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MexicanNinja

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Posts posted by MexicanNinja

  1. Here are my opinions, after playing my Dwarfs:

    1) flame cannons are amazing!

    2) I played a brick of 20 ironbreakers with a BSB (5+ ward save banner and +1 CR), a king on shieldbeaers with +2 attacks and -1 to hit runes, and the unit had the fear banner (this block tanked so many bretonnia units (cavalry, knights on foot).

    3) The anvil has been great to me.  I have been supporting the ironbreakers, using the 27" magic missile to pick of a rank or two before combat starts, and having 3 auto dispel runes is nice.

    4) Rangers are the bees knees, they bring a great option with scouts and skirmish.

    I love that I can just take great weapons everywhere and let my T4 hold it down against most things coming at them.  In a game with combat grinds these units hold tough.  I am going to test a unit of hammerers with the character combo so I can just issue and accept challenges with any dude-bro.   Plus those hammers slap!

    Sooooo stoked for the dwarf-bros!

     

    • Like 3
  2. On 2/2/2024 at 4:13 AM, Matt Israel said:

    If your looking for free files my source got shut down by GW. But the 2 links below have really nice minis.  I'm sure there are more but these two are the ones I could remember. 

    https://www.myminifactory.com/users/TitanForgeMiniatures

    https://www.myminifactory.com/users/Highlandsminisq

    I am in the process of printing the dwarfs.  I would suggest doing a test print with one model first.  I had to print at 92% scale to get them close to my GW dwarfs.

    • Like 2
  3. 13 hours ago, Brother Glacius said:

    So each time I look through the army lists, I'm discovering things. There are 20+ years of assumptions built into my brain about these armies, and WtoW has really done a good job I think of changing things up in small but important ways.

    Like someone pointed out that dwarf hammerers don't have the Always Strike Last rule. That is huge. An actual hammer unit that isn't always going to go last. One little change but has a huge impact on that unit.

    So that got me looking for more hidden nuggets....like Ironbreakers have the regiment rule...and iron drakes have the detachment rule. Another minor change that has some interesting results.

    Being able to get the Drilled rule on units is important as well. In the case where movement is critical, they start in march columns to get that little extra movement at the start of the game and then pop to combat columns without cost. I know it doesn't seem like much, but when your move is 3", marching for 9 is a big deal.

    How about rangers having skirmish and open order, so they can snag ranks if they want to, even in terrain. Although that did strike me as odd. Skirmishers don't get any extra movement. So while flexible in which way they move, their distance is capped at 2xM. But open and closed units can get 3xM when in march column.

    Here's one for discussion. The Anvil of Doom is a warmachine. Can it take engineering runes? There are two that could benefit it....one grants it heavy cover, the other gives it +1 combat result in melee. Technically I don't see why not. Engineering runes have the requirement that they are only for warmachine units...

    I played a game with the anvil and it put in work against Bretonnia.  27" magic missile was insane, the ironbreakers were unkillable, and you can also give it 3 auto dispel runes.  Bolt thrower with the no armor save rune was great as well.

    Rangers are incredible.  Skirmishers change charging in such a unique way.  They proved problematic for my opponent as I used scout to put them in range to shoot what I wanted with the crossbows and used the terrain to discourage charges.  They are -1 to hit and decent toughness against weak shooting and they can still have great weapons for hitting power.

  4. On 7/2/2021 at 9:15 AM, Fixxer said:

    I want to play WHFB 6th and 8th (End Times) editions of the game. 

    I have Skaven and WoC to play with if anyone is looking to play either of those editions.  

     

    WOOT. 

    You know, I have a dwarf army on a cookie sheet that's been collecting dust for a lot of years.

    Rumor has it they actually hate Skaven and love crushing their skulls.

    • Like 3
  5. Ok, with the new supplement out, it's time to get back to this army.  However, there are hard changes to the original list, due to many factors.  Here are the two lists I have come up with:

    LIST 1

    Battalion Detachment (Imperium - Adeptus Astartes - Blood Angels) 
    [105 PL, 10CP, 2,000pts]
    
    Stratagems [-2CP] 
    
    Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP]
    
    HQ [21 PL, 440pts]
    
    Brother Corbulo [6 PL, 115pts]
    
    Chapter Master [8 PL, 180pts]: 1. Speed of the Primarch, Chapter Command:
    Chapter Master [2 PL, 40pts], Jump Pack [1 PL, 25pts], Storm shield [10pts],
    Thunder hammer [20pts], Warlord
    
    Librarian [7 PL, 145pts]: Null Zone, Psychic Fortress, 
    Chapter Command:  Chief Librarian [1 PL, 25pts], Force stave,
    Jump Pack [1 PL, 25pts], Neural Shroud, Plasma pistol [5pts]
    
    Troops [15 PL, 315pts]
    
    Incursor Squad [5 PL, 105pts]
    . 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades,
      4x Occulus bolt carbine, 4x Paired combat blades
    . Incursor Sergeant [21pts]
    
    Intercessor Squad [5 PL, 105pts]: Astartes Grenade Launcher [5pts], 
    Auto Bolt Rifle
    . 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades
    . Intercessor Sergeant [20pts]: Astartes Chainsword
    
    Intercessor Squad [5 PL, 105pts]: Astartes Grenade Launcher [5pts], 
    Auto Bolt Rifle
    . 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades
    . Intercessor Sergeant [20pts]: Astartes Chainsword
    
    Elites [44 PL, 800pts]
    
    Aggressor Squad [12 PL, 225pts]: 4x Aggressor [160pts], Aggressor Sergeant [40pts]
    . Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [25pts]
    
    Bladeguard Veteran Squad [10 PL, 180pts]
    . 4x Bladeguard Veteran [140pts]: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol,
    4x Master-crafted power sword, 4x Storm Shield
    . Bladeguard Veteran Sgt [40pts]: Plasma pistol [5pts]
    
    Judiciar [5 PL, 85pts]: Icon of The Angel
    
    Sanguinary Guard [17 PL, 310pts]
    . Sanguinary Guard [35pts]: Angelus boltgun, Power fist [5pts]
    . Sanguinary Guard [35pts]: Angelus boltgun, Power fist [5pts]
    . Sanguinary Guard [30pts]: Angelus boltgun, Encarmine axe
    . Sanguinary Guard [30pts]: Angelus boltgun, Encarmine axe
    . Sanguinary Guard [30pts]: Angelus boltgun, Encarmine axe
    . Sanguinary Guard [30pts]: Angelus boltgun, Encarmine axe
    . Sanguinary Guard [30pts]: Angelus boltgun, Encarmine axe
    . Sanguinary Guard [30pts]: Angelus boltgun, Encarmine axe
    . Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
    . Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword
    
    Fast Attack [6 PL, 135pts]
    
    Outrider Squad [6 PL, 135pts]: Outrider Sgt [45pts]
    . 2x Outrider [90pts]: 2x Astartes Chainsword, 2x Frag & Krak grenades,
    2x Heavy Bolt Pistol, 2x Twin Bolt rifle
    
    Heavy Support [12 PL, 180pts]
    
    Firestrike Servo-Turrets [6 PL, 90pts]
    . Firestrike Servo-Turret [6 PL, 90pts]: Twin accelerator autocannon
    
    Firestrike Servo-Turrets [6 PL, 90pts]
    . Firestrike Servo-Turret [6 PL, 90pts]: Twin accelerator autocannon
    
    Dedicated Transport [7 PL, 130pts]
    
    Impulsor [7 PL, 130pts]: 2x Storm Bolters, Ironhail Heavy Stubber [5pts],
    Shield Dome [15pts]
    

    LIST 2

    Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) 
    [112 PL, 10CP, 1,998pts]
    
    Stratagems [-2CP]
    
    Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP]
    
    HQ [20 PL, 380pts]
    
    Chaplain [6 PL, 105pts]: Exhortation of Rage, Canticle of Hate, Bolt pistol, 
    Chapter Command:  Master of Sanctity [1 PL, 25pts], Litany of Hate, 
    The Emperor's Judgement
    
    Librarian [7 PL, 140pts]: Null Zone, Psychic Fortress, Bolt pistol, 
    Chapter Command:  Chief Librarian [1 PL, 25pts], Force stave, 
    Jump Pack [1 PL, 25pts], Neural Shroud, Psychic Mastery, Warlord
    
    Sanguinary Priest [7 PL, 135pts]: Artificer Armor, Astartes Chainsword, 
    Bolt pistol, Chapter Command:  Chief Apothecary [1 PL, 15pts], 
    Jump Pack [1 PL, 30pts]
    
    Troops [15 PL, 315pts]
    
    Incursor Squad [5 PL, 105pts]
    . 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 
      4x Occulus bolt carbine, 4x Paired combat blades
    . Incursor Sergeant [21pts]
    
    Intercessor Squad [5 PL, 105pts]: Astartes Grenade Launcher [5pts], 
    Auto Bolt Rifle
    . 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades
    . Intercessor Sergeant [20pts]: Astartes Chainsword
    
    Intercessor Squad [5 PL, 105pts]: Astartes Grenade Launcher [5pts], 
    Auto Bolt Rifle
    . 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades
    . Intercessor Sergeant [20pts]: Astartes Chainsword
    
    Elites [56 PL, 883pts]
    
    Death Company Marines [16 PL, 250pts]: Jump Pack [2 PL, 20pts]
    . Death Company Marine [27pts]: Bolt pistol, Power sword [5pts]
    . Death Company Marine [27pts]: Bolt pistol, Power sword [5pts]
    . Death Company Marine [22pts]: Astartes Chainsword, Bolt pistol
    . Death Company Marine [22pts]: Astartes Chainsword, Bolt pistol
    . Death Company Marine [22pts]: Astartes Chainsword, Bolt pistol
    . Death Company Marine [22pts]: Astartes Chainsword, Bolt pistol
    . Death Company Marine [22pts]: Astartes Chainsword, Bolt pistol
    . Death Company Marine [22pts]: Astartes Chainsword, Bolt pistol
    . Death Company Marine [22pts]: Astartes Chainsword, Bolt pistol
    . Death Company Marine [22pts]: Astartes Chainsword, Bolt pistol
    
    Death Company Marines [14 PL, 243pts]
    . Death Company Marine [37pts]: Thunder hammer [15pts]
    . Death Company Marine [37pts]: Thunder hammer [15pts]
    . Death Company Marine [32pts]: Bolt pistol, Power fist [10pts]
    . Death Company Marine [27pts]: Bolt pistol, Power sword [5pts]
    . Death Company Marine [22pts]: Astartes Chainsword, Bolt pistol
    . Death Company Marine [22pts]: Astartes Chainsword, Bolt pistol
    . Death Company Marine [22pts]: Astartes Chainsword, Bolt pistol
    . Death Company Marine [22pts]: Astartes Chainsword, Bolt pistol
    . Death Company Marine [22pts]: Astartes Chainsword, Bolt pistol
    
    Sanguinary Guard [17 PL, 190pts]
    . Sanguinary Guard [35pts]: Angelus boltgun, Power fist [5pts]
    . Sanguinary Guard [35pts]: Angelus boltgun, Power fist [5pts]
    . Sanguinary Guard [30pts]: Angelus boltgun, Encarmine axe
    . Sanguinary Guard [30pts]: Angelus boltgun, Encarmine axe
    . Sanguinary Guard [30pts]: Angelus boltgun, Encarmine axe
    . Sanguinary Guard [30pts]: Angelus boltgun, Encarmine axe
    
    Terminator Assault Squad [9 PL, 200pts]: Teleport Homer [5pts]
    . Terminator Sergeant [43pts]
    . . Thunder Hammer & Storm Shield [10pts]: Thunder hammer [10pts]
    . 2x Terminator w/THSS [86pts]: 2x Storm shield, 2x Thunder hammer [20pts]
    . 2x Terminator w/x2LC [66pts]: 2x Lightning Claw (Pair)
    
    Flyer [17 PL, 350pts]
    
    Stormraven Gunship [17 PL, 350pts]: Twin assault cannon, 
    Two Hurricane Bolters [30pts], Typhoon missile launcher [10pts]
    
    Dedicated Transport [4 PL, 70pts]
    
    Drop Pod [4 PL, 70pts]: Storm bolter
    
    • Like 2
  6. Name: Arturo (Art)

    Game: Warhammer 40k

    Armies: Blood Angels, Orcs

    Location: Dallas, OR

    Availability: Weekends and weekdays if scheduled in advance

    Preferred Location to play: Depends on what's open right now.  I do have a table and terrain in my garage with access to a bar, t.v., and a grill.

    Contact: PM

  7. Here's to hoping DKoK get either a stand-alone book or are incorporated in the next IG-dex.  

    They lost like 9 units, pretty much the equivalent to the entire harlequin book plus 2 units.

    They also have the worst traits.  DKoK just made Mordian good again!

  8. 6 hours ago, Lyraeus said:

    Yea it doesnt look like GW made it useable with player made terrain... This will be a wash

    To be honest, you could make custom terrain to match the height and footprint easy.  I don't like them stating "this is best for competitive play".  That's a bold statement Cotton.

    They should have incorporated the AoS style which was giving a piece of terrain to each faction.  Are they all created equal?  No, of course not, however, it was an option to get some kind of boost "some more than others" to your army.  However, it's not mandatory.

    • Thanks 1
  9. Just now, Lyraeus said:

    You are hitting exactly why I wont build a marine army. Sisters of Battle will likely be my next army

    It sucks because I love the BA lore and what they represent but I just don't want anything to do with them game wise and I was chuggin along with this OFCC army until all this COVID stuff happened.  Now I just have an unfinished army which I have no desire to finish.

    On the bright side, I did pick up the first box for a Tempestus Scions army and I am planning on starting the work on them.

    • Like 1
  10. 1 minute ago, Lyraeus said:

    I have not painted in like a week. I got my Doomsday Arks in so I am building them between things at work

    The main thing is I just don't want anything to do with marines at this point.  More wounds, more ignore LOS guns, better chain swords (even though they are the same size as the rest), better bolt guns, i just don't like the rules for them.

  11. I don't know why, but I have no motivation to paint my blood angels.  I want nothing to do with playing a space marine army.  I'm almost to the point that I am going to try and sell off my blood angels just so I don't have any ties to these stupid marine rules.

    Anyone else having problems getting motivation to paint?

    • Like 1
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