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Dusldorf

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Everything posted by Dusldorf

  1. I like that suggestion, thanks. I'll look into how I can convert a basilisk, since I don't have one ๐Ÿ™‚
  2. Good questions: 1. Power fists are 9 points cheaper and points were tight. I would prefer thunder hammers obviously. 2. It's 3 battle leaders because they're cheaper and have the same number of attacks as wolf lords, only difference is one less wound and one less BS. Also in combat I don't need reroll 1s from a wolf Lord because the wolf priest is there. 3. Bikes for a few reasons: first, WGBLs got nerfed to 3 attacks in the codex but remain 4 attacks for the biker versions in the index. Second, the added toughness and wounds will make it more likely for the wolf priest's healing balms to do work (i.e., each model is harder to kill). Third, the guaranteed 20" advance makes it much easier to keep up with Celestine, the seraphim and immolators turn 1, and to reach distant objectives. The fact that they also have better shooting than jump packs units is a nice little bonus too. I know that fly is extremely valuable, and I am open to jump packs if my current scheme proves to have glaring weaknesses.
  3. Played my latest list yesterday (see the first post in this thread) and it performed well against Necrons. Top performer was the Punisher tank commander by far. Every turn he put roughly 28 wounds onto a unit, killing an entire unit of scarabs and a unit of warriors on the first two turns, respectively. But I wasn't satisfied by the efficiency of the Long Fangs or the Blood Claws, so I went back to the drawing board. Next I'm going to try a supreme command detachment for my space wolves, in the following list. The new Hunters Unleashed rule makes character death stars particularly effective, since they're all guaranteed to be able to support each other in close combat should someone come knocking. The basic synergy between these units is also absurd: re-roll all hits in CC and +d3 wounds per turn thanks to the wolf priest, re-roll 1's to wound while at least 1 battle leader is around, and +1 attack to everyone from the wulfen stone. Plus, once my saga becomes an aura everybody will get +1 to wound against monsters and vehicles, allowing them to take out any big target with relative ease. As always, the Armor of Russ ensures that I'll be striking first against any singular big baddies like a daemon prince, or magnus, a shield captain, etc. I'll also be shielded from most shooting on the first turn because the immolators and Celestine will be in my opponent's face. To compensate for getting rid of the Long Fangs, I added a manticore. As an added bonus, this list has one more command point than last time ๐Ÿ™‚ [600] Space Wolves Supreme Command Detachment (+1 Command Points) [114] Wolf Guard Battle Leader on Bike (85), twin bolter (2), power fist (12), storm shield (15), Warlord (Saga of the Beastslayer), The Wulfen Stone (relic) [121] Rune Priest on Bike (109), twin bolter (2), runic stave (10), Living Lightning (WC 6), Tempestโ€™s Wrath (WC 6), The Armor of Russ (relic) [114] Wolf Guard Battle Leader on Bike (85), twin bolter (2), power fist(12), storm shield (15) [137] Wolf Priest on Bike (135), twin bolter (2) [114] Wolf Guard Battle Leader on Bike (85), twin bolter (2), power fist (12), storm shield (15) [597] Adeptus Ministorum Outrider Detachment (+1 Command Points) [200] Celestine (200) [91] 5 Seraphim (55), 2 pairs of inferno pistols (36) [50] 5 Dominions (50) [50] 5 Dominions (50) [103] Immolator (68), Immolation flamer (35) [103] Immolator (68), Immolation flamer (35) [553] Astra Militarum Battalion Detachment (+5 Command Points) Regiment: Vostroyan [195] Tank Commander (167), punisher gatling cannon (20), hull heavy bolter (8) [35] Company Commander (30), bolt pistol (1), power maul (4) [60] Infantry squad (40), lascannon (20) [60] Infantry squad (40), lascannon (20) [60] Infantry squad (40), lascannon (20) [143] Manticore (135), heavy bolter (8) Total Points: 1750 Total units: 17 Total Command Points: 3 (battle-forged) + 5 (battalion) + 1 (outrider) + 1 (supreme command) - 1 (additional relic) = 9
  4. Dang, well that just seems like a vortex of confusion. Glad I didn't reply to the youtube user, since I'm sure it would have created a headache ๐Ÿ˜›
  5. Sorry to hear you had that experience. Maybe tournaments should have a Whiner award, whose prize is a bottle of cheap wine they can use to drown their unreasonable sorrows.
  6. While you're right in a general sense, I think the advanced rules for cover specifically state that a unit must be wholly on/within ruins to gain cover from it, which is what my Leman Russ and other vehicles were hiding behind. BRB p.248: "Infantry units that are entirely on or within a ruin receive the benefit of cover. Other units that are entirely on or within a ruin only receive the benefit of cover if at least 50% of every model is obscured from the point of view of the shooting model."
  7. Today I finished a couple of vehicle projects. First up, a fully-magnetized Taurox / Taurox Prime: And second, a home-brew Punisher cannon for my Leman Russ Tank Commander, since I didn't have any of the weapon bits that come in the Demolisher box. To make this one, I glued six styrene tubes around one in the center, and then added an outer ring with alternating pieces instead of a full circle. Next I took a 40k IG barrel, cut it down in size, and trimmed off all the parts that make it look like a barrel. Then I took my styrene gun barrels, cut them in two, and glued them on either side of the now-smaller IG barrel. I cut angles into the outermost barrels because otherwise the whole thing looked flat and fake. Finally, I drilled some vent holes into the barrel to somewhat match the aesthetics of GW's official Punisher cannon. The best part is that the whole assembly slides snugly into my turret, so I can swap it out for other guns and adjust the length as the situation requires ๐Ÿ™‚
  8. A guy named Milan who runs battle-report.com recorded my second game from the tournament (he was excited to document units from the new SW dex in action), so here you can see the previous iteration of the list that I posted above. The land speeders dropped 10 points, but I don't think they compete with the new Long Fangs, especially since Long Fangs don't need a Wolf Lord or Bjorn to give them re-roll 1's to hit. Also, my strategy of castling up around a Rune Priest doesn't work nearly as well anymore, since Storm Caller went from WC 6 to WC 8 with the new dex. As a youtuber has already pointed out, I screwed up by claiming cover for my Leman Russ and perhaps other vehicles despite them not being completely within cover. D'oh! But I also informed my opponent that he didn't have to leave the center objective in order to assault my Rhino, so I figure it's a wash ๐Ÿ˜› Was a great game, and my first against Custodes. I didn't fully comprehend just how resilient they are until now. Makes me want to get an Astartes Librarian to get rid of invulnerable saves, but that wouldn't be very Space-Wolfy of me, would it? Better to run more Rune Priests and spam mortal wounds!
  9. I went to a local tourney yesterday and played the new wolves dex. Not going to post batreps or anything right now, but that experience led to the following latest version of my 1750pt tournament list. It's quite lean already. The general idea is that if I'm up against an army with strong shooting, I can use the Cunning of the Wolf stratagem to reserve the Long Fangs and Great Company Ancient to ensure that they get at least one turn of full-strength shooting before they're targetable. The Blood Claws are merely a vehicle for the terminator wolf guard, and the intent is that he'll become an ObSec Lone Wolf at some point. (I chose Blood Claws instead of Grey Hunters because that means the terminator will gain +1 attack for charging even after the blood claws are dead.) The WGBL and Rune Priest are character/monster hunters, the Armor of Russ ensuring that the target (or whichever model poses the greatest threat in CC) will always strike last. The dominions enable the immolators to spring forward and grab objectives or kill infantry blobs, and Celestine & the Seraphim will hunt vehicles and other key targets. The guard are there to hold my backfield, and the punisher is for deleting infantry blobs. (Nothing quite like a Vostroyan tank commander firing 40 punisher shots, hitting on a re-rollable 2+ from 30" away.) But I'm facing the following dilemma: the major weakness I see in this list is the lack of command points. One solution to this would be the classic Grand Strategist + Kurov's Aquila combo, but that would mean giving up hugely useful tools like The Wulfen Stone, Armor of Russ, and Saga of the Hunter. Obviously playtesting will help me decide, but I'm wondering what you all think. Thanks in advance! [707] Space Wolves Patrol Detachment (+0 Command Points) [114] Wolf Guard Battle Leader on Bike (87), power fist (12), storm shield (15), Warlord (Saga of the Hunter), The Wulfen Stone (relic) [121] Rune Priest on bike (111), runic stave (10), Living Lightning (WC 6), Tempestโ€™s Wrath (WC 6), The Armor of Russ (relic) [112] 5 Blood Claws (65), WGTL (26), thunder hammer (16), storm shield (5) [68] Great Company Ancient (63), power axe (5) [292] 6 Long Fangs (84), 4 missile launchers (100), lascannon (25), WGTL (26), Cyclone missile launcher (50), power axe (5), storm bolter (2) [604] Adeptus Ministorum Outrider Detachment (+1 Command Points) [200] Celestine (200) [98] 5 Seraphim (55), 2 pairs of inferno pistols (36), plasma pistol (7) [50] 5 Dominions (50) [50] 5 Dominions (50) [103] Immolator (68), Immolation flamer (35) [103] Immolator (68), Immolation flamer (35) [439] Astra Militarum Battalion Detachment (+5 Command Points) Regiment: Vostroyan [195] Tank Commander (167), punisher gatling cannon (20), hull heavy bolter (8) [31] Company Commander (30), bolt pistol (1) [60] Infantry squad (40), lascannon (20) [60] Infantry squad (40), lascannon (20) [60] Infantry squad (40), lascannon (20) [33] Heavy weapons squad (18), 3 mortars (15) Total Points: 1750 Total units: 17 Total Command Points: 3 (battle-forged) + 5 (battalion) + 1 (outrider) - 1 (additional relic) = 8
  10. Neither of these omissions is surprising since there is hardly any variety in combi-weapon or meltagun sculpts with which to compare.
  11. I see. Personally, I feel like with the right color it'd be fine, since costumes like this one have been worn throughout history by executioners that had no association whatsoever with such groups. Thanks for talking it out ๐Ÿ™‚
  12. Got it. To be clear, there are no colors that someone could paint this model without making this association in your mind?
  13. Had no idea that was a thing. But I see what you mean now! How common is that color for them?
  14. I would have a problem if they had painted the robe white, or some other color highly associated with white supremacists, but it's blue. There are so many places the mind can go with this imagery that that *aren't* the one you're suggesting. The fact that your mind jumps to who my friends might be makes me think you're projecting, because I have no association with them. Dig deep and consider whether you aren't being a little too sensitive.
  15. Sure, but so are lynchings and white people. I mean...it's an executioner. Axes and nooses are their tools. Spagunk should get over himself lol.
  16. Can you be more specific? You're kinda beating around the bush here.
  17. Over the past few days I finally finished what is probably the most complex conversion I've undertaken so far. In fact it's not really a conversion so much as a diorama. Behold my Vostroyan Deathstrike missile! If you're wondering whether it's supposed to look like something cobbled together by North Korean or USSR operatives, yes, yes it is. The missile itself was augmented with the fuel canisters and piping from an old Hellhound kit, vents/fans from a drop pod kit (not visible in the first image), plus some plasticard and Forgeworld brass etched inquisitorial icons. After all, who else but Inquisition would build a missile whose firing would probably cook its entire crew alive? In a 40k universe where Karamazov no longer has an orbital bombardment that can target friendly models, I reckon this is the next best thing. Aesthetically, the goal with the platform and missile ensemble was for it to look jury-rigged yet very important. A flying church of death, if you will. I created the scaffolding with plasticard i-beams, miniature chicken wire, and the cable from a Leman Russ accessories sprue. Here's another angle. You can see that one of the gaskets on the missile is still missing a skull. These skulls are from the IG vehicle accessories sprue, and I haven't yet found another. In this picture you can also see one of the drop pod vents on the side of the missile's nozzle. The crew themselves are resin recasts of Vostroyan mortar and lascannon team members. I didn't mean to buy recasts, but they were included in an eBay lot and described as official. Front and center is a replication of my "master of ordnance" conversion, which some of you may seen on the tabletop in years past; here he is dutifully receiving target coordinates from one of his superiors. His control panel is made from plasticard and an interior bit from the Rhino sprue. His antennae are again from the Leman Russ accessories sprue. The guy on the left is about to set the rocket off. I still need to find a suitably thin piece of wire or cabling that I can connect to his remote. Here's a better view of the missile and scaffolding. The scaffolding is trimmed where it would cross over the model's base, creating something like a cross-sectional view. After the model's painted I will cover the green stuff with snow flock. And the best part of this project? Everything is magnetized! ๐Ÿ˜€
  18. Can't stand retail but looking forward to classic!
  19. Dear God it's beautiful. I must have this for an Inquisition conversion.
  20. Lightning claw probably fewer points...sometimes it'll be all you can fit.
  21. 6" heroic intervention is pretty huge, really excited for that. Should also be fun finding ways of getting multiple units w/ living lightning, for example by casting smite a few times in the right places beforehand. One thing's for sure: Rune Priests seem like major workhorses.
  22. Where do you see evidence of them phasing out the old marine models?
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