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Dusldorf

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Everything posted by Dusldorf

  1. Awesome. If you take another platoon commander, that even saves you from having to use Yarrick to issue orders, so you could take the Grand Strategist warlord trait if you're willing 😉 As for what else to add...I think your list could benefit from more long range troop-killing. So I'd go with the two wyverns.
  2. This might be an unpopular opinion, but I would recommend starting your army build very slowly, and purchasing/building/painting only those models that you're likely to use no matter what (e.g., rhinos, emp's champs, chaplain, etc.). Then wait to fill out the rest until Chapter Approved comes out at the end of the year. GW knows that Black Templars are suffering, and they're likely to get some buffs.
  3. Yeah I agree. Weakest remaining link is the ogryns. What other models do you have? Dropping the ogryns can get you a lot of stuff...could use a manticore, or even turn your Leman Russes into additional Tank Commanders and fill out your heavy support with cheap mortar teams. I like that the rough riders remain in two squads of 5. They'll have to use their flanking maneuvers to survive, and then even with 5 models they'll push enemy units toward the center of the board, which is where the rest of your army wants them.
  4. Cool I'll take it - let me know how much it will be shipped. Do you take PayPal? I'll PM you my address and stuff 🙂
  5. Meltas in squads are pretty terrible. The only redeeming factor here is that you're playing Tallarn. I can't judge for you whether it's worth spending money on re-arming them, but I would do so. If you do change them, maybe magnetize them so that if they ever rebalance melta guns you can put them back? Multimeltas are definitely better, but again they're too pricey for what they do relative to heavy bolters, plasma cannons, or even lascannons...they require you to close distances, and you don't want to be getting closer to things with a valuable leman russ.
  6. It's not optimal, since you only need 6 troops to satisfy the brigade requirements. Ok Ok But...command points!
  7. Ah yes, nice. Really tempting but then against multi-wound models I would prefer a Great Wolf Claw over using the axe's Cleave profile. Hmm...
  8. I saw these on Reddit! Very nice work, hope they find a good home 🙂
  9. Where are you seeing that please? 🙂
  10. Best not to get too comfortable with anything in 8th ed, but while it exists that's hardly a reason to avoid something - it's not like you have to spend time modeling either of those selections.
  11. Wish I hadn't sold my storm...damn
  12. Imo melta weapons are some of the biggest point-sinks in 8th Ed. Plasma is always more versatile and often more destructive; for the points there's nothing better. So I would go with heavy bolters on the leman Russ (remember that in 8th you can select different targets for every weapon) and plasmaguns on the infantry squads. Why callidus over eversor? And seriously consider picking Grand Strategist - with that plus Kurov's Aquila you'll have a hard time running out of CP.
  13. What condition is the death guard codex in, and would you be willing to ship it via USPS Media Mail (I'd pay shipping obv)?
  14. GW has forsaken the Space Wolves. This kit is ass. Here's hoping the dex is decent.
  15. Haven't hobbied in a long time but am getting back into it since I found a quality & nearby 40k club in Brooklyn. Right now I'm building/painting/expanding my Vostroyans, which I tend to use as allies for Sisters, Inquisition, Deathwatch, etc. Today was also the first time I magnetized or pinned stuff, and I think it worked out really well: First up was a single ogre that I needed to be able to count as an Ogre Bodyguard (with all possible load-outs) or a counts-as Nork Deddog, depending on the situation. Here is Mr. Potato Ogryn: (Below is my Vostroyan version of Nork...the knife is a halberd from the Bretonnian men-at-arms kit.) (Below is how I'll run this model most of the time: as a hard-to-kill, close-combat-focused ogryn bodyguard.) Next were 10 Tempestus Scions, but I wanted to be able to run them as a command squad with 4 special weapons, or a squad of 10, or two squads of 5...you get the idea. Here they are as two separate squads, one with 2 plasma guns and the other with 2 hot shot volley guns: And here are the sergeants with their magnetized arms (I'm in the process of creating more, with pistol options and other stuff). To create the power mace / command rod, I removed the chainsword and pinned a 3rd-party Sororitas mace on top. Several models also needed new antenna on their armor after I broke them while scraping off mold lines, so I used the same pinning wire to replace those (for example, see the model on the far right in the first picture). Notice that every model has a custom shoulder pad with a V for Vostroya:
  16. weapons platforms can go inside of transports - they have the infantry keyword
  17. oh cool. the flowchart does say that you can choose which source to use if the index and codex wargear options don't match, though.
  18. pretty sure GW have explicitly stated that you can choose to use index entries whenever you want - there's nothing stopping it whatsoever.
  19. The salty tears of spammers are so delicious
  20. I think the first of those two options is the way to go
  21. I feel like the last Retributor (His Retaliation) and Seraphim (His Wrath) units should swap names.
  22. I would if I could, I just don't have expendable income for that scale of purchase.
  23. I look forward to playing with original metal sisters sculpts while everybody else is running around with the new plastic. Or at least that's how I'm going to rationalize not re-buying my entire sisters army.
  24. Never been before, but I think I might since I live in NYC now and it's only a 1-2hr flight away. Anybody been before and have tips for getting the most out of the convention? Anybody going this year?
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