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Everything posted by Tamwulf

  1. What time will the club be opening up? I'll be bringing my Ultra Ultramarines! tonight!
  2. This looks great! I've played in a couple Kill Team Leagues so far, and it's not too bad. Couple Questions: 1. Is this open play, matched play, or narrative play (Kill Team Rulebook, pg. 62)? 2. All expansions are available- base, Commanders, and Elites? 3. Points: 100, 125, 200. Which one? 100 is base game, 200 is Commanders, and 125 is Elites. Are you saying we can play a Commander in 100 points? Or elites at 200 points (which would be insane...). 4. Do we make and maintain a Command Roster? How do we make it (model limits, specialists, etc. etc.)? How do we add to it? 5. How is mission selection being handled? 6. Can we play with Kill Zones and the Tactics that are in the Kill Zones? 7. The Achievement points... don't make any sense. Kill Team has none of those categories (or Force Organization). There are no "Patrol Detachments" in Kill Team. 8. What do you mean by "Grant you forces"? 9. The more I read, the more confused I get. This doesn't look like Kill Team. This looks like 40K using Patrol Detachments.
  3. You mean that sweet, sweet Primaris Tech Marine? 😉
  4. I am very hard pressed to think of any Imperium player NOT setting aside 85 reinforcement points, seeing your army list, selecting the best assassin for your list, and paying 1 CP for it. That's, what, one less reroll for the entire game? For a HUGE force multiplier that an assassin represents? Can't believe the Vidicare has a 72" range gun, a 2+ while in cover, and a 4++ the rest of the time. LOL And the insane bonuses he gets for not moving. Pretty sure he'll be the #1 selection for most games.
  5. A link to a link for the details is poor form, especially when there is nothing being answered anywhere besides "Steamroller! 75 Points! Top 8 get points for Warmachine Weekend!" This is a Steamroller, 75 points, 1-2 lists, what else? Painting required? Timed rounds? Chess clocks? Death clock? Prize support? Base line? Specialists? Final Standing variants? Any "House Rules" we need to be made aware of? Will the scenarios be published before hand, or will it be random each round? Do I need to bring my own objectives? Do I need physical cards, or will Warroom be enough? We are submitting lists via conflict chamber, but should I bring paper copies for my opponents without a tablet? Will there be free wifi for internet and using conflict chamber? Are you providing any incentive for people to continue playing after they lose a game? Only top 8 get points, and I imagine you'll have the standard Steamroller prize kit, so only 1-3 will get a trophy? Thanks Jesselowe for posting SOMETHING. I was about to ask because a buddy in Seattle told me about this even this weekend and was asking questions I couldn't answer. Many of the questions above are from him.
  6. Maybe I should have been more specific. Do you have the sign up list and is Thomas Dill on it? Thanks!
  7. Hmm. Anyone gonna have issues when I throw down 400 Slaves on square bases? Of course, 400 Slaves aren't really all that good anymore. Certainly not the juggernaut they were in 7th...
  8. Is it... can it be? Will my Skaven really come out of the hole they have been in since AoS came out?!?!
  9. They are the Deathsworn from Book 7: Inferno. 175 points, 5 guys with power axes, bolt pistols, and sweet, sweet stasis bombs.
  10. Anyone up for an Escalation League game on Saturday, 2/2 after 3:00 pm? Name a place, I'll travel.
  11. I'd love to be there for some sweet, sweet 1,000 point Escalation battles, but there is another game on TV that day. A small one called Super Bowl LIII.
  12. I'd be more interested in seeing the Dreadnought Drop Pod! Forge World hasn't had those in stock for like, years. Seen one... and they are HUGE.
  13. Oh, I don't know. Take a look at the Caladus Grav Tank. BS 2+, T 7, 3+/5++, Fly, ignores heavy weapon penalty, very friendly damage table, Twin Illistrus Accelerator Cannon: Range 60", heavy 8, S8 AP-3, D d3, and Twin Lastrum Bolt Cannon, 36", Heavy 6, S6 AP -2 D 1. Then the Gravitic Backwash: All units charging subtract 2 from the roll. 210 points. Best tank in 30K, and looks like best tank in 40K too. The 30K jet bikes with the big guns and lance don't seem to be as good as the 40K version with the Hurricane Bolters. The Ventariu Custodes (new jump pack guys) have an 18" Pistol2, S6 AP-2 D2. The buckler allows them to ignore a -1 AP value (if a weapon has an AP of -1, a model with a buckler treats it as AP 0 instead). Pretty good for jump pack infantry that can "deepstrike".
  14. From the GW Community Page Custodes Beta rules for all the 30K units for 40K. Now ya'll can feel the OP of the Custodes in 40K!
  15. What are the physical sizes of the objective markers? And if it explodes, do we measure from the edge of the objective marker, or from the closest model part of the objective to the unit? How big is the alter in the middle of the table? Can it be any piece of terrain, or are their limits to its size? Looks fun!
  16. Will we be using the new Beta Rule for Bolters during the League?
  17. The real question, this is a beta rule, so are we going to use it? Are we going to allow it in the Escalation League?
  18. Now I have to rethink Marneus Calgar in Terminator Armor vs. Gravis Armor... Oh, and now I want to use Sternguard and Centurians... maybe even a Storm Raven...
  19. I could buy this, except once the mold is made and paid for, it's making money every time someone orders "Blood Angels Upgrade kit" or "Phobos Pattern Bolters". There is nothing that prevented FW from making these like, two years ago. /shrug
  20. I'm confused by this move. Last year, Forge World [big bad swear word] canned a ton of 30K/40K bits, and said they were "streamlining the catalog", now this? I'm glad we're getting optional bits and all, but...
  21. Looking for a 750 point week 2 game on 1/18, 1/19, or 1/20.
  22. Anyone up for a game this weekend at 750? I still need to get in my game for the week. Saturday would be best, Sunday will work too.
  23. At the dawn of 8th edition, it was postulated that the best Space Marine army was a mix of old and new stuff. So two units of Intersessors walking up the board, supported by two Tactical Squads in a Razorback, and the five man squad is maxed out with special weapons. The Razorback has TLLC. Throw in Bobby G with Hellblasters as a support, and then whatever else you want. Stormravens were used as support too. Then Stormravens/Stormtalons became all the rage, then nerfs to all that, etc. etc. Right now, a pure Primaris force is at a severe disadvantage. It just does not have the proper units to make them worthwhile. They lack some kind fo cheap transport like a Rhino, they lack a dedicated close combat unit, and they are lacking in squad options. An Intersessor Squad needs the melta/plasma/flamer special weapon that Tactical Squads have access to. They should at least be able to take a Hellblaster Plasma. You'll have to go with good old plain Jane Space Marines in a combined arms force. The upside: It's not an extra detachment (unless you want to make it one). The downside: not all Primaris models. Rumor has it that sometime this spring, a Primaris Codex will drop with some new units in it. I hope for a cheap transport and dedicated close combat unit. Even if it's only bolt pistols and chainswords, I'd be happy. Reavers just don't cut it (did you see what I did there?). Or Reviers could cut it if they got access to power swords, p-fists, flamers, combat shields, etc. etc. It would not bother me at all if Primaris basically received all the Space Marine toys, but "Supersized". The Space Marines are dead. All hail the Space Marines!
  24. The Assault variant for the Hellblasters is -6" of range and -1S over the rapid fire version. So you give up 6" of range that you will then have to make up with by rolling a 6 when you advance. Over a 30" move from 30" to 15": 24"-30": 1 Rapid Fire shot, full BS 0 Assault shots 24"-18": 1 rapid fire shot, full BS, 2 Assault shots, -1 BS with an advance 18"-15": 1 Rapid Fire shot, full BS 2 Assault shots, -1 BS with an advance >15": 2 Rapid Fire shots, full BS, 2 Assault shots, -1 BS with an advance You'll get one extra shot with the assault version of the guns while advancing, and hoping you roll 6" for that advance. All those shots will be at -1 BS and -1 S. To me, Hellblaster squads, it's not worth it upgrading (paying points) for assault weapons that have range, BS, and S penalties just so you can move an extra d6" and shoot. Plus, as you move closer to the enemy, it allows them to get into close combat with you, and these guys are not a close combat unit. YMMV, so take the assault version and see if they are worth it for your playstyle and army. I'd love to hear actual results instead of theory and math hammer! As an aside, last week, my Gravis Captain had no problem getting into my opponent's deployment zone by turn five, even after not moving for a turn and flighting in multiple close combats. The captain has 12" pistol 3, so that's 6 pistol shots and 5 powerfist attacks in melee (I kept forgetting the pistol shots...). @paxmiles Can't believe you are actually comparing Tau stuff to Space Marine stuff. LOL Apples and Oranges!
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