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MarkDawg

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  1. These Changes will be in play at our March 25th Event. 1. All units that can take an LMG may do so for 10 points. 2. The Down order’s to hit modifier will change to a -1 3. Rally as per version two you will test to rally ignoring pins but you will only be able to remove D3+1 pin markers. 4. Soft Skins & Motorbikes with the Recce special rule may recce after they have been given an order. To do so will require an orders test. If the test is passed the soft skin will make an escape move as per the recce rule in the version 2 rules. If the test is failed the unit may not recce. The unit may not recce if down for any reason. 5. The Turret jam rule will be ignored. 6. Units with the one man turret special rule who do not have a pin on them must make an order test before being issued an advance order. If they fail their order test they suffer a -1 to hit penalty to any shooting performed during their activation. 7. Motorbikes may advance and fire with the occupant of the side car. If we get 16 players to attend there will be a free raffle for 2 fully painted late war German armies.
  2. On Saturday March 25th MuGu games will be hosting a Bolt Action Event, Doors open @ 10:00 AM and Games start @ 11:00 MuGu Games is located at 5233 Evergreen Way, Everett, Washington 98203 I am really happy to be hosting the 11th Bolt Action tourney at MuGu games! We are going to try and make it a fantastic event. Please PM me with any questions. MuGu GAMES BOLT ACTION EVENT PRIMER • This will be a three game event FYI if we have an uneven number of players you may receive a bye. • The point’s level will be 1250.. You may take one armored platoon and only one! Or you can take up to 2 reinforced platoons but you may not mix the two. You may also take a Glider platoon or a combat jump platoon but you may not mix it with an armored platoon. That said if you do take an armored platoon your infantry may combat jump or arrive by glider if you choose the appropriate troops. Geronimo rules can be found here http://www.warlordgames.com/rules-geron ... lt-action/ There will be one rule change to the glider rules the glider after it lands will be treated not as a soft skin transport that is immobilized but treated as soft cover. • Whiskey & Bolt Action rules these rules may be updated please keep an eye out for changes. 1. All units that can take an LMG upgrade may take one LMG for 5 points ignoring the 20 point cost in your army book entry if your unit can take 2 it must pay the full 20 points for that second LMG. 2. The Down order will revert back to version one. When shooting at a unit that has gone down it’s a -1 modifier to be hit. 3. Rally as per version two you will test to rally ignoring pins but you will only be able to remove D3+1 pin markers 4. Soft Skins with the Recce special rule may recce after they have been given an order. To do so will require an orders test. If the test is passed the soft skin will make an escape move as per the recce rule in the version 2 rules. If the test is failed the unit may not recce. 5. The Turret jam rule will be ignored. • You may play army lists out of the main rule book but you may not mix units from army books. • PDF’s are welcome! Even if that faction has an army book available. • This event will be WYSIWYG WITH IN REASON (WHAT YOU SEE IS WHAT YOU GET) Meaning a model with a flamethrower or any weapon must be modeled so the guy/gal across the table will be able to identify it as such. Exceptions will be granted for certain models and vehicles bring them to the TO. The Idea is to make it so people can make good decisions during play but this is not meant to be crazy if you can make it so the guy/gal across from you can simply recognize what is what. • You must bring 3 copies of a legible army list your main rule book, army book, Bolt Action order dice, Dice for game play, tape measure, tray for your army and something to mark units with pin markers. A Dice bag will be provided for each table. • The entry fee is 20$ with 5$ going to the purchase of terrain for future tourneys • Rounds will be two hours and fifteen minutes with a 15 minute pre-game to go over army lists and meet your opponent. • After the first game there will be a 45 minute break for lunch! Event set up 1.Players will be divided into Axis and allied teams. 2. Players on each team elect a General. 3. The tables are pre-set to play a specific mission (IE like Hold until Relived or Demolition) 4. Team Generals pick in secret what players on their teams they think would play the mission the best. So the General will find the best army to play Demolition or Heartbreak ridge. 5. In later rounds the TO will assign players to tables with guiding principle each player plays a new opponent and plays on a different table this may change generals might pick in later rounds. 6 At the end of the day we add up the wins for each team and that side wins the day! 7. Prizes for best Allied Best Axis and Best Minor will still be awarded. 8. Theater Selectors are in play with one stipulation if you take a TS and you want to take two platoons the second platoon you take must be the same TS. 9. Armored platoons are a go but you may only take one. 10. Points value will be 1250 and we will be using the Bolt Action.net rules season 2 and we might switch to season 3 depending when it’s release is.
  3. On Saturday june 25th MuGu games will be hosting a Bolt Action Event, Doors open @ 10:00 AM and Games start @ 11:00 MuGu Games is located at 5233 Evergreen Way, Everett, Washington 98203 I am really happy to be hosting the 10th Bolt Action tourney at MuGu games! We are going to try and make it a fantastic event. Please PM me with any questions. MuGu GAMES BOLT ACTION EVENT PRIMER • This will be a three game event FYI if we have an uneven number of players you may receive a bye. • The point’s level will be 1250. Bolt Action season 3 rules (Here is the link http://www.wwpd.net/p/bolt-action.html ) will be in effect you may take one armored platoon and only one! Or you can take up to 2 reinforced platoons but you may not mix the two. You may also take a Glider platoon or a combat jump platoon but you may not mix it with an armored platoon. That said if you do take an armored platoon your infantry may combat jump or arrive by glider if you choose the appropriate troops. Geronimo rules can be found here http://www.warlordgames.com/rules-geron ... lt-action/ There will be one rule change to the glider rules the glider after it lands will be treated not as a soft skin transport that is immobilized but treated as soft cover. Warplanes will be in use at this event so no air observers please! http://www.warlordgames.com/rules-warplanes-in-bolt-action/ • You may play army lists out of the main rule book but you may not mix units from army books. • PDF’s are welcome! Even if that faction has an army book available. • This event will be WYSIWYG WITH IN REASON (WHAT YOU SEE IS WHAT YOU GET) Meaning a model with a flamethrower or any weapon must be modeled so the guy/gal across the table will be able to identify it as such. Exceptions will be granted for certain models and vehicles bring them to the TO. The Idea is to make it so people can make good decisions during play but this is not meant to be crazy if you can make it so the guy/gal across from you can simply recognize what is what. • You must bring 3 copies of a legible army list your main rule book, army book, Bolt Action order dice, Dice for game play, tape measure, tray for your army and something to mark units with pin markers. A Dice bag will be provided for each table. • The entry fee is 20$ with 5$ going to the purchase of terrain for future tourneys • Rounds will be two hours and fifteen minutes with a 15 minute pre-game to go over army lists and meet your opponent. • After the first game there will be a 30 minute break for lunch! Event set up 1.Players will be divided into Axis and allied teams. 2. Players on each team elect a General. 3. The tables are pre-set to play a specific mission (IE like Hold until Relived or Demolition) 4. Team Generals pick in secret what players on their teams they think would play the mission the best. So the General will find the best army to play Demolition or Heartbreak ridge. 5. In later rounds the TO will assign players to tables with guiding principle each player plays a new opponent and plays on a different table. 6 At the end of the day we add up the wins for each team and that side wins the day! 7. Prizes for best Allied Best Axis and Best Minor will still be awarded. 8. Theater Selectors are in play with one stipulation if you take a TS and you want to take two platoons the second platoon you take must be the same TS. 9. Armored platoons are a go but you may only take one. 10. Points value will be 1250 and we will be using the Bolt Action.net rules season 2 and we might switch to season 3 depending when it’s release is.
  4. Congrats to all the participated that in the MuGu games Bolt Action event today! Special thanks to Brady Dykgraaf for running to store today and Mike Doran for providing us a fantastic venue to play at! It was a very hard fought close battle. Team Axis claimed victory on this day! It was an up hill battle for the Axis they started off slow in the first round but came back to claim victory! Axis had W 7 D 3 L 5 Best Axis general was Mason Moore with SS late war Germans! Best Allied General was Chris Pearson with his Burma themed Brit list Chindits! Best Minor Power was Bob Bob Meints. With Romanians! Best painted in a very split and close vote to Mark Fritts for DAK army. Honorable mention to Dexter Wallis coming all the way from Chicago he lead the Axis to victory! A big thank you to Kegan For making kick ass trophies and to Abraham Eliu Marquez for making great terrain! The terrain fund is @ 65$ and will go towards a winter table. Tables Pic of some games played.
  5. Dude if you guys run any Bolt Action events down in the PDX let me know I would be down to travel and bring some players with me!
  6. On Saturday April 16th MuGu games will be hosting a Bolt Action Event, Doors open @ 10:00 AM and Games start @ 11:00 MuGu Games is located at 5233 Evergreen Way, Everett, Washington 98203 I am really happy to be hosting the 9th Bolt Action tourney at MuGu games! We are going to try and make it a fantastic event. Please PM me with any questions. MuGu GAMES BOLT ACTION EVENT PRIMER • This will be a three game event FYI if we have an uneven number of players you may receive a bye. • The point’s level will be 1250. Bolt Action season 3 rules (Here is the link http://www.wwpd.net/p/bolt-action.html ) will be in effect you may take one armored platoon and only one! Or you can take up to 2 reinforced platoons but you may not mix the two. You may also take a Glider platoon or a combat jump platoon but you may not mix it with an armored platoon. That said if you do take an armored platoon your infantry may combat jump or arrive by glider if you choose the appropriate troops. Geronimo rules can be found here http://www.warlordgames.com/rules-geron ... lt-action/ There will be one rule change to the glider rules the glider after it lands will be treated not as a soft skin transport that is immobilized but treated as soft cover. • You may play army lists out of the main rule book but you may not mix units from army books. • PDF’s are welcome! Even if that faction has an army book available. • This event will be WYSIWYG WITH IN REASON (WHAT YOU SEE IS WHAT YOU GET) Meaning a model with a flamethrower or any weapon must be modeled so the guy/gal across the table will be able to identify it as such. Exceptions will be granted for certain models and vehicles bring them to the TO. The Idea is to make it so people can make good decisions during play but this is not meant to be crazy if you can make it so the guy/gal across from you can simply recognize what is what. • You must bring 3 copies of a legible army list your main rule book, army book, Bolt Action order dice, Dice for game play, tape measure, tray for your army and something to mark units with pin markers. A Dice bag will be provided for each table. • The entry fee is 20$ with 5$ going to the purchase of terrain for future tourneys • Rounds will be two hours and fifteen minutes with a 15 minute pre-game to go over army lists and meet your opponent. • After the first game there will be a 30 minute break for lunch! Event set up 1.Players will be divided into Axis and allied teams. 2. Players on each team elect a General. 3. The tables are pre-set to play a specific mission (IE like Hold until Relived or Demolition) 4. Team Generals pick in secret what players on their teams they think would play the mission the best. So the General will find the best army to play Demolition or Heartbreak ridge. 5. In later rounds the TO will assign players to tables with guiding principle each player plays a new opponent and plays on a different table. 6 At the end of the day we add up the wins for each team and that side wins the day! 7. Prizes for best Allied Best Axis and Best Minor will still be awarded. 8. Theater Selectors are in play with one stipulation if you take a TS and you want to take two platoons the second platoon you take must be the same TS. 9. Armored platoons are a go but you may only take one. 10. Points value will be 1250 and we will be using the Bolt Action.net rules season 3
  7. Yesterday we ran our first Bolt Action event using a new format and the players really enjoyed it. I wanted to thank MuGu games and especially Brady Dykgraaf for allowing us to use the game space and be such great hosts! I also wanted to thank Chris Pearson For helping me with mission sheets & score sheets set up and break down. Nicholas Huwe & Keegan Klemm also were a big help in set up and breakdown. The new format throws out Swiss parings and missions are tied to tables and we split the field in to Axis & Allies. In the First round players elect a General and they pick what tables that they think the armies at their disposal will do best on without knowing what player from the other side they will face. In the following rounds the TO sets the match ups. You always play on a different table vs a different opponent and the match up is always Axis on Allied. You add up the wins on both sides and That side wins. We also give out prizes for Best Axis Best Allied Best minor power and best painted. We had a few new players at this event it was awesome to see new players! We had a very narrow Axis victory! Best Axis player Derek Lecuyer He also won best painted with his Beautiful Finnish army! Well done Glad to have you as a part of the community. Best Allied Player John-Paul Mawet With a British Paratrooper operation Varsity list he went 3-0 and played very well. Best Minor Power was Nicholas Huwe With his Italian army he always seem to be at the podium. I hope to see you all at the next event thanks so much for making it a fun day for me. The pics are Derek's best painted Fins!
  8. On Saturday January 30th MuGu games will be hosting a Bolt Action Event, Doors open @ 10:00 AM and Games start @ 11:00 MuGu Games is located at 5233 Evergreen Way, Everett, Washington 98203 I am really happy to be hosting the 8th Bolt Action tourney at MuGu games! We are going to try and make it a fantastic event. Please PM me with any questions. MuGu GAMES BOLT ACTION EVENT PRIMER • This will be a three game event FYI if we have an uneven number of players you may receive a bye. • The point’s level will be 1250. Bolt Action season 2 rules (Here is the link http://www.wwpd.net/p/bolt-action.html ) will be in effect you may take one armored platoon and only one! Or you can take up to 2 reinforced platoons but you may not mix the two. You may also take a Glider platoon or a combat jump platoon but you may not mix it with an armored platoon. That said if you do take an armored platoon your infantry may combat jump or arrive by glider if you choose the appropriate troops. Geronimo rules can be found here http://www.warlordgames.com/rules-geron ... lt-action/ There will be one rule change to the glider rules the glider after it lands will be treated not as a soft skin transport that is immobilized but treated as soft cover. • You may play army lists out of the main rule book but you may not mix units from army books. • PDF’s are welcome! Even if that faction has an army book available. • This event will be WYSIWYG WITH IN REASON (WHAT YOU SEE IS WHAT YOU GET) Meaning a model with a flamethrower or any weapon must be modeled so the guy/gal across the table will be able to identify it as such. Exceptions will be granted for certain models and vehicles bring them to the TO. The Idea is to make it so people can make good decisions during play but this is not meant to be crazy if you can make it so the guy/gal across from you can simply recognize what is what. • You must bring 3 copies of a legible army list your main rule book, army book, Bolt Action order dice, Dice for game play, tape measure, tray for your army and something to mark units with pin markers. A Dice bag will be provided for each table. • The entry fee is 20$ with 5$ going to the purchase of terrain for future tourneys • Rounds will be two hours and fifteen minutes with a 15 minute pre-game to go over army lists and meet your opponent. • After the first game there will be a 30 minute break for lunch! Event set up 1.Players will be divided into Axis and allied teams. 2. Players on each team elect a General. 3. The tables are pre-set to play a specific mission (IE like Hold until Relived or Demolition) 4. Team Generals pick in secret what players on their teams they think would play the mission the best. So the General will find the best army to play Demolition or Heartbreak ridge. 5. In later rounds the TO will assign players to tables with guiding principle each player plays a new opponent and plays on a different table. 6 At the end of the day we add up the wins for each team and that side wins the day! 7. Prizes for best Allied Best Axis and Best Minor will still be awarded. 8. Theater Selectors are in play with one stipulation if you take a TS and you want to take two platoons the second platoon you take must be the same TS. 9. Armored platoons are a go but you may only take one. 10. Points value will be 1250 and we will be using the Bolt Action.net rules season 2 and we might switch to season 3 depending when it’s release is.
  9. On Saturday October 24th MuGu games will be hosting a Bolt Action tourney, Doors open @ 10:00 AM and Games start @ 11:00 MuGu Games is located at 5233 Evergreen Way, Everett, Washington 98203 I am really happy to be hosting the seventh Bolt Action tourney at MuGu games! We are going to try and make it a fantastic event. PM me with any questions. MuGu GAMES BOLT ACTION TOURNEY PRIMER • This will be a three game event FYI if we have an uneven number of players you may receive a bye. • The point’s level will be 1250. Bolt Action season 2 rules will be in effect you may take one armored platoon and only one or you can take up to 2 reinforced platoons but you may not mix the two.You may also take a Glaider platoon or a combat jump platoon but you may not mix it with an armoored platoon. That said if you do take an armored platoon your infantry may combat jump or arrive by glider if you choose the appropraite troops. Geronimo rules can be found here http://www.warlordgames.com/rules-geron ... lt-action/ There will be one rule change to the glider rules the glider after it lands will be treated not as a soft skin transport that is immobilized but treated as soft cover. • You may play army lists out of the main rule book but you may not mix units from army books. • PDF’s are welcome! Even if that faction has an army book available. • This event will be WYSIWYG WITH IN REASON (WHAT YOU SEE IS WHAT YOU GET) Meaning a model with a flamethrower or any weapon must be modeled so the guy/gal across the table will be able to identify it as such. Exceptions will be granted for certain models and vehicles bring them to the TO. The Idea is to make it so people can make good decisions during play but this is not meant to be crazy if you can make it so the guy/gal across from you can simply recognize what is what. • You must bring 3 copies of a legible army list your main rule book, army book, Bolt Action order dice, Dice for game play, tape measure, tray for your army and something to mark units with pin markers. A Dice bag will be provided for each table. • The entry fee is 20$ with 5$ going to the purchase of terrain for future tourneys • Rounds will be two hours and fifteen minutes with a 15 minute pre-game to go over army lists and meet your opponent. • After the first game there will be a 30 minute break for lunch! • 100% of the entry fee will go to prize support! • Prizes will be awarded for Best Allied General Best Axis and best Minor power Scenarios: Scenarios will be given out at game time at the event! Scenario: 1. Heartbrake ridge Scenario: 2. Maximum Attrition you must win by 2 also there will be one objective in the table center. • You may only score with Infantry and artillery units or infantry units in transports forward deployers may never score. • You must be within 3 inches of the objective • You score 1 point each turn you hold the objective this point is only awarded if you control the objective at the end of a game turn. Scenario: 3. Domination out of the tank war book
  10. On Saturday March 21st MuGu games will be hosting a Bolt Action tourney, Doors open @ 10:00 AM and Games start @ 11:00 MuGu Games is located at 5233 Evergreen Way, Everett, Washington 98203 I am really happy to be hosting the sixth Bolt Action tourney at MuGu games! We are going to try and make it a fantastic event. PM me with any questions. MuGu GAMES BOLT ACTION TOURNEY PRIMER • this will be a three game event FYI if we have an uneven number of players you may receive a bye. • The point’s level will be 1500. This will be an armor selector/ reinforced platoon . Meaning you must take only one armored platoon and must take at least one reinforced platoons/Airborne/glider platoons1500 points. Glider/Airborne platoons count as a reinforced platoon. No theater selectors may be taken you must take generic reinforced platoons. Geronimo rules can be found here http://www.warlordgames.com/rules-geronimo-using-air-landing-reinforcements-in-bolt-action/ Tows: Heavy and super-heavy artillery (this includes anti-tank guns and anti-aircraft artillery) require appropriate transport in order to be moved. This includes coming on from Reserve or First Wave. A player may choose not to include appropriate transport, however this means the gun is automatically considered destroyed in any situation where it does not start on the table. Any force may take an appropriately modeled tow unit that counts as a soft-skinned, damage value 6+, wheeled transport with the Slow special ability, and a transport capacity of any single light; medium; heavy; or super heavy gun team, for 15 points. This unit has a Regular rating. Players are encouraged to represent this tow unit with creative, historically accurate models such as horse and limber teams. Fixed Weapons: Fixed weapons, when given an Advance order, may pivot on the spot up to ninety degrees before firing at a -1 penalty, in the same manner as non-fixed weapons suffering the movement penalty. Note that indirectly firing a fixed weapon still requires a Fire order. LMGs: All Light Machine Guns purchased for infantry squads cost 5 points rather than 20 points. Vehicle Flamethrowers: All Vehicle Flamethrowers are treated as Flamethrowers (the infantry version) with one exception: A vehicle is not removed from play when it runs out of flamethrower fuel. It always suffers the penalty on its own damage rolls for having fuel tanks, whether it has fuel remaining or not. A vehicle with two flamethrowers rolls once and only once, per turn that it fires, to see if it has run out of fuel. If it rolls a one or a two, both flamethrowers count as empty. If a vehicle with multiple flamethrowers hits a target with both, the 1D3+1 pins are only applied once. Only one morale test on its target is caused if both flamethrowers are used on the same target. Transport/Opentopped armored vehicles: Open-topped vehicles with a 7+ damage value or greater receive pin markers in the same manner as tanks. That is to say, the controller of a Regular Open-topped vehicle with a 7+ DV struck by small arms fire rolls a six-sided die. On a 1-3 result, the vehicle receives the pin as normal. On a 4-6 result, the vehicle ignores the pin. A Veteran Open-topped vehicle with a 7+ DV would ignore the pin without needing a successful die roll. An Inexperienced version must receive the pin without any die roll. Note that regardless of the vehicle’s damage value, only small arms fire is ignored in this way. All heavy weapons fire inflicts pins as normal. Infantry aboard Open-topped Transports with a 7+ damage value or greater receive pins in the same manner while they remain aboard the transport. Regular infantry has a chance to ignore the pin; Veteran always ignores the pin; and Inexperienced always receives the pin in the same manner as tanks. Of course, this means that the pins are only ignored or potentially ignored when the firing weapon has no chance to damage the vehicle. Note that regardless of the Transport’s damage value, only small arms fire is ignored in this way. All heavy weapons fire inflicts pins as normal. Armored transports (those with a 7+ damage value or greater) may fire up to one weapon during an Advance or Fire order when they are empty, using the vehicle’s to-hit rating. When transporting, all weapons may be fired as normal. Note that soft-skinned, 6+ damage value, transports are excluded from this exception. Example: A regular Hanomag, transporting a regular 2LT, an inexperienced infantry squad, and a veteran infantry squad is fired upon and subsequently hit by a squad of American riflemen. The regular Hanomag rolls a die to see if it receives a pin. On a 4+, it does not. Regardless of the result, the regular 2LT also rolls to see if it is pinned. The inexperienced squad automatically takes a pin, regardless of the result on the Hanomag. The Veteran squad automatically ignores the pin, regardless of the result on the Hanomag Geronimo rules can be found here http://www.warlordgames.com/rules-geronimo-using-air-landing-reinforcements-in-bolt-action/ There will be one rule change to the glider rules the glider after it lands will be treated not as a soft skin transport that is immobilized but as soft cover. • You may play army lists out of the main rule book but you may not mix units from army books. • PDF’s are welcome! Even if that faction has an army book available. • This event will be WYSIWYG WITH IN REASON (WHAT YOU SEE IS WHAT YOU GET) Meaning a model with a flamethrower or any weapon must be modeled so the guy/gal across the table will be able to identify it as such. Exceptions will be granted for certain models and vehicles bring them to the TO. The Idea is to make it so people can make good decisions during play but this is not meant to be crazy if you can make it so the guy/gal across from you can simply recognize what is what. • You must bring 3 copies of a legible army list your main rule book, army book, Bolt Action order dice, Dice for game play, tape measure, tray for your army and something to mark units with pin markers. A Dice bag will be provided for each table. • The entry fee is 20$ with 5$ going to the purchase of terrain for future tourneys • Rounds will be two hours and fifteen minutes with a 15 minute pre-game to go over army lists and meet your opponent. • After the first game there will be a 30 minute break for lunch! • 100% of the entry fee will go to prize support! • Prizes will be awarded for best Allied, Best Axis, Best Minor Power, and Renaissance man! Renaissance man is the guy that paints well and plays well and is fun to play! Scenarios: Scenarios will be given out at game time at the event! Scenario: 1. Point Defense Scenario: 2. Maximum Attrition you must win by 2 also there will be one objective in the table center. • You may only score with Infantry and artillery units or infantry units in transports forward deployers may never score. • You must be within 3 inches of the objective • You score 1 point each turn you hold the objective this point is only awarded if you control the objective at the end of a game turn. Scenario: 3. Domination out of the tank war book
  11. Thanks Bro I wont be running one in February my Girlfriends best friend is getting married and it's a short month. It will give you some time to paint.
  12. I wanted to thank some people that helped me out a great deal with the Bolt Action tourney yesterday. We have a very well attended event 16 players showed up! Now lets get back to the thanking of people. First off on Friday night before the tourney Chris Bob Nicholas and Pete Helped set up terrain. This is a big help and makes my life so much easier. Ty helped me judge armies for historical accuracy this was extremely hard because there were some many that were so close and he had to rank them in order so this made tiny details really important. Ty had make some really hard decisions. I am not qualified to do this type of judging and this was a gigantic help to me. I could not have done it with out you not even a little you are the man thank you Ty! I wanted to thank my Brother Michael for playing my event 40k is his love he just tolerates Bolt Action but my brother as he does for all tourneys provided refreshments for the event and that is super awesome! I also wanted to thank Mike the owner of MuGu games and Brady Mike has had a really hard time with Warlord games doing what they say they will. They have been pledging prize support for our events and not delivering. Mike has stepped up and covered this deficit thank you Mike! Brady ran the store today and helped me out a bunch can't thank you enough. One more round of thanks After the event Chris put all the terrain away saved me like an hour and half of work after a long day Thank you so much! Also to all the new players at this event we love you, and we love new people to play! You made this event successful. Abraham, Tim, Keegan , Nicholas , and Joey Thanks to all that Traveled to the event David and Brad that came all the way from Spokane Joey that came down from Bellingham Justin from south Seattle and Alex who came from Renton. Now lets get to the winners! Best Allied player David US Best Axis player Travis Germans Best minor power Bob Romanians Best Painted Justin Germans Best Hanowsawg Kevin Finns Some Honorable mentions here Pete won 3 games but didn't win the event because of tie breakers he played great and had a brutal list great job Pete! Joey has played like 3 games of BA before this tourney and all most won this event that is really impressive hats off to you buddy! Guys I will post lists and pictures and stuff like that later. Today is the Super Bowl so go Hawks!
  13. Mugu games bolt action tourney bolt action.net format season 1 On Saturday January 31st MuGu games will be hosting a Bolt Action tourney, Doors open @ 10:00 AM and Games start @ 11:00 MuGu Games is located at 5233 Evergreen Way, Everett, Washington 98203 • This will be a three game event FYI if we have an uneven number of players you may receive a bye. • The point’s level will be 1250 points. Reinforced Platoon Selectors may be used for any nation. Reinforced Selector lists are limited to two reinforced platoons. You may also take one armored platoon if you choose an armored platoon you may not take a Reinforced platoon. So if you go armored platoon you get one armored platoon and that’s it. • You may play army lists out of the main rule book but you may not mix units from army books. • PDF’s are welcome! Even if that faction has an army book available. • This event will be WYSIWYG WITH IN REASON (WHAT YOU SEE IS WHAT YOU GET) Meaning a model with a flamethrower or any weapon must be modeled so the guy/gal across the table will be able to identify it as such. Exceptions will be granted for certain models and vehicles bring them to the TO. The Idea is to make it so people can make good decisions during play but this is not meant to be crazy if you can make it so the guy/gal across from you can simply recognize what is what. • You must bring 3 copies of a legible army list your main rule book, army book, Bolt Action order dice, Dice for game play, tape measure, tray for your army and something to mark units with pin markers. A Dice bag will be provided for each table. • The entry fee is 20$ with 5$ going to the purchase of terrain for future tourneys • Rounds will be two hours and fifteen minutes with a 15 minute pre-game to go over army lists and meet your opponent. • After the first game there will be a 30 minute break for lunch! • 100% of the entry fee will go to prize support! • This will be a BoltAction.net tourney using the Bolt action.net format for scoring and rules. • Best Allied, Axis, and Minor General Categories. • This includes Allied: United States, The Commonwealth, Soviet Union. Axis: Germany, Japan. Minor: Belgium, Bulgaria, Greece, Finland, France, Hungary, Italy, Netherlands, Norway, Poland, Romania and Partisans. • A player’s top three tournament results during the current season will be used to determine overall ranking score. • Hanoswag (player who best exhibits that list-making is not about selecting powerful units, but rather about facilitating a good time and depicting historical accuracy) which is judged by the tournament organizer. • Hanoswag rankings points are earned based on the number of tournament participants; so if a player wins Hanoswag in a ten-player event, that player earns ten Hanoswag rankings points. The organizer will rank each list in descending order, so the “worst” Hanoswag list will receive one point. • Hanoswag is used for tie brakers. • Best Painted which is voted on by participants. • Tournament Organizers will submit results to Judson@wwpd.net in Dot Net format. The spreadsheet used for scoring is located in the Downloads section of the http://www.boltaction.net site. • The missions for this event will be. • This event will be using the warplanes rules for this event. • Units in the Additional Units PDF, as well as anything printed in the “Armies of…” books and the “Battleground Europe” book are allowed. Named characters are not allowed! • The War Reporter or “Cameraman” rules are not allowed to be used. • Split transport optional rules are allowed. Maximum Attrition You must win by 2 also there will be one objective in the table center. • You may only score with Infantry and artillery units or infantry units in transports forward deployers may never score. • You must be within 3 inches of the objective with no enemy Infantry and artillery units or infantry units within 3 inches to score. • You score 1 point each turn you hold the objective this point is only awarded if you control the objective at the end of a game turn. Domination – from the Tank War book Hold Until Relieved ****BOLTACTION.NET RULES PLEASE READ YOU WANT TO KNOW THIS TO BUILD YOUR LIST****** Tows: Heavy and super-heavy artillery (this includes anti-tank guns and anti-aircraft artillery) require appropriate transport in order to be moved. This includes coming on from Reserve or First Wave. A player may choose not to include appropriate transport, however this means the gun is automatically considered destroyed in any situation where it does not start on the table. Tow counts as regular. Any force may take an appropriately modeled tow unit that counts as a soft-skinned, damage value 6+, wheeled transport with the Slow special ability, and a transport capacity of any single light; medium; heavy; or super heavy gun team, for 15 points. Players are encouraged to represent this tow unit with creative, historically accurate models such as horse and limber teams. Fixed Weapons: Fixed weapons, when given an Advance order, may pivot on the spot up to ninety degrees before firing at a -1 penalty, in the same manner as non-fixed weapons suffering the movement penalty. Note that indirectly firing a fixed weapon still requires a Fire order. LMGs: All Light Machine Guns purchased for infantry squads cost 5 points rather than 20 points. Vehicle Flamethrowers: All Vehicle Flamethrowers are treated as Flamethrowers (the infantry version) with one exception: A vehicle is not removed from play when it runs out of flamethrower fuel. It always suffers the penalty on its own damage rolls for having fuel tanks, whether it has fuel remaining or not. A vehicle with two flamethrowers rolls once and only once, per turn that it fires, to see if it has run out of fuel. If it rolls a one or a two, both flamethrowers count as empty. Only one morale test on its target is caused if both flamethrowers are used on the same target. Transports: All Open-topped vehicles with a 7+ damage value or greater receive pin markers in the same manner as tanks. That is to say, the controller of a Regular Open-topped vehicle with a 7+ DV struck by small arms fire rolls a six-sided die. On a 1-3 result, the vehicle receives the pin as normal. On a 4-6 result, the vehicle ignores the pin. A Veteran Open-topped vehicle with a 7+ DV would ignore the pin without needing a successful die roll. An Inexperienced version must receive the pin without any die roll. Note that regardless of the vehicle’s damage value, only small arms fire is ignored in this way. All heavy weapons fire inflicts pins as normal. Infantry aboard Open-topped Transports with a 7+ damage value or greater receive pins in the same manner while they remain aboard the transport. Regular infantry has a chance to ignore the pin; Veteran always ignores the pin; and Inexperienced always receives the pin in the same manner as tanks. Of course, this means that the pins are only ignored or potentially ignored when the firing weapon has no chance to damage the vehicle. Note that regardless of the Transport’s damage value, only small arms fire is ignored in this way. All heavy weapons fire inflicts pins as normal. Armored transports (those with a 7+ damage value or greater) may fire up to one weapon during an Advance or Fire order when they are empty, using the vehicle’s to-hit rating. When transporting, all weapons may be fired as normal. Note that soft-skinned, 6+ damage value, transports are excluded from this exception.
  14. On Saturday October 18th MuGu games will be hosting a Bolt Action tourney, Doors open @ 10:00 AM and Games start @ 11:00 ADDED FEATURE: Buy tickets online @ http://www.mugugames.com/catalog/bolt_action_tournament/bolt_action_oct_18th_tank_tournament/94413 MuGu Games is located at 5233 Evergreen Way, Everett, Washington 98203 I am really happy to be hosting the fourth Bolt Action tourney at MuGu games! We are going to try and make it a fantastic event. Just so you know I am just a player at the store and I do not work at the store but I will be running this event. I will not be playing in the event FYI. I hope you have fun PM me with any questions. MuGu GAMES BOLT ACTION TOURNEY PRIMER • this will be a three game event FYI if we have an uneven number of players you may receive a bye. • The point’s level will be 1500. This will be an armor selector/ reinforced platoon tourney. Meaning you must take only one armored platoon and must take at least one reinforced platoons 1500 points. No theater selectors may be taken you must take generic reinforced platoons. • You may play army lists out of the main rule book but you may not mix units from army books. • PDF’s are welcome! Even if that faction has an army book available. • This event will be WYSIWYG WITH IN REASON (WHAT YOU SEE IS WHAT YOU GET) Meaning a model with a flamethrower or any weapon must be modeled so the guy/gal across the table will be able to identify it as such. Exceptions will be granted for certain models and vehicles bring them to the TO. The Idea is to make it so people can make good decisions during play but this is not meant to be crazy if you can make it so the guy/gal across from you can simply recognize what is what. • You must bring 3 copies of a legible army list your main rule book, army book, Bolt Action order dice, Dice for game play, tape measure, tray for your army and something to mark units with pin markers. A Dice bag will be provided for each table. • The entry fee is 20$ with 5$ going to the purchase of terrain for future tourneys • Rounds will be two hours and fifteen minutes with a 15 minute pre-game to go over army lists and meet your opponent. • After the first game there will be a 30 minute break for lunch! • 100% of the entry fee will go to prize support! • Prizes will be awarded for best General and Renaissance man (this prize is for the guy/gal that is good in all phases of our hobby… Sports, Play, and Painting) you are not able to win both prizes! Also prizes will be awarded for best in faction. Like Best American best German Best Italian player and so on you may not win one of these prizes if you won best General or Renaissance man. Game 1 SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers. Game 2 SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers. Game 3 SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers. Scenarios: Scenarios will be given out at game time at the event! Scenario: 1. Envelopment with one house rule no outflanking. Scenario: 2. Maximum Attrition You must win by 2 also there will be one objective in the table center. • You may only score with Infantry and artillery units or infantry units in transports forward deployers may never score. • You must be within 3 inches of the objective • You score 1 point each turn you hold the objective this point is only awarded if you control the objective at the end of a game turn. Scenario: 3. Hold Until Relived
  15. I really wish I could go this event it looks like a super fun time.
  16. On Saturday July 26th MuGu games will be hosting a Bolt Action tourney, Doors open @ 10:00 AM and Games start @ 11:00 MuGu Games is located at 5233 Evergreen Way, Everett, Washington 98203 I am really happy to be hosting the third Bolt Action tourney at MuGu games. We are going to try and make it a fantastic event. Just so you know I am just a player at the store and I do not work at the store but I will be running this event. I will not be playing in the event FYI. I hope you have fun PM me with any questions. MuGu GAMES BOLT ACTION TOURNEY PRIMER • This will be a three game event FYI if we have an uneven number of players you may receive a bye. • The points level will be 1250 points • You may play army lists out of the main rule book but you may not mix units from army books or theater selectors. • PDF’s are welcome! Even if that faction has an army book available. • This event will be WYSIWYG WITH IN REASON (WHAT YOU SEE IS WHAT YOU GET) Meaning a model with a flamethrower or any weapon must be modeled so the guy/gal across the table will be able to identify it as such. Exceptions will be granted for certain models and vehicles bring them to the TO. The Idea is to make it so people can make good decisions during play but this is not meant to be crazy if you can make it so the guy/gal across from you can simply recognize what is what. • You must bring 3 copies of a legible army list your main rule book, army book, Bolt Action order dice, Dice for game play, tape measure, tray for your army and something to mark units with pin markers. A Dice bag will be provided for each table. • The entry fee is 20$ with 5$ going to the purchase of terrain for future tourneys • Rounds will be two hours and fifteen minutes with a 15 minute pre-game to go over army lists and meet your opponent. • After the first game there will be a 30 minute break for lunch! • 100% of the entry fee will go to prize support! • Prizes will be awarded for best General and Renaissance man (this prize is for the guy/gal that is good in all phases of our hobby… Sports, Play, and Painting) you are not able to win both prizes! Also prizes will be awarded for best in faction. Like Best American best German Best Italian player and so on you may not win one of these prizes if you won best General or Renaissance man. You may take one list for the event or you may take a theater selector in one game or all of your games. Timeline restriction guidelines are detailed in the description for each below. The timeline restrictions are for theater selectors only Game 1 In game 1 you MAY use any Theater Selector 1931-1942 from your army book if you choose too. SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers. Game 2 In game 2 you May use any Theater Selector 1942-1944 from your army book if you choose too. SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers. Game 3 In game 3 you May use any Theater Selector 1944-1945 from your army book if you choose too. SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers. Scenarios: Scenarios will be given out at game time at the event! Scenario: 1. Point Defense Scenario: 2. Maximum Attrition You must win by 2 also there will be one objective in the table center. • You may only score with Infantry and artillery units or infantry units in transports forward deployers may never score. • You must be within 3 inches of the objective • You score 1 point each turn you hold the objective this point is only awarded if you control the objective at the end of a game turn. Scenario: 3.Hold until Relived
  17. On Saturday July 26th MuGu games will be hosting a Bolt Action tourney, Doors open @ 10:00 AM and Games start @ 11:00 MuGu Games is located at 5233 Evergreen Way, Everett, Washington 98203 I am really happy to be hosting the third Bolt Action tourney at MuGu games. We are going to try and make it a fantastic event. Just so you know I am just a player at the store and I do not work at the store but I will be running this event. I will not be playing in the event FYI. I hope you have fun PM me with any questions. MuGu GAMES BOLT ACTION TOURNEY PRIMER • This will be a three game event FYI if we have an uneven number of players you may receive a bye. • The points level will be 1250 points • You may play army lists out of the main rule book but you may not mix units from army books or theater selectors. • PDF’s are welcome! Even if that faction has an army book available. • This event will be WYSIWYG WITH IN REASON (WHAT YOU SEE IS WHAT YOU GET) Meaning a model with a flamethrower or any weapon must be modeled so the guy/gal across the table will be able to identify it as such. Exceptions will be granted for certain models and vehicles bring them to the TO. The Idea is to make it so people can make good decisions during play but this is not meant to be crazy if you can make it so the guy/gal across from you can simply recognize what is what. • You must bring 3 copies of a legible army list your main rule book, army book, Bolt Action order dice, Dice for game play, tape measure, tray for your army and something to mark units with pin markers. A Dice bag will be provided for each table. • The entry fee is 20$ with 5$ going to the purchase of terrain for future tourneys • Rounds will be two hours and fifteen minutes with a 15 minute pre-game to go over army lists and meet your opponent. • After the first game there will be a 30 minute break for lunch! • 100% of the entry fee will go to prize support! • Prizes will be awarded for best General and Renaissance man (this prize is for the guy/gal that is good in all phases of our hobby… Sports, Play, and Painting) you are not able to win both prizes! Also prizes will be awarded for best in faction. Like Best American best German Best Italian player and so on you may not win one of these prizes if you won best General or Renaissance man. You may take one list for the event or you may take a theater selector in one game or all of your games. Timeline restriction guidelines are detailed in the description for each below. The timeline restrictions are for theater selectors only Game 1 In game 1 you MAY use any Theater Selector 1931-1942 from your army book if you choose too. SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers. Game 2 In game 2 you May use any Theater Selector 1942-1944 from your army book if you choose too. SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers. Game 3 In game 3 you May use any Theater Selector 1944-1945 from your army book if you choose too. SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers. Scenarios: Scenarios will be given out at game time at the event! Scenario: 1. Point Defense Scenario: 2. Maximum Attrition You must win by 2 also there will be one objective in the table center. • You may only score with Infantry and artillery units or infantry units in transports forward deployers may never score. • You must be within 3 inches of the objective • You score 1 point each turn you hold the objective this point is only awarded if you control the objective at the end of a game turn. Scenario: 3.Hold until Relived
  18. Why are you going with a dice cap it's kind of a bad Idea and Warlord has removed the cap. We have found that playing the game unrestricted has worked out just fine.
  19. On Saturday March 8th MuGu games will be hosting a Bolt Action tourney, Doors open @ 10:00 AM and Games start @ 11:00 MuGu Games is located at 5233 Evergreen Way, Everett, Washington 98203 I am really happy to be hosting the second Bolt Action tourney at MuGu games. We are going to try and make it a fantastic event. Just so you know I am just a player at the store and I do not work at the store but I will be running this event. I will not be playing in the event FYI. I hope you have fun PM me with any questions. MuGu GAMES BOLT ACTION TOURNEY PRIMER • This will be a three game event FYI if we have an uneven number of players you may receive a bye. • The points level will be 1250 points • You may play army lists out of the main rule book but you may not mix units from army books or theater selectors. • PDF’s are welcome! Even if that faction has an army book available. • This event will be WYSIWYG WITH IN REASON (WHAT YOU SEE IS WHAT YOU GET) Meaning a model with a flamethrower or any weapon must be modeled so the guy/gal across the table will be able to identify it as such. Exceptions will be granted for certain models and vehicles bring them to the TO. The Idea is to make it so people can make good decisions during play but this is not meant to be crazy if you can make it so the guy/gal across from you can simply recognize what is what. • You must bring 3 copies of a legible army list your main rule book, army book, Bolt Action order dice, Dice for game play, tape measure, tray for your army and something to mark units with pin markers. A Dice bag will be provided for each table. • The entry fee is 15$ • Rounds will be two hours and fifteen minutes with a 15 minute pre-game to go over army lists and meet your opponent. • After the first game there will be a 30 minute break for lunch! • 100% of the entry fee will go to prize support! • Prizes will be awarded for best General and Renaissance man (this prize is for the guy/gal that is good in all phases of our hobby… Sports, Play, and Painting) you are not able to win both prizes! You may take one list for the event or you may take a theater selector in one game or all of your games. Timeline restriction guidelines are detailed in the description for each below. The timeline restrictions are for theater selectors only Game 1 In game 1 you MAY use any Theater Selector 1931-1942 from your army book if you choose too. SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers. Game 2 In game 2 you May use any Theater Selector 1942-1944 from your army book if you choose too. SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers. Game 3 In game 3 you May use any Theater Selector 1944-1945 from your army book if you choose too. SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers. Scenarios: Scenarios will be given out at game time at the event! Scenario: 1. Point Defense Scenario: 2. Maximum Attrition You must win by 2 also there will be one objective in the table center. • You may only score with Infantry and artillery units or infantry units in transports. • You must be within 3 inches of the objective • You score 1 point each turn you hold the objective this point is only awarded if you control the objective at the end of a game turn. Scenario: 3. Demolition this scenario is unchanged from the rule book however there is one exception the objective may only be scored by infantry, Artillery, and infantry units aboard transports.
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