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Dusldorf

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Everything posted by Dusldorf

  1. You're going to have a hard time in objective missions unless you table your opponent since most are controlled by most models within 3
  2. The difference can be considerable. In a recent power level game of mine we computed the points and found a 175pt disparity. That's about a full marine squad or a flyer. To me that's way too big a difference. Also see my previous post in this thread on how power levels were computed: they started with points and binned average unit costs to create power levels. The only reasons to use power levels are laziness (or as you say, to save a little time) or because you like adding variance to your game.
  3. Actually the recent developers commentary was very clear that you can use power levels or points in whatever mission you want.
  4. Power levels are essentially noisy points (i.e., points with additional variance). The recent developers commentary made it clear that power levels represent a unit's average value across all possible wargear combinations. Units that have more wargear options (Inquisitorial acolytes are the extreme here) have higher variance. The more of such units you include, or the larger the army you play with, the greater disparity you get between points and power levels. Basically gw used a very common statistical technique called "binning" (see here: https://en.m.wikipedia.org/wiki/Data_binning). Each power level is thus a bin into which units with similar average values are assigned. That's why, despite the variance in average cost between units like 5 skitarii vanguard, 5 sisters, an eversor, or 4 acolytes, they are all power level four: because they fall within the point limits of the bin assigned to four power levels. Tl:Dr - use points unless you're lazy or like adding variance to your game.
  5. Only heavy flamers have -1 AP. Regular flamers are 0 AP.
  6. You have to declare during deployment that the unit is combat-squadded, so two combat squads in a pod is three units.
  7. -the way reserves work now (having control over exactly where and when they come in) seems to make the game come to a head much quicker than before -plasma pistols are an absolute steal for the amount of work they do in two phases -you want at least one psyker for defensive purposes even if you hate psykers or their powers, since for casting and denial purposes most psykers are on a level playing field -bjorn the fell-handed proves to be an amazing mobile anchor for a sw army and deletes anything he touches -theres not much argument for taking blood claws, since grey hunters cost 1 pt more and get chainswords for free
  8. sure but we were also talking about psykers. all the inquisition psykers can ride in other factions' transports.
  9. No, at that point we were talking Inquisition. They can ride in other factions transports
  10. Oops, I meant the first Astra Telepathica power Terrifying Visions, which is -2. As for Dominate, I think it's a great situational power. Can really punish people for taking characters like Knight Commander Pask, Bjorn the Fell-handed, Sammael, etc.
  11. The first and third Inquisition psychic powers seem good to me. One is a -2 ld debuff, the other lets you force an enemy model to attack its allies.
  12. Thread is about drop pods bro, not faction-specific
  13. The Inquisition has some amazing powers dude
  14. I disagree about the types of units that will be best delivered via drop pod. To me the examples you list are way too expensive. I would favor cheap psykers that can jump out and use devastating powers on some key units.
  15. Just fyi, this has happened with literally every edition
  16. Not a waste if it equates to extra wounds for a spendy or tactically important character! It's certainly a tactic that can go wrong, but it also has the potential to be infuriating for your opponent.
  17. I agree with Pretre but also think this edition marks the return of empty pods. They are quite resilient, and for their cost are one of the most efficient obstacles that you can use to screen characters as they make their way up the board.
  18. morticon? i would trust his opinion as well. shame. although it's still possible that people haven't yet found the right strat(s)/combo(s).
  19. besides becoming more comfortable w/ the new rules? nope.
  20. i was being cheeky but that really is their recommendation: they don't have any recommendations past 3k (up to 4 detachments per army).
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