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Dr Dustynutts

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  1. Those rules were 6th edition, before there was psychic focus, chaos focus, warp charge dice, and a psychic phase. It's out dated and any reasonable player would realize that. When they were made, in 6th, it made sense to make the Psyker roll on the appropriate god discipline because under marks of chaos it only says a Psyker must generate one power from that gods list. Now how ever they contradict each other because of chaos focus. And I'm not a mind reader. I'm just really smart and reasonable. English class back in high school taught me how a sentence and paragraph are constructed, and how to understand what is obviously implied by headers and titles. Trust me, I have fallen victim many times to reading only what I want to read, only to find my self embarrassed when corrected. This is not one of those times, for me, that is.
  2. You clearly don't know how to read. EVERYTHING under the heading "Generating Psychic Powers" is a generated psychic power, including.........free powers. “In some Army List Entries, a Psyker will have one or more specific psychic powers listed – where this is the case, it will be clearly stated. These Psykers always start the game with those psychic powers. Otherwise, a Psyker generates random psychic powers from amongst the psychic disciplines known to him.” Excerpt From: Workshop, Games. “Warhammer 40,000 (Interactive Edition).” v1.0. Games Workshop, 2014. iBooks. This material may be protected by copyright. Also no where under the heading "Generating Psychic Powers" does it say the only way to generate powers is to roll for them. Let's clear something up. It is clearly the INTENTION of Games Workshop that chaos psychic focus is meant to replace the need to roll for the patron deities power. I know this because if I would get psychic focus because my level one Psyker with a mark of Tzeentch had to roll for a power it would make chaos psychic focus mute. Ask any lawyer and they will tell you, it's not enough to know the law letter by letter but you must understand the intentions of the laws I order to apply them accurately.
  3. O.k. Witch rule super cedes the other. Am I required to generate one power or roll one power? And why.
  4. In Codex: Chaos Space Marines there are two contradicting rules about generation of psychic powers. Under Marks of Chaos it says you have to generate 1 power (notice no "randomly" or rolled) from your patron deities discipline. Under psychic powers it says you must roll for one of your patron deities powers. So the real question is witch rule trumps the other.
  5. Every one gets this confused, because it not clear. Check it out. Free powers, like ones listed in a unit entry or gained through Chaos focus are generated powers. In "The Rules", under psychic phase, in the section titled "Generating Psychic Powers" they talk about free powers vs random generation. Just to be clear any thing under the title "Generating Psychic Powers" is a generated psychic power. In Codex: Chaos Space Marines there are two contradicting rules about generation of psychic powers. Under Marks of Chaos it says you have to generate 1 power (notice no "randomly" or rolled) from your patron deities discipline. Under psychic powers it says you must roll for one of your patron deities powers. So the real question is witch rule trumps the other. It's my belief that the chaos focus is intended to fulfill the need to generate the deities power. All my info is obtained through digital copies, just in case any one is having a hard time finding it. Hope this helps.
  6. Sorry, I got confused on we're the names were. The above was meant for Paxmiles.
  7. Fanatic, to answer your question...... Free powers, like ones listed in a unit entry or gained through Chaos focus are generated powers. In "The Rules", under psychic phase, in the section titled "Generating Psychic Powers" they talk about free powers vs random generation. Just to be clear any thing under the title "Generating Psychic Powers" is a generated psychic power. In Codex: Chaos Space Marines there are two contradicting rules about generation of psychic powers. Under Marks of Chaos it says you have to generate 1 power (notice no "randomly" or rolled) from your patron deities discipline. Under psychic powers it says you must roll for one of your patron deities powers. It also says that Chaos Space Marine Psykers have access to Biomancy, Daemonology, Pyromancy, or Telepathy disciplines. It's my belief that the chaos focus is intended to fulfill the need to generate the deities power, thus giving the Thousand Sons (unit) Aspiring Sorcerer access to one Biomancy, Daemonology, Pyromancy, or Telepathy power. So it really comes down to your 4th and 5th options. Also in the 4th option, Codex: Chaos Space Marines says only half of your rolled powers can be from patron deities discipline. All my info is obtained through digital copies, just in case any one is having a hard time finding it. Hope this helps.
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