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Dusldorf

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Everything posted by Dusldorf

  1. I very much regretted the introduction of Knights and other super-heavies into 40k, but now I've come to enjoy it. I guess there is room for a new size of battle in between what used to be regular 40k and Apoc battles. On the other hand, I think it's a good thing that there's yet another style of army that people have to prepare for when building an all-comers list. It adds variety to the game. I think it remains to be seen whether the FAQs and Chapter Approved move balance in a good or bad direction, but the most recent one holds a lot of promise.
  2. Chess clocks, sir. Until it's impossible for two people (who are extremely familiar with their armies and the rules) to finish a game in 2.5-3hrs, the answer is chess clocks. And 8th ed has improved speed play by a ton.
  3. tl;dr- the squad "gives a signal". welp, better make sure every single space marine unit held in reserve uses the summoning rules, since they're all "getting signals" for when to join the battle, too /s
  4. Besides the fact that I don't think this would help drop pods, how on earth would this work thematically? It's not like drop pods need a homing beacon...
  5. Stop thinking in absolutes and you might have more success. By turn three there's often far less on the board that can mess with where you put your reserves.
  6. Psilence hit the nail on the head. It's an extremely versatile tactical option.
  7. They certainly are in the sense of not being immediately available at the start of the game.
  8. You do realize that this is how 40k worked for years, right? Makes it into a real decision whether to reserve something and, as motivated GW in this latest faq, it's more thematic.
  9. Different strokes for different folks. Even though I agree with the idea that gw games are about fun and enjoyment, I'd say that people who tell others what kinds of fun and enjoyment are acceptable are the real ones who don't belong in the hobby.
  10. GW acknowledged this and said appropriate buffs will be coming in the codex.
  11. Nice, optimistic review of the FAQ here: https://nightsatthegametable.com/blog/2018/09/28/the-big-faq-and-you/
  12. One per battle round is the new restriction
  13. Not sure if you're being sarcastic since it's a huge nerf no longer being able to do so in the charge phase lol.
  14. Faq says buildings can hold objectives though, which is pretty cool
  15. Sure, but no single rule will ever balance all the armies. I think it's a great step in the right direction.
  16. Prepared positions I think is the most game changing thing in the faq. Essentially provides a big incentive for going second, since many units in one's army wouldn't otherwise be able to get cover, and having the bottom turn helps a lot for tournament objective scoring. Also means that one can deploy aggressively AND get cover, which will otherwise never happen. Think about the implications of prepared positions for things like mech lists and rhino rush. Normally chimeras and rhinos have a 3+ save that's difficult to improve, but this rule means you can deploy aggressively going second and have a 2+ save on a horde of T7 vehicles. This is huge!
  17. I played the above list on Sunday at the kick-off event for my new challenge league (see the topic, "Just Dusldorf Things" in the Artificer's Forge section); the league uses the ITC Champions Missions Pack. First game was against necrons and I won by just a couple of points because poor deployment of my Leman Russ allowed his destroyers to kill it at the top of turn 1. My Seraphim were chasing them down the whole game, one model miraculously surviving each turn so that another could be resurrected with an Act of Faith. Second game was against a triple-Knight list with some AdMech thrown in, and I won that one too by four points. On the first turn he overextended with his melee knight, allowing my jump troops and bikers to surround and kill it without threat of retaliation from the other two. Second turn I was able to speed back and kill the other, non-Castellan knight while also spreading out across the board to kill his AdMech objective holders. For the last couple of turns the Castellan was the only thing left on the table and I just ran around avoiding it while racking up objective points. MVP that game was the Armor of Russ relic, which ensures that his Knight always fights last against my biker blob. Normally a knight player would spend 2CP to interrupt in the fight phase after one of my guys finished his attacks. He can still spend 2CP to interrupt, but the Armor of Russ means that he can't choose the knight to attack until all other models in that combat have attacked, so the stratagem becomes useless. I'm realizing that the biggest threat to my list is getting charged by two big baddies in one turn. Anyway, great event, here are some pics (fourth pic shows the necron player during our first game, and the fifth pic shows the knight player on the left facing off against daemons):
  18. Today I built something community-related: a ladder board for the new challenge league that I started at my local club! The full rules can be found here. The Carcosa Club is a member-owned gaming space in Brooklyn. It's easily the best place to play wargames in NYC, and I encourage any of you who visit to check it out. To make the ladder board, I laser cut two pieces of MDF and glued them together. Besides looking and feeling better with some added heft, the added thickness was necessary to prevent the screw-hooks that hold the player tags from protruding out the back. The title around the border and the club logo in the center were engraved via rastering. You might have noticed that the ladder rules discuss five tiers, while this board only has four. Well, that's because Tier 1, the bottom tier, is just a pile of player tags in a baggy somewhere nearby 😛. The tiers on the board are the ones that really matter, and each one accommodates only a single player. Finally, the collections of shield and helmet tags to the bottom left and right will allow players to display that they are currently benefiting from either the "plot armor" or "juggernaut" rules. The black triangles are just to show where player tags can be hung, and to improve readability of the clear acrylic player tags that I made. Here's what a tag looks like when it's on the board: The league kicks off this Sunday with 11 players - just enough to completely fill the challenge board! I will feel bad for the one player whose tag gets left in the Tier 1 baggy 😀. Wish me luck!
  19. I would totally do that, thanks, but I remembered that my Manticore turret is a 3rd-party sculpt that could count as either, so I'm all set 🙂 (will post a pic later).
  20. celestine is a divine saint, and her geminae angels. battle sisters are mortals.
  21. Don't need to keep your hair out of your eyes when you're guided by the light of the Emperor, heretic scum.
  22. yeah i mean, look at the male space marine heads...nothing out of the ordinary here.
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