@Jason
Well no one else chimed in. I invited my brother when Andrew sent out an email if other people wanted to join in, my brother is available and would like to come that day. In light of us only having 3 people after Andrew had to reschedule, I have four proposed solutions
A) we bring small armies (2500) and try to play quickly, resolve 1 game then resolve the other. My thought is you'd play back to back.
B) We split one side in two. So you bring 2500 Dwarves, my brother brings 2000 Ogre (let's call them mercenaries) and I slap down 4500 Orcs 'n' Gobbos. (the thought here is you'd have less moving pieces to be concerned about, but you'd need to work alongside someone you don't know, that said my brother is a wonderful person).
C) We split one side in two. You bring a strong 4500 Dawi force and my brother and I split the 4500 between Ogres, Orcs, and Gobbos. (Super thematic, downside if being 2 against 1 feels uncomfortable, though I do believe we are agreeable people.)
D) I can come as a third wheel and help with rules referencing. (I won't be bored, I've got plenty of DnD style projects to work on). In which case I suggest you propose a point allotment (such as the aforementioned 4.5k.)
Do any of these sound preferred? Or do you have a solution of your own that you'd prefer? I am quite flexible and excited to play Ninth Age Fantasy Battles. (If you do want to go with the "split" army approach do tell me whether you want to go "no magic", "light magic", or "heavy magic". For dwarves I imagine 0-1 runes is no magic, 2-3 is light magic (expecting to get 2-4 dice a phase), and heavy is 4+ runes in the army (in which case I should suggest the Ogre mercenaries to go without magic) just to help create a smooth experience for the magic phase).