNew players are always welcome, feel free to stop by and check it out.

    • Thanks 1
×
×
  • Create New...