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Sugarlessllama

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Everything posted by Sugarlessllama

  1. Well personally, I don't worry about the rumors. My policy is: I don't believe until I see it in the White Dwarf, or on the website.
  2. Well it looks like the full rules for the new Knights are going to be in the White Dwarf. So you should be able to use them with just that. And it doesn't look like there are any changes to rules attached to the armament of the current Knights. So for the time being it doesn't look like the new codex is going to be a required purchase if you have the old codex. :) Although I will be picking up the new data cards. They might be neat for when I want to run an all Imperial Knight army. :D
  3. I am actually more excited for the new brushes than I am about the new Knight. But I am annoyed they are selling the plastic sculpting tool AFTER I bought the whole sculpting set for it. Grrr.... figures. lol.
  4. Looks like someone is going to be buying their fourth Imperial Knight! :D
  5. Well is the Imperial Knights are being used as a LoW, then sure I think a limit of one would be fine. However, the Imperial Knights are an army all of their own; so to prohibit an entire faction from events is a little heavy handed IMO.
  6. Well I guess it would depend on how they run those multiple Imperial Knights. If I knew I was going up against a Wraith War Host, I would consider bringing three Knights in the Adamantine Lance formation. One of the Knights would be auto-upgraded to Seneschal, which would give it a 3++ Shield, and WS 5. I would also mark one of the Knights and state that it is "Gerantus" which would give it a 3++ shield, WS 5, and It Will Not Die. The Formation would allow both of them to re-roll failed saves. That might be sturdy enough to give the Wraith War Host some trouble. But over all, I really think the the new Eldar codex is going to be very hard on vehicle based armies. It will be interesting to see how it deals with horde, and elite infantry armies.
  7. Well there is Lost Hemisphere Radio. They are based around Warmachine, however, they have been adding more games to their podcast and spend a lot of time talking about the hobby side of the game.
  8. I imagine they would release the full rules either in the White Dwarf, or in the kit (similar to my Glotkin). But considering the major changes to both the allies matrix, detachments, and the D tables presented in the current Imperial Knight codex, I don't think a new codex would be out of the question.
  9. Is the new Eldar Codex super strong? Yes. Is it the end of the 40K as we know it? Nope. I think a smart player is going go always come up with a roster that is going to be tough to play against, no matter the "strength" of the codex. It will just be easier to do with some armies. With the above being said, now we need to look at this through a social solution lens. If someone brought an Eldar army that consisted of the Windrider Host formation, and the Wraith Host formation presented in their alternate force org chart; I would gladly play them. Would I lose, well... maybe. With my current collection: most likely. But they were a fun opponent, I'm going to have a good time losing. And would ask to replay that roster with a different part of my collection. If you look at opposing rosters as puzzles, then rematches against tough enemy rosters becomes something to look forward to ( IMO ^_^ ) If we take the above, but instead make the opponent a jerk about everything during the game. Then I wouldn't play against them again. And if the same behavior continues, eventually they will not be able to find someone to play with. If Eldar player shows up with a army that consists of 4 units of jetbikes, Farseer on a Jetbike, Spiritseer on a Jetbike, and 5 Wraitknights... well that doesn't seem like it would be too fun to play against. I would play against it once, and if it felt like I would rather be at the dentist, then I wouldn't play against that roster again. Other people might feel the same, and so the individual in question would have a hard time finding an opponent. I guess what I am trying to say is that the player makes the Codex fun or un-fun. And we should treat it as such. :D
  10. That is correct. Since the test is "... as if he had joined the unit." All bonuses on either the Librarian, and the are counted together. Thus Psychic Hoods are pretty bad-ass. :D
  11. Ok, so if we want to offer a specific example for discussion: Will is playing his Ultramarines (like he does), and has included a level 2 Librarian equipped with the Shield Eternal in his army (like he does). This Librarian is 12" away from a Tactical Squad. The Tac Squad in question is targeted by a psychic power manifested by a level 1 Psyker. Will decides to use his Librarian to take the Deny the Witch roll because the Librarian is within 12", and thus may do so. The level 1 psyker who is manifesting the power, does so on a roll of 4+. Will's Librarian denies the power on a 3+ (+1 for being a psyker, +1 for being a higher level psyker, +1 for Adamantium Will = +3 to Deny the Witch rolls). Thus in this example, the Space Marine Librarian denies the power more easily than his opponent can manifest it. Which in turn makes the tiny plastic Space Marine feel like a total boss.
  12. The rule for Psychic Hood state: "... the wearer of the psychic hood can attempt to Deny the Witch in their stead, as if he were in the target unit." (BRB pg. 26) So, from that statement, I would say that any all rules that are attached to the psyker, as well as the unit would be in effect for the Deny the Witch roll.
  13. Well Harlequins and Craftwords are both the "Eldar" faction. As they are both marked "Codex: Eldar" the addition of "Craftworlds" and "Harelquins" just denote which type of Eldar they are.
  14. I mean if both players like the idea, I suppose it would ok. I tend to like the randomness of the dice for objectives though. However, it might work better if it were part of a scenario, rather than as a house rule for all scenarios. So at the start of the game each player names the properties of three of the objectives. From a narrative stand point, your forces are trying to get those objectives for a specific strategic reason. Ex: Will names objectives 1,3, and 5 to be Skyfire Nexi. So Will's Space Marines are trying to secure and operate these skyfire positions in order to hinder the enemy CAS assets they may uses against other Imperial Forces. Bob names Objectives 2,4,6 to be something else, for a narrative reason of his choice. By naming the objectives before the start of the game, both players have a choice: do they stay on their mission, or do they try and deny the enemy their mission. Additionally, it prevents a scenario where each players army just "happens" to find the right dohicky they need on the field of battle, right when they need it. I'm sure it would be really boring after a while if Player A always trips over a Skyfire Nexus when Player B has a flyer come onto the board; or Player B's long range shooting unit happens to find a Scatterfield every time they enter a ruins with an objective. It would be a little to too much like an episode of the A-Team where they always get pinned down in a barn with a welding kit, and steel plating. But those are just my two cents.
  15. I already have three of the plastic Imperial Knights. I suppose adding two more couldn't hurt. It would really depend on what they look like. I'm not a fan of how the FW Knights look, and so if they go that way I might skip them. Which on the plus side would be easier on my wallet. :D
  16. I think the game hits a sweet spot at either 1,500 or 2,000 points. 1,500 points is a very manageable size for an evening game. It is large enough for expensive units options, but small enough that hard choices have to be made. 2,000 points is solid of a weekend afternoon game (Beerhammer!). It allows more "themes" to be opened up, or for a 1500 point roster to be "scaled up" by adding another expensive unit. Anything in between starts to delve into the realm of tournament play. And while some people might enjoy playing against a "tournament tuned" army; I don't. So I tend to stay away from the 1,850 point mark.
  17. What I usually do (coming from Warmachine) is mark the bases differently. If your opponent can't figure out red bases for vanguard, blue bases for rangers, that is more of a them problem, than a you problem.
  18. I believe it would also grant the rule to any dedicated transport assigned to the unit.
  19. Oh I don't care about the D. I'm more excited that everything is already assembled.
  20. That Iyanden army is super tempting..........
  21. No need to be troll-y. It is the internet, and so it is going to have a heavy dose of "chicken little" syndrome. That is fine, just remember that we need to accept change with grace and a grain of salt.
  22. I suppose. But since I don't play in tournaments, I'm not too worried about how balanced everything is. I just like to have interesting armies to pit my Space Marines against. And if the new codex makes the Eldar players happy, then more power to them.
  23. This all looks pretty neat. Although I wonder if this Codex replaces Codex: Eldar. They are named differently.
  24. Based on some of the rumors, and White Dwarf leaks that I have seen, Eldar sure look like they are going to be interesting. I haven't had a chance to play against them, but I look forward to doing so. :D
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