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ZeroMoon17

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About ZeroMoon17

  • Birthday 04/09/1991

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  1. I dont want to drive to portland tonight on account of the protests scheduled. I wont make it tonight
  2. I'll be there Thursday night. Not sure what I'll be bringing, but it will be something.
  3. I won't be there tonight. Have lots of packing to get done for the move.
  4. My guess is that a lot of the "Any or All" options are going to be now just "All" For instance, "Add an AA MG to any or all M14/41 for +5 points a piece" will now be "Add AA MG's to all M14/41's for +2 points" or something along those lines. I don't know that we will lose all that much granularity. Most of the major additions or subtractions to platoons are already worth 15 points or more, which can still be used in the 100 pt system. For the Germans my guess is that Panzerknackers will be included in the cost of every platoon now.
  5. I don't think we have enough details to know what is going to happen with a Flames of War v4. The fact of the matter is we know only three things: 1. They are changing the points to 100 scale from 1500 scale 2. We are getting a v4 3. They are starting with a mid war update w/ new plastics I for one remain optimistic. Every time a new version of rules comes out there's a lot of skepticism, but Battlefront has had good rules in v1 of Flames, and it's only gotten better with each release. Current trends point to v4 being another step up. Honestly I can't think of any rules in Team Yankee that would not make Flames of War better for example: 1. You can still hit things needing a 7. You have to roll to hit on a six, and then reroll to hit on a 5+, similarly you can roll to hit on an 8, need to roll two sixes. 2. Every gun has a Moving and stationary firing speed. Makes for more depth as now you can have different guns fire at different rate of fire on the move instead of everything gets halved. 3. Breakthrough Guns (called Brutal in TY) require infantry to reroll their successful saves instead of eliminating their saves altogether 4. Artillery - You can call down artillery anywhere on the board, including smoke bombardments on your own troops in order to help them advance, or take cover 5. Its much shorter, Team Yankee's rule book shortens down the rules from almost 300 pages in Flames of War, to around 40 pages for Team Yankee. This is a huge relief to new players, as they can self-teach themselves instead of having to rely on other to show them the ropes. I've had several people turned away from Flames of War because of the large complex rule set. So overall I don't see anything in the Team Yankee rules that I dislike, and many things could really improve our current Flames of War rule set. Team Yankee does not lose the tactical depth of Flames of War, but it does reduce the complexity that is a barrier to new players. In short Team Yankee is easier to learn, harder to master. Note: I am also of the opinion that the change of how the points work is simply ridiculous, I seriously hope they change their minds on this point.
  6. Copied from the BF forums: My 2 cents: LFTF Pg 26 "Can a glider platoon make a glider assault (on page 85) if they are held in Reserves? No, they must arrive by glider in the first turn, otherwise they arrive on foot." Sounds to me like Battlefront did not intend the glider rule to over ride the reserves rule, else why would this be in the LFTF
  7. Which is incredibly relevant as I'm bringing an Italian list... :)
  8. Muhahaha, I was a spy all along! Go team Washington!
  9. Gotta get Team Oregon in shape for this weekend!
  10. I'm planning on showing on Thursday as well.
  11. ZeroMoon17

    WCN 2017

    Honestly Kublacon is going to be the best location on the west coast to have the west coast nationals. Its just a shame that Kublacon and Enfilade fall on the same weekend every year, since that's probably our largest Flames of War event in the PNW for the year.
  12. ZeroMoon17

    WCN 2017

    No not all expenses paid, but they usually provide room and board. Honestly I don't think I've ever played you, so I couldn't say. I have had the privilege of playing some of these "masters level" players, and they aren't Gods among men lol. They are extremely sharp though and have been some of my most difficult games. If you enjoy the fierce competition, then West Coast Nationals is definitely up your alley. I would certainly be cheering on you, or anyone else from the PNW at West Coast Nationals. It would be great for one of us to represent WA/OR in the masters. Right now Indiana, Ohio, and PA players make up 60-70% of the masters players, the rest hail from Texas, so it would be great to see some diversity. Edit: Ok so I overexagerted a little about the lack of diversity, but it still is really lopsided right now, and no representation from the West Coast. Here's the 2015 master's players profile page http://www.flamesofwar.com/Default.aspx?tabid=57&art_id=5000&kb_cat_id=63
  13. ZeroMoon17

    WCN 2017

    Winning West Coast Nationals earns you an automatic invitation to the North American Masters tournament.
  14. Noland, I misunderstood, I didn't realize there would be separate awards for best overall, best painted and best general. I thought you were saying, there is one award and its based 30% on generalship, 30% based on painting, and 40% on best overall + sportsman. Which doesn't make any sense lol! I'm happy with the current arrangement :)
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