Jump to content

MattS

Members
  • Posts

    19
  • Joined

  • Last visited

MattS's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. TAGs... I love them but some are so top heavy or just so much bigger than everything else on the table you just knock them over. My poor O-Yoroi has busted into so many pieces before and after pinning. Poor thing.
  2. I've been playing Infinity for a little over three years now and the measurement issue is worse right now I think because of how its measured has changed. Front to front is new for some people and they get confused. There might be some who are doing it on purpose but what I've done is simply asked them if they noticed they did it after a game. Often this is when I've not been their opponent but just watched as an observer and I soft sell it by saying I only noticed in a few of their moves. The player often then realizes they were doing it far more often and realize they need to remember how movement is measured and stick to it. As for terrain its a tough thing to get right and what is right for one meta may not be for another. Sparse terrain helps HMGs and sniper and other long range weapons which are often expensive both in points and SWC. Dense terrain helps shotguns, direct template weapons and hacking which outside of hacking are often cheap and low SWC cost. So in fact by going overly dense you skew the game towards horde lists and making peoples 5-6 point models able to wipe out many times worth their points. A sparse table allows for a ~30 point model to kill a couple times worth their points but there are ways to deal with this (simple skirmisher with a rifle within 16" with surprise shot helps deal with a lot of those long range threats). I'm not trying to say sparse is better than dense, just that that one benefits middling to expensive figures and the other benefits cheap horde armies. Height is fine so long as you have bridges, balconies, other buildings or structures that break up the line of sight going from high to low. If all buildings are one story except for two four story buildings, that can lead to a very unbalanced game. With industrial stacks with catwalks, skyways going from building to building, a covered walkway or such and that sniper can see a lot of table but not a lot of where the armies might be moving through. Those are my thoughts on the issue. Each person and meta discover their own way and it may not work for everyone. Some people don't like playing against or with Rambo lists. The game tries, its not perfect but its quite solid. Its been more consistent than second edition so we can just hope that it continues to grow and strengthen.
  3. I would like to be part of this tourney as well. Just need to get the car fixed between now and then. I already sent George an email.
  4. As the title says, thanks from one of the Portland crew, it was a wonderful time. I enjoyed meeting all of you and my one complaint was that with 13 other players I didn't get to play against more of you. Our group had a three hour drive during which we regaled each other with glorious stories about our various opponents and bemoaned mistakes that we made. It was well organized, the terrain came together well for a tournament that sounds like it grew considerably over just the last two weeks. I look forward to the next time I can attend a tournament with any of you. Cheers.
  5. MattS

    Operation Ice Storm

    He's planning on being at RC this Saturday with it. He should be there around 6pm. I'll make sure to remind him.
  6. MattS

    New Releases

    I like his design. I think he's too bulky for ALEPH in the chest, after all he's not an Ajax, and I don't like his helmet or facial expression at all. Looking at him more from waist down I think he's really well designed going up though...
  7. MattS

    3rd edition

    An implication of the knife having burst means that a person with two knives could, if this remains true in 3rd edition be burst 2. Or perhaps having two CCW that are non-pistols might allow burst two. This is complete conjecture on my part and not confirmed by anything but the Spetsnaz got me thinking about this with having both a knife and a CCW (AP CCW on the paratroopers). Speaking of Spetsnaz that Boarding Shotgun paratrooper with Marksmanship Lvl 2 got a lot more exciting with the third edition range bands. BS 18 and the only thing that the opponent has which can affect it is camo.
  8. MattS

    Operation Ice Storm

    For those in the Portland/Vancouver area the Portland WarCors already got one of these and was demoing it already. I was playing another player but was next to where they were demoing the set and the components are amazing. Those cardboard buildings can use your old unit brown boxes to slip inside to give structural support. People were certainly having fun and there was some amusing stuff happening with the CSU. She acts as a Total Reaction enemy in the center of the board and was up on a crate in one scenario and the PanO player first thing he does is shoots her, hits she saves but fails her Guts roll so she fell off the crate away from him so she has a crate between her and PanO but now she has clear LoF to the Nomads side and has cover! It was hard not to laugh at my buddy playing the Nomads. So in other words on Thursdays and maybe Saturday evenings you can catch Jake at Red Castle.
  9. MattS

    Operation Ice Storm

    So the box is $120 for:
  10. MattS

    3rd edition

    Supposedly Hacking is going through a huge rewrite and now takes 6 pages of rules (as opposed to the three or so pages it is now with another two or so pages of FAQ), with a rumor that they will be able to possess HI. As well Close Combat is being redone. Range bands are changing. Sniper rifles range bands should be: 0 - 8 / -3, 8 - 16 / 0, 16 - 48 / +3, 48 - 96 / -3 Which brings up the question what does X-Visor 2 do but now a much more long range weapon. MSV1 reduces combat camo and TO camo by -3 Combat camo attacks are no longer a normal attack roll but a FtF roll with a further -3 added on top of whatever the camo modifier is. So MSV becomes stronger, out of camo attacks become nicer on the ARO and in your usual active turn they become often one or two percent points worse than they are now statistically. BTS will now be a positive number. There's a new skill which allows you to move extra inches when you dodge (no word if it means you can get movement by dodging in your active turn). Also Loss of Lieutenant is changing so that when you lose your Lt. all your models become irregular in your LoL turn and at the end of the turn you nominate a new Lt. Also using your Lt. order reveals him/her. I'm sure there are other rumors both confirmed and not. Over all I'm really curious what is going to happen since this is not the 2.5 rules that Carlos hinted at but a serious over haul.
  11. MattS

    New Releases

    Those Antipodes and especially the controller are amazing and now I can only hope that Antipodes will be AVA 2 in the Kazak Sectorial. Also here's the cosplay model which is a Bolt that the cosplayer who will be hanging out at the CB booth at Gencon is going as.
×
×
  • Create New...