Jump to content

TheBeninator

Warlords
  • Posts

    746
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by TheBeninator

  1. We tested it out and Wentwizard held out for 8 turns against KoE. My knights were in his face T2. I cycled my questing knights + general 3 times before I broke him, and that was mainly because I was able to eek in a flank. That said, it isn't going to be easy for the defenders! Firewardens or whatever (the old Phoenix guard) are really difficult to remove. TBH, my peasants were the ones that did most the heavy lifting. The kingdoms of equality-tane have serious lance performance anxiety. That is until they get cha in the rear ;D
  2. Progress! No more clocking, but I did finish the rest of this unit in 1 evening! Final impressions: Darker colors are too dark, after the strong tone they just all look way too dark. The horses are mainly convex, so the shade does not stick to them well therefore its hard to get any real detail out of them. They are excellent candidates for actual painting, but I am reluctant to speed too much time on any of that. The capes on the other hand are concave, so the strong tone just pools like crazy. I should have been a bit more careful in my application on the capes, or consider using a lighter tone next time. I also realized as I was posting this that I need to do a matt varnish coat to try and take off some of the luster from the strong tone.
  3. The price in the book for wizard conclave upgrade (eg 100) minus 20 points (normal champ upgrade cost) = new price for wizard conclave upgrade (eg 80). Therefore you only "lose out" if you dont take the conclave upgrade. But you dont get 80 pts for free. Wacha think?
  4. You do know that Comic Sans is the official font for T9A, right?
  5. Not only that, but they also got a Monstrous infantry unit (Hold Guardians) and a flying chariot (Grudge buster). They are much more versatile than "stand in the corner and shoot". Just like infinity ;D I wanna borrow one of your armies!!!
  6. The bar is set a bit too high for Mr. Geddon's reach. Yeah, that was low.... Like Geddon.... ❤️
  7. What's your "wife's" potter mug doing in between your models and your paints? It also contains what? Tea?! Perhaps an Earl Grey!? WITH MILK AND SUGAR LIKE A G.D. SAVAGE!? You cant fool me Samwise
  8. wow Sam, you must be in overdrive. Slow down or you will paint the whole lot in just 3 weeks. I also didn’t realize you were a potter fan. Makes sense I guess. Keeping this as counter-blackmail to the picture you took at OFCC
  9. @Andrewgeddon Ben Beal now has 96 points! Ben Baal has been farmed and all loot distributed to the party. Get rekt
  10. #minierection Not that my erection is small, but its about the miniatures... seriously...!
  11. Does one of the few of you who actually look at this thread have a single skeleton knight? Something like this. https://images.app.goo.gl/LLURRXyf8aBKSGkg9 I wanted to do something a bit dark for the Green Knight.
  12. Well, I forgot to time myself. And it’s been pretty stretched out work, but here’s some WIP that are getting close. The lances are enormous, these are going to present a challenge for army transport on a bicycle. Things left to do... finish assembly touchups paint bases brown a nice strong tone bath for he whole lot finally doing he flocking/basing
  13. There is a BSB in there somewhere too ya? Im guessing it was in the SV block? Interestingly, the only other game I ever had a big win on you was when we played UB and I took an all vanguard list. Or at least a full block of KG. KG are crazy good
  14. It's a damn shame that there is no little "erection" option in the quick reaction on the bottom right of your post. Cause those boyz are the hot sex.
  15. Alright, time for a little battle report! This battle was my dwarves vs. John's rats. I brought something I typically never do, an all vanguard list. Descriptions are under the pictures, and I did not take a great catalog of everything that happened, but.... Here we go! This is after the first turn post deployment. Basically, I dropped everything for first turn, putting all my blocks right on the line. I then vangarded 12" forward. And then marched 9" forward with everything but the hold guardians. This picture is after all of that. My battle-line. King has 3x lightning runes, 2x shielding, and a breath weapon Seeker hero has 2 fury and 1 quickening, so he is like agility 8 with 8 attacks or something silly. This is after John's first turn. He moved rats up to chaff, killed some KG with his catapult. Shot at the HG with his Jezzies, and I think failed a bunch of magic spells (magic was not with John this game). Arrows show my turn 2 charges Obviously I make all those charges. I run all my rifles and Xbows up as they have nothing to shoot but the catapult. Looks like I got 2 runes off on my HG (-1 to wound & distracting) I obviously blast through the chaff and overrun everywhere. Greybeards make it into his big brick (which I was hoping they would fall short of). HG do not pursue fleeing plague disciples but instead turn to face the ogres. The empire (John) strikes back with a charge into the KG, he rallies the remaining disciples and decides to just shoot with his ogres. Again, shooting and magic were pretty ineffective. Rolls were just underwhelming, and the HG were pretty buffed up. Still John's turn. He broke the Greybeards first, chased but they got away (quick little turds they are), but that had him BAAAARRRELY clip the KG, so he got to charge and fight again! Seekers mop up the chaff they were stuck in and rotate. Here is the layout, and all the nasties that John has in his list. Still John's turn, we go to the KG combat. First order of business, is the plague priest, maybe kills a KG. Then the assassin who throws his lot in against the king. Does 1 wound after saves. Finally the doomblade throws his dirt. 2 hits, 1 wound, does not save. MW d6, gets a 5 Aaaaaand POOF - Dead king. We discuss options for me at this point as that, really, freaking, sucks. KG are no longer stubborn. Could have just cut into rank and file and MAYBE drawn a tie, but instead I figure id just punch back at his characters, as they are really his heavy lifters. I kill his doomblade, plague priest, and put 2 wounds on the assassin. Not bad! But, after all the dust settles, I still lost by 6. That's Kings guard, Dis 9, minus 6, to a 3. YOU SHALL NOT PASS!!!!!! epic... This was basically the roll I should have failed that would have made the game go a very different direction. On my turn I pull a crap magic card... But I still get 2 runes off 😂. Yeah, the dice gods were not having it with rats today. Crossbows finally contribute to the game and pile in on the very end! Crossbows fail to do a damned thing, but we pulverize enough rats to win combat by ALOT. Finish off the assassin, put a couple wounds on the wizard. On the discipline check his RAA fail and run off the board. HG finish off the flails and overrun into Jezzies. I don't have any more pictures, but next turn John moves ogres forward to shoot at KG, and puts everything he has into trying to wipe out the unit. I don't think he got the unit, but he did ensure a decimation. At that point we called the game. After killing the jezzies my HG were going to turn around, and it'd be my turn to charge his ogres in the flank. All he had left were more jezzies, the storm vermin who were way outclassed against seekers, and the catapult. Conclusions: 1) I got lucky 2) John got unlucky 3) List parity was WAY in my favor 4) I still hate the doomblade
  16. I like your idea of having a Jotunn @Ish. Its one heck of a monster that requires a pretty heavy hammer to deal with. Big blocks of spears, and a guaranteed ambush is pretty awesome.
  17. Huzzah! You actually have to sign yourself up. 😁 https://forms.gle/uiADYooHzoy5jPuY6
  18. Alright @BenKerr, a challenge to see who the dice gods find most handsome? Though, we are on the same team now... Perhaps the civil rivalry is unwarranted?
  19. Aaaaaaaand Horses! 30 min That'l be 3 primary rider colors x 4 riders, each main rider color on a different colored horse. Therefore there will be 12 unique combinations of primary rider color and horse color. All things must remain equal!
×
×
  • Create New...